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fix(Scripts/UBRS): General Drakkisath improvements (#8875)
* Added spells Rage & Pierce Armor (vMaNGOS) * Corrected Flamestrike spell ID (vMANGOS) * He now casts conflagration on a random target
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@@ -21,18 +21,22 @@
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enum Spells
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{
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SPELL_FIRENOVA = 23462,
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SPELL_CLEAVE = 20691,
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SPELL_CONFLIGURATION = 16805,
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SPELL_FLAMESTRIKE = 16419,
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SPELL_CLEAVE = 15284,
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SPELL_CONFLAGRATION = 16805,
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SPELL_THUNDERCLAP = 15548, //Not sure if right ID. 23931 would be a harder possibility.
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SPELL_RAGE = 16789,
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SPELL_PIERCE_ARMOR = 12097
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};
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enum Events
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{
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EVENT_FIRE_NOVA = 1,
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EVENT_CLEAVE = 2,
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EVENT_CONFLIGURATION = 3,
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EVENT_THUNDERCLAP = 4,
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EVENT_FLAMESTRIKE = 1,
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EVENT_CLEAVE,
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EVENT_CONFLAGRATION,
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EVENT_THUNDERCLAP,
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EVENT_PIERCE_ARMOR,
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EVENT_RAGE
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};
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enum ChromaticEliteGuardEvents
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@@ -49,8 +53,8 @@ enum ChromaticEliteGuardSpells
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SPELL_STRIKE = 15580
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};
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int const ChromaticEliteGuardEntry = 10814;
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int const GeneralDrakkisathEntry = 10814;
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constexpr uint32 ChromaticEliteGuardEntry = 10814;
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constexpr uint32 GeneralDrakkisathEntry = 10814;
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class boss_drakkisath : public CreatureScript
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{
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@@ -70,10 +74,12 @@ public:
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{
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_EnterCombat();
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CallForHelp();
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events.ScheduleEvent(EVENT_FIRE_NOVA, 6000);
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events.ScheduleEvent(EVENT_FLAMESTRIKE, 6000);
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events.ScheduleEvent(EVENT_CLEAVE, 8000);
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events.ScheduleEvent(EVENT_CONFLIGURATION, 15000);
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events.ScheduleEvent(EVENT_CONFLAGRATION, 15000);
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events.ScheduleEvent(EVENT_THUNDERCLAP, 17000);
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events.ScheduleEvent(EVENT_PIERCE_ARMOR, 5000);
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events.ScheduleEvent(EVENT_RAGE, 1000);
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}
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// Will make his two adds engage combat
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@@ -106,22 +112,33 @@ public:
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{
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switch (eventId)
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{
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case EVENT_FIRE_NOVA:
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DoCastVictim(SPELL_FIRENOVA);
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events.ScheduleEvent(EVENT_FIRE_NOVA, 10000);
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case EVENT_FLAMESTRIKE:
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DoCastAOE(SPELL_FLAMESTRIKE);
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events.ScheduleEvent(EVENT_FLAMESTRIKE, 10000);
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break;
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case EVENT_CLEAVE:
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DoCastVictim(SPELL_CLEAVE);
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events.ScheduleEvent(EVENT_CLEAVE, 8000);
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break;
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case EVENT_CONFLIGURATION:
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DoCastVictim(SPELL_CONFLIGURATION);
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events.ScheduleEvent(EVENT_CONFLIGURATION, 18000);
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case EVENT_CONFLAGRATION:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50.0f, true))
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{
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DoCast(target, SPELL_CONFLAGRATION);
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}
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events.ScheduleEvent(EVENT_CONFLAGRATION, 18000);
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break;
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case EVENT_THUNDERCLAP:
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DoCastVictim(SPELL_THUNDERCLAP);
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events.ScheduleEvent(EVENT_THUNDERCLAP, 20000);
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break;
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case EVENT_PIERCE_ARMOR:
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DoCastVictim(SPELL_PIERCE_ARMOR);
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events.ScheduleEvent(EVENT_PIERCE_ARMOR, 40000);
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break;
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case EVENT_RAGE:
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DoCastSelf(SPELL_RAGE);
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events.ScheduleEvent(EVENT_RAGE, 35000);
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break;
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}
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}
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DoMeleeAttackIfReady();
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