Karazhan changes to make it now playable for players. all event work apart form chess event

This commit is contained in:
lee1991
2016-12-26 09:34:53 +00:00
parent 298f3c0a8b
commit 6663e7986e
14 changed files with 820 additions and 539 deletions

View File

@@ -40,7 +40,7 @@ class boss_curator : public CreatureScript
struct boss_curatorAI : public BossAI
{
boss_curatorAI(Creature* creature) : BossAI(creature, TYPE_CURATOR) { }
boss_curatorAI(Creature* creature) : BossAI(creature, DATA_CURATOR) { }
void Reset()
{
@@ -75,6 +75,7 @@ class boss_curator : public CreatureScript
events.ScheduleEvent(EVENT_SPELL_ASTRAL_FLARE, 6000);
events.ScheduleEvent(EVENT_SPELL_BERSERK, 600000);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
DoZoneInCombat();
}
void JustSummoned(Creature* summon)

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@@ -33,7 +33,7 @@ class boss_maiden_of_virtue : public CreatureScript
struct boss_maiden_of_virtueAI : public BossAI
{
boss_maiden_of_virtueAI(Creature* creature) : BossAI(creature, TYPE_MAIDEN) { }
boss_maiden_of_virtueAI(Creature* creature) : BossAI(creature, DATA_MAIDEN) { }
void Reset()
{
@@ -65,6 +65,7 @@ class boss_maiden_of_virtue : public CreatureScript
events.ScheduleEvent(EVENT_SPELL_HOLY_FIRE, 8000);
events.ScheduleEvent(EVENT_SPELL_HOLY_WRATH, 15000);
events.ScheduleEvent(EVENT_SPELL_ENRAGE, 600000);
DoZoneInCombat();
}
void UpdateAI(uint32 diff)

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@@ -72,7 +72,7 @@ class boss_midnight : public CreatureScript
struct boss_midnightAI : public BossAI
{
boss_midnightAI(Creature* creature) : BossAI(creature, TYPE_ATTUMEN) { }
boss_midnightAI(Creature* creature) : BossAI(creature, DATA_ATTUMEN) { }
void Reset()
{
@@ -86,6 +86,7 @@ class boss_midnight : public CreatureScript
BossAI::EnterCombat(who);
events.ScheduleEvent(EVENT_CHECK_HEALTH_95, 0);
events.ScheduleEvent(EVENT_SPELL_KNOCKDOWN, 6000);
DoZoneInCombat();
}
void KilledUnit(Unit* /*victim*/)

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@@ -71,11 +71,14 @@ class boss_moroes : public CreatureScript
struct boss_moroesAI : public BossAI
{
boss_moroesAI(Creature* creature) : BossAI(creature, TYPE_MOROES)
boss_moroesAI(Creature* creature) : BossAI(creature, DATA_MOROES)
{
_activeGuests = 0;
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
void InitializeAI()
{
BossAI::InitializeAI();
@@ -128,6 +131,7 @@ class boss_moroes : public CreatureScript
_events2.Reset();
me->CallForHelp(20.0f);
DoZoneInCombat();
}
void KilledUnit(Unit* /*victim*/)
@@ -144,7 +148,7 @@ class boss_moroes : public CreatureScript
summons.clear();
BossAI::JustDied(killer);
Talk(SAY_DEATH);
instance->SetBossState(DATA_MOROES, DONE);
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_GARROTE);
}
@@ -216,7 +220,11 @@ class boss_moroes : public CreatureScript
events.ScheduleEvent(EVENT_SPELL_GARROTE, urand(5000, 7000));
return;
case EVENT_SPELL_GARROTE:
Talk(SAY_SPECIAL);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
target->CastSpell(target, SPELL_GARROTE, true);
me->CastSpell(me, SPELL_VANISH_TELEPORT, false);
events.SetPhase(0);
break;
}

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@@ -249,6 +249,7 @@ public:
{
HandleDoors(false);
SwitchToPortalPhase();
DoZoneInCombat();
}
void JustDied(Unit* /*killer*/)

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@@ -120,10 +120,10 @@ public:
if (instance)
{
if (instance->GetData(TYPE_NIGHTBANE) == DONE)
if (instance->GetData64(DATA_NIGHTBANE) == DONE)
me->DisappearAndDie();
else
instance->SetData(TYPE_NIGHTBANE, NOT_STARTED);
instance->SetData64(DATA_NIGHTBANE, NOT_STARTED);
}
HandleTerraceDoors(true);
@@ -150,7 +150,7 @@ public:
void EnterCombat(Unit* /*who*/)
{
if (instance)
instance->SetData(TYPE_NIGHTBANE, IN_PROGRESS);
instance->SetData64(DATA_NIGHTBANE, IN_PROGRESS);
HandleTerraceDoors(false);
Talk(YELL_AGGRO);
@@ -165,7 +165,7 @@ public:
void JustDied(Unit* /*killer*/)
{
if (instance)
instance->SetData(TYPE_NIGHTBANE, DONE);
instance->SetData(DATA_NIGHTBANE, DONE);
HandleTerraceDoors(true);
}
@@ -408,10 +408,10 @@ public:
{
if (InstanceScript* pInstance = pGo->GetInstanceScript())
{
if (pInstance->GetData(TYPE_NIGHTBANE) != DONE && !pGo->FindNearestCreature(17225, 40.0f))
if (pInstance->GetData(DATA_NIGHTBANE) != DONE && !pGo->FindNearestCreature(NPC_NIGHTBANE, 40.0f))
if (Creature *cr = ObjectAccessor::GetCreature(*pPlayer, pInstance->GetData64(DATA_NIGHTBANE)))
cr->GetMotionMaster()->MovePoint(0, IntroWay[0][0], IntroWay[0][1], IntroWay[0][2]);
}
}
return false;
}
};

View File

@@ -1,8 +1,8 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
/* ScriptData
SDName: Boss_Prince_Malchezzar
@@ -26,24 +26,24 @@ struct InfernalPoint
static InfernalPoint InfernalPoints[] =
{
{-10922.8f, -1985.2f},
{-10916.2f, -1996.2f},
{-10932.2f, -2008.1f},
{-10948.8f, -2022.1f},
{-10958.7f, -1997.7f},
{-10971.5f, -1997.5f},
{-10990.8f, -1995.1f},
{-10989.8f, -1976.5f},
{-10971.6f, -1973.0f},
{-10955.5f, -1974.0f},
{-10939.6f, -1969.8f},
{-10958.0f, -1952.2f},
{-10941.7f, -1954.8f},
{-10943.1f, -1988.5f},
{-10948.8f, -2005.1f},
{-10984.0f, -2019.3f},
{-10932.8f, -1979.6f},
{-10935.7f, -1996.0f}
{ -10922.8f, -1985.2f },
{ -10916.2f, -1996.2f },
{ -10932.2f, -2008.1f },
{ -10948.8f, -2022.1f },
{ -10958.7f, -1997.7f },
{ -10971.5f, -1997.5f },
{ -10990.8f, -1995.1f },
{ -10989.8f, -1976.5f },
{ -10971.6f, -1973.0f },
{ -10955.5f, -1974.0f },
{ -10939.6f, -1969.8f },
{ -10958.0f, -1952.2f },
{ -10941.7f, -1954.8f },
{ -10943.1f, -1988.5f },
{ -10948.8f, -2005.1f },
{ -10984.0f, -2019.3f },
{ -10932.8f, -1979.6f },
{ -10935.7f, -1996.0f }
};
//Enfeeble is supposed to reduce hp to 1 and then heal player back to full when it ends
@@ -51,37 +51,37 @@ static InfernalPoint InfernalPoints[] =
//This spell effect will only reduce healing
enum PrinceMalchezaar
{
SAY_AGGRO = 0,
SAY_AXE_TOSS1 = 1,
SAY_AXE_TOSS2 = 2,
// SAY_SPECIAL1 = 3, Not used, needs to be implemented, but I don't know where it should be used.
// SAY_SPECIAL2 = 4, Not used, needs to be implemented, but I don't know where it should be used.
// SAY_SPECIAL3 = 5, Not used, needs to be implemented, but I don't know where it should be used.
SAY_SLAY = 6,
SAY_SUMMON = 7,
SAY_DEATH = 8,
SAY_AGGRO = 0,
SAY_AXE_TOSS1 = 1,
SAY_AXE_TOSS2 = 2,
// SAY_SPECIAL1 = 3, Not used, needs to be implemented, but I don't know where it should be used.
// SAY_SPECIAL2 = 4, Not used, needs to be implemented, but I don't know where it should be used.
// SAY_SPECIAL3 = 5, Not used, needs to be implemented, but I don't know where it should be used.
SAY_SLAY = 6,
SAY_SUMMON = 7,
SAY_DEATH = 8,
TOTAL_INFERNAL_POINTS = 18,
TOTAL_INFERNAL_POINTS = 18,
SPELL_ENFEEBLE = 30843, //Enfeeble during phase 1 and 2
SPELL_ENFEEBLE_EFFECT = 41624,
SPELL_ENFEEBLE = 30843, //Enfeeble during phase 1 and 2
SPELL_ENFEEBLE_EFFECT = 41624,
SPELL_SHADOWNOVA = 30852, //Shadownova used during all phases
SPELL_SW_PAIN = 30854, //Shadow word pain during phase 1 and 3 (different targeting rules though)
SPELL_THRASH_PASSIVE = 12787, //Extra attack chance during phase 2
SPELL_SUNDER_ARMOR = 30901, //Sunder armor during phase 2
SPELL_THRASH_AURA = 12787, //Passive proc chance for thrash
SPELL_EQUIP_AXES = 30857, //Visual for axe equiping
SPELL_AMPLIFY_DAMAGE = 39095, //Amplifiy during phase 3
SPELL_CLEAVE = 30131, //Same as Nightbane.
SPELL_HELLFIRE = 30859, //Infenals' hellfire aura
NETHERSPITE_INFERNAL = 17646, //The netherspite infernal creature
MALCHEZARS_AXE = 17650, //Malchezar's axes (creatures), summoned during phase 3
SPELL_SHADOWNOVA = 30852, //Shadownova used during all phases
SPELL_SW_PAIN = 30854, //Shadow word pain during phase 1 and 3 (different targeting rules though)
SPELL_THRASH_PASSIVE = 12787, //Extra attack chance during phase 2
SPELL_SUNDER_ARMOR = 30901, //Sunder armor during phase 2
SPELL_THRASH_AURA = 12787, //Passive proc chance for thrash
SPELL_EQUIP_AXES = 30857, //Visual for axe equiping
SPELL_AMPLIFY_DAMAGE = 39095, //Amplifiy during phase 3
SPELL_CLEAVE = 30131, //Same as Nightbane.
SPELL_HELLFIRE = 30859, //Infenals' hellfire aura
NETHERSPITE_INFERNAL = 17646, //The netherspite infernal creature
MALCHEZARS_AXE = 17650, //Malchezar's axes (creatures), summoned during phase 3
INFERNAL_MODEL_INVISIBLE = 11686, //Infernal Effects
SPELL_INFERNAL_RELAY = 30834,
INFERNAL_MODEL_INVISIBLE = 11686, //Infernal Effects
SPELL_INFERNAL_RELAY = 30834,
EQUIP_ID_AXE = 33542 //Axes info
EQUIP_ID_AXE = 33542 //Axes info
};
//---------Infernal code first
@@ -128,7 +128,8 @@ public:
{
Cleanup();
CleanupTimer = 0;
} else CleanupTimer -= diff;
}
else CleanupTimer -= diff;
}
}
@@ -310,7 +311,7 @@ public:
//cut down to size if we have more than 5 targets
while (targets.size() > 5)
targets.erase(targets.begin()+rand()%targets.size());
targets.erase(targets.begin() + rand() % targets.size());
uint32 i = 0;
for (std::vector<Unit*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter, ++i)
@@ -340,6 +341,7 @@ public:
{
InfernalPoint *point = NULL;
Position pos;
if ((me->GetMapId() != 532) || positions.empty())
me->GetRandomNearPosition(pos, 60);
else
@@ -352,11 +354,12 @@ public:
if (infernal)
{
infernal->SetDisplayId(INFERNAL_MODEL_INVISIBLE);
infernal->setFaction(me->getFaction());
if (point)
CAST_AI(netherspite_infernal::netherspite_infernalAI, infernal->AI())->point=point;
CAST_AI(netherspite_infernal::netherspite_infernalAI, infernal->AI())->malchezaar=me->GetGUID();
CAST_AI(netherspite_infernal::netherspite_infernalAI, infernal->AI())->point = point;
CAST_AI(netherspite_infernal::netherspite_infernalAI, infernal->AI())->malchezaar = me->GetGUID();
infernals.push_back(infernal->GetGUID());
DoCast(infernal, SPELL_INFERNAL_RELAY);
@@ -374,7 +377,8 @@ public:
{
EnfeebleResetHealth();
EnfeebleResetTimer = 0;
} else EnfeebleResetTimer -= diff;
}
else EnfeebleResetTimer -= diff;
if (me->HasUnitState(UNIT_STATE_STUNNED)) // While shifting to phase 2 malchezaar stuns himself
return;
@@ -402,7 +406,7 @@ public:
//models
SetEquipmentSlots(false, EQUIP_ID_AXE, EQUIP_ID_AXE, EQUIP_NO_CHANGE);
me->SetAttackTime(OFF_ATTACK, (me->GetAttackTime(BASE_ATTACK)*150)/100);
me->SetAttackTime(OFF_ATTACK, (me->GetAttackTime(BASE_ATTACK) * 150) / 100);
me->SetCanDualWield(true);
}
}
@@ -422,19 +426,18 @@ public:
Talk(SAY_AXE_TOSS2);
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
for (uint8 i = 0; i < 2; ++i)
{
Creature* axe = me->SummonCreature(MALCHEZARS_AXE, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1000);
if (axe)
{
axe->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
axe->setFaction(me->getFaction());
axes[i] = axe->GetGUID();
axe->GetGUID();
if (target)
{
axe->AI()->AttackStart(target);
//axe->getThreatManager().tauntApply(target); //Taunt Apply and fade out does not work properly
// So we'll use a hack to add a lot of threat to our target
// So we'll use a hack to add a lot of threat to our target
axe->AddThreat(target, 10000000.0f);
}
}
@@ -450,13 +453,15 @@ public:
{
DoCastVictim(SPELL_SUNDER_ARMOR);
SunderArmorTimer = urand(10000, 18000);
} else SunderArmorTimer -= diff;
}
else SunderArmorTimer -= diff;
if (Cleave_Timer <= diff)
{
DoCastVictim(SPELL_CLEAVE);
Cleave_Timer = urand(6000, 12000);
} else Cleave_Timer -= diff;
}
else Cleave_Timer -= diff;
}
else
{
@@ -466,9 +471,7 @@ public:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
{
for (uint8 i = 0; i < 2; ++i)
{
if (Unit* axe = ObjectAccessor::GetUnit(*me, axes[i]))
if (Unit* axe = ObjectAccessor::GetUnit(*me, axes[0]))
{
if (axe->GetVictim())
DoModifyThreatPercent(axe->GetVictim(), -100);
@@ -478,15 +481,16 @@ public:
//axe->getThreatManager().tauntApply(target);
}
}
}
} else AxesTargetSwitchTimer -= diff;
}
else AxesTargetSwitchTimer -= diff;
if (AmplifyDamageTimer <= diff)
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
DoCast(target, SPELL_AMPLIFY_DAMAGE);
AmplifyDamageTimer = urand(20000, 30000);
} else AmplifyDamageTimer -= diff;
}
else AmplifyDamageTimer -= diff;
}
//Time for global and double timers
@@ -494,13 +498,15 @@ public:
{
SummonInfernal(diff);
InfernalTimer = phase == 3 ? 14500 : 44500; // 15 secs in phase 3, 45 otherwise
} else InfernalTimer -= diff;
}
else InfernalTimer -= diff;
if (ShadowNovaTimer <= diff)
{
DoCastVictim(SPELL_SHADOWNOVA);
ShadowNovaTimer = phase == 3 ? 31000 : uint32(-1);
} else ShadowNovaTimer -= diff;
}
else ShadowNovaTimer -= diff;
if (phase != 2)
{
@@ -516,7 +522,8 @@ public:
DoCast(target, SPELL_SW_PAIN);
SWPainTimer = 20000;
} else SWPainTimer -= diff;
}
else SWPainTimer -= diff;
}
if (phase != 3)
@@ -527,7 +534,8 @@ public:
EnfeebleTimer = 30000;
ShadowNovaTimer = 5000;
EnfeebleResetTimer = 9000;
} else EnfeebleTimer -= diff;
}
else EnfeebleTimer -= diff;
}
if (phase == 2)
@@ -557,12 +565,12 @@ public:
void Cleanup(Creature* infernal, InfernalPoint *point)
{
for (std::vector<uint64>::iterator itr = infernals.begin(); itr!= infernals.end(); ++itr)
for (std::vector<uint64>::iterator itr = infernals.begin(); itr != infernals.end(); ++itr)
if (*itr == infernal->GetGUID())
{
infernals.erase(itr);
break;
}
{
infernals.erase(itr);
break;
}
positions.push_back(point);
}
@@ -575,6 +583,7 @@ void netherspite_infernal::netherspite_infernalAI::Cleanup()
if (pMalchezaar && pMalchezaar->IsAlive())
CAST_AI(boss_malchezaar::boss_malchezaarAI, pMalchezaar->AI())->Cleanup(me, point);
}
void AddSC_boss_malchezaar()

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@@ -42,7 +42,7 @@ class boss_servant_quarters : public CreatureScript
struct boss_servant_quartersAI : public BossAI
{
boss_servant_quartersAI(Creature* creature) : BossAI(creature, TYPE_SERVANT_QUARTERS) { }
boss_servant_quartersAI(Creature* creature) : BossAI(creature, DATA_SERVANT_QUARTERS) { }
void Reset()
{
@@ -95,7 +95,7 @@ class boss_servant_quarters : public CreatureScript
switch (_events2.ExecuteEvent())
{
case EVENT_CHECK_VISIBILITY:
if (instance->GetBossState(TYPE_SERVANT_QUARTERS) == DONE)
if (instance->GetBossState(DATA_SERVANT_QUARTERS) == DONE)
{
me->SetVisible(true);
me->SetReactState(REACT_AGGRESSIVE);

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@@ -10,44 +10,44 @@
enum ShadeOfAran
{
SAY_AGGRO = 0,
SAY_FLAMEWREATH = 1,
SAY_BLIZZARD = 2,
SAY_EXPLOSION = 3,
SAY_DRINK = 4,
SAY_ELEMENTALS = 5,
SAY_KILL = 6,
SAY_TIMEOVER = 7,
SAY_DEATH = 8,
SAY_AGGRO = 0,
SAY_FLAMEWREATH = 1,
SAY_BLIZZARD = 2,
SAY_EXPLOSION = 3,
SAY_DRINK = 4,
SAY_ELEMENTALS = 5,
SAY_KILL = 6,
SAY_TIMEOVER = 7,
SAY_DEATH = 8,
//Spells
SPELL_FROSTBOLT = 29954,
SPELL_FIREBALL = 29953,
SPELL_ARCMISSLE = 29955,
SPELL_CHAINSOFICE = 29991,
SPELL_DRAGONSBREATH = 29964,
SPELL_MASSSLOW = 30035,
SPELL_FLAME_WREATH = 29946,
SPELL_AOE_CS = 29961,
SPELL_PLAYERPULL = 32265,
SPELL_AEXPLOSION = 29973,
SPELL_MASS_POLY = 29963,
SPELL_BLINK_CENTER = 29967,
SPELL_ELEMENTALS = 29962,
SPELL_CONJURE = 29975,
SPELL_DRINK = 30024,
SPELL_POTION = 32453,
SPELL_AOE_PYROBLAST = 29978,
SPELL_FROSTBOLT = 29954,
SPELL_FIREBALL = 29953,
SPELL_ARCMISSLE = 29955,
SPELL_CHAINSOFICE = 29991,
SPELL_DRAGONSBREATH = 29964,
SPELL_MASSSLOW = 30035,
SPELL_FLAME_WREATH = 29946,
SPELL_AOE_CS = 29961,
SPELL_PLAYERPULL = 32265,
SPELL_AEXPLOSION = 29973,
SPELL_MASS_POLY = 29963,
SPELL_BLINK_CENTER = 29967,
SPELL_ELEMENTALS = 29962,
SPELL_CONJURE = 29975,
SPELL_DRINK = 30024,
SPELL_POTION = 32453,
SPELL_AOE_PYROBLAST = 29978,
//Creature Spells
SPELL_CIRCULAR_BLIZZARD = 29951,
SPELL_WATERBOLT = 31012,
SPELL_SHADOW_PYRO = 29978,
SPELL_CIRCULAR_BLIZZARD = 29951,
SPELL_WATERBOLT = 31012,
SPELL_SHADOW_PYRO = 29978,
//Creatures
CREATURE_WATER_ELEMENTAL = 17167,
CREATURE_SHADOW_OF_ARAN = 18254,
CREATURE_ARAN_BLIZZARD = 17161,
CREATURE_WATER_ELEMENTAL = 17167,
CREATURE_SHADOW_OF_ARAN = 18254,
CREATURE_ARAN_BLIZZARD = 17161,
};
enum SuperSpell
@@ -64,7 +64,7 @@ public:
struct boss_aranAI : public BossAI
{
boss_aranAI(Creature* creature) : BossAI(creature, TYPE_ARAN)
boss_aranAI(Creature* creature) : BossAI(creature, DATA_ARAN)
{
}
@@ -100,7 +100,7 @@ public:
BerserkTimer = 720000;
CloseDoorTimer = 15000;
LastSuperSpell = rand()%3;
LastSuperSpell = rand() % 3;
FlameWreathTimer = 0;
FlameWreathCheckTime = 0;
@@ -117,7 +117,7 @@ public:
DrinkInturrupted = false;
// Not in progress
instance->SetData(TYPE_ARAN, NOT_STARTED);
instance->SetData(DATA_ARAN, NOT_STARTED);
instance->HandleGameObject(instance->GetData64(DATA_GO_LIBRARY_DOOR), true);
}
@@ -130,16 +130,19 @@ public:
{
Talk(SAY_DEATH);
instance->SetData(TYPE_ARAN, DONE);
instance->SetData(DATA_ARAN, DONE);
instance->HandleGameObject(instance->GetData64(DATA_GO_LIBRARY_DOOR), true);
}
void EnterCombat(Unit* /*who*/)
{
Talk(SAY_AGGRO);
instance->SetData(TYPE_ARAN, IN_PROGRESS);
instance->SetData(DATA_ARAN, IN_PROGRESS);
instance->HandleGameObject(instance->GetData64(DATA_GO_LIBRARY_DOOR), false);
DoZoneInCombat();
}
void FlameWreathEffect()
@@ -151,7 +154,7 @@ public:
return;
//store the threat list in a different container
for (ThreatContainer::StorageType::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
for (ThreatContainer::StorageType::const_iterator itr = t_list.begin(); itr != t_list.end(); ++itr)
{
Unit* target = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
//only on alive players
@@ -161,10 +164,10 @@ public:
//cut down to size if we have more than 3 targets
while (targets.size() > 3)
targets.erase(targets.begin()+rand()%targets.size());
targets.erase(targets.begin() + rand() % targets.size());
uint32 i = 0;
for (std::vector<Unit*>::const_iterator itr = targets.begin(); itr!= targets.end(); ++itr)
for (std::vector<Unit*>::const_iterator itr = targets.begin(); itr != targets.end(); ++itr)
{
if (*itr)
{
@@ -188,7 +191,8 @@ public:
{
instance->HandleGameObject(instance->GetData64(DATA_GO_LIBRARY_DOOR), false);
CloseDoorTimer = 0;
} else CloseDoorTimer -= diff;
}
else CloseDoorTimer -= diff;
}
//Cooldowns for casts
@@ -196,24 +200,24 @@ public:
{
if (ArcaneCooldown >= diff)
ArcaneCooldown -= diff;
else ArcaneCooldown = 0;
else ArcaneCooldown = 0;
}
if (FireCooldown)
{
if (FireCooldown >= diff)
FireCooldown -= diff;
else FireCooldown = 0;
else FireCooldown = 0;
}
if (FrostCooldown)
{
if (FrostCooldown >= diff)
FrostCooldown -= diff;
else FrostCooldown = 0;
else FrostCooldown = 0;
}
if (!Drinking && me->GetMaxPower(POWER_MANA) && (me->GetPower(POWER_MANA)*100 / me->GetMaxPower(POWER_MANA)) < 20)
if (!Drinking && me->GetMaxPower(POWER_MANA) && (me->GetPower(POWER_MANA) * 100 / me->GetMaxPower(POWER_MANA)) < 20)
{
Drinking = true;
me->InterruptNonMeleeSpells(false);
@@ -236,7 +240,7 @@ public:
Drinking = false;
me->RemoveAurasDueToSpell(SPELL_DRINK);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->SetPower(POWER_MANA, me->GetMaxPower(POWER_MANA)-32000);
me->SetPower(POWER_MANA, me->GetMaxPower(POWER_MANA) - 32000);
DoCast(me, SPELL_POTION, false);
}
@@ -296,22 +300,24 @@ public:
}
}
NormalCastTimer = 1000;
} else NormalCastTimer -= diff;
}
else NormalCastTimer -= diff;
if (SecondarySpellTimer <= diff)
{
switch (urand(0, 1))
{
case 0:
DoCast(me, SPELL_AOE_CS);
break;
case 1:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
DoCast(target, SPELL_CHAINSOFICE);
break;
case 0:
DoCast(me, SPELL_AOE_CS);
break;
case 1:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
DoCast(target, SPELL_CHAINSOFICE);
break;
}
SecondarySpellTimer = urand(5000, 20000);
} else SecondarySpellTimer -= diff;
}
else SecondarySpellTimer -= diff;
if (SuperCastTimer <= diff)
{
@@ -319,71 +325,133 @@ public:
switch (LastSuperSpell)
{
case SUPER_AE:
Available[0] = SUPER_FLAME;
Available[1] = SUPER_BLIZZARD;
break;
case SUPER_FLAME:
Available[0] = SUPER_AE;
Available[1] = SUPER_BLIZZARD;
break;
case SUPER_BLIZZARD:
Available[0] = SUPER_FLAME;
Available[1] = SUPER_AE;
break;
case SUPER_AE:
Available[0] = SUPER_FLAME;
Available[1] = SUPER_BLIZZARD;
break;
case SUPER_FLAME:
Available[0] = SUPER_AE;
Available[1] = SUPER_BLIZZARD;
break;
case SUPER_BLIZZARD:
Available[0] = SUPER_FLAME;
Available[1] = SUPER_AE;
break;
}
LastSuperSpell = Available[urand(0, 1)];
switch (LastSuperSpell)
{
case SUPER_AE:
Talk(SAY_EXPLOSION);
case SUPER_AE:
Talk(SAY_EXPLOSION);
DoCast(me, SPELL_BLINK_CENTER, true);
DoCast(me, SPELL_PLAYERPULL, true);
DoCast(me, SPELL_MASSSLOW, true);
DoCast(me, SPELL_AEXPLOSION, false);
break;
DoCast(me, SPELL_BLINK_CENTER, true);
DoCast(me, SPELL_PLAYERPULL, true);
DoCast(me, SPELL_MASSSLOW, true);
DoCast(me, SPELL_AEXPLOSION, false);
break;
case SUPER_FLAME:
Talk(SAY_FLAMEWREATH);
case SUPER_FLAME:
Talk(SAY_FLAMEWREATH);
FlameWreathTimer = 20000;
FlameWreathCheckTime = 500;
FlameWreathTimer = 20000;
FlameWreathCheckTime = 500;
FlameWreathTarget[0] = 0;
FlameWreathTarget[1] = 0;
FlameWreathTarget[2] = 0;
FlameWreathTarget[0] = 0;
FlameWreathTarget[1] = 0;
FlameWreathTarget[2] = 0;
FlameWreathEffect();
break;
FlameWreathEffect();
break;
case SUPER_BLIZZARD:
Talk(SAY_BLIZZARD);
case SUPER_BLIZZARD:
Talk(SAY_BLIZZARD);
if (Creature* pSpawn = me->SummonCreature(CREATURE_ARAN_BLIZZARD, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 25000))
{
pSpawn->setFaction(me->getFaction());
pSpawn->CastSpell(pSpawn, SPELL_CIRCULAR_BLIZZARD, false);
}
break;
if (Creature* pSpawn = me->SummonCreature(CREATURE_ARAN_BLIZZARD, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 25000))
{
pSpawn->setFaction(me->getFaction());
pSpawn->CastSpell(pSpawn, SPELL_CIRCULAR_BLIZZARD, false);
}
break;
}
SuperCastTimer = urand(35000, 40000);
} else SuperCastTimer -= diff;
}
else SuperCastTimer -= diff;
if (!ElementalsSpawned && HealthBelowPct(40))
{
ElementalsSpawned = true;
for (uint32 i = 0; i < 4; ++i)
Creature* ElementalOne = NULL;
Creature* ElementalTwo = NULL;
Creature* ElementalThree = NULL;
Creature* ElementalFour = NULL;
ElementalOne = me->SummonCreature(CREATURE_WATER_ELEMENTAL, -11168.1f, -1939.29f, 232.092f, 1.46f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 90000);
ElementalTwo = me->SummonCreature(CREATURE_WATER_ELEMENTAL, -11138.2f, -1915.38f, 232.092f, 3.00f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 90000);
ElementalThree = me->SummonCreature(CREATURE_WATER_ELEMENTAL, -11161.7f, -1885.36f, 232.092f, 4.59f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 90000);
ElementalFour = me->SummonCreature(CREATURE_WATER_ELEMENTAL, -11192.4f, -1909.36f, 232.092f, 6.19f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 90000);
if (ElementalOne)
{
if (Creature* unit = me->SummonCreature(CREATURE_WATER_ELEMENTAL, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 90000))
{
unit->Attack(me->GetVictim(), true);
unit->setFaction(me->getFaction());
}
Unit* pTarget = (SELECT_TARGET_RANDOM, 0);
if (!pTarget)
return;
DoStartNoMovement(pTarget);
ElementalOne->SetInCombatWithZone();
ElementalOne->CombatStart(pTarget);
ElementalOne->setFaction(me->getFaction());
ElementalTwo->SetUnitMovementFlags(MOVEMENTFLAG_ROOT);
ElementalOne->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, true);
ElementalOne->SetModifierValue(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, 0);
}
if (ElementalTwo)
{
Unit* pTarget = (SELECT_TARGET_RANDOM, 0);
if (!pTarget)
return;
DoStartNoMovement(pTarget);
ElementalTwo->SetInCombatWithZone();
ElementalTwo->CombatStart(pTarget);
ElementalTwo->setFaction(me->getFaction());
ElementalTwo->SetUnitMovementFlags(MOVEMENTFLAG_ROOT);
ElementalTwo->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, true);
ElementalTwo->SetModifierValue(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, 0);
}
if (ElementalThree)
{
Unit* pTarget = (SELECT_TARGET_RANDOM, 0);
if (!pTarget)
return;
DoStartNoMovement(pTarget);
ElementalThree->SetInCombatWithZone();
ElementalThree->CombatStart(pTarget);
ElementalThree->setFaction(me->getFaction());
ElementalTwo->SetUnitMovementFlags(MOVEMENTFLAG_ROOT);
ElementalThree->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, true);
ElementalThree->SetModifierValue(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, 0);
}
if (ElementalFour)
{
Unit* pTarget = (SELECT_TARGET_RANDOM, 0);
if (!pTarget)
return;
DoStartNoMovement(pTarget);
ElementalFour->SetInCombatWithZone();
ElementalFour->CombatStart(pTarget);
ElementalFour->setFaction(me->getFaction());
ElementalTwo->SetUnitMovementFlags(MOVEMENTFLAG_ROOT);
ElementalFour->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, true);
ElementalFour->SetModifierValue(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, 0);
}
Talk(SAY_ELEMENTALS);
@@ -403,7 +471,8 @@ public:
Talk(SAY_TIMEOVER);
BerserkTimer = 60000;
} else BerserkTimer -= diff;
}
else BerserkTimer -= diff;
//Flame Wreath check
if (FlameWreathTimer)
@@ -428,7 +497,8 @@ public:
}
}
FlameWreathCheckTime = 500;
} else FlameWreathCheckTime -= diff;
}
else FlameWreathCheckTime -= diff;
}
if (ArcaneCooldown && FireCooldown && FrostCooldown)
@@ -457,9 +527,9 @@ public:
switch (CurrentNormalSpell)
{
case SPELL_ARCMISSLE: ArcaneCooldown = 5000; break;
case SPELL_FIREBALL: FireCooldown = 5000; break;
case SPELL_FROSTBOLT: FrostCooldown = 5000; break;
case SPELL_ARCMISSLE: ArcaneCooldown = 5000; break;
case SPELL_FIREBALL: FireCooldown = 5000; break;
case SPELL_FROSTBOLT: FrostCooldown = 5000; break;
}
}
};
@@ -482,13 +552,16 @@ public:
struct water_elementalAI : public ScriptedAI
{
water_elementalAI(Creature* creature) : ScriptedAI(creature) { }
water_elementalAI(Creature* creature) : ScriptedAI(creature)
{
}
uint32 CastTimer;
void Reset()
{
CastTimer = 2000 + (rand()%3000);
CastTimer = 2000 + (rand() % 3000);
}
void EnterCombat(Unit* /*who*/) { }
@@ -502,7 +575,8 @@ public:
{
DoCastVictim(SPELL_WATERBOLT);
CastTimer = urand(2000, 5000);
} else CastTimer -= diff;
}
else CastTimer -= diff;
}
};
};

