fix(Core/Loot): properly save and load from DB loot from items (#6151)

- Closes #5472
- Closes https://github.com/chromiecraft/chromiecraft/issues/456
This commit is contained in:
UltraNix
2021-06-08 19:26:34 +02:00
committed by GitHub
parent 933335d6be
commit 6dacfc0717
7 changed files with 180 additions and 42 deletions

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@@ -0,0 +1,9 @@
INSERT INTO `version_db_characters` (`sql_rev`) VALUES ('1622403654219554600');
ALTER TABLE `item_loot_storage`
ADD COLUMN `follow_loot_rules` TINYINT UNSIGNED NOT NULL AFTER `randomSuffix`,
ADD COLUMN `freeforall` TINYINT UNSIGNED NOT NULL AFTER `follow_loot_rules`,
ADD COLUMN `is_blocked` TINYINT UNSIGNED NOT NULL AFTER `freeforall`,
ADD COLUMN `is_counted` TINYINT UNSIGNED NOT NULL AFTER `is_blocked`,
ADD COLUMN `is_underthreshold` TINYINT UNSIGNED NOT NULL AFTER `is_counted`,
ADD COLUMN `needs_quest` TINYINT UNSIGNED NOT NULL AFTER `is_underthreshold`;

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@@ -509,9 +509,9 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_DEL_CHAR_ACTION_EXCEPT_SPEC, "DELETE FROM character_action WHERE spec<>? AND guid = ?", CONNECTION_ASYNC);
// Items that hold loot or money
PrepareStatement(CHAR_SEL_ITEMCONTAINER_ITEMS, "SELECT containerGUID, itemid, count, randomPropertyId, randomSuffix FROM item_loot_storage", CONNECTION_SYNCH);
PrepareStatement(CHAR_SEL_ITEMCONTAINER_ITEMS, "SELECT containerGUID, itemid, count, randomPropertyId, randomSuffix, follow_loot_rules, freeforall, is_blocked, is_counted, is_underthreshold, needs_quest FROM item_loot_storage", CONNECTION_SYNCH);
PrepareStatement(CHAR_DEL_ITEMCONTAINER_SINGLE_ITEM, "DELETE FROM item_loot_storage WHERE containerGUID = ? AND itemid = ? AND count = ? LIMIT 1", CONNECTION_ASYNC);
PrepareStatement(CHAR_INS_ITEMCONTAINER_SINGLE_ITEM, "INSERT INTO item_loot_storage (containerGUID, itemid, count, randomPropertyId, randomSuffix) VALUES (?, ?, ?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_INS_ITEMCONTAINER_SINGLE_ITEM, "INSERT INTO item_loot_storage (containerGUID, itemid, count, randomPropertyId, randomSuffix, follow_loot_rules, freeforall, is_blocked, is_counted, is_underthreshold, needs_quest) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_ITEMCONTAINER_CONTAINER, "DELETE FROM item_loot_storage WHERE containerGUID = ?", CONNECTION_ASYNC);
// Calendar

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@@ -9379,7 +9379,7 @@ void Player::SendLoot(ObjectGuid guid, LootType loot_type)
// Xinef: Store container id
loot->containerGUID = item->GetGUID();
if (!item->m_lootGenerated && !sLootItemStorage->LoadStoredLoot(item))
if (!item->m_lootGenerated && !sLootItemStorage->LoadStoredLoot(item, this))
{
item->m_lootGenerated = true;
loot->clear();

