mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-23 21:56:22 +00:00
Karazhan changes to make it now playable for players. all event work apart form chess event
This commit is contained in:
@@ -40,7 +40,7 @@ class boss_curator : public CreatureScript
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struct boss_curatorAI : public BossAI
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{
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boss_curatorAI(Creature* creature) : BossAI(creature, TYPE_CURATOR) { }
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boss_curatorAI(Creature* creature) : BossAI(creature, DATA_CURATOR) { }
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void Reset()
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{
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@@ -75,6 +75,7 @@ class boss_curator : public CreatureScript
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events.ScheduleEvent(EVENT_SPELL_ASTRAL_FLARE, 6000);
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events.ScheduleEvent(EVENT_SPELL_BERSERK, 600000);
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events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
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DoZoneInCombat();
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}
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void JustSummoned(Creature* summon)
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@@ -33,7 +33,7 @@ class boss_maiden_of_virtue : public CreatureScript
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struct boss_maiden_of_virtueAI : public BossAI
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{
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boss_maiden_of_virtueAI(Creature* creature) : BossAI(creature, TYPE_MAIDEN) { }
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boss_maiden_of_virtueAI(Creature* creature) : BossAI(creature, DATA_MAIDEN) { }
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void Reset()
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{
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@@ -65,6 +65,7 @@ class boss_maiden_of_virtue : public CreatureScript
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events.ScheduleEvent(EVENT_SPELL_HOLY_FIRE, 8000);
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events.ScheduleEvent(EVENT_SPELL_HOLY_WRATH, 15000);
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events.ScheduleEvent(EVENT_SPELL_ENRAGE, 600000);
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DoZoneInCombat();
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}
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void UpdateAI(uint32 diff)
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@@ -72,7 +72,7 @@ class boss_midnight : public CreatureScript
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struct boss_midnightAI : public BossAI
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{
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boss_midnightAI(Creature* creature) : BossAI(creature, TYPE_ATTUMEN) { }
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boss_midnightAI(Creature* creature) : BossAI(creature, DATA_ATTUMEN) { }
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void Reset()
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{
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@@ -86,6 +86,7 @@ class boss_midnight : public CreatureScript
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BossAI::EnterCombat(who);
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events.ScheduleEvent(EVENT_CHECK_HEALTH_95, 0);
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events.ScheduleEvent(EVENT_SPELL_KNOCKDOWN, 6000);
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DoZoneInCombat();
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}
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void KilledUnit(Unit* /*victim*/)
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@@ -71,11 +71,14 @@ class boss_moroes : public CreatureScript
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struct boss_moroesAI : public BossAI
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{
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boss_moroesAI(Creature* creature) : BossAI(creature, TYPE_MOROES)
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boss_moroesAI(Creature* creature) : BossAI(creature, DATA_MOROES)
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{
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_activeGuests = 0;
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instance = creature->GetInstanceScript();
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}
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InstanceScript* instance;
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void InitializeAI()
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{
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BossAI::InitializeAI();
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@@ -128,6 +131,7 @@ class boss_moroes : public CreatureScript
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_events2.Reset();
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me->CallForHelp(20.0f);
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DoZoneInCombat();
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}
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void KilledUnit(Unit* /*victim*/)
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@@ -144,7 +148,7 @@ class boss_moroes : public CreatureScript
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summons.clear();
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BossAI::JustDied(killer);
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Talk(SAY_DEATH);
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instance->SetBossState(DATA_MOROES, DONE);
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instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_GARROTE);
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}
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@@ -216,7 +220,11 @@ class boss_moroes : public CreatureScript
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events.ScheduleEvent(EVENT_SPELL_GARROTE, urand(5000, 7000));
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return;
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case EVENT_SPELL_GARROTE:
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Talk(SAY_SPECIAL);
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
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target->CastSpell(target, SPELL_GARROTE, true);
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me->CastSpell(me, SPELL_VANISH_TELEPORT, false);
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events.SetPhase(0);
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break;
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}
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@@ -249,6 +249,7 @@ public:
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{
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HandleDoors(false);
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SwitchToPortalPhase();
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DoZoneInCombat();
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}
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void JustDied(Unit* /*killer*/)
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@@ -120,10 +120,10 @@ public:
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if (instance)
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{
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if (instance->GetData(TYPE_NIGHTBANE) == DONE)
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if (instance->GetData64(DATA_NIGHTBANE) == DONE)
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me->DisappearAndDie();
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else
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instance->SetData(TYPE_NIGHTBANE, NOT_STARTED);
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instance->SetData64(DATA_NIGHTBANE, NOT_STARTED);
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}
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HandleTerraceDoors(true);
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@@ -150,7 +150,7 @@ public:
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void EnterCombat(Unit* /*who*/)
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{
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if (instance)
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instance->SetData(TYPE_NIGHTBANE, IN_PROGRESS);
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instance->SetData64(DATA_NIGHTBANE, IN_PROGRESS);
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HandleTerraceDoors(false);
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Talk(YELL_AGGRO);
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@@ -165,7 +165,7 @@ public:
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void JustDied(Unit* /*killer*/)
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{
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if (instance)
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instance->SetData(TYPE_NIGHTBANE, DONE);
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instance->SetData(DATA_NIGHTBANE, DONE);
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HandleTerraceDoors(true);
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}
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@@ -408,10 +408,10 @@ public:
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{
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if (InstanceScript* pInstance = pGo->GetInstanceScript())
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{
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if (pInstance->GetData(TYPE_NIGHTBANE) != DONE && !pGo->FindNearestCreature(17225, 40.0f))
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if (pInstance->GetData(DATA_NIGHTBANE) != DONE && !pGo->FindNearestCreature(NPC_NIGHTBANE, 40.0f))
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if (Creature *cr = ObjectAccessor::GetCreature(*pPlayer, pInstance->GetData64(DATA_NIGHTBANE)))
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cr->GetMotionMaster()->MovePoint(0, IntroWay[0][0], IntroWay[0][1], IntroWay[0][2]);
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}
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}
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return false;
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}
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};
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@@ -1,8 +1,8 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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/* ScriptData
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SDName: Boss_Prince_Malchezzar
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@@ -26,24 +26,24 @@ struct InfernalPoint
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static InfernalPoint InfernalPoints[] =
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{
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{-10922.8f, -1985.2f},
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{-10916.2f, -1996.2f},
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{-10932.2f, -2008.1f},
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{-10948.8f, -2022.1f},
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{-10958.7f, -1997.7f},
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{-10971.5f, -1997.5f},
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{-10990.8f, -1995.1f},
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{-10989.8f, -1976.5f},
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{-10971.6f, -1973.0f},
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{-10955.5f, -1974.0f},
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{-10939.6f, -1969.8f},
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{-10958.0f, -1952.2f},
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{-10941.7f, -1954.8f},
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{-10943.1f, -1988.5f},
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{-10948.8f, -2005.1f},
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{-10984.0f, -2019.3f},
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{-10932.8f, -1979.6f},
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{-10935.7f, -1996.0f}
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{ -10922.8f, -1985.2f },
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{ -10916.2f, -1996.2f },
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{ -10932.2f, -2008.1f },
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{ -10948.8f, -2022.1f },
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{ -10958.7f, -1997.7f },
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{ -10971.5f, -1997.5f },
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{ -10990.8f, -1995.1f },
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{ -10989.8f, -1976.5f },
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{ -10971.6f, -1973.0f },
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{ -10955.5f, -1974.0f },
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{ -10939.6f, -1969.8f },
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{ -10958.0f, -1952.2f },
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{ -10941.7f, -1954.8f },
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{ -10943.1f, -1988.5f },
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{ -10948.8f, -2005.1f },
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{ -10984.0f, -2019.3f },
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{ -10932.8f, -1979.6f },
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{ -10935.7f, -1996.0f }
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};
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//Enfeeble is supposed to reduce hp to 1 and then heal player back to full when it ends
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@@ -51,37 +51,37 @@ static InfernalPoint InfernalPoints[] =
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//This spell effect will only reduce healing
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enum PrinceMalchezaar
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{
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SAY_AGGRO = 0,
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SAY_AXE_TOSS1 = 1,
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SAY_AXE_TOSS2 = 2,
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// SAY_SPECIAL1 = 3, Not used, needs to be implemented, but I don't know where it should be used.
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// SAY_SPECIAL2 = 4, Not used, needs to be implemented, but I don't know where it should be used.
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// SAY_SPECIAL3 = 5, Not used, needs to be implemented, but I don't know where it should be used.
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SAY_SLAY = 6,
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SAY_SUMMON = 7,
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SAY_DEATH = 8,
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SAY_AGGRO = 0,
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SAY_AXE_TOSS1 = 1,
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SAY_AXE_TOSS2 = 2,
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// SAY_SPECIAL1 = 3, Not used, needs to be implemented, but I don't know where it should be used.
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// SAY_SPECIAL2 = 4, Not used, needs to be implemented, but I don't know where it should be used.
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// SAY_SPECIAL3 = 5, Not used, needs to be implemented, but I don't know where it should be used.
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SAY_SLAY = 6,
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SAY_SUMMON = 7,
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SAY_DEATH = 8,
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TOTAL_INFERNAL_POINTS = 18,
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TOTAL_INFERNAL_POINTS = 18,
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SPELL_ENFEEBLE = 30843, //Enfeeble during phase 1 and 2
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SPELL_ENFEEBLE_EFFECT = 41624,
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SPELL_ENFEEBLE = 30843, //Enfeeble during phase 1 and 2
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SPELL_ENFEEBLE_EFFECT = 41624,
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SPELL_SHADOWNOVA = 30852, //Shadownova used during all phases
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SPELL_SW_PAIN = 30854, //Shadow word pain during phase 1 and 3 (different targeting rules though)
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SPELL_THRASH_PASSIVE = 12787, //Extra attack chance during phase 2
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SPELL_SUNDER_ARMOR = 30901, //Sunder armor during phase 2
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SPELL_THRASH_AURA = 12787, //Passive proc chance for thrash
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SPELL_EQUIP_AXES = 30857, //Visual for axe equiping
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SPELL_AMPLIFY_DAMAGE = 39095, //Amplifiy during phase 3
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SPELL_CLEAVE = 30131, //Same as Nightbane.
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SPELL_HELLFIRE = 30859, //Infenals' hellfire aura
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NETHERSPITE_INFERNAL = 17646, //The netherspite infernal creature
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MALCHEZARS_AXE = 17650, //Malchezar's axes (creatures), summoned during phase 3
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SPELL_SHADOWNOVA = 30852, //Shadownova used during all phases
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SPELL_SW_PAIN = 30854, //Shadow word pain during phase 1 and 3 (different targeting rules though)
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SPELL_THRASH_PASSIVE = 12787, //Extra attack chance during phase 2
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SPELL_SUNDER_ARMOR = 30901, //Sunder armor during phase 2
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SPELL_THRASH_AURA = 12787, //Passive proc chance for thrash
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SPELL_EQUIP_AXES = 30857, //Visual for axe equiping
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SPELL_AMPLIFY_DAMAGE = 39095, //Amplifiy during phase 3
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SPELL_CLEAVE = 30131, //Same as Nightbane.
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SPELL_HELLFIRE = 30859, //Infenals' hellfire aura
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NETHERSPITE_INFERNAL = 17646, //The netherspite infernal creature
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MALCHEZARS_AXE = 17650, //Malchezar's axes (creatures), summoned during phase 3
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INFERNAL_MODEL_INVISIBLE = 11686, //Infernal Effects
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SPELL_INFERNAL_RELAY = 30834,
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INFERNAL_MODEL_INVISIBLE = 11686, //Infernal Effects
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SPELL_INFERNAL_RELAY = 30834,
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EQUIP_ID_AXE = 33542 //Axes info
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EQUIP_ID_AXE = 33542 //Axes info
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};
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//---------Infernal code first
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@@ -128,7 +128,8 @@ public:
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{
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Cleanup();
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CleanupTimer = 0;
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} else CleanupTimer -= diff;
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}
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else CleanupTimer -= diff;
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}
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}
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@@ -310,7 +311,7 @@ public:
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//cut down to size if we have more than 5 targets
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while (targets.size() > 5)
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targets.erase(targets.begin()+rand()%targets.size());
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targets.erase(targets.begin() + rand() % targets.size());
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uint32 i = 0;
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for (std::vector<Unit*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter, ++i)
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@@ -340,6 +341,7 @@ public:
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{
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InfernalPoint *point = NULL;
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Position pos;
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if ((me->GetMapId() != 532) || positions.empty())
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me->GetRandomNearPosition(pos, 60);
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else
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@@ -352,11 +354,12 @@ public:
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if (infernal)
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{
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infernal->SetDisplayId(INFERNAL_MODEL_INVISIBLE);
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infernal->setFaction(me->getFaction());
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if (point)
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CAST_AI(netherspite_infernal::netherspite_infernalAI, infernal->AI())->point=point;
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CAST_AI(netherspite_infernal::netherspite_infernalAI, infernal->AI())->malchezaar=me->GetGUID();
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CAST_AI(netherspite_infernal::netherspite_infernalAI, infernal->AI())->point = point;
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CAST_AI(netherspite_infernal::netherspite_infernalAI, infernal->AI())->malchezaar = me->GetGUID();
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infernals.push_back(infernal->GetGUID());
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DoCast(infernal, SPELL_INFERNAL_RELAY);
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@@ -374,7 +377,8 @@ public:
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{
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EnfeebleResetHealth();
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EnfeebleResetTimer = 0;
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} else EnfeebleResetTimer -= diff;
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}
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else EnfeebleResetTimer -= diff;
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if (me->HasUnitState(UNIT_STATE_STUNNED)) // While shifting to phase 2 malchezaar stuns himself
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return;
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@@ -402,7 +406,7 @@ public:
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//models
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SetEquipmentSlots(false, EQUIP_ID_AXE, EQUIP_ID_AXE, EQUIP_NO_CHANGE);
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me->SetAttackTime(OFF_ATTACK, (me->GetAttackTime(BASE_ATTACK)*150)/100);
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me->SetAttackTime(OFF_ATTACK, (me->GetAttackTime(BASE_ATTACK) * 150) / 100);
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me->SetCanDualWield(true);
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}
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}
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@@ -422,19 +426,18 @@ public:
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Talk(SAY_AXE_TOSS2);
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Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
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for (uint8 i = 0; i < 2; ++i)
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{
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Creature* axe = me->SummonCreature(MALCHEZARS_AXE, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1000);
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if (axe)
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{
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axe->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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axe->setFaction(me->getFaction());
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axes[i] = axe->GetGUID();
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axe->GetGUID();
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if (target)
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{
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axe->AI()->AttackStart(target);
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//axe->getThreatManager().tauntApply(target); //Taunt Apply and fade out does not work properly
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// So we'll use a hack to add a lot of threat to our target
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// So we'll use a hack to add a lot of threat to our target
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axe->AddThreat(target, 10000000.0f);
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}
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}
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@@ -450,13 +453,15 @@ public:
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{
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DoCastVictim(SPELL_SUNDER_ARMOR);
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SunderArmorTimer = urand(10000, 18000);
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} else SunderArmorTimer -= diff;
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}
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else SunderArmorTimer -= diff;
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if (Cleave_Timer <= diff)
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{
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DoCastVictim(SPELL_CLEAVE);
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Cleave_Timer = urand(6000, 12000);
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} else Cleave_Timer -= diff;
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}
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else Cleave_Timer -= diff;
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}
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else
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{
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@@ -466,9 +471,7 @@ public:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
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{
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for (uint8 i = 0; i < 2; ++i)
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{
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if (Unit* axe = ObjectAccessor::GetUnit(*me, axes[i]))
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if (Unit* axe = ObjectAccessor::GetUnit(*me, axes[0]))
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{
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if (axe->GetVictim())
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DoModifyThreatPercent(axe->GetVictim(), -100);
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@@ -478,15 +481,16 @@ public:
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//axe->getThreatManager().tauntApply(target);
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}
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}
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}
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} else AxesTargetSwitchTimer -= diff;
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}
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else AxesTargetSwitchTimer -= diff;
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if (AmplifyDamageTimer <= diff)
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{
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
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DoCast(target, SPELL_AMPLIFY_DAMAGE);
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AmplifyDamageTimer = urand(20000, 30000);
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} else AmplifyDamageTimer -= diff;
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}
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||||
else AmplifyDamageTimer -= diff;
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||||
}
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||||
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||||
//Time for global and double timers
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@@ -494,13 +498,15 @@ public:
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||||
{
|
||||
SummonInfernal(diff);
|
||||
InfernalTimer = phase == 3 ? 14500 : 44500; // 15 secs in phase 3, 45 otherwise
|
||||
} else InfernalTimer -= diff;
|
||||
}
|
||||
else InfernalTimer -= diff;
|
||||
|
||||
if (ShadowNovaTimer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_SHADOWNOVA);
|
||||
ShadowNovaTimer = phase == 3 ? 31000 : uint32(-1);
|
||||
} else ShadowNovaTimer -= diff;
|
||||
}
|
||||
else ShadowNovaTimer -= diff;
|
||||
|
||||
if (phase != 2)
|
||||
{
|
||||
@@ -516,7 +522,8 @@ public:
|
||||
DoCast(target, SPELL_SW_PAIN);
|
||||
|
||||
SWPainTimer = 20000;
|
||||
} else SWPainTimer -= diff;
|
||||
}
|
||||
else SWPainTimer -= diff;
|
||||
}
|
||||
|
||||
if (phase != 3)
|
||||
@@ -527,7 +534,8 @@ public:
|
||||
EnfeebleTimer = 30000;
|
||||
ShadowNovaTimer = 5000;
|
||||
EnfeebleResetTimer = 9000;
|
||||
} else EnfeebleTimer -= diff;
|
||||
}
|
||||
else EnfeebleTimer -= diff;
|
||||
}
|
||||
|
||||
if (phase == 2)
|
||||
@@ -557,12 +565,12 @@ public:
|
||||
|
||||
void Cleanup(Creature* infernal, InfernalPoint *point)
|
||||
{
|
||||
for (std::vector<uint64>::iterator itr = infernals.begin(); itr!= infernals.end(); ++itr)
|
||||
for (std::vector<uint64>::iterator itr = infernals.begin(); itr != infernals.end(); ++itr)
|
||||
if (*itr == infernal->GetGUID())
|
||||
{
|
||||
infernals.erase(itr);
|
||||
break;
|
||||
}
|
||||
{
|
||||
infernals.erase(itr);
|
||||
break;
|
||||
}
|
||||
|
||||
positions.push_back(point);
|
||||
}
|
||||
@@ -575,6 +583,7 @@ void netherspite_infernal::netherspite_infernalAI::Cleanup()
|
||||
|
||||
if (pMalchezaar && pMalchezaar->IsAlive())
|
||||
CAST_AI(boss_malchezaar::boss_malchezaarAI, pMalchezaar->AI())->Cleanup(me, point);
|
||||
|
||||
}
|
||||
|
||||
void AddSC_boss_malchezaar()
|
||||
|
||||
@@ -42,7 +42,7 @@ class boss_servant_quarters : public CreatureScript
|
||||
|
||||
struct boss_servant_quartersAI : public BossAI
|
||||
{
|
||||
boss_servant_quartersAI(Creature* creature) : BossAI(creature, TYPE_SERVANT_QUARTERS) { }
|
||||
boss_servant_quartersAI(Creature* creature) : BossAI(creature, DATA_SERVANT_QUARTERS) { }
|
||||
|
||||
void Reset()
|
||||
{
|
||||
@@ -95,7 +95,7 @@ class boss_servant_quarters : public CreatureScript
|
||||
switch (_events2.ExecuteEvent())
|
||||
{
|
||||
case EVENT_CHECK_VISIBILITY:
|
||||
if (instance->GetBossState(TYPE_SERVANT_QUARTERS) == DONE)
|
||||
if (instance->GetBossState(DATA_SERVANT_QUARTERS) == DONE)
|
||||
{
|
||||
me->SetVisible(true);
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
|
||||
@@ -10,44 +10,44 @@
|
||||
|
||||
enum ShadeOfAran
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_FLAMEWREATH = 1,
|
||||
SAY_BLIZZARD = 2,
|
||||
SAY_EXPLOSION = 3,
|
||||
SAY_DRINK = 4,
|
||||
SAY_ELEMENTALS = 5,
|
||||
SAY_KILL = 6,
|
||||
SAY_TIMEOVER = 7,
|
||||
SAY_DEATH = 8,
|
||||
SAY_AGGRO = 0,
|
||||
SAY_FLAMEWREATH = 1,
|
||||
SAY_BLIZZARD = 2,
|
||||
SAY_EXPLOSION = 3,
|
||||
SAY_DRINK = 4,
|
||||
SAY_ELEMENTALS = 5,
|
||||
SAY_KILL = 6,
|
||||
SAY_TIMEOVER = 7,
|
||||
SAY_DEATH = 8,
|
||||
|
||||
//Spells
|
||||
SPELL_FROSTBOLT = 29954,
|
||||
SPELL_FIREBALL = 29953,
|
||||
SPELL_ARCMISSLE = 29955,
|
||||
SPELL_CHAINSOFICE = 29991,
|
||||
SPELL_DRAGONSBREATH = 29964,
|
||||
SPELL_MASSSLOW = 30035,
|
||||
SPELL_FLAME_WREATH = 29946,
|
||||
SPELL_AOE_CS = 29961,
|
||||
SPELL_PLAYERPULL = 32265,
|
||||
SPELL_AEXPLOSION = 29973,
|
||||
SPELL_MASS_POLY = 29963,
|
||||
SPELL_BLINK_CENTER = 29967,
|
||||
SPELL_ELEMENTALS = 29962,
|
||||
SPELL_CONJURE = 29975,
|
||||
SPELL_DRINK = 30024,
|
||||
SPELL_POTION = 32453,
|
||||
SPELL_AOE_PYROBLAST = 29978,
|
||||
SPELL_FROSTBOLT = 29954,
|
||||
SPELL_FIREBALL = 29953,
|
||||
SPELL_ARCMISSLE = 29955,
|
||||
SPELL_CHAINSOFICE = 29991,
|
||||
SPELL_DRAGONSBREATH = 29964,
|
||||
SPELL_MASSSLOW = 30035,
|
||||
SPELL_FLAME_WREATH = 29946,
|
||||
SPELL_AOE_CS = 29961,
|
||||
SPELL_PLAYERPULL = 32265,
|
||||
SPELL_AEXPLOSION = 29973,
|
||||
SPELL_MASS_POLY = 29963,
|
||||
SPELL_BLINK_CENTER = 29967,
|
||||
SPELL_ELEMENTALS = 29962,
|
||||
SPELL_CONJURE = 29975,
|
||||
SPELL_DRINK = 30024,
|
||||
SPELL_POTION = 32453,
|
||||
SPELL_AOE_PYROBLAST = 29978,
|
||||
|
||||
//Creature Spells
|
||||
SPELL_CIRCULAR_BLIZZARD = 29951,
|
||||
SPELL_WATERBOLT = 31012,
|
||||
SPELL_SHADOW_PYRO = 29978,
|
||||
SPELL_CIRCULAR_BLIZZARD = 29951,
|
||||
SPELL_WATERBOLT = 31012,
|
||||
SPELL_SHADOW_PYRO = 29978,
|
||||
|
||||
//Creatures
|
||||
CREATURE_WATER_ELEMENTAL = 17167,
|
||||
CREATURE_SHADOW_OF_ARAN = 18254,
|
||||
CREATURE_ARAN_BLIZZARD = 17161,
|
||||
CREATURE_WATER_ELEMENTAL = 17167,
|
||||
CREATURE_SHADOW_OF_ARAN = 18254,
|
||||
CREATURE_ARAN_BLIZZARD = 17161,
|
||||
};
|
||||
|
||||
enum SuperSpell
|
||||
@@ -64,7 +64,7 @@ public:
|
||||
|
||||
struct boss_aranAI : public BossAI
|
||||
{
|
||||
boss_aranAI(Creature* creature) : BossAI(creature, TYPE_ARAN)
|
||||
boss_aranAI(Creature* creature) : BossAI(creature, DATA_ARAN)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -100,7 +100,7 @@ public:
|
||||
BerserkTimer = 720000;
|
||||
CloseDoorTimer = 15000;
|
||||
|
||||
LastSuperSpell = rand()%3;
|
||||
LastSuperSpell = rand() % 3;
|
||||
|
||||
FlameWreathTimer = 0;
|
||||
FlameWreathCheckTime = 0;
|
||||
@@ -117,7 +117,7 @@ public:
|
||||
DrinkInturrupted = false;
|
||||
|
||||
// Not in progress
|
||||
instance->SetData(TYPE_ARAN, NOT_STARTED);
|
||||
instance->SetData(DATA_ARAN, NOT_STARTED);
|
||||
instance->HandleGameObject(instance->GetData64(DATA_GO_LIBRARY_DOOR), true);
|
||||
}
|
||||
|
||||
@@ -130,16 +130,19 @@ public:
|
||||
{
|
||||
Talk(SAY_DEATH);
|
||||
|
||||
instance->SetData(TYPE_ARAN, DONE);
|
||||
instance->SetData(DATA_ARAN, DONE);
|
||||
instance->HandleGameObject(instance->GetData64(DATA_GO_LIBRARY_DOOR), true);
|
||||
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
|
||||
instance->SetData(TYPE_ARAN, IN_PROGRESS);
|
||||
instance->SetData(DATA_ARAN, IN_PROGRESS);
|
||||
instance->HandleGameObject(instance->GetData64(DATA_GO_LIBRARY_DOOR), false);
|
||||
DoZoneInCombat();
|
||||
|
||||
}
|
||||
|
||||
void FlameWreathEffect()
|
||||
@@ -151,7 +154,7 @@ public:
|
||||
return;
|
||||
|
||||
//store the threat list in a different container
|
||||
for (ThreatContainer::StorageType::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
|
||||
for (ThreatContainer::StorageType::const_iterator itr = t_list.begin(); itr != t_list.end(); ++itr)
|
||||
{
|
||||
Unit* target = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
|
||||
//only on alive players
|
||||
@@ -161,10 +164,10 @@ public:
|
||||
|
||||
//cut down to size if we have more than 3 targets
|
||||
while (targets.size() > 3)
|
||||
targets.erase(targets.begin()+rand()%targets.size());
|
||||
targets.erase(targets.begin() + rand() % targets.size());
|
||||
|
||||
uint32 i = 0;
|
||||
for (std::vector<Unit*>::const_iterator itr = targets.begin(); itr!= targets.end(); ++itr)
|
||||
for (std::vector<Unit*>::const_iterator itr = targets.begin(); itr != targets.end(); ++itr)
|
||||
{
|
||||
if (*itr)
|
||||
{
|
||||
@@ -188,7 +191,8 @@ public:
|
||||
{
|
||||
instance->HandleGameObject(instance->GetData64(DATA_GO_LIBRARY_DOOR), false);
|
||||
CloseDoorTimer = 0;
|
||||
} else CloseDoorTimer -= diff;
|
||||
}
|
||||
else CloseDoorTimer -= diff;
|
||||
}
|
||||
|
||||
//Cooldowns for casts
|
||||
@@ -196,24 +200,24 @@ public:
|
||||
{
|
||||
if (ArcaneCooldown >= diff)
|
||||
ArcaneCooldown -= diff;
|
||||
else ArcaneCooldown = 0;
|
||||
else ArcaneCooldown = 0;
|
||||
}
|
||||
|
||||
if (FireCooldown)
|
||||
{
|
||||
if (FireCooldown >= diff)
|
||||
FireCooldown -= diff;
|
||||
else FireCooldown = 0;
|
||||
else FireCooldown = 0;
|
||||
}
|
||||
|
||||
if (FrostCooldown)
|
||||
{
|
||||
if (FrostCooldown >= diff)
|
||||
FrostCooldown -= diff;
|
||||
else FrostCooldown = 0;
|
||||
else FrostCooldown = 0;
|
||||
}
|
||||
|
||||
if (!Drinking && me->GetMaxPower(POWER_MANA) && (me->GetPower(POWER_MANA)*100 / me->GetMaxPower(POWER_MANA)) < 20)
|
||||
if (!Drinking && me->GetMaxPower(POWER_MANA) && (me->GetPower(POWER_MANA) * 100 / me->GetMaxPower(POWER_MANA)) < 20)
|
||||
{
|
||||
Drinking = true;
|
||||
me->InterruptNonMeleeSpells(false);
|
||||
@@ -236,7 +240,7 @@ public:
|
||||
Drinking = false;
|
||||
me->RemoveAurasDueToSpell(SPELL_DRINK);
|
||||
me->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
me->SetPower(POWER_MANA, me->GetMaxPower(POWER_MANA)-32000);
