diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 2b3ad358c..594d5133d 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -3430,19 +3430,13 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex) } case SPELLFAMILY_PALADIN: { - // Seal of Command Unleashed - if (m_spellInfo->Id == 20467) - { - spell_bonus += int32(0.08f * m_caster->GetTotalAttackPowerValue(BASE_ATTACK)); - spell_bonus += int32(0.13f * m_caster->SpellBaseDamageBonusDone(m_spellInfo->GetSchoolMask())); - } - switch (m_spellInfo->Id) { - case 20424: // Seal of Command - case 42463: // Seal of Vengeance - case 53739: // Seal of Corruption - case 53385: // Divine Storm + case 20467: // Seal of Command Unleashed + spell_bonus += int32(0.08f * m_caster->GetTotalAttackPowerValue(BASE_ATTACK)); + spell_bonus += int32(0.13f * m_caster->SpellBaseDamageBonusDone(m_spellInfo->GetSchoolMask())); + break; + case 53385: // Divine Storm deals normalized damage normalized = true; break; default: