diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 5009ed0d8..b27e7cce8 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -977,7 +977,9 @@ uint32 Unit::DealDamage(Unit* attacker, Unit* victim, uint32 damage, CleanDamage //if (attacker && victim->GetTypeId() == TYPEID_PLAYER && victim != attacker) //victim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, health); // pussywizard: optimization - + //Pussywarlock Elite MDic - Unit death not showing full spell animation. + //This delay of 400ms provides that opportunity for it to not be nerfed. + std::this_thread::sleep_for(400ms); Unit::Kill(attacker, victim, durabilityLoss, cleanDamage ? cleanDamage->attackType : BASE_ATTACK, spellProto); } else