|
||||
me->SetPower(POWER_MANA, me->GetMaxPower(POWER_MANA) - 32000);
|
||||
DoCast(me, SPELL_POTION, false);
|
||||
}
|
||||
|
||||
@@ -296,22 +300,24 @@ public:
|
||||
}
|
||||
}
|
||||
NormalCastTimer = 1000;
|
||||
} else NormalCastTimer -= diff;
|
||||
}
|
||||
else NormalCastTimer -= diff;
|
||||
|
||||
if (SecondarySpellTimer <= diff)
|
||||
{
|
||||
switch (urand(0, 1))
|
||||
{
|
||||
case 0:
|
||||
DoCast(me, SPELL_AOE_CS);
|
||||
break;
|
||||
case 1:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
|
||||
DoCast(target, SPELL_CHAINSOFICE);
|
||||
break;
|
||||
case 0:
|
||||
DoCast(me, SPELL_AOE_CS);
|
||||
break;
|
||||
case 1:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
|
||||
DoCast(target, SPELL_CHAINSOFICE);
|
||||
break;
|
||||
}
|
||||
SecondarySpellTimer = urand(5000, 20000);
|
||||
} else SecondarySpellTimer -= diff;
|
||||
}
|
||||
else SecondarySpellTimer -= diff;
|
||||
|
||||
if (SuperCastTimer <= diff)
|
||||
{
|
||||
@@ -319,71 +325,133 @@ public:
|
||||
|
||||
switch (LastSuperSpell)
|
||||
{
|
||||
case SUPER_AE:
|
||||
Available[0] = SUPER_FLAME;
|
||||
Available[1] = SUPER_BLIZZARD;
|
||||
break;
|
||||
case SUPER_FLAME:
|
||||
Available[0] = SUPER_AE;
|
||||
Available[1] = SUPER_BLIZZARD;
|
||||
break;
|
||||
case SUPER_BLIZZARD:
|
||||
Available[0] = SUPER_FLAME;
|
||||
Available[1] = SUPER_AE;
|
||||
break;
|
||||
case SUPER_AE:
|
||||
Available[0] = SUPER_FLAME;
|
||||
Available[1] = SUPER_BLIZZARD;
|
||||
break;
|
||||
case SUPER_FLAME:
|
||||
Available[0] = SUPER_AE;
|
||||
Available[1] = SUPER_BLIZZARD;
|
||||
break;
|
||||
case SUPER_BLIZZARD:
|
||||
Available[0] = SUPER_FLAME;
|
||||
Available[1] = SUPER_AE;
|
||||
break;
|
||||
}
|
||||
|
||||
LastSuperSpell = Available[urand(0, 1)];
|
||||
|
||||
switch (LastSuperSpell)
|
||||
{
|
||||
case SUPER_AE:
|
||||
Talk(SAY_EXPLOSION);
|
||||
case SUPER_AE:
|
||||
Talk(SAY_EXPLOSION);
|
||||
|
||||
DoCast(me, SPELL_BLINK_CENTER, true);
|
||||
DoCast(me, SPELL_PLAYERPULL, true);
|
||||
DoCast(me, SPELL_MASSSLOW, true);
|
||||
DoCast(me, SPELL_AEXPLOSION, false);
|
||||
break;
|
||||
DoCast(me, SPELL_BLINK_CENTER, true);
|
||||
DoCast(me, SPELL_PLAYERPULL, true);
|
||||
DoCast(me, SPELL_MASSSLOW, true);
|
||||
DoCast(me, SPELL_AEXPLOSION, false);
|
||||
break;
|
||||
|
||||
case SUPER_FLAME:
|
||||
Talk(SAY_FLAMEWREATH);
|
||||
case SUPER_FLAME:
|
||||
Talk(SAY_FLAMEWREATH);
|
||||
|
||||
FlameWreathTimer = 20000;
|
||||
FlameWreathCheckTime = 500;
|
||||
FlameWreathTimer = 20000;
|
||||
FlameWreathCheckTime = 500;
|
||||
|
||||
FlameWreathTarget[0] = 0;
|
||||
FlameWreathTarget[1] = 0;
|
||||
FlameWreathTarget[2] = 0;
|
||||
FlameWreathTarget[0] = 0;
|
||||
FlameWreathTarget[1] = 0;
|
||||
FlameWreathTarget[2] = 0;
|
||||
|
||||
FlameWreathEffect();
|
||||
break;
|
||||
FlameWreathEffect();
|
||||
break;
|
||||
|
||||
case SUPER_BLIZZARD:
|
||||
Talk(SAY_BLIZZARD);
|
||||
case SUPER_BLIZZARD:
|
||||
Talk(SAY_BLIZZARD);
|
||||
|
||||
if (Creature* pSpawn = me->SummonCreature(CREATURE_ARAN_BLIZZARD, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 25000))
|
||||
{
|
||||
pSpawn->setFaction(me->getFaction());
|
||||
pSpawn->CastSpell(pSpawn, SPELL_CIRCULAR_BLIZZARD, false);
|
||||
}
|
||||
break;
|
||||
if (Creature* pSpawn = me->SummonCreature(CREATURE_ARAN_BLIZZARD, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 25000))
|
||||
{
|
||||
pSpawn->setFaction(me->getFaction());
|
||||
pSpawn->CastSpell(pSpawn, SPELL_CIRCULAR_BLIZZARD, false);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
SuperCastTimer = urand(35000, 40000);
|
||||
} else SuperCastTimer -= diff;
|
||||
}
|
||||
else SuperCastTimer -= diff;
|
||||
|
||||
if (!ElementalsSpawned && HealthBelowPct(40))
|
||||
{
|
||||
ElementalsSpawned = true;
|
||||
|
||||
for (uint32 i = 0; i < 4; ++i)
|
||||
Creature* ElementalOne = NULL;
|
||||
Creature* ElementalTwo = NULL;
|
||||
Creature* ElementalThree = NULL;
|
||||
Creature* ElementalFour = NULL;
|
||||
|
||||
ElementalOne = me->SummonCreature(CREATURE_WATER_ELEMENTAL, -11168.1f, -1939.29f, 232.092f, 1.46f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 90000);
|
||||
ElementalTwo = me->SummonCreature(CREATURE_WATER_ELEMENTAL, -11138.2f, -1915.38f, 232.092f, 3.00f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 90000);
|
||||
ElementalThree = me->SummonCreature(CREATURE_WATER_ELEMENTAL, -11161.7f, -1885.36f, 232.092f, 4.59f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 90000);
|
||||
ElementalFour = me->SummonCreature(CREATURE_WATER_ELEMENTAL, -11192.4f, -1909.36f, 232.092f, 6.19f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 90000);
|
||||
|
||||
if (ElementalOne)
|
||||
{
|
||||
if (Creature* unit = me->SummonCreature(CREATURE_WATER_ELEMENTAL, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 90000))
|
||||
{
|
||||
unit->Attack(me->GetVictim(), true);
|
||||
unit->setFaction(me->getFaction());
|
||||
}
|
||||
Unit* pTarget = (SELECT_TARGET_RANDOM, 0);
|
||||
if (!pTarget)
|
||||
return;
|
||||
|
||||
DoStartNoMovement(pTarget);
|
||||
ElementalOne->SetInCombatWithZone();
|
||||
ElementalOne->CombatStart(pTarget);
|
||||
ElementalOne->setFaction(me->getFaction());
|
||||
ElementalTwo->SetUnitMovementFlags(MOVEMENTFLAG_ROOT);
|
||||
ElementalOne->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, true);
|
||||
ElementalOne->SetModifierValue(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, 0);
|
||||
}
|
||||
|
||||
if (ElementalTwo)
|
||||
{
|
||||
Unit* pTarget = (SELECT_TARGET_RANDOM, 0);
|
||||
if (!pTarget)
|
||||
return;
|
||||
|
||||
DoStartNoMovement(pTarget);
|
||||
ElementalTwo->SetInCombatWithZone();
|
||||
ElementalTwo->CombatStart(pTarget);
|
||||
ElementalTwo->setFaction(me->getFaction());
|
||||
ElementalTwo->SetUnitMovementFlags(MOVEMENTFLAG_ROOT);
|
||||
ElementalTwo->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, true);
|
||||
ElementalTwo->SetModifierValue(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, 0);
|
||||
}
|
||||
|
||||
if (ElementalThree)
|
||||
{
|
||||
Unit* pTarget = (SELECT_TARGET_RANDOM, 0);
|
||||
if (!pTarget)
|
||||
return;
|
||||
|
||||
DoStartNoMovement(pTarget);
|
||||
ElementalThree->SetInCombatWithZone();
|
||||
ElementalThree->CombatStart(pTarget);
|
||||
ElementalThree->setFaction(me->getFaction());
|
||||
ElementalTwo->SetUnitMovementFlags(MOVEMENTFLAG_ROOT);
|
||||
ElementalThree->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, true);
|
||||
ElementalThree->SetModifierValue(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, 0);
|
||||
}
|
||||
|
||||
if (ElementalFour)
|
||||
{
|
||||
Unit* pTarget = (SELECT_TARGET_RANDOM, 0);
|
||||
if (!pTarget)
|
||||
return;
|
||||
|
||||
DoStartNoMovement(pTarget);
|
||||
ElementalFour->SetInCombatWithZone();
|
||||
ElementalFour->CombatStart(pTarget);
|
||||
ElementalFour->setFaction(me->getFaction());
|
||||
ElementalTwo->SetUnitMovementFlags(MOVEMENTFLAG_ROOT);
|
||||
ElementalFour->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, true);
|
||||
ElementalFour->SetModifierValue(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, 0);
|
||||
}
|
||||
|
||||
Talk(SAY_ELEMENTALS);
|
||||
@@ -403,7 +471,8 @@ public:
|
||||
Talk(SAY_TIMEOVER);
|
||||
|
||||
BerserkTimer = 60000;
|
||||
} else BerserkTimer -= diff;
|
||||
}
|
||||
else BerserkTimer -= diff;
|
||||
|
||||
//Flame Wreath check
|
||||
if (FlameWreathTimer)
|
||||
@@ -428,7 +497,8 @@ public:
|
||||
}
|
||||
}
|
||||
FlameWreathCheckTime = 500;
|
||||
} else FlameWreathCheckTime -= diff;
|
||||
}
|
||||
else FlameWreathCheckTime -= diff;
|
||||
}
|
||||
|
||||
if (ArcaneCooldown && FireCooldown && FrostCooldown)
|
||||
@@ -457,9 +527,9 @@ public:
|
||||
|
||||
switch (CurrentNormalSpell)
|
||||
{
|
||||
case SPELL_ARCMISSLE: ArcaneCooldown = 5000; break;
|
||||
case SPELL_FIREBALL: FireCooldown = 5000; break;
|
||||
case SPELL_FROSTBOLT: FrostCooldown = 5000; break;
|
||||
case SPELL_ARCMISSLE: ArcaneCooldown = 5000; break;
|
||||
case SPELL_FIREBALL: FireCooldown = 5000; break;
|
||||
case SPELL_FROSTBOLT: FrostCooldown = 5000; break;
|
||||
}
|
||||
}
|
||||
};
|
||||
@@ -482,13 +552,16 @@ public:
|
||||
|
||||
struct water_elementalAI : public ScriptedAI
|
||||
{
|
||||
water_elementalAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
water_elementalAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
uint32 CastTimer;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
CastTimer = 2000 + (rand()%3000);
|
||||
CastTimer = 2000 + (rand() % 3000);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) { }
|
||||
@@ -502,7 +575,8 @@ public:
|
||||
{
|
||||
DoCastVictim(SPELL_WATERBOLT);
|
||||
CastTimer = urand(2000, 5000);
|
||||
} else CastTimer -= diff;
|
||||
}
|
||||
else CastTimer -= diff;
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
@@ -48,8 +48,7 @@ enum Creatures
|
||||
{
|
||||
NPC_DEMONCHAINS = 17248,
|
||||
NPC_FIENDISHIMP = 17267,
|
||||
NPC_PORTAL = 17265,
|
||||
NPC_KILREK = 17229
|
||||
NPC_PORTAL = 17265
|
||||
};
|
||||
|
||||
|
||||
@@ -258,6 +257,7 @@ public:
|
||||
uint32 ShadowboltTimer;
|
||||
uint32 SummonTimer;
|
||||
uint32 BerserkTimer;
|
||||
uint32 SummonKilrekTimer;
|
||||
|
||||
bool SummonedPortals;
|
||||
bool Berserk;
|
||||
@@ -278,16 +278,17 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
PortalsCount = 0;
|
||||
SacrificeTimer = 30000;
|
||||
ShadowboltTimer = 5000;
|
||||
SummonTimer = 10000;
|
||||
BerserkTimer = 600000;
|
||||
PortalsCount = 0;
|
||||
SacrificeTimer = 30000;
|
||||
ShadowboltTimer = 5000;
|
||||
SummonTimer = 10000;
|
||||
BerserkTimer = 600000;
|
||||
SummonKilrekTimer = 0;
|
||||
|