View File

@@ -48,8 +48,7 @@ enum Creatures
{
NPC_DEMONCHAINS = 17248,
NPC_FIENDISHIMP = 17267,
NPC_PORTAL = 17265,
NPC_KILREK = 17229
NPC_PORTAL = 17265
};
@@ -258,6 +257,7 @@ public:
uint32 ShadowboltTimer;
uint32 SummonTimer;
uint32 BerserkTimer;
uint32 SummonKilrekTimer;
bool SummonedPortals;
bool Berserk;
@@ -278,16 +278,17 @@ public:
}
}
PortalsCount = 0;
SacrificeTimer = 30000;
ShadowboltTimer = 5000;
SummonTimer = 10000;
BerserkTimer = 600000;
PortalsCount = 0;
SacrificeTimer = 30000;
ShadowboltTimer = 5000;
SummonTimer = 10000;
BerserkTimer = 600000;
SummonKilrekTimer = 0;
SummonedPortals = false;
Berserk = false;
SummonedPortals = false;
Berserk = false;
instance->SetData(TYPE_TERESTIAN, NOT_STARTED);
instance->SetData(DATA_TERESTIAN, NOT_STARTED);
me->RemoveAurasDueToSpell(SPELL_BROKEN_PACT);
@@ -305,6 +306,7 @@ public:
void EnterCombat(Unit* /*who*/)
{
Talk(SAY_AGGRO);
DoZoneInCombat();
}
void JustSummoned(Creature* summoned)
@@ -341,8 +343,7 @@ public:
}
Talk(SAY_DEATH);
instance->SetData(TYPE_TERESTIAN, DONE);
instance->SetData(DATA_TERESTIAN, DONE);
}
void UpdateAI(uint32 diff)
@@ -350,6 +351,23 @@ public:
if (!UpdateVictim())
return;
if (Minion* Kilrek = me->GetFirstMinion())
{
if (!Kilrek->IsAlive())
{
Kilrek->UnSummon();
SummonKilrekTimer = 45000;
}
}
if (SummonKilrekTimer <= diff)
{
DoCast(me, SPELL_SUMMON_IMP, true);
me->RemoveAura(SPELL_BROKEN_PACT);
}
else SummonKilrekTimer -= diff;
if (SacrificeTimer <= diff)
{
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true);
@@ -362,6 +380,7 @@ public:
{
CAST_AI(npc_demon_chain::npc_demon_chainAI, Chains->AI())->SacrificeGUID = target->GetGUID();
Chains->CastSpell(Chains, SPELL_DEMON_CHAINS, true);
Talk(SAY_SACRIFICE);
SacrificeTimer = 30000;
}

View File

@@ -91,13 +91,15 @@ void SummonCroneIfReady(InstanceScript* instance, Creature* creature)
if (instance->GetData(DATA_OPERA_OZ_DEATHCOUNT) == 4)
{
if (Creature* pCrone = creature->SummonCreature(CREATURE_CRONE, -10891.96f, -1755.95f, creature->GetPositionZ(), 4.64f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILLISECONDS))
if (Creature* pCrone = creature->SummonCreature(CREATURE_CRONE, -10891.96f, -1755.95f, creature->GetPositionZ(), 4.64f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR * 2 * IN_MILLISECONDS))
{
if (creature->GetVictim())
pCrone->AI()->AttackStart(creature->GetVictim());
pCrone->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
pCrone->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
}
}
};
}
class boss_dorothee : public CreatureScript
{
@@ -113,21 +115,11 @@ public:
{
boss_dorotheeAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
uint32 AggroTimer;
uint32 WaterBoltTimer;
uint32 FearTimer;
uint32 SummonTitoTimer;
bool SummonedTito;
bool TitoDied;
void Reset()
void Initialize()
{
AggroTimer = 500;
@@ -139,9 +131,28 @@ public:
TitoDied = false;
}
InstanceScript* instance;
uint32 AggroTimer;
uint32 WaterBoltTimer;
uint32 FearTimer;
uint32 SummonTitoTimer;
bool SummonedTito;
bool TitoDied;
void Reset()
{
Initialize();
}
void EnterCombat(Unit* /*who*/)
{
Talk(SAY_DOROTHEE_AGGRO);
DoZoneInCombat();
}
void JustReachedHome()
@@ -154,7 +165,6 @@ public:
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DOROTHEE_DEATH);
SummonCroneIfReady(instance, me);
}
@@ -236,7 +246,10 @@ public:
YipTimer = 10000;
}
void EnterCombat(Unit* /*who*/) { }
void EnterCombat(Unit* /*who*/)
{
DoZoneInCombat();
}
void JustDied(Unit* /*killer*/)
{
@@ -304,7 +317,7 @@ public:
void Reset()
{
AggroTimer = 13000;
AggroTimer = 11000;
BrainBashTimer = 5000;
BrainWipeTimer = 7000;
}
@@ -329,6 +342,7 @@ public:
void EnterCombat(Unit* /*who*/)
{
Talk(SAY_STRAWMAN_AGGRO);
DoZoneInCombat();
}
void JustReachedHome()
@@ -422,7 +436,7 @@ public:
{
AggroTimer = 15000;
CleaveTimer = 5000;
RustTimer = 30000;
RustTimer = 15000;
RustCount = 0;
}
@@ -430,6 +444,7 @@ public:
void EnterCombat(Unit* /*who*/)
{
Talk(SAY_TINHEAD_AGGRO);
DoZoneInCombat();
}
void JustReachedHome()
@@ -554,6 +569,7 @@ public:
void EnterCombat(Unit* /*who*/)
{
Talk(SAY_ROAR_AGGRO);
DoZoneInCombat();
}
void JustReachedHome()
@@ -634,8 +650,8 @@ public:
void Reset()
{
CycloneTimer = 30000;
ChainLightningTimer = 10000;
CycloneTimer = 22000;
ChainLightningTimer = 8000;
}
void JustReachedHome()
@@ -651,15 +667,14 @@ public:
void EnterCombat(Unit* /*who*/)
{
Talk(SAY_CRONE_AGGRO);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
DoZoneInCombat();
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_CRONE_DEATH);
instance->SetData(TYPE_OPERA, DONE);
instance->SetData(DATA_OPERA_PERFORMANCE, DONE);
instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORLEFT), true);
instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORRIGHT), true);
@@ -679,13 +694,13 @@ public:
{
if (Creature* Cyclone = DoSpawnCreature(CREATURE_CYCLONE, float(urand(0, 9)), float(urand(0, 9)), 0, 0, TEMPSUMMON_TIMED_DESPAWN, 15000))
Cyclone->CastSpell(Cyclone, SPELL_CYCLONE_VISUAL, true);
CycloneTimer = 30000;
CycloneTimer = 22000;
} else CycloneTimer -= diff;
if (ChainLightningTimer <= diff)
{
DoCastVictim(SPELL_CHAIN_LIGHTNING);
ChainLightningTimer = 15000;
ChainLightningTimer = 8000;
} else ChainLightningTimer -= diff;
DoMeleeAttackIfReady();
@@ -731,7 +746,7 @@ public:
Position pos;
me->GetRandomNearPosition(pos, 10);
me->GetMotionMaster()->MovePoint(0, pos);
MoveTimer = urand(5000, 8000);
MoveTimer = urand(3.000, 5000);
} else MoveTimer -= diff;
}
};
@@ -830,6 +845,7 @@ public:
void EnterCombat(Unit* /*who*/)
{
Talk(SAY_WOLF_AGGRO);
DoZoneInCombat();
}
void KilledUnit(Unit* /*victim*/)
@@ -846,7 +862,7 @@ public:
{
DoPlaySoundToSet(me, SOUND_WOLF_DEATH);
instance->SetData(TYPE_OPERA, DONE);
instance->SetData(DATA_OPERA_PERFORMANCE, DONE);
instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORLEFT), true);
instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORRIGHT), true);
@@ -1051,7 +1067,10 @@ public:
RomuloDead = false;
}
void EnterCombat(Unit* /*who*/) { }
void EnterCombat(Unit* /*who*/)
{
DoZoneInCombat();
}
void AttackStart(Unit* who)
{
@@ -1090,7 +1109,7 @@ public:
{
Talk(SAY_JULIANNE_DEATH02);
instance->SetData(TYPE_OPERA, DONE);
instance->SetData(DATA_OPERA_PERFORMANCE, DONE);
instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORLEFT), true);
instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORRIGHT), true);
if (GameObject* pSideEntrance = instance->instance->GetGameObject(instance->GetData64(DATA_GO_SIDE_ENTRANCE_DOOR)))
@@ -1217,6 +1236,7 @@ public:
void EnterCombat(Unit* /*who*/)
{
DoZoneInCombat();
Talk(SAY_ROMULO_AGGRO);
if (JulianneGUID)
{
@@ -1242,7 +1262,7 @@ public:
{
Talk(SAY_ROMULO_DEATH);
instance->SetData(TYPE_OPERA, DONE);
instance->SetData(DATA_OPERA_PERFORMANCE, DONE);
instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORLEFT), true);
instance->HandleGameObject(instance->GetData64(DATA_GO_STAGEDOORRIGHT), true);

