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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Scripts/TheBotanica): Modernize High Botanist Freywinn script (#14954)
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@@ -40,121 +40,84 @@ enum Spells
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SPELL_PLANT_RED = 34763
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};
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enum Misc
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enum Npcs
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{
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NPC_FRAYER = 19953,
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EVENT_SUMMON_SEEDLING = 1,
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EVENT_TREE_FORM = 2,
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EVENT_CHECK_FRAYERS = 3,
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EVENT_RESTORE_COMBAT = 4
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NPC_FRAYER = 19953
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};
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class boss_high_botanist_freywinn : public CreatureScript
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struct boss_high_botanist_freywinn : public BossAI
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{
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public:
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boss_high_botanist_freywinn() : CreatureScript("boss_high_botanist_freywinn")
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boss_high_botanist_freywinn(Creature* creature) : BossAI(creature, DATA_HIGH_BOTANIST_FREYWINN) { }
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void EnterCombat(Unit* /*who*/) override
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{
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}
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_EnterCombat();
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Talk(SAY_AGGRO);
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struct boss_high_botanist_freywinnAI : public BossAI
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{
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boss_high_botanist_freywinnAI(Creature* creature) : BossAI(creature, DATA_HIGH_BOTANIST_FREYWINN) { }
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void Reset() override
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scheduler.Schedule(6s, [this](TaskContext context)
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{
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_Reset();
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}
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void EnterCombat(Unit* /*who*/) override
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{
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_EnterCombat();
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Talk(SAY_AGGRO);
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events.ScheduleEvent(EVENT_SUMMON_SEEDLING, 6000);
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events.ScheduleEvent(EVENT_TREE_FORM, 30000);
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}
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void KilledUnit(Unit* victim) override
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{
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if (victim->GetTypeId() == TYPEID_PLAYER)
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Talk(SAY_KILL);
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}
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void JustDied(Unit* /*killer*/) override
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{
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Talk(SAY_DEATH);
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_JustDied();
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}
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void SummonedCreatureDies(Creature* summon, Unit*) override
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{
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summons.Despawn(summon);
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (!events.IsInPhase(1) && me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch (events.ExecuteEvent())
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if (roll_chance_i(20))
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{
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case EVENT_SUMMON_SEEDLING:
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if (roll_chance_i(20))
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Talk(SAY_OOC_RANDOM);
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me->CastSpell(me, RAND(SPELL_PLANT_WHITE, SPELL_PLANT_GREEN, SPELL_PLANT_BLUE, SPELL_PLANT_RED), false);
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events.ScheduleEvent(EVENT_SUMMON_SEEDLING, 6000);
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break;
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case EVENT_TREE_FORM:
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events.Reset();
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events.SetPhase(1);
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events.ScheduleEvent(EVENT_CHECK_FRAYERS, 1000);
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events.ScheduleEvent(EVENT_TREE_FORM, 75000);
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events.ScheduleEvent(EVENT_RESTORE_COMBAT, 46000);
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Talk(SAY_TREE);
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me->RemoveAllAuras();
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me->GetMotionMaster()->MoveIdle();
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me->GetMotionMaster()->Clear(false);
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me->CastSpell(me, SPELL_SUMMON_FRAYER, true);
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me->CastSpell(me, SPELL_TRANQUILITY, true);
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me->CastSpell(me, SPELL_TREE_FORM, true);
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break;
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case EVENT_RESTORE_COMBAT:
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events.SetPhase(0);
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events.ScheduleEvent(EVENT_SUMMON_SEEDLING, 6000);
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me->GetMotionMaster()->MoveChase(me->GetVictim());
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break;
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case EVENT_CHECK_FRAYERS:
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if (!summons.HasEntry(NPC_FRAYER))
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{
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me->InterruptNonMeleeSpells(true);
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me->RemoveAllAuras();
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events.RescheduleEvent(EVENT_RESTORE_COMBAT, 0);
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events.RescheduleEvent(EVENT_TREE_FORM, 30000);
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break;
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}
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events.ScheduleEvent(EVENT_CHECK_FRAYERS, 500);
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break;
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Talk(SAY_OOC_RANDOM);
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}
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if (!events.IsInPhase(1))
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DoMeleeAttackIfReady();
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}
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};
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DoCastAOE(RAND(SPELL_PLANT_WHITE, SPELL_PLANT_GREEN, SPELL_PLANT_BLUE, SPELL_PLANT_RED));
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context.Repeat();
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}).Schedule(30s, [this](TaskContext context)
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{
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scheduler.CancelAll();
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CreatureAI* GetAI(Creature* creature) const override
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Talk(SAY_TREE);
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me->RemoveAllAuras();
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me->GetMotionMaster()->MoveIdle();
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me->GetMotionMaster()->Clear(false);
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DoCastSelf(SPELL_SUMMON_FRAYER, true);
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DoCastSelf(SPELL_TRANQUILITY, true);
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DoCastSelf(SPELL_TREE_FORM, true);
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scheduler.Schedule(45s, [this](TaskContext)
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{
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ResumeEncounter();
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});
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context.Repeat(75s);
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});
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}
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void ResumeEncounter()
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{
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return GetTheBotanicaAI<boss_high_botanist_freywinnAI>(creature);
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me->GetMotionMaster()->MoveChase(me->GetVictim());
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me->RemoveAurasDueToSpell(SPELL_TREE_FORM);
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me->InterruptNonMeleeSpells(false);
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}
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void KilledUnit(Unit* victim) override
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{
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if (victim->IsPlayer())
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{
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Talk(SAY_KILL);
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}
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}
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void JustDied(Unit* /*killer*/) override
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{
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Talk(SAY_DEATH);
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_JustDied();
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}
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void SummonedCreatureDies(Creature* summon, Unit*) override
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{
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summons.Despawn(summon);
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if (!summons.HasEntry(NPC_FRAYER))
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{
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ResumeEncounter();
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}
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}
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};
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void AddSC_boss_high_botanist_freywinn()
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{
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new boss_high_botanist_freywinn();
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RegisterTheBotanicaCreatureAI(boss_high_botanist_freywinn);
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}
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