refactor(src/server/game/Movement): remove unused imports (#20098)

This commit is contained in:
Francesco Borzì
2024-09-29 18:14:12 +02:00
committed by GitHub
parent 1ebb53a248
commit 6e2306f24a
5 changed files with 0 additions and 8 deletions

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@@ -18,11 +18,9 @@
#ifndef ACORE_MOVEMENTGENERATOR_H
#define ACORE_MOVEMENTGENERATOR_H
#include "Common.h"
#include "Define.h"
#include "FactoryHolder.h"
#include "MotionMaster.h"
#include "ObjectRegistry.h"
class Unit;

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@@ -18,10 +18,8 @@
#include "ConfusedMovementGenerator.h"
#include "Creature.h"
#include "MapMgr.h"
#include "MoveSpline.h"
#include "MoveSplineInit.h"
#include "Player.h"
#include "VMapFactory.h"
#ifdef MAP_BASED_RAND_GEN
#define rand_norm() unit.rand_norm()

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@@ -18,8 +18,6 @@
#include "EscortMovementGenerator.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "Errors.h"
#include "MoveSpline.h"
#include "MoveSplineInit.h"
#include "Player.h"

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@@ -22,7 +22,6 @@
#include "MoveSplineInit.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "VMapFactory.h"
#define MIN_QUIET_DISTANCE 28.0f
#define MAX_QUIET_DISTANCE 43.0f

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@@ -18,7 +18,6 @@
#include "PointMovementGenerator.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "Errors.h"
#include "MoveSpline.h"
#include "MoveSplineInit.h"
#include "ObjectAccessor.h"