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feat(Core/Conf): Rate.MissChanceMultiplier (#10639)
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@@ -3004,19 +3004,21 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit* victim, SpellInfo const* spellInfo
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}
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SpellSchoolMask schoolMask = spellInfo->GetSchoolMask();
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// PvP - PvE spell misschances per leveldif > 2
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int32 lchance = victim->GetTypeId() == TYPEID_PLAYER ? 7 : 11;
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int32 thisLevel = getLevelForTarget(victim);
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if (GetTypeId() == TYPEID_UNIT && ToCreature()->IsTrigger())
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thisLevel = std::max<int32>(thisLevel, spellInfo->SpellLevel);
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int32 leveldif = int32(victim->getLevelForTarget(this)) - thisLevel;
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int32 levelDiff = int32(victim->getLevelForTarget(this)) - thisLevel;
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int32 MISS_CHANCE_MULTIPLIER = sWorld->getRate(
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victim->GetTypeId() == TYPEID_PLAYER
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? RATE_MISS_CHANCE_MULTIPLIER_TARGET_PLAYER
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: RATE_MISS_CHANCE_MULTIPLIER_TARGET_CREATURE
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);
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// Base hit chance from attacker and victim levels
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int32 modHitChance;
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if (leveldif < 3)
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modHitChance = 96 - leveldif;
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else
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modHitChance = 94 - (leveldif - 2) * lchance;
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int32 modHitChance = levelDiff < 3
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? 96 - levelDiff
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: 94 - (levelDiff - 2) * MISS_CHANCE_MULTIPLIER;
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// Spellmod from SPELLMOD_RESIST_MISS_CHANCE
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if (Player* modOwner = GetSpellModOwner())
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@@ -486,6 +486,8 @@ enum Rates
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RATE_DURABILITY_LOSS_ABSORB,
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RATE_DURABILITY_LOSS_BLOCK,
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RATE_MOVESPEED,
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RATE_MISS_CHANCE_MULTIPLIER_TARGET_CREATURE,
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RATE_MISS_CHANCE_MULTIPLIER_TARGET_PLAYER,
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MAX_RATES
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};
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@@ -566,6 +566,10 @@ void World::LoadConfigSettings(bool reload)
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rate_values[RATE_HONOR] = sConfigMgr->GetOption<float>("Rate.Honor", 1.0f);
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rate_values[RATE_ARENA_POINTS] = sConfigMgr->GetOption<float>("Rate.ArenaPoints", 1.0f);
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rate_values[RATE_INSTANCE_RESET_TIME] = sConfigMgr->GetOption<float>("Rate.InstanceResetTime", 1.0f);
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rate_values[RATE_MISS_CHANCE_MULTIPLIER_TARGET_CREATURE] = sConfigMgr->GetOption<float>("Rate.MissChanceMultiplier.TargetCreature", 11.0f);
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rate_values[RATE_MISS_CHANCE_MULTIPLIER_TARGET_PLAYER] = sConfigMgr->GetOption<float>("Rate.MissChanceMultiplier.TargetPlayer", 7.0f);
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rate_values[RATE_TALENT] = sConfigMgr->GetOption<float>("Rate.Talent", 1.0f);
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if (rate_values[RATE_TALENT] < 0.0f)
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{
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@@ -2543,6 +2543,25 @@ Death.Bones.BattlegroundOrArena = 1
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Die.Command.Mode = 1
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# Rate.MissChanceMultiplier.Creature
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# Rate.MissChanceMultiplier.Player
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#
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# Description: When the target is 3 or more level higher than the player,
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# the chance to hit is determined by the formula: 94 - (levelDiff - 2) * Rate.MissChanceMultiplier
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# The higher the Rate.MissChanceMultiplier constant, the higher is the chance to miss.
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#
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# Note: this does not affect when the player is less than 3 levels different than the target,
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# where this (linear) formula is used instead to calculate the hit chance: 96 - levelDiff.
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#
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# Example: if you want the chance to keep growing linearly, use 1.
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#
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# Default: Rate.MissChanceMultiplier.TargetCreature = 11
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# Rate.MissChanceMultiplier.TargetPlayer = 7
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#
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Rate.MissChanceMultiplier.TargetCreature = 11
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Rate.MissChanceMultiplier.TargetPlayer = 7
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#
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###################################################################################################
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