refactor(Scripts/TheBotanica): Modernize High Botanist Freywinn script (#14954)

This commit is contained in:
Skjalf
2023-02-11 21:40:44 -03:00
committed by GitHub
parent 66f4feb1da
commit 43cd34e72e

View File

@@ -40,121 +40,84 @@ enum Spells
SPELL_PLANT_RED = 34763
};
enum Misc
enum Npcs
{
NPC_FRAYER = 19953,
EVENT_SUMMON_SEEDLING = 1,
EVENT_TREE_FORM = 2,
EVENT_CHECK_FRAYERS = 3,
EVENT_RESTORE_COMBAT = 4
NPC_FRAYER = 19953
};
class boss_high_botanist_freywinn : public CreatureScript
struct boss_high_botanist_freywinn : public BossAI
{
public:
boss_high_botanist_freywinn() : CreatureScript("boss_high_botanist_freywinn")
boss_high_botanist_freywinn(Creature* creature) : BossAI(creature, DATA_HIGH_BOTANIST_FREYWINN) { }
void EnterCombat(Unit* /*who*/) override
{
}
_EnterCombat();
Talk(SAY_AGGRO);
struct boss_high_botanist_freywinnAI : public BossAI
{
boss_high_botanist_freywinnAI(Creature* creature) : BossAI(creature, DATA_HIGH_BOTANIST_FREYWINN) { }
void Reset() override
scheduler.Schedule(6s, [this](TaskContext context)
{
_Reset();
}
void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_SUMMON_SEEDLING, 6000);
events.ScheduleEvent(EVENT_TREE_FORM, 30000);
}
void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_KILL);
}
void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
_JustDied();
}
void SummonedCreatureDies(Creature* summon, Unit*) override
{
summons.Despawn(summon);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (!events.IsInPhase(1) && me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
if (roll_chance_i(20))
{
case EVENT_SUMMON_SEEDLING:
if (roll_chance_i(20))
Talk(SAY_OOC_RANDOM);
me->CastSpell(me, RAND(SPELL_PLANT_WHITE, SPELL_PLANT_GREEN, SPELL_PLANT_BLUE, SPELL_PLANT_RED), false);
events.ScheduleEvent(EVENT_SUMMON_SEEDLING, 6000);
break;
case EVENT_TREE_FORM:
events.Reset();
events.SetPhase(1);
events.ScheduleEvent(EVENT_CHECK_FRAYERS, 1000);
events.ScheduleEvent(EVENT_TREE_FORM, 75000);
events.ScheduleEvent(EVENT_RESTORE_COMBAT, 46000);
Talk(SAY_TREE);
me->RemoveAllAuras();
me->GetMotionMaster()->MoveIdle();
me->GetMotionMaster()->Clear(false);
me->CastSpell(me, SPELL_SUMMON_FRAYER, true);
me->CastSpell(me, SPELL_TRANQUILITY, true);
me->CastSpell(me, SPELL_TREE_FORM, true);
break;
case EVENT_RESTORE_COMBAT:
events.SetPhase(0);
events.ScheduleEvent(EVENT_SUMMON_SEEDLING, 6000);
me->GetMotionMaster()->MoveChase(me->GetVictim());
break;
case EVENT_CHECK_FRAYERS:
if (!summons.HasEntry(NPC_FRAYER))
{
me->InterruptNonMeleeSpells(true);
me->RemoveAllAuras();
events.RescheduleEvent(EVENT_RESTORE_COMBAT, 0);
events.RescheduleEvent(EVENT_TREE_FORM, 30000);
break;
}
events.ScheduleEvent(EVENT_CHECK_FRAYERS, 500);
break;
Talk(SAY_OOC_RANDOM);
}
if (!events.IsInPhase(1))
DoMeleeAttackIfReady();
}
};
DoCastAOE(RAND(SPELL_PLANT_WHITE, SPELL_PLANT_GREEN, SPELL_PLANT_BLUE, SPELL_PLANT_RED));
context.Repeat();
}).Schedule(30s, [this](TaskContext context)
{
scheduler.CancelAll();
CreatureAI* GetAI(Creature* creature) const override
Talk(SAY_TREE);
me->RemoveAllAuras();
me->GetMotionMaster()->MoveIdle();
me->GetMotionMaster()->Clear(false);
DoCastSelf(SPELL_SUMMON_FRAYER, true);
DoCastSelf(SPELL_TRANQUILITY, true);
DoCastSelf(SPELL_TREE_FORM, true);
scheduler.Schedule(45s, [this](TaskContext)
{
ResumeEncounter();
});
context.Repeat(75s);
});
}
void ResumeEncounter()
{
return GetTheBotanicaAI<boss_high_botanist_freywinnAI>(creature);
me->GetMotionMaster()->MoveChase(me->GetVictim());
me->RemoveAurasDueToSpell(SPELL_TREE_FORM);
me->InterruptNonMeleeSpells(false);
}
void KilledUnit(Unit* victim) override
{
if (victim->IsPlayer())
{
Talk(SAY_KILL);
}
}
void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
_JustDied();
}
void SummonedCreatureDies(Creature* summon, Unit*) override
{
summons.Despawn(summon);
if (!summons.HasEntry(NPC_FRAYER))
{
ResumeEncounter();
}
}
};
void AddSC_boss_high_botanist_freywinn()
{
new boss_high_botanist_freywinn();
RegisterTheBotanicaCreatureAI(boss_high_botanist_freywinn);
}