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@@ -41,7 +41,8 @@ void LootItemStorage::LoadStorageFromDB()
Field* fields = result->Fetch();
StoredLootItemList& itemList = lootItemStore[ObjectGuid::Create<HighGuid::Item>(fields[0].GetUInt32())];
itemList.push_back(StoredLootItem(fields[1].GetUInt32(), fields[2].GetUInt32(), fields[3].GetInt32(), fields[4].GetUInt32()));
itemList.push_back(StoredLootItem(fields[1].GetUInt32(), fields[2].GetUInt32(), fields[3].GetInt32(), fields[4].GetUInt32(), fields[5].GetBool(),
fields[6].GetBool(), fields[7].GetBool(), fields[8].GetBool(), fields[9].GetBool(), fields[10].GetBool()));
++count;
} while (result->NextRow());
@@ -79,14 +80,21 @@ void LootItemStorage::AddNewStoredLoot(Loot* loot, Player* /*player*/)
// Gold at first
if (loot->gold)
{
itemList.push_back(StoredLootItem(0, loot->gold, 0, 0));
itemList.push_back(StoredLootItem(0, loot->gold, 0, 0, false, false, false, false, false, false));
uint8 index = 0;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ITEMCONTAINER_SINGLE_ITEM);
stmt->setUInt32(0, loot->containerGUID.GetCounter());
stmt->setUInt32(1, 0);
stmt->setUInt32(2, loot->gold);
stmt->setInt32(3, 0);
stmt->setUInt32(4, 0);
stmt->setUInt32(index++, loot->containerGUID.GetCounter());
stmt->setUInt32(index++, 0);
stmt->setUInt32(index++, loot->gold);
stmt->setInt32(index++, 0);
stmt->setUInt32(index++, 0);
stmt->setBool(index++, false);
stmt->setBool(index++, false);
stmt->setBool(index++, false);
stmt->setBool(index++, false);
stmt->setBool(index++, false);
stmt->setBool(index++, false);
trans->Append(stmt);
}
@@ -104,22 +112,36 @@ void LootItemStorage::AddNewStoredLoot(Loot* loot, Player* /*player*/)
if (!itemTemplate || itemTemplate->IsCurrencyToken())
continue;
itemList.push_back(StoredLootItem(li->itemid, li->count, li->randomPropertyId, li->randomSuffix));
itemList.push_back(StoredLootItem(li->itemid, li->count, li->randomPropertyId, li->randomSuffix, li->follow_loot_rules, li->freeforall, li->is_blocked, li->is_counted,
li->is_underthreshold, li->needs_quest));
uint8 index = 0;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ITEMCONTAINER_SINGLE_ITEM);
stmt->setUInt32(0, loot->containerGUID.GetCounter());
stmt->setUInt32(1, li->itemid);
stmt->setUInt32(2, li->count);
stmt->setInt32 (3, li->randomPropertyId);
stmt->setUInt32(4, li->randomSuffix);
stmt->setUInt32(index++, loot->containerGUID.GetCounter());
stmt->setUInt32(index++, li->itemid);
stmt->setUInt32(index++, li->count);
stmt->setInt32 (index++, li->randomPropertyId);
stmt->setUInt32(index++, li->randomSuffix);
stmt->setBool(index++, li->follow_loot_rules);
stmt->setBool(index++, li->freeforall);
stmt->setBool(index++, li->is_blocked);
stmt->setBool(index++, li->is_counted);
stmt->setBool(index++, li->is_underthreshold);
stmt->setBool(index++, li->needs_quest);
trans->Append(stmt);
}
CharacterDatabase.CommitTransaction(trans);
}
bool LootItemStorage::LoadStoredLoot(Item* item)
bool LootItemStorage::LoadStoredLoot(Item* item, Player* player)
{
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(item->GetEntry());
if (!proto)
{
return false;
}
Loot* loot = &item->loot;
LootItemContainer::iterator itr = lootItemStore.find(loot->containerGUID);
if (itr == lootItemStore.end())
@@ -134,22 +156,47 @@ bool LootItemStorage::LoadStoredLoot(Item* item)
continue;
}
LootItem li;
li.itemid = it2->itemid;
li.count = it2->count;
li.follow_loot_rules = false;
li.freeforall = false;
li.is_blocked = false;
li.is_counted = false;
li.is_underthreshold = false;
li.is_looted = false;
li.needs_quest = false;
li.randomPropertyId = it2->randomPropertyId;
li.randomSuffix = it2->randomSuffix;
li.rollWinnerGUID = ObjectGuid::Empty;
if (LootTemplate const* lt = LootTemplates_Item.GetLootFor(item->GetEntry()))
{
LootItem li;
li.itemid = it2->itemid;
li.count = it2->count;
li.follow_loot_rules = it2->follow_loot_rules;
li.freeforall = it2->freeforall;
li.is_blocked = it2->is_blocked;
li.is_counted = it2->is_counted;
li.is_underthreshold = it2->is_underthreshold;
li.is_looted = false;
li.needs_quest = it2->needs_quest;
li.randomPropertyId = it2->randomPropertyId;
li.randomSuffix = it2->randomSuffix;
li.rollWinnerGUID = ObjectGuid::Empty;
loot->items.push_back(li);
loot->unlootedCount++;
// Copy the extra loot conditions from the item in the loot template
lt->CopyConditions(&li);
if (li.needs_quest)
{
loot->quest_items.push_back(li);
}
else
{
loot->items.push_back(li);
}
// non-conditional one-player only items are counted here,
// free for all items are counted in FillFFALoot(),
// non-ffa conditionals are counted in FillNonQuestNonFFAConditionalLoot()
if ((!li.needs_quest && li.conditions.empty() && !(proto->Flags & ITEM_FLAG_MULTI_DROP)) || li.is_counted)
{
++loot->unlootedCount;
}
}
}
if (loot->unlootedCount)
{
loot->FillNotNormalLootFor(player, true);
}
// Mark the item if it has loot so it won't be generated again on open

