fix(Core/Unit): Fix creatures not being able to cast spells during Ju… (#14957)

This commit is contained in:
Skjalf
2023-02-12 00:31:23 -03:00
committed by GitHub
parent 43cd34e72e
commit 68c38226ed

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@@ -17852,6 +17852,13 @@ void Unit::Kill(Unit* killer, Unit* victim, bool durabilityLoss, WeaponAttackTyp
isRewardAllowed = creature->IsDamageEnoughForLootingAndReward();
if (!isRewardAllowed)
creature->SetLootRecipient(nullptr);
// Call creature just died function
if (CreatureAI* ai = creature->AI())
{
ai->JustDied(killer);
sScriptMgr->OnUnitDeath(creature, killer);
}
}
// pussywizard: remade this if section (player is on the same map
@@ -18074,13 +18081,6 @@ void Unit::Kill(Unit* killer, Unit* victim, bool durabilityLoss, WeaponAttackTyp
if (killer && killer->GetTypeId() == TYPEID_UNIT && killer->IsAIEnabled)
killer->ToCreature()->AI()->KilledUnit(victim);
// Call creature just died function
if (CreatureAI* ai = creature->AI())
{
ai->JustDied(killer);
sScriptMgr->OnUnitDeath(creature, killer);
}
if (TempSummon* summon = creature->ToTempSummon())
{
if (WorldObject* summoner = summon->GetSummoner())