||||
SummonedPortals = false;
|
||||
Berserk = false;
|
||||
SummonedPortals = false;
|
||||
Berserk = false;
|
||||
|
||||
instance->SetData(TYPE_TERESTIAN, NOT_STARTED);
|
||||
instance->SetData(DATA_TERESTIAN, NOT_STARTED);
|
||||
|
||||
me->RemoveAurasDueToSpell(SPELL_BROKEN_PACT);
|
||||
|
||||
@@ -305,6 +306,7 @@ public:
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
DoZoneInCombat();
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summoned)
|
||||
@@ -341,8 +343,7 @@ public:
|
||||
}
|
||||
|
||||
Talk(SAY_DEATH);
|
||||
|
||||
instance->SetData(TYPE_TERESTIAN, DONE);
|
||||
instance->SetData(DATA_TERESTIAN, DONE);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
@@ -350,6 +351,23 @@ public:
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (Minion* Kilrek = me->GetFirstMinion())
|
||||
{
|
||||
if (!Kilrek->IsAlive())
|
||||
{
|
||||
Kilrek->UnSummon();
|
||||
SummonKilrekTimer = 45000;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (SummonKilrekTimer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_SUMMON_IMP, true);
|
||||
me->RemoveAura(SPELL_BROKEN_PACT);
|
||||
}
|
||||
else SummonKilrekTimer -= diff;
|
||||
|
||||
if (SacrificeTimer <= diff)
|
||||
{
|
||||
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true);
|
||||
@@ -362,6 +380,7 @@ public:
|
||||
{
|
||||
CAST_AI(npc_demon_chain::npc_demon_chainAI, Chains->AI())->SacrificeGUID = target->GetGUID();
|
||||
Chains->CastSpell(Chains, SPELL_DEMON_CHAINS, true);
|
||||
|
||||
Talk(SAY_SACRIFICE);
|
||||
SacrificeTimer = 30000;
|
||||
}
|
||||
|
||||
@@ -91,13 +91,15 @@ void SummonCroneIfReady(InstanceScript* instance, Creature* creature)
|
||||
|
||||
if (instance->GetData(DATA_OPERA_OZ_DEATHCOUNT) == 4)
|
||||
{
|
||||
if (Creature* pCrone = creature->SummonCreature(CREATURE_CRONE, -10891.96f, -1755.95f, creature->GetPositionZ(), 4.64f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILLISECONDS))
|
||||
if (Creature* pCrone = creature->SummonCreature(CREATURE_CRONE, -10891.96f, -1755.95f, creature->GetPositionZ(), 4.64f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR * 2 * IN_MILLISECONDS))
|
||||
{
|
||||
if (creature->GetVictim())
|
||||
pCrone->AI()->AttackStart(creature->GetVictim());
|
||||
pCrone->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
pCrone->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
class boss_dorothee : public CreatureScript
|
||||
{
|
||||
@@ -113,21 +115,11 @@ public:
|
||||
{
|
||||
boss_dorotheeAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
Initialize();
|
||||
instance = creature->GetInstanceScript();
|
||||
}
|
||||
|
||||
InstanceScript* instance;
|
||||
|
||||
uint32 AggroTimer;
|
||||
|
||||
uint32 WaterBoltTimer;
|
||||
uint32 FearTimer;
|
||||
uint32 SummonTitoTimer;
|
||||
|
||||
bool SummonedTito;
|
||||
bool TitoDied;
|
||||
|
||||
void Reset()
|
||||
void Initialize()
|
||||
{
|
||||
AggroTimer = 500;
|
||||
|
||||
@@ -139,9 +131,28 @@ public:
|
||||
TitoDied = false;
|
||||
}
|
||||
|
||||
InstanceScript* instance;
|
||||
|
||||
|
||||
uint32 AggroTimer;
|
||||
|
||||
uint32 WaterBoltTimer;
|
||||
uint32 FearTimer;
|
||||
uint32 SummonTitoTimer;
|
||||
|
||||
bool SummonedTito;
|
||||
bool TitoDied;
|
||||
|
||||
|
||||
void Reset()
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
Talk(SAY_DOROTHEE_AGGRO);
|
||||
DoZoneInCombat();
|
||||
}
|
||||
|
||||
void JustReachedHome()
|
||||
@@ -154,7 +165,6 @@ public:
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
Talk(SAY_DOROTHEE_DEATH);
|
||||
|
||||
SummonCroneIfReady(instance, me);
|
||||
}
|
||||
|
||||
@@ -236,7 +246,10 @@ public:
|
||||
YipTimer = 10000;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) { }
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
DoZoneInCombat();
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
@@ -304,7 +317,7 @@ public:
|
||||
|
||||
void Reset()
|
||||
{
|
||||
AggroTimer = 13000;
|
||||
AggroTimer = 11000;
|
||||
BrainBashTimer = 5000;
|
||||
BrainWipeTimer = 7000;
|
||||
}
|
||||
@@ -329,6 +342,7 @@ public:
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
Talk(SAY_STRAWMAN_AGGRO);
|
||||
DoZoneInCombat();
|
||||
}
|
||||
|
||||
void JustReachedHome()
|
||||
@@ -422,7 +436,7 @@ public:
|
||||
{
|
||||
AggroTimer = 15000;
|
||||
CleaveTimer = 5000;
|
||||
RustTimer = 30000;
|
||||
RustTimer = 15000;
|
||||
|
||||
RustCount = 0;
|
||||
}
|
||||
@@ -430,6 +444,7 @@ public:
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
Talk(SAY_TINHEAD_AGGRO);
|
||||
DoZoneInCombat();
|
||||
}
|
||||
|
||||
void JustReachedHome()
|
||||
@@ -554,6 +569,7 @@ public:
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
Talk(SAY_ROAR_AGGRO);
|
||||
DoZoneInCombat();
|
||||
}
|
||||
|
||||
void JustReachedHome()
|
||||
@@ -634,8 +650,8 @@ public:
|
||||
|
||||
void Reset()
|
||||
{
|
||||
CycloneTimer = 30000;
|
||||
ChainLightningTimer = 10000;
|
||||
CycloneTimer = 22000;
|
||||
ChainLightningTimer = 8000;
|
||||
}
|
||||
|
||||
void JustReachedHome()
|
||||
@@ -651,15 +667,14 @@ public:
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
Talk(SAY_CRONE_AGGRO);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
DoZoneInCombat();
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
Talk(SAY_CRONE_DEATH);
|
||||
|
||||
instance->SetData(TYPE_OPERA, DONE);
|
||||
instance->SetData(DATA_OPERA_PERFORMANCE, DONE);
|
||||
instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORLEFT), true);
|
||||
instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORRIGHT), true);
|
||||
|
||||
@@ -679,13 +694,13 @@ public:
|
||||
{
|
||||
if (Creature* Cyclone = DoSpawnCreature(CREATURE_CYCLONE, float(urand(0, 9)), float(urand(0, 9)), 0, 0, TEMPSUMMON_TIMED_DESPAWN, 15000))
|
||||
Cyclone->CastSpell(Cyclone, SPELL_CYCLONE_VISUAL, true);
|
||||
CycloneTimer = 30000;
|
||||
CycloneTimer = 22000;
|
||||
} else CycloneTimer -= diff;
|
||||
|
||||
if (ChainLightningTimer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_CHAIN_LIGHTNING);
|
||||
ChainLightningTimer = 15000;
|
||||
ChainLightningTimer = 8000;
|
||||
} else ChainLightningTimer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
@@ -731,7 +746,7 @@ public:
|
||||
Position pos;
|
||||
me->GetRandomNearPosition(pos, 10);
|
||||
me->GetMotionMaster()->MovePoint(0, pos);
|
||||
MoveTimer = urand(5000, 8000);
|
||||
MoveTimer = urand(3.000, 5000);
|
||||
} else MoveTimer -= diff;
|
||||
}
|
||||
};
|
||||
@@ -830,6 +845,7 @@ public:
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
Talk(SAY_WOLF_AGGRO);
|
||||
DoZoneInCombat();
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* /*victim*/)
|
||||
@@ -846,7 +862,7 @@ public:
|
||||
{
|
||||
DoPlaySoundToSet(me, SOUND_WOLF_DEATH);
|
||||
|
||||
instance->SetData(TYPE_OPERA, DONE);
|
||||
instance->SetData(DATA_OPERA_PERFORMANCE, DONE);
|
||||
instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORLEFT), true);
|
||||
instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORRIGHT), true);
|
||||
|
||||
@@ -1051,7 +1067,10 @@ public:
|
||||
RomuloDead = false;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) { }
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
DoZoneInCombat();
|
||||
}
|
||||
|
||||
void AttackStart(Unit* who)
|
||||
{
|
||||
@@ -1090,7 +1109,7 @@ public:
|
||||
{
|
||||
Talk(SAY_JULIANNE_DEATH02);
|
||||
|
||||
instance->SetData(TYPE_OPERA, DONE);
|
||||
instance->SetData(DATA_OPERA_PERFORMANCE, DONE);
|
||||
instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORLEFT), true);
|
||||
instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORRIGHT), true);
|
||||
if (GameObject* pSideEntrance = instance->instance->GetGameObject(instance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR)))
|
||||
@@ -1217,6 +1236,7 @@ public:
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
DoZoneInCombat();
|
||||
Talk(SAY_ROMULO_AGGRO);
|
||||
if (JulianneGUID)
|
||||
{
|
||||
@@ -1242,7 +1262,7 @@ public:
|
||||
{
|
||||
Talk(SAY_ROMULO_DEATH);
|
||||
|
||||
instance->SetData(TYPE_OPERA, DONE);
|
||||
instance->SetData(DATA_OPERA_PERFORMANCE, DONE);
|
||||
instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORLEFT), true);
|
||||
instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORRIGHT), true);
|
||||
|
||||
|
||||
@@ -1,298 +1,402 @@
|
||||
/*
|
||||
* Originally written by Xinef - Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-AGPL
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptPCH.h"
|
||||
#include "InstanceScript.h"
|
||||
#include "karazhan.h"
|
||||
|
||||
const Position OptionalSpawn[] =
|
||||
{
|
||||
{ -10960.981445f, -1940.138428f, 46.178097f, 4.12f }, // Hyakiss the Lurker
|
||||
{ -10945.769531f, -2040.153320f, 49.474438f, 0.077f }, // Shadikith the Glider
|
||||
{ -10899.903320f, -2085.573730f, 49.474449f, 1.38f } // Rokad the Ravager
|
||||
};
|
||||
|
||||
class instance_karazhan : public InstanceMapScript
|
||||
{
|
||||
public:
|
||||
instance_karazhan() : InstanceMapScript("instance_karazhan", 532) { }
|
||||
public:
|
||||
instance_karazhan() : InstanceMapScript("instance_karazhan", 532) { }
|
||||
|
||||
InstanceScript* GetInstanceScript(InstanceMap* map) const
|
||||
InstanceScript* GetInstanceScript(InstanceMap* map) const override
|
||||
{
|
||||
return new instance_karazhan_InstanceMapScript(map);
|
||||
}
|
||||
|
||||
struct instance_karazhan_InstanceMapScript : public InstanceScript
|
||||
{
|
||||
instance_karazhan_InstanceMapScript(Map* map) : InstanceScript(map)
|
||||
{
|
||||
return new instance_karazhan_InstanceMapScript(map);
|
||||
SetBossNumber(EncounterCount);
|
||||
|
||||
// 1 - OZ, 2 - HOOD, 3 - RAJ, this never gets altered.
