feat(Core/Conf): Rate.MissChanceMultiplier (#10639)

This commit is contained in:
Francesco Borzì
2022-02-13 11:12:08 +01:00
committed by GitHub
parent e1711e28f7
commit 6aa727c455
4 changed files with 35 additions and 8 deletions

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@@ -2543,6 +2543,25 @@ Death.Bones.BattlegroundOrArena = 1
Die.Command.Mode = 1
# Rate.MissChanceMultiplier.Creature
# Rate.MissChanceMultiplier.Player
#
# Description: When the target is 3 or more level higher than the player,
# the chance to hit is determined by the formula: 94 - (levelDiff - 2) * Rate.MissChanceMultiplier
# The higher the Rate.MissChanceMultiplier constant, the higher is the chance to miss.
#
# Note: this does not affect when the player is less than 3 levels different than the target,
# where this (linear) formula is used instead to calculate the hit chance: 96 - levelDiff.
#
# Example: if you want the chance to keep growing linearly, use 1.
#
# Default: Rate.MissChanceMultiplier.TargetCreature = 11
# Rate.MissChanceMultiplier.TargetPlayer = 7
#
Rate.MissChanceMultiplier.TargetCreature = 11
Rate.MissChanceMultiplier.TargetPlayer = 7
#
###################################################################################################