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chore(Scripts/Misc): Cleanup some more JustDied hooks (#9768)
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@@ -562,8 +562,6 @@ void GameObject::Update(uint32 diff)
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m_lootState = GO_READY; // for other GOis same switched without delay to GO_READY
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break;
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}
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// NO BREAK for switch (m_lootState)
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[[fallthrough]];
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}
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case GO_READY:
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