|
||||
OperaEvent = urand(EVENT_OZ, EVENT_RAJ);
|
||||
OzDeathCount = 0;
|
||||
OptionalBossCount = 0;
|
||||
}
|
||||
|
||||
struct instance_karazhan_InstanceMapScript : public InstanceScript
|
||||
void OnCreatureCreate(Creature* creature) override
|
||||
{
|
||||
instance_karazhan_InstanceMapScript(Map* map) : InstanceScript(map) { }
|
||||
|
||||
|
||||
void Initialize()
|
||||
switch (creature->GetEntry())
|
||||
{
|
||||
SetBossNumber(MAX_ENCOUNTERS);
|
||||
_servantQuartersKills = 0;
|
||||
_selectedRare = RAND(NPC_HYAKISS_THE_LURKER, NPC_SHADIKITH_THE_GLIDER, NPC_ROKAD_THE_RAVAGER);
|
||||
case NPC_KILREK:
|
||||
m_uiKilrekGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_TERESTIAN_ILLHOOF:
|
||||
m_uiTerestianGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_MOROES:
|
||||
m_uiMoroesGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_NIGHTBANE:
|
||||
m_uiNightBaneGUID = creature->GetGUID();
|
||||
}
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature* creature)
|
||||
void OnUnitDeath(Unit* unit) override
|
||||
{
|
||||
Creature* creature = unit->ToCreature();
|
||||
if (!creature)
|
||||
return;
|
||||
|
||||
switch (creature->GetEntry())
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void SetData(uint32 type, uint32 uiData)
|
||||
{
|
||||
switch (type)
|
||||
case NPC_COLDMIST_WIDOW:
|
||||
case NPC_COLDMIST_STALKER:
|
||||
case NPC_SHADOWBAT:
|
||||
case NPC_VAMPIRIC_SHADOWBAT:
|
||||
case NPC_GREATER_SHADOWBAT:
|
||||
case NPC_PHASE_HOUND:
|
||||
case NPC_DREADBEAST:
|
||||
case NPC_SHADOWBEAST:
|
||||
if (GetBossState(DATA_OPTIONAL_BOSS) == TO_BE_DECIDED)
|
||||
{
|
||||
case DATA_COUNT_SERVANT_QUARTERS_KILLS:
|
||||
if (++_servantQuartersKills > 52) // 56 in total, not all have to be killed, almost all
|
||||
{
|
||||
SetBossState(TYPE_SERVANT_QUARTERS, NOT_STARTED);
|
||||
SetBossState(TYPE_SERVANT_QUARTERS, DONE);
|
||||
}
|
||||
SaveToDB();
|
||||
break;
|
||||
|
||||
/*
|
||||
case TYPE_ATTUMEN: m_auiEncounter[0] = uiData; break;
|
||||
case TYPE_MOROES:
|
||||
if (m_auiEncounter[1] == DONE)
|
||||
break;
|
||||
m_auiEncounter[1] = uiData;
|
||||
break;
|
||||
case TYPE_MAIDEN: m_auiEncounter[2] = uiData; break;
|
||||
case TYPE_OPTIONAL_BOSS: m_auiEncounter[3] = uiData; break;
|
||||
case TYPE_OPERA:
|
||||
m_auiEncounter[4] = uiData;
|
||||
if (uiData == DONE)
|
||||
instance->UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, 16812, NULL);
|
||||
break;
|
||||
case TYPE_CURATOR: m_auiEncounter[5] = uiData; break;
|
||||
case TYPE_ARAN: m_auiEncounter[6] = uiData; break;
|
||||
case TYPE_TERESTIAN: m_auiEncounter[7] = uiData; break;
|
||||
case TYPE_NETHERSPITE: m_auiEncounter[8] = uiData; break;
|
||||
case TYPE_CHESS:
|
||||
if (uiData == DONE)
|
||||
DoRespawnGameObject(DustCoveredChest, DAY);
|
||||
m_auiEncounter[9] = uiData;
|
||||
break;
|
||||
case TYPE_MALCHEZZAR: m_auiEncounter[10] = uiData; break;
|
||||
case TYPE_NIGHTBANE:
|
||||
if (m_auiEncounter[11] != DONE)
|
||||
m_auiEncounter[11] = uiData;
|
||||
break;
|
||||
case DATA_OPERA_OZ_DEATHCOUNT:
|
||||
if (uiData == SPECIAL)
|
||||
++m_uiOzDeathCount;
|
||||
else if (uiData == IN_PROGRESS)
|
||||
m_uiOzDeathCount = 0;
|
||||
break;
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
void SetData64(uint32 identifier, uint64 data)
|
||||
{
|
||||
// switch (identifier)
|
||||
// {
|
||||
//case DATA_IMAGE_OF_MEDIVH: ImageGUID = data;
|
||||
// }
|
||||
}
|
||||
|
||||
void OnGameObjectCreate(GameObject* go)
|
||||
{
|
||||
/*switch (go->GetEntry())
|
||||
{
|
||||
case 183932: m_uiCurtainGUID = go->GetGUID(); break;
|
||||
case 184278:
|
||||
m_uiStageDoorLeftGUID = go->GetGUID();
|
||||
if (m_auiEncounter[4] == DONE)
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
break;
|
||||
case 184279:
|
||||
m_uiStageDoorRightGUID = go->GetGUID();
|
||||
if (m_auiEncounter[4] == DONE)
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
break;
|
||||
case 184517: m_uiLibraryDoor = go->GetGUID(); break;
|
||||
case 185521: m_uiMassiveDoor = go->GetGUID(); break;
|
||||
case 184276: m_uiGamesmansDoor = go->GetGUID(); break;
|
||||
case 184277: m_uiGamesmansExitDoor = go->GetGUID(); break;
|
||||
case 185134: m_uiNetherspaceDoor = go->GetGUID(); break;
|
||||
case 184274: MastersTerraceDoor[0] = go->GetGUID(); break;
|
||||
case 184280: MastersTerraceDoor[1] = go->GetGUID(); break;
|
||||
case 184275:
|
||||
m_uiSideEntranceDoor = go->GetGUID();
|
||||
if (m_auiEncounter[4] == DONE)
|
||||
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
|
||||
else
|
||||
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
|
||||
break;
|
||||
case 185119: DustCoveredChest = go->GetGUID(); break;
|
||||
}*/
|
||||
}
|
||||
|
||||
uint32 GetData(uint32 data) const
|
||||
{
|
||||
switch (data)
|
||||
{
|
||||
case DATA_SELECTED_RARE:
|
||||
return _selectedRare;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint64 GetData64(uint32 data) const
|
||||
{
|
||||
/*switch (uiData)
|
||||
{
|
||||
case DATA_KILREK: return m_uiKilrekGUID;
|
||||
case DATA_TERESTIAN: return m_uiTerestianGUID;
|
||||
case DATA_MOROES: return m_uiMoroesGUID;
|
||||
case DATA_GO_STAGEDOORLEFT: return m_uiStageDoorLeftGUID;
|
||||
case DATA_GO_STAGEDOORRIGHT: return m_uiStageDoorRightGUID;
|
||||
case DATA_GO_CURTAINS: return m_uiCurtainGUID;
|
||||
case DATA_GO_LIBRARY_DOOR: return m_uiLibraryDoor;
|
||||
case DATA_GO_MASSIVE_DOOR: return m_uiMassiveDoor;
|
||||
case DATA_GO_SIDE_ENTRANCE_DOOR: return m_uiSideEntranceDoor;
|
||||
case DATA_GO_GAME_DOOR: return m_uiGamesmansDoor;
|
||||
case DATA_GO_GAME_EXIT_DOOR: return m_uiGamesmansExitDoor;
|
||||
case DATA_GO_NETHER_DOOR: return m_uiNetherspaceDoor;
|
||||
case DATA_MASTERS_TERRACE_DOOR_1: return MastersTerraceDoor[0];
|
||||
case DATA_MASTERS_TERRACE_DOOR_2: return MastersTerraceDoor[1];
|
||||
case DATA_IMAGE_OF_MEDIVH: return ImageGUID;
|
||||
case DATA_NIGHTBANE: return m_uiNightbaneGUID;
|
||||
}
|
||||
*/
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::string GetSaveData()
|
||||
{
|
||||
std::ostringstream saveStream;
|
||||
saveStream << "K A " << GetBossSaveData() << _servantQuartersKills << ' ' << _selectedRare;
|
||||
return saveStream.str();
|
||||
}
|
||||
|
||||
void Load(char const* str)
|
||||
{
|
||||
if (!str)
|
||||
return;
|
||||
|
||||
char dataHead1, dataHead2;
|
||||
|
||||
std::istringstream loadStream(str);
|
||||
loadStream >> dataHead1 >> dataHead2;
|
||||
|
||||
if (dataHead1 == 'K' && dataHead2 == 'A')
|
||||
{
|
||||
for (uint32 i = 0; i < MAX_ENCOUNTERS; ++i)
|
||||
++OptionalBossCount;
|
||||
if (OptionalBossCount == OPTIONAL_BOSS_REQUIRED_DEATH_COUNT)
|
||||
{
|
||||
uint32 tmpState;
|
||||
loadStream >> tmpState;
|
||||
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
|
||||
tmpState = NOT_STARTED;
|
||||
SetBossState(i, EncounterState(tmpState));
|
||||
switch (urand(NPC_HYAKISS_THE_LURKER, NPC_ROKAD_THE_RAVAGER))
|
||||
{
|
||||
case NPC_HYAKISS_THE_LURKER:
|
||||
instance->SummonCreature(NPC_HYAKISS_THE_LURKER, OptionalSpawn[0]);
|
||||
break;
|
||||
case NPC_SHADIKITH_THE_GLIDER:
|
||||
instance->SummonCreature(NPC_SHADIKITH_THE_GLIDER, OptionalSpawn[1]);
|
||||
break;
|
||||
case NPC_ROKAD_THE_RAVAGER:
|
||||
instance->SummonCreature(NPC_ROKAD_THE_RAVAGER, OptionalSpawn[2]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
loadStream >> _servantQuartersKills;
|
||||
loadStream >> _selectedRare;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void SetData(uint32 type, uint32 data) override
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case DATA_OPERA_OZ_DEATHCOUNT:
|
||||
if (data == SPECIAL)
|
||||
++OzDeathCount;
|
||||
else if (data == IN_PROGRESS)
|
||||
OzDeathCount = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool SetBossState(uint32 type, EncounterState state) override
|
||||
{
|
||||
if (!InstanceScript::SetBossState(type, state))
|
||||
return false;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case DATA_OPERA_PERFORMANCE:
|
||||
if (state == DONE)
|
||||
{
|
||||
HandleGameObject(m_uiStageDoorLeftGUID, true);
|
||||
HandleGameObject(m_uiStageDoorRightGUID, true);
|
||||
if (GameObject* sideEntrance = instance->GetGameObject(m_uiSideEntranceDoor))