View File

@@ -1,298 +1,402 @@
/*
* Originally written by Xinef - Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-AGPL
*/
#include "ScriptMgr.h"
#include "ScriptPCH.h"
#include "InstanceScript.h"
#include "karazhan.h"
const Position OptionalSpawn[] =
{
{ -10960.981445f, -1940.138428f, 46.178097f, 4.12f }, // Hyakiss the Lurker
{ -10945.769531f, -2040.153320f, 49.474438f, 0.077f }, // Shadikith the Glider
{ -10899.903320f, -2085.573730f, 49.474449f, 1.38f } // Rokad the Ravager
};
class instance_karazhan : public InstanceMapScript
{
public:
instance_karazhan() : InstanceMapScript("instance_karazhan", 532) { }
public:
instance_karazhan() : InstanceMapScript("instance_karazhan", 532) { }
InstanceScript* GetInstanceScript(InstanceMap* map) const
InstanceScript* GetInstanceScript(InstanceMap* map) const override
{
return new instance_karazhan_InstanceMapScript(map);
}
struct instance_karazhan_InstanceMapScript : public InstanceScript
{
instance_karazhan_InstanceMapScript(Map* map) : InstanceScript(map)
{
return new instance_karazhan_InstanceMapScript(map);
SetBossNumber(EncounterCount);
// 1 - OZ, 2 - HOOD, 3 - RAJ, this never gets altered.
OperaEvent = urand(EVENT_OZ, EVENT_RAJ);
OzDeathCount = 0;
OptionalBossCount = 0;
}
struct instance_karazhan_InstanceMapScript : public InstanceScript
void OnCreatureCreate(Creature* creature) override
{
instance_karazhan_InstanceMapScript(Map* map) : InstanceScript(map) { }
void Initialize()
switch (creature->GetEntry())
{
SetBossNumber(MAX_ENCOUNTERS);
_servantQuartersKills = 0;
_selectedRare = RAND(NPC_HYAKISS_THE_LURKER, NPC_SHADIKITH_THE_GLIDER, NPC_ROKAD_THE_RAVAGER);
case NPC_KILREK:
m_uiKilrekGUID = creature->GetGUID();
break;
case NPC_TERESTIAN_ILLHOOF:
m_uiTerestianGUID = creature->GetGUID();
break;
case NPC_MOROES:
m_uiMoroesGUID = creature->GetGUID();
break;
case NPC_NIGHTBANE:
m_uiNightBaneGUID = creature->GetGUID();
}
}
void OnCreatureCreate(Creature* creature)
void OnUnitDeath(Unit* unit) override
{
Creature* creature = unit->ToCreature();
if (!creature)
return;
switch (creature->GetEntry())
{
}
void SetData(uint32 type, uint32 uiData)
{
switch (type)
case NPC_COLDMIST_WIDOW:
case NPC_COLDMIST_STALKER:
case NPC_SHADOWBAT:
case NPC_VAMPIRIC_SHADOWBAT:
case NPC_GREATER_SHADOWBAT:
case NPC_PHASE_HOUND:
case NPC_DREADBEAST:
case NPC_SHADOWBEAST:
if (GetBossState(DATA_OPTIONAL_BOSS) == TO_BE_DECIDED)
{
case DATA_COUNT_SERVANT_QUARTERS_KILLS:
if (++_servantQuartersKills > 52) // 56 in total, not all have to be killed, almost all
{
SetBossState(TYPE_SERVANT_QUARTERS, NOT_STARTED);
SetBossState(TYPE_SERVANT_QUARTERS, DONE);
}
SaveToDB();
break;
/*
case TYPE_ATTUMEN: m_auiEncounter[0] = uiData; break;
case TYPE_MOROES:
if (m_auiEncounter[1] == DONE)
break;
m_auiEncounter[1] = uiData;
break;
case TYPE_MAIDEN: m_auiEncounter[2] = uiData; break;
case TYPE_OPTIONAL_BOSS: m_auiEncounter[3] = uiData; break;
case TYPE_OPERA:
m_auiEncounter[4] = uiData;
if (uiData == DONE)
instance->UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, 16812, NULL);
break;
case TYPE_CURATOR: m_auiEncounter[5] = uiData; break;
case TYPE_ARAN: m_auiEncounter[6] = uiData; break;
case TYPE_TERESTIAN: m_auiEncounter[7] = uiData; break;
case TYPE_NETHERSPITE: m_auiEncounter[8] = uiData; break;
case TYPE_CHESS:
if (uiData == DONE)
DoRespawnGameObject(DustCoveredChest, DAY);
m_auiEncounter[9] = uiData;
break;
case TYPE_MALCHEZZAR: m_auiEncounter[10] = uiData; break;
case TYPE_NIGHTBANE:
if (m_auiEncounter[11] != DONE)
m_auiEncounter[11] = uiData;
break;
case DATA_OPERA_OZ_DEATHCOUNT:
if (uiData == SPECIAL)
++m_uiOzDeathCount;
else if (uiData == IN_PROGRESS)
m_uiOzDeathCount = 0;
break;
*/
}
}
void SetData64(uint32 identifier, uint64 data)
{
// switch (identifier)
// {
//case DATA_IMAGE_OF_MEDIVH: ImageGUID = data;
// }
}
void OnGameObjectCreate(GameObject* go)
{
/*switch (go->GetEntry())
{
case 183932: m_uiCurtainGUID = go->GetGUID(); break;
case 184278:
m_uiStageDoorLeftGUID = go->GetGUID();
if (m_auiEncounter[4] == DONE)
go->SetGoState(GO_STATE_ACTIVE);
break;
case 184279:
m_uiStageDoorRightGUID = go->GetGUID();
if (m_auiEncounter[4] == DONE)
go->SetGoState(GO_STATE_ACTIVE);
break;
case 184517: m_uiLibraryDoor = go->GetGUID(); break;
case 185521: m_uiMassiveDoor = go->GetGUID(); break;
case 184276: m_uiGamesmansDoor = go->GetGUID(); break;
