mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-22 13:16:23 +00:00
Missing options in conf file (auth and worldserver)
This commit is contained in:
@@ -3017,5 +3017,110 @@ PlayerDump.DisallowPaths = 1
|
||||
|
||||
PlayerDump.DisallowOverwrite = 1
|
||||
|
||||
#
|
||||
# DisconnectToleranceInterval
|
||||
# Description: Allows to skip queue after being disconnected for a given number of seconds.
|
||||
# Default: 0
|
||||
|
||||
DisconnectToleranceInterval = 0
|
||||
|
||||
#
|
||||
# MonsterSight
|
||||
# Description: The maximum distance in yards that a "monster" creature can see
|
||||
# regardless of level difference (through CreatureAI::IsVisible).
|
||||
# Increases CONFIG_SIGHT_MONSTER to 50 yards. Used to be 20 yards.
|
||||
# Default: 50.000000
|
||||
|
||||
MonsterSight = 50.000000
|
||||
|
||||
#
|
||||
# StrictChannelNames
|
||||
# Description: Limit channel names to language specific symbol set.
|
||||
# Prevents charter creation if not allowed symbols are used.
|
||||
# Default: 0 - (Disable, Limited server timezone dependent client check)
|
||||
# 1 - (Enabled, Strictly basic Latin characters)
|
||||
# 2 - (Enabled, Strictly realm zone specific, See RealmZone setting,
|
||||
# Note: Client needs to have the appropriate fonts installed which support
|
||||
# the charset. For non-official localization, custom fonts need to be
|
||||
# placed in clientdir/Fonts.
|
||||
# 3 - (Enabled, Basic Latin characters + server timezone specific)
|
||||
|
||||
StrictChannelNames = 0
|
||||
|
||||
#
|
||||
# Instance.SharedNormalHeroicId
|
||||
# Description: No description
|
||||
# Default: 0 - Disable
|
||||
# 1 - Enable
|
||||
#
|
||||
|
||||
Instance.SharedNormalHeroicId = 0
|
||||
|
||||
#
|
||||
# Instance.ResetTimeRelativeTimestamp
|
||||
# Description: Needed for displaying valid instance reset times in ingame calendar.
|
||||
# This timestamp should be set to a date in the past (midnight) on which
|
||||
# both 3-day and 7-day raids were reset.
|
||||
# Default: 1135814400 - (Thu, 29 Dec 2005 00:00:00 GMT - meaning that 7-day raid reset falls on Thursdays,
|
||||
# while 3-day reset falls on "Thu 29 Dec 2005", "Sun 01 Jan 2006", "Wed 04 Jan 2006", and so on)
|
||||
|
||||
Instance.ResetTimeRelativeTimestamp = 1135814400
|
||||
|
||||
#
|
||||
# TeleportTimeoutNear
|
||||
# Description: No description
|
||||
# Default: 25
|
||||
#
|
||||
|
||||
TeleportTimeoutNear = 25
|
||||
|
||||
#
|
||||
# TeleportTimeoutFar
|
||||
# Description: No description
|
||||
# Default: 45
|
||||
#
|
||||
|
||||
TeleportTimeoutFar = 45
|
||||
|
||||
#
|
||||
# MaxAllowedMMRDrop
|
||||
# Description: Some players continuously lose arena matches to lower their MMR and then fight with weaker opponents.
|
||||
# This setting prevents lowering MMR too much from max achieved MMR.
|
||||
# Eg. if max achieved MMR for a character was 2400, with default setting (MaxAllowedMMRDrop = 500) the character can't get below 1900 MMR no matter what.
|
||||
# Default: 500
|
||||
|
||||
MaxAllowedMMRDrop = 500
|
||||
|
||||
#
|
||||
# EnableLoginAfterDC
|
||||
# Description: After not logging out properly (clicking Logout and waiting 20 seconds),
|
||||
# characters stay in game world for a full minute, even if the client connection was closed.
|
||||
# Such behaviour prevents for example exploiting boss encounters by alt+f4
|
||||
# and skipping crucial boss abilities, or escaping opponents in PvP.
|
||||
# This setting is used to allow/disallow players to log back into characters that are left in world.
|
||||
# Default: 1 - (by clicking "Enter World" player will log back into a character that is already in world)
|
||||
# 0 - (by clicking "Enter World" player will get an error message when trying to log into a character
|
||||
# that is left in world, and has to wait a minute for the character to be removed from world)
|
||||
|
||||
EnableLoginAfterDC = 1
|
||||
|
||||
#
|
||||
# DontCacheRandomMovementPaths
|
||||
# Description: Random movement paths (calculated using MoveMaps) can be cached to save cpu time,
|
||||
# but this may use up considerable amount of memory and can be prevented by setting this option to 1.
|
||||
# Recommended setting for populated servers is having enough RAM and setting this to 0.
|
||||
# Default: 0 - (cache paths, uses more memory)
|
||||
# 1 - (don't cache, uses more cpu)
|
||||
|
||||
DontCacheRandomMovementPaths = 0
|
||||
|
||||
#
|
||||
# MoveMaps.Enable
|
||||
# Description: Enable/Disable pathfinding using mmaps - recommended.
|
||||
# Default: 0 - (Disabled)
|
||||
# 1 - (Enabled)
|
||||
|
||||
MoveMaps.Enable = 1
|
||||
|
||||
#
|
||||
###################################################################################################
|
||||
|
||||
Reference in New Issue
Block a user