|
||||
sideEntrance->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
|
||||
|
||||
}
|
||||
break;
|
||||
case DATA_CHESS:
|
||||
if (state == DONE)
|
||||
DoRespawnGameObject(DustCoveredChest, DAY);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
private:
|
||||
uint32 _servantQuartersKills;
|
||||
uint32 _selectedRare;
|
||||
};
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
void OnGameObjectCreate(GameObject* go) override
|
||||
{
|
||||
switch (go->GetEntry())
|
||||
{
|
||||
case GO_STAGE_CURTAIN:
|
||||
m_uiCurtainGUID = go->GetGUID();
|
||||
break;
|
||||
case GO_STAGE_DOOR_LEFT:
|
||||
m_uiStageDoorLeftGUID = go->GetGUID();
|
||||
if (GetBossState(DATA_OPERA_PERFORMANCE) == DONE)
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
break;
|
||||
case GO_STAGE_DOOR_RIGHT:
|
||||
m_uiStageDoorRightGUID = go->GetGUID();
|
||||
if (GetBossState(DATA_OPERA_PERFORMANCE) == DONE)
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
break;
|
||||
case GO_PRIVATE_LIBRARY_DOOR:
|
||||
m_uiLibraryDoor = go->GetGUID();
|
||||
break;
|
||||
case GO_MASSIVE_DOOR:
|
||||
m_uiMassiveDoor = go->GetGUID();
|
||||
if (GetBossState(DATA_ARAN) == !IN_PROGRESS)
|
||||
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
|
||||
else
|
||||
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
|
||||
break;
|
||||
case GO_GAMESMAN_HALL_DOOR:
|
||||
m_uiGamesmansDoor = go->GetGUID();
|
||||
break;
|
||||
case GO_GAMESMAN_HALL_EXIT_DOOR:
|
||||
m_uiGamesmansExitDoor = go->GetGUID();
|
||||
break;
|
||||
case GO_NETHERSPACE_DOOR:
|
||||
m_uiNetherspaceDoor = go->GetGUID();
|
||||
if (GetBossState(DATA_PRINCE) == !IN_PROGRESS)
|
||||
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
|
||||
else
|
||||
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
|
||||
break;
|
||||
case GO_MASTERS_TERRACE_DOOR:
|
||||
MastersTerraceDoor[0] = go->GetGUID();
|
||||
break;
|
||||
case GO_MASTERS_TERRACE_DOOR2:
|
||||
MastersTerraceDoor[1] = go->GetGUID();
|
||||
break;
|
||||
case GO_SIDE_ENTRANCE_DOOR:
|
||||
m_uiSideEntranceDoor = go->GetGUID();
|
||||
if (GetBossState(DATA_OPERA_PERFORMANCE) == DONE)
|
||||
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
|
||||
else
|
||||
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
|
||||
break;
|
||||
case GO_DUST_COVERED_CHEST:
|
||||
DustCoveredChest = go->GetGUID();
|
||||
break;
|
||||
|
||||
|
||||
}
|
||||
|
||||
switch (OperaEvent)
|
||||
{
|
||||
/// @todo Set Object visibilities for Opera based on performance
|
||||
case EVENT_OZ:
|
||||
break;
|
||||
|
||||
case EVENT_HOOD:
|
||||
break;
|
||||
|
||||
case EVENT_RAJ:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
uint32 GetData(uint32 type) const override
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case DATA_OPERA_PERFORMANCE:
|
||||
return OperaEvent;
|
||||
case DATA_OPERA_OZ_DEATHCOUNT:
|
||||
return OzDeathCount;
|
||||
|
||||
case DATA_KILREK:
|
||||
return m_uiKilrekGUID;
|
||||
case DATA_TERESTIAN:
|
||||
return m_uiTerestianGUID;
|
||||
case DATA_MOROES:
|
||||
return m_uiMoroesGUID;
|
||||
case DATA_GO_STAGEDOORLEFT:
|
||||
return m_uiStageDoorLeftGUID;
|
||||
case DATA_GO_STAGEDOORRIGHT:
|
||||
return m_uiStageDoorRightGUID;
|
||||
case DATA_GO_CURTAINS:
|
||||
return m_uiCurtainGUID;
|
||||
case DATA_GO_LIBRARY_DOOR:
|
||||
return m_uiLibraryDoor;
|
||||
case DATA_GO_MASSIVE_DOOR:
|
||||
return m_uiMassiveDoor;
|
||||
case DATA_GO_SIDE_ENTRANCE_DOOR:
|
||||
return m_uiSideEntranceDoor;
|
||||
case DATA_GO_GAME_DOOR:
|
||||
return m_uiGamesmansDoor;
|
||||
case DATA_GO_GAME_EXIT_DOOR:
|
||||
return m_uiGamesmansExitDoor;
|
||||
case DATA_GO_NETHER_DOOR:
|
||||
return m_uiNetherspaceDoor;
|
||||
case DATA_MASTERS_TERRACE_DOOR_1:
|
||||
return MastersTerraceDoor[0];
|
||||
case DATA_MASTERS_TERRACE_DOOR_2:
|
||||
return MastersTerraceDoor[1];
|
||||
case DATA_IMAGE_OF_MEDIVH:
|
||||
return ImageGUID;
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
||||
|
||||
}
|
||||
|
||||
uint64 GetData64(uint32 data) const
|
||||
{
|
||||
switch (data)
|
||||
{
|
||||
case DATA_KILREK: return m_uiKilrekGUID;
|
||||
case DATA_TERESTIAN: return m_uiTerestianGUID;
|
||||
case DATA_MOROES: return m_uiMoroesGUID;
|
||||
case DATA_GO_STAGEDOORLEFT: return m_uiStageDoorLeftGUID;
|
||||
case DATA_GO_STAGEDOORRIGHT: return m_uiStageDoorRightGUID;
|
||||
case DATA_GO_CURTAINS: return m_uiCurtainGUID;
|
||||
case DATA_GO_LIBRARY_DOOR: return m_uiLibraryDoor;
|
||||
case DATA_GO_MASSIVE_DOOR: return m_uiMassiveDoor;
|
||||
case DATA_GO_SIDE_ENTRANCE_DOOR: return m_uiSideEntranceDoor;
|
||||
case DATA_GO_GAME_DOOR: return m_uiGamesmansDoor;
|
||||
case DATA_GO_GAME_EXIT_DOOR: return m_uiGamesmansExitDoor;
|
||||
case DATA_GO_NETHER_DOOR: return m_uiNetherspaceDoor;
|
||||
case DATA_MASTERS_TERRACE_DOOR_1: return MastersTerraceDoor[0];
|
||||
case DATA_MASTERS_TERRACE_DOOR_2: return MastersTerraceDoor[1];
|
||||
case DATA_IMAGE_OF_MEDIVH: return ImageGUID;
|
||||
case DATA_NIGHTBANE: return m_uiNightBaneGUID;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
private:
|
||||
uint32 OperaEvent;
|
||||
uint32 OzDeathCount;
|
||||
uint32 OptionalBossCount;
|
||||
uint32 m_auiEncounter[MAX_ENCOUNTERS];
|
||||
uint32 m_uiTeam;
|
||||
uint64 m_uiCurtainGUID;
|
||||
uint64 m_uiStageDoorLeftGUID;
|
||||
uint64 m_uiStageDoorRightGUID;
|
||||
uint64 m_uiKilrekGUID;
|
||||
uint64 m_uiTerestianGUID;
|
||||
uint64 m_uiMoroesGUID;
|
||||
uint64 m_uiNightBaneGUID;
|
||||
uint64 EchoOfMedivhGUID;
|
||||
uint64 m_uiLibraryDoor; // Door at Shade of Aran
|
||||
uint64 m_uiMassiveDoor; // Door at Netherspite
|
||||
uint64 m_uiSideEntranceDoor; // Side Entrance
|
||||
uint64 m_uiGamesmansDoor; // Door before Chess
|
||||
uint64 m_uiGamesmansExitDoor; // Door after Chess
|
||||
uint64 m_uiNetherspaceDoor; // Door at Malchezaar
|
||||
uint64 m_uiServantsAccessDoor; // Door to Brocken Stair
|
||||
uint64 MastersTerraceDoor[2];
|
||||
uint64 ImageGUID;
|
||||
uint64 DustCoveredChest;
|
||||
};
|
||||
};
|
||||
|
||||
class spell_karazhan_brittle_bones : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_karazhan_brittle_bones() : SpellScriptLoader("spell_karazhan_brittle_bones") { }
|
||||
public:
|
||||
spell_karazhan_brittle_bones() : SpellScriptLoader("spell_karazhan_brittle_bones") { }
|
||||
|
||||
class spell_karazhan_brittle_bones_AuraScript : public AuraScript
|
||||
class spell_karazhan_brittle_bones_AuraScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_karazhan_brittle_bones_AuraScript);
|
||||
|
||||
void CalcPeriodic(AuraEffect const* /*effect*/, bool& isPeriodic, int32& amplitude)
|
||||
{
|
||||
PrepareAuraScript(spell_karazhan_brittle_bones_AuraScript);
|
||||
|
||||
void CalcPeriodic(AuraEffect const* /*effect*/, bool& isPeriodic, int32& amplitude)
|
||||
{
|
||||
isPeriodic = true;
|
||||
amplitude = 5000;
|
||||
}
|
||||
|
||||
void Update(AuraEffect const* effect)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
if (roll_chance_i(35))
|
||||
GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_RATTLED, true);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_karazhan_brittle_bones_AuraScript::CalcPeriodic, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
OnEffectPeriodic += AuraEffectPeriodicFn(spell_karazhan_brittle_bones_AuraScript::Update, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_karazhan_brittle_bones_AuraScript();
|
||||
isPeriodic = true;
|
||||
amplitude = 5000;
|
||||
}
|
||||
|
||||
void Update(AuraEffect const* effect)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
if (roll_chance_i(35))
|
||||
GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_RATTLED, true);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_karazhan_brittle_bones_AuraScript::CalcPeriodic, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
OnEffectPeriodic += AuraEffectPeriodicFn(spell_karazhan_brittle_bones_AuraScript::Update, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_karazhan_brittle_bones_AuraScript();
|
||||
}
|
||||
};
|
||||
|
||||
class spell_karazhan_overload : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_karazhan_overload() : SpellScriptLoader("spell_karazhan_overload") { }
|
||||
public:
|
||||
