refactor(Core/AuctionHouse): Remove Hungarian notation (#14097)

This commit is contained in:
Maelthyr
2023-01-31 22:52:56 +01:00
committed by GitHub
parent 7160923f38
commit 6bd7843363
2 changed files with 44 additions and 44 deletions

View File

@@ -220,7 +220,7 @@ AuctionHouseMgr::AuctionHouseMgr()
AuctionHouseMgr::~AuctionHouseMgr()
{
for (ItemMap::iterator itr = mAitems.begin(); itr != mAitems.end(); ++itr)
for (ItemMap::iterator itr = _mAitems.begin(); itr != _mAitems.end(); ++itr)
delete itr->second;
}
@@ -233,35 +233,35 @@ AuctionHouseMgr* AuctionHouseMgr::instance()
AuctionHouseObject* AuctionHouseMgr::GetAuctionsMap(uint32 factionTemplateId)
{
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
return &mNeutralAuctions;
return &_neutralAuctions;
// team have linked auction houses
FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(factionTemplateId);
if (!u_entry)
return &mNeutralAuctions;
return &_neutralAuctions;
else if (u_entry->ourMask & FACTION_MASK_ALLIANCE)
return &mAllianceAuctions;
return &_allianceAuctions;
else if (u_entry->ourMask & FACTION_MASK_HORDE)
return &mHordeAuctions;
return &_hordeAuctions;
return &mNeutralAuctions;
return &_neutralAuctions;
}
AuctionHouseObject* AuctionHouseMgr::GetAuctionsMapByHouseId(uint8 auctionHouseId)
{
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
return &mNeutralAuctions;
return &_neutralAuctions;
switch(auctionHouseId)
{
case AUCTIONHOUSE_ALLIANCE:
return &mAllianceAuctions;
return &_allianceAuctions;
case AUCTIONHOUSE_HORDE:
return &mHordeAuctions;
return &_hordeAuctions;
break;
}
return &mNeutralAuctions;
return &_neutralAuctions;
}
@@ -479,12 +479,12 @@ void AuctionHouseMgr::LoadAuctionItems()
uint32 oldMSTime = getMSTime();
// need to clear in case we are reloading
if (!mAitems.empty())
if (!_mAitems.empty())
{
for (ItemMap::iterator itr = mAitems.begin(); itr != mAitems.end(); ++itr)
for (ItemMap::iterator itr = _mAitems.begin(); itr != _mAitems.end(); ++itr)
delete itr->second;
mAitems.clear();
_mAitems.clear();
}
// data needs to be at first place for Item::LoadFromDB
@@ -571,14 +571,14 @@ void AuctionHouseMgr::LoadAuctions()
void AuctionHouseMgr::AddAItem(Item* it)
{
ASSERT(it);
ASSERT(mAitems.find(it->GetGUID()) == mAitems.end());
mAitems[it->GetGUID()] = it;
ASSERT(_mAitems.find(it->GetGUID()) == _mAitems.end());
_mAitems[it->GetGUID()] = it;
}
bool AuctionHouseMgr::RemoveAItem(ObjectGuid itemGuid, bool deleteFromDB, CharacterDatabaseTransaction* trans /*= nullptr*/)
{
ItemMap::iterator i = mAitems.find(itemGuid);
if (i == mAitems.end())
ItemMap::iterator i = _mAitems.find(itemGuid);
if (i == _mAitems.end())
return false;
if (deleteFromDB)
@@ -588,16 +588,16 @@ bool AuctionHouseMgr::RemoveAItem(ObjectGuid itemGuid, bool deleteFromDB, Charac
i->second->SaveToDB(*trans);
}
mAitems.erase(i);
_mAitems.erase(i);
return true;
}
void AuctionHouseMgr::Update()
{
sScriptMgr->OnBeforeAuctionHouseMgrUpdate();
mHordeAuctions.Update();
mAllianceAuctions.Update();
mNeutralAuctions.Update();
_hordeAuctions.Update();
_allianceAuctions.Update();
_neutralAuctions.Update();
}
AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntry(uint32 factionTemplateId)
@@ -632,13 +632,13 @@ void AuctionHouseObject::AddAuction(AuctionEntry* auction)
{
ASSERT(auction);
AuctionsMap[auction->Id] = auction;
_auctionsMap[auction->Id] = auction;
sScriptMgr->OnAuctionAdd(this, auction);
}
bool AuctionHouseObject::RemoveAuction(AuctionEntry* auction)
{
bool wasInMap = !!AuctionsMap.erase(auction->Id);
bool wasInMap = !!_auctionsMap.erase(auction->Id);
sScriptMgr->OnAuctionRemove(this, auction);
@@ -655,12 +655,12 @@ void AuctionHouseObject::Update()
///- Handle expired auctions
// If storage is empty, no need to update. next == nullptr in this case.
if (AuctionsMap.empty())
if (_auctionsMap.empty())
return;
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
for (AuctionEntryMap::iterator itr, iter = AuctionsMap.begin(); iter != AuctionsMap.end(); )
for (AuctionEntryMap::iterator itr, iter = _auctionsMap.begin(); iter != _auctionsMap.end(); )
{
itr = iter++;
AuctionEntry* auction = (*itr).second;
@@ -696,7 +696,7 @@ void AuctionHouseObject::Update()
void AuctionHouseObject::BuildListBidderItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount)
{
for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
for (AuctionEntryMap::const_iterator itr = _auctionsMap.begin(); itr != _auctionsMap.end(); ++itr)
{
AuctionEntry* Aentry = itr->second;
if (Aentry && Aentry->bidder == player->GetGUID())
@@ -711,7 +711,7 @@ void AuctionHouseObject::BuildListBidderItems(WorldPacket& data, Player* player,
void AuctionHouseObject::BuildListOwnerItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount)
{
for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
for (AuctionEntryMap::const_iterator itr = _auctionsMap.begin(); itr != _auctionsMap.end(); ++itr)
{
AuctionEntry* Aentry = itr->second;
if (Aentry && Aentry->owner == player->GetGUID())
@@ -752,7 +752,7 @@ bool AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
int loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
int locdbc_idx = player->GetSession()->GetSessionDbcLocale();
for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
for (AuctionEntryMap::const_iterator itr = _auctionsMap.begin(); itr != _auctionsMap.end(); ++itr)
{
if (!AsyncAuctionListingMgr::IsAuctionListingAllowed()) // pussywizard: World::Update is waiting for us...
{

