fix (core): Delay added so spell animation plays on unit death (#10394)

* fix (core): Delay added so spell animation plays on unit death

Unit death not showing full spell animation. This delay of 400ms provides that opportunity for it to not be nerfed.

* Notes added.
This commit is contained in:
acidmanifesto
2022-01-28 11:26:15 -05:00
committed by GitHub
parent b085ee61eb
commit 674b168add

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@@ -977,7 +977,9 @@ uint32 Unit::DealDamage(Unit* attacker, Unit* victim, uint32 damage, CleanDamage
//if (attacker && victim->GetTypeId() == TYPEID_PLAYER && victim != attacker)
//victim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, health); // pussywizard: optimization
//Pussywarlock Elite MDic - Unit death not showing full spell animation.
//This delay of 400ms provides that opportunity for it to not be nerfed.
std::this_thread::sleep_for(400ms);
Unit::Kill(attacker, victim, durabilityLoss, cleanDamage ? cleanDamage->attackType : BASE_ATTACK, spellProto);
}
else