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@@ -13,14 +13,21 @@ Xinef
struct StoredLootItem
{
StoredLootItem(uint32 i, uint32 c, int32 ri, uint32 rs) :
itemid(i), count(c), randomPropertyId(ri), randomSuffix(rs) { }
StoredLootItem(uint32 i, uint32 c, int32 ri, uint32 rs, bool follow_loot_rules, bool freeforall, bool is_blocked, bool is_counted, bool is_underthreshold, bool needs_quest) :
itemid(i), count(c), randomPropertyId(ri), randomSuffix(rs), follow_loot_rules(follow_loot_rules), freeforall(freeforall), is_blocked(is_blocked),
is_counted(is_counted), is_underthreshold(is_underthreshold), needs_quest(needs_quest) { }
// If itemid == 0 - money amount is stored in count value
uint32 itemid;
uint32 count;
int32 randomPropertyId;
uint32 randomSuffix;
bool follow_loot_rules;
bool freeforall;
bool is_blocked;
bool is_counted;
bool is_underthreshold;
bool needs_quest;
};
typedef std::list<StoredLootItem> StoredLootItemList;
@@ -39,7 +46,7 @@ public:
void RemoveEntryFromDB(ObjectGuid containerGUID, uint32 itemid, uint32 count);
void AddNewStoredLoot(Loot* loot, Player* player);
bool LoadStoredLoot(Item* item);
bool LoadStoredLoot(Item* item, Player* player);
void RemoveStoredLootItem(ObjectGuid containerGUID, uint32 itemid, uint32 count, Loot* loot);
void RemoveStoredLootMoney(ObjectGuid containerGUID, Loot* loot);

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@@ -1375,18 +1375,93 @@ void LootTemplate::CopyConditions(ConditionList conditions)
group->CopyConditions(conditions);
}
void LootTemplate::CopyConditions(LootItem* li) const
bool LootTemplate::CopyConditions(LootItem* li) const
{
// Copies the conditions list from a template item to a LootItem
for (LootStoreItemList::const_iterator _iter = Entries.begin(); _iter != Entries.end(); ++_iter)
{
LootStoreItem* item = *_iter;
if (item->itemid != li->itemid)
if (item->reference)
{
if (LootTemplate const* Referenced = LootTemplates_Reference.GetLootFor(item->reference))
{
if (Referenced->CopyConditions(li))
{
return true;
}
}
}
else
{
if (item->itemid != li->itemid)
{
continue;
}
li->conditions = item->conditions;
return true;
}
}
for (LootGroups::const_iterator groupItr = Groups.begin(); groupItr != Groups.end(); ++groupItr)
{
LootGroup* group = *groupItr;
if (!group)
continue;
li->conditions = item->conditions;
break;
LootStoreItemList* itemList = group->GetExplicitlyChancedItemList();
for (LootStoreItemList::iterator i = itemList->begin(); i != itemList->end(); ++i)
{
LootStoreItem* item = *i;
if (item->reference)
{
if (LootTemplate const* Referenced = LootTemplates_Reference.GetLootFor(item->reference))
{
if (Referenced->CopyConditions(li))
{
return true;
}
}
}
else
{
if (item->itemid != li->itemid)
{
continue;
}
li->conditions = item->conditions;
return true;
}
}
itemList = group->GetEqualChancedItemList();
for (LootStoreItemList::iterator i = itemList->begin(); i != itemList->end(); ++i)
{
LootStoreItem* item = *i;
if (item->reference)
{
if (LootTemplate const* Referenced = LootTemplates_Reference.GetLootFor(item->reference))
{
if (Referenced->CopyConditions(li))
{
return true;
}
}
}
else
{
if (item->itemid != li->itemid)
{
continue;
}
li->conditions = item->conditions;
return true;
}
}
}
return false;
}
// Rolls for every item in the template and adds the rolled items the the loot

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@@ -243,7 +243,7 @@ public:
// Rolls for every item in the template and adds the rolled items the the loot
void Process(Loot& loot, LootStore const& store, uint16 lootMode, Player const* player, uint8 groupId = 0) const;
void CopyConditions(ConditionList conditions);
void CopyConditions(LootItem* li) const;
bool CopyConditions(LootItem* li) const;
// True if template includes at least 1 quest drop entry
[[nodiscard]] bool HasQuestDrop(LootTemplateMap const& store, uint8 groupId = 0) const;
@@ -371,9 +371,9 @@ struct Loot
bool hasItemForAll() const;
bool hasItemFor(Player* player) const;
[[nodiscard]] bool hasOverThresholdItem() const;
void FillNotNormalLootFor(Player* player, bool presentAtLooting);
private:
void FillNotNormalLootFor(Player* player, bool presentAtLooting);
QuestItemList* FillFFALoot(Player* player);
QuestItemList* FillQuestLoot(Player* player);
QuestItemList* FillNonQuestNonFFAConditionalLoot(Player* player, bool presentAtLooting);