View File

@@ -130,25 +130,25 @@ class AuctionHouseObject
{
public:
// Initialize storage
AuctionHouseObject() { next = AuctionsMap.begin(); }
AuctionHouseObject() { _next = _auctionsMap.begin(); }
~AuctionHouseObject()
{
for (auto & itr : AuctionsMap)
for (auto & itr : _auctionsMap)
delete itr.second;
}
typedef std::map<uint32, AuctionEntry*> AuctionEntryMap;
[[nodiscard]] uint32 Getcount() const { return AuctionsMap.size(); }
[[nodiscard]] uint32 Getcount() const { return _auctionsMap.size(); }
AuctionEntryMap::iterator GetAuctionsBegin() { return AuctionsMap.begin(); }
AuctionEntryMap::iterator GetAuctionsEnd() { return AuctionsMap.end(); }
AuctionEntryMap const& GetAuctions() { return AuctionsMap; }
AuctionEntryMap::iterator GetAuctionsBegin() { return _auctionsMap.begin(); }
AuctionEntryMap::iterator GetAuctionsEnd() { return _auctionsMap.end(); }
AuctionEntryMap const& GetAuctions() { return _auctionsMap; }
[[nodiscard]] AuctionEntry* GetAuction(uint32 id) const
{
AuctionEntryMap::const_iterator itr = AuctionsMap.find(id);
return itr != AuctionsMap.end() ? itr->second : nullptr;
AuctionEntryMap::const_iterator itr = _auctionsMap.find(id);
return itr != _auctionsMap.end() ? itr->second : nullptr;
}
void AddAuction(AuctionEntry* auction);
@@ -165,10 +165,10 @@ public:
uint32& count, uint32& totalcount, uint8 getAll, AuctionSortOrderVector const& sortOrder);
private:
AuctionEntryMap AuctionsMap;
AuctionEntryMap _auctionsMap;
// storage for "next" auction item for next Update()
AuctionEntryMap::const_iterator next;
AuctionEntryMap::const_iterator _next;
};
class AuctionHouseMgr
@@ -188,8 +188,8 @@ public:
Item* GetAItem(ObjectGuid itemGuid)
{
ItemMap::const_iterator itr = mAitems.find(itemGuid);
if (itr != mAitems.end())
ItemMap::const_iterator itr = _mAitems.find(itemGuid);
if (itr != _mAitems.end())
return itr->second;
return nullptr;
@@ -218,11 +218,11 @@ public:
void Update();
private:
AuctionHouseObject mHordeAuctions;
AuctionHouseObject mAllianceAuctions;
AuctionHouseObject mNeutralAuctions;
AuctionHouseObject _hordeAuctions;
AuctionHouseObject _allianceAuctions;
AuctionHouseObject _neutralAuctions;
ItemMap mAitems;
ItemMap _mAitems;
};
#define sAuctionMgr AuctionHouseMgr::instance()