spell_karazhan_overload() : SpellScriptLoader("spell_karazhan_overload") { }
|
||||
|
||||
class spell_karazhan_overload_AuraScript : public AuraScript
|
||||
class spell_karazhan_overload_AuraScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_karazhan_overload_AuraScript);
|
||||
|
||||
void PeriodicTick(AuraEffect const* auraEffect)
|
||||
{
|
||||
PrepareAuraScript(spell_karazhan_overload_AuraScript);
|
||||
|
||||
void PeriodicTick(AuraEffect const* auraEffect)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
GetUnitOwner()->CastCustomSpell(SPELL_OVERLOAD, SPELLVALUE_BASE_POINT0, int32(auraEffect->GetAmount() * (2.0, auraEffect->GetTickNumber())), GetUnitOwner(), true);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnEffectPeriodic += AuraEffectPeriodicFn(spell_karazhan_overload_AuraScript::PeriodicTick, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_karazhan_overload_AuraScript();
|
||||
PreventDefaultAction();
|
||||
GetUnitOwner()->CastCustomSpell(SPELL_OVERLOAD, SPELLVALUE_BASE_POINT0, int32(auraEffect->GetAmount() * (2.0, auraEffect->GetTickNumber())), GetUnitOwner(), true);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnEffectPeriodic += AuraEffectPeriodicFn(spell_karazhan_overload_AuraScript::PeriodicTick, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_karazhan_overload_AuraScript();
|
||||
}
|
||||
};
|
||||
|
||||
class spell_karazhan_blink : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_karazhan_blink() : SpellScriptLoader("spell_karazhan_blink") { }
|
||||
public:
|
||||
spell_karazhan_blink() : SpellScriptLoader("spell_karazhan_blink") { }
|
||||
|
||||
class spell_karazhan_blink_SpellScript : public SpellScript
|
||||
class spell_karazhan_blink_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_karazhan_blink_SpellScript);
|
||||
|
||||
void HandleDummy(SpellEffIndex effIndex)
|
||||
{
|
||||
PrepareSpellScript(spell_karazhan_blink_SpellScript);
|
||||
|
||||
void HandleDummy(SpellEffIndex effIndex)
|
||||
{
|
||||
PreventHitDefaultEffect(effIndex);
|
||||
GetCaster()->getThreatManager().resetAllAggro();
|
||||
if (Unit* target = GetHitUnit())
|
||||
GetCaster()->CastSpell(target, SPELL_BLINK, true);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnEffectHitTarget += SpellEffectFn(spell_karazhan_blink_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
return new spell_karazhan_blink_SpellScript();
|
||||
PreventHitDefaultEffect(effIndex);
|
||||
GetCaster()->getThreatManager().resetAllAggro();
|
||||
if (Unit* target = GetHitUnit())
|
||||
GetCaster()->CastSpell(target, SPELL_BLINK, true);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnEffectHitTarget += SpellEffectFn(spell_karazhan_blink_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
return new spell_karazhan_blink_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
void AddSC_instance_karazhan()
|
||||
{
|
||||
new instance_karazhan();
|
||||
|
||||
@@ -151,7 +151,7 @@ public:
|
||||
|
||||
void StartEvent()
|
||||
{
|
||||
instance->SetData(TYPE_OPERA, IN_PROGRESS);
|
||||
instance->SetBossState(DATA_OPERA_PERFORMANCE, IN_PROGRESS);
|
||||
|
||||
//resets count for this event, in case earlier failed
|
||||
if (m_uiEventId == EVENT_OZ)
|
||||
@@ -361,7 +361,7 @@ public:
|
||||
if (InstanceScript* instance = creature->GetInstanceScript())
|
||||
{
|
||||
// Check for death of Moroes and if opera event is not done already
|
||||
if (instance->GetData(TYPE_MOROES) == DONE && instance->GetData(TYPE_OPERA) != DONE)
|
||||
if (instance->GetBossState(DATA_MOROES) == DONE && instance->GetBossState(DATA_OPERA_PERFORMANCE) != DONE)
|
||||
{
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, OZ_GOSSIP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
|
||||
|
||||
@@ -1,78 +1,121 @@
|
||||
/*
|
||||
* Originally written by Xinef - Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-AGPL
|
||||
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef DEF_KARAZHAN_H
|
||||
#define DEF_KARAZHAN_H
|
||||
|
||||
#include "ScriptPCH.h"
|
||||
#define DataHeader "KZ"
|
||||
|
||||
enum DataTypes
|
||||
uint32 const EncounterCount = 12;
|
||||
|
||||
enum KZDataTypes
|
||||
{
|
||||
TYPE_SERVANT_QUARTERS = 0,
|
||||
TYPE_ATTUMEN = 1,
|
||||
TYPE_MOROES = 2,
|
||||
TYPE_MAIDEN = 3,
|
||||
TYPE_OPTIONAL_BOSS = 4,
|
||||
TYPE_OPERA = 5,
|
||||
TYPE_CURATOR = 6,
|
||||
TYPE_ARAN = 7,
|
||||
TYPE_TERESTIAN = 8,
|
||||
TYPE_NETHERSPITE = 9,
|
||||
TYPE_CHESS = 10,
|
||||
TYPE_MALCHEZZAR = 11,
|
||||
TYPE_NIGHTBANE = 12,
|
||||
MAX_ENCOUNTERS = 13,
|
||||
DATA_ATTUMEN = 0,
|
||||
DATA_MOROES = 1,
|
||||
DATA_MAIDEN = 2,
|
||||
DATA_OPTIONAL_BOSS = 3,
|
||||
DATA_OPERA_PERFORMANCE = 4,
|
||||
DATA_CURATOR = 5,
|
||||
DATA_ARAN = 6,
|
||||
DATA_TERESTIAN = 7,
|
||||
DATA_NETHERSPITE = 8,
|
||||
DATA_CHESS = 9,
|
||||
DATA_MALCHEZZAR = 10,
|
||||
DATA_NIGHTBANE = 11,
|
||||
DATA_SERVANT_QUARTERS = 12,
|
||||
DATA_SELECTED_RARE = 13,
|
||||
|
||||
DATA_OPERA_PERFORMANCE = 13,
|
||||
DATA_OPERA_OZ_DEATHCOUNT = 14,
|
||||
DATA_OPERA_OZ_DEATHCOUNT = 14,
|
||||
|
||||
DATA_KILREK = 15,
|
||||
DATA_TERESTIAN = 16,
|
||||
DATA_MOROES = 17,
|
||||
DATA_GO_CURTAINS = 18,
|
||||
DATA_GO_STAGEDOORLEFT = 19,
|
||||
DATA_GO_STAGEDOORRIGHT = 20,
|
||||
DATA_GO_LIBRARY_DOOR = 21,
|
||||
DATA_GO_MASSIVE_DOOR = 22,
|
||||
DATA_GO_NETHER_DOOR = 23,
|
||||
DATA_GO_GAME_DOOR = 24,
|
||||
DATA_GO_GAME_EXIT_DOOR = 25,
|
||||
DATA_KILREK = 15,
|
||||
MAX_ENCOUNTERS = 16,
|
||||
DATA_GO_CURTAINS = 18,
|
||||
DATA_GO_STAGEDOORLEFT = 19,
|
||||
DATA_GO_STAGEDOORRIGHT = 20,
|
||||
DATA_GO_LIBRARY_DOOR = 21,
|
||||
DATA_GO_MASSIVE_DOOR = 22,
|
||||
DATA_GO_NETHER_DOOR = 23,
|
||||
DATA_GO_GAME_DOOR = 24,
|
||||
DATA_GO_GAME_EXIT_DOOR = 25,
|
||||
|
||||
DATA_IMAGE_OF_MEDIVH = 26,
|
||||
DATA_MASTERS_TERRACE_DOOR_1 = 27,
|
||||
DATA_MASTERS_TERRACE_DOOR_2 = 28,
|
||||
DATA_GO_SIDE_ENTRANCE_DOOR = 29,
|
||||
|
||||
DATA_NIGHTBANE = 30,
|
||||
|
||||
DATA_COUNT_SERVANT_QUARTERS_KILLS = 100,
|
||||
DATA_SELECTED_RARE = 101,
|
||||
DATA_IMAGE_OF_MEDIVH = 26,
|
||||
DATA_MASTERS_TERRACE_DOOR_1 = 27,
|
||||
DATA_MASTERS_TERRACE_DOOR_2 = 28,
|
||||
DATA_GO_SIDE_ENTRANCE_DOOR = 29,
|
||||
DATA_PRINCE = 30
|
||||
};
|
||||
|
||||
enum OperaEvents
|
||||
enum KZOperaEvents
|
||||
{
|
||||
EVENT_OZ = 1,
|
||||
EVENT_HOOD = 2,
|
||||
EVENT_RAJ = 3
|
||||
EVENT_OZ = 1,
|
||||
EVENT_HOOD = 2,
|
||||
EVENT_RAJ = 3
|
||||
};
|
||||
|
||||
enum KarazhanNPCs
|
||||
enum KZMiscCreatures
|
||||
{
|
||||
NPC_HYAKISS_THE_LURKER = 16179,
|
||||
NPC_SHADIKITH_THE_GLIDER = 16180,
|
||||
NPC_ROKAD_THE_RAVAGER = 16181,
|
||||
NPC_HYAKISS_THE_LURKER = 16179,
|
||||
NPC_ROKAD_THE_RAVAGER = 16181,
|
||||
NPC_SHADIKITH_THE_GLIDER = 16180,
|
||||
NPC_TERESTIAN_ILLHOOF = 15688,
|
||||
NPC_MOROES = 15687,
|
||||
NPC_ATTUMEN_THE_HUNTSMAN = 15550,
|
||||
NPC_ATTUMEN_THE_HUNTSMAN_MOUNTED = 16152,
|
||||
NPC_NIGHTBANE = 17225,
|
||||
|
||||
NPC_ATTUMEN_THE_HUNTSMAN = 15550,
|
||||
NPC_ATTUMEN_THE_HUNTSMAN_MOUNTED = 16152
|
||||
// Trash
|
||||
NPC_COLDMIST_WIDOW = 16171,
|
||||
NPC_COLDMIST_STALKER = 16170,
|
||||
NPC_SHADOWBAT = 16173,
|
||||
NPC_VAMPIRIC_SHADOWBAT = 16175,
|
||||
NPC_GREATER_SHADOWBAT = 16174,
|
||||
NPC_PHASE_HOUND = 16178,
|
||||
NPC_DREADBEAST = 16177,
|
||||
NPC_SHADOWBEAST = 16176,
|
||||
NPC_KILREK = 17229
|
||||
};
|
||||
|
||||
enum KZGameObjectIds
|
||||
{
|
||||
GO_STAGE_CURTAIN = 183932,
|
||||
GO_STAGE_DOOR_LEFT = 184278,
|
||||
GO_STAGE_DOOR_RIGHT = 184279,
|
||||
GO_PRIVATE_LIBRARY_DOOR = 184517,
|
||||
GO_MASSIVE_DOOR = 185521,
|
||||
GO_GAMESMAN_HALL_DOOR = 184276,
|
||||
GO_GAMESMAN_HALL_EXIT_DOOR = 184277,
|
||||
GO_NETHERSPACE_DOOR = 185134,
|
||||
GO_MASTERS_TERRACE_DOOR = 184274,
|
||||
GO_MASTERS_TERRACE_DOOR2 = 184280,
|
||||
GO_SIDE_ENTRANCE_DOOR = 184275,
|
||||
GO_DUST_COVERED_CHEST = 185119
|
||||
};
|
||||
|
||||
enum KZMisc
|
||||
{
|
||||
OPTIONAL_BOSS_REQUIRED_DEATH_COUNT = 50
|
||||
};
|
||||
|
||||
enum KarazhanSpells
|
||||
{
|
||||
SPELL_RATTLED = 32437,
|
||||
SPELL_OVERLOAD = 29766,
|
||||
SPELL_BLINK = 29884
|
||||
SPELL_RATTLED = 32437,
|
||||
SPELL_OVERLOAD = 29766,
|
||||
SPELL_BLINK = 29884
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
Reference in New Issue
Block a user