case 184277: m_uiGamesmansExitDoor = go->GetGUID(); break;
case 185134: m_uiNetherspaceDoor = go->GetGUID(); break;
case 184274: MastersTerraceDoor[0] = go->GetGUID(); break;
case 184280: MastersTerraceDoor[1] = go->GetGUID(); break;
case 184275:
m_uiSideEntranceDoor = go->GetGUID();
if (m_auiEncounter[4] == DONE)
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
else
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
break;
case 185119: DustCoveredChest = go->GetGUID(); break;
}*/
}
uint32 GetData(uint32 data) const
{
switch (data)
{
case DATA_SELECTED_RARE:
return _selectedRare;
}
return 0;
}
uint64 GetData64(uint32 data) const
{
/*switch (uiData)
{
case DATA_KILREK: return m_uiKilrekGUID;
case DATA_TERESTIAN: return m_uiTerestianGUID;
case DATA_MOROES: return m_uiMoroesGUID;
case DATA_GO_STAGEDOORLEFT: return m_uiStageDoorLeftGUID;
case DATA_GO_STAGEDOORRIGHT: return m_uiStageDoorRightGUID;
case DATA_GO_CURTAINS: return m_uiCurtainGUID;
case DATA_GO_LIBRARY_DOOR: return m_uiLibraryDoor;
case DATA_GO_MASSIVE_DOOR: return m_uiMassiveDoor;
case DATA_GO_SIDE_ENTRANCE_DOOR: return m_uiSideEntranceDoor;
case DATA_GO_GAME_DOOR: return m_uiGamesmansDoor;
case DATA_GO_GAME_EXIT_DOOR: return m_uiGamesmansExitDoor;
case DATA_GO_NETHER_DOOR: return m_uiNetherspaceDoor;
case DATA_MASTERS_TERRACE_DOOR_1: return MastersTerraceDoor[0];
case DATA_MASTERS_TERRACE_DOOR_2: return MastersTerraceDoor[1];
case DATA_IMAGE_OF_MEDIVH: return ImageGUID;
case DATA_NIGHTBANE: return m_uiNightbaneGUID;
}
*/
return 0;
}
std::string GetSaveData()
{
std::ostringstream saveStream;
saveStream << "K A " << GetBossSaveData() << _servantQuartersKills << ' ' << _selectedRare;
return saveStream.str();
}
void Load(char const* str)
{
if (!str)
return;
char dataHead1, dataHead2;
std::istringstream loadStream(str);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'K' && dataHead2 == 'A')
{
for (uint32 i = 0; i < MAX_ENCOUNTERS; ++i)
++OptionalBossCount;
if (OptionalBossCount == OPTIONAL_BOSS_REQUIRED_DEATH_COUNT)
{
uint32 tmpState;
loadStream >> tmpState;
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
tmpState = NOT_STARTED;
SetBossState(i, EncounterState(tmpState));
switch (urand(NPC_HYAKISS_THE_LURKER, NPC_ROKAD_THE_RAVAGER))
{
case NPC_HYAKISS_THE_LURKER:
instance->SummonCreature(NPC_HYAKISS_THE_LURKER, OptionalSpawn[0]);
break;
case NPC_SHADIKITH_THE_GLIDER:
instance->SummonCreature(NPC_SHADIKITH_THE_GLIDER, OptionalSpawn[1]);
break;
case NPC_ROKAD_THE_RAVAGER:
instance->SummonCreature(NPC_ROKAD_THE_RAVAGER, OptionalSpawn[2]);
break;
}
}
loadStream >> _servantQuartersKills;
loadStream >> _selectedRare;
}
break;
default:
break;
}
}
void SetData(uint32 type, uint32 data) override
{
switch (type)
{
case DATA_OPERA_OZ_DEATHCOUNT:
if (data == SPECIAL)
++OzDeathCount;
else if (data == IN_PROGRESS)
OzDeathCount = 0;
break;
}
}
bool SetBossState(uint32 type, EncounterState state) override
{
if (!InstanceScript::SetBossState(type, state))
return false;
switch (type)
{
case DATA_OPERA_PERFORMANCE:
if (state == DONE)
{
HandleGameObject(m_uiStageDoorLeftGUID, true);
HandleGameObject(m_uiStageDoorRightGUID, true);
if (GameObject* sideEntrance = instance->GetGameObject(m_uiSideEntranceDoor))
sideEntrance->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
}
break;
case DATA_CHESS:
if (state == DONE)
DoRespawnGameObject(DustCoveredChest, DAY);
break;
default:
break;
}
private:
uint32 _servantQuartersKills;
uint32 _selectedRare;
};
return true;
}
void OnGameObjectCreate(GameObject* go) override
{
switch (go->GetEntry())
{
case GO_STAGE_CURTAIN:
m_uiCurtainGUID = go->GetGUID();
break;
case GO_STAGE_DOOR_LEFT:
m_uiStageDoorLeftGUID = go->GetGUID();
if (GetBossState(DATA_OPERA_PERFORMANCE) == DONE)
go->SetGoState(GO_STATE_ACTIVE);
break;
case GO_STAGE_DOOR_RIGHT:
m_uiStageDoorRightGUID = go->GetGUID();
if (GetBossState(DATA_OPERA_PERFORMANCE) == DONE)
go->SetGoState(GO_STATE_ACTIVE);
break;
case GO_PRIVATE_LIBRARY_DOOR:
m_uiLibraryDoor = go->GetGUID();
break;
case GO_MASSIVE_DOOR:
m_uiMassiveDoor = go->GetGUID();
if (GetBossState(DATA_ARAN) == !IN_PROGRESS)
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
else
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
break;
case GO_GAMESMAN_HALL_DOOR:
m_uiGamesmansDoor = go->GetGUID();
break;
case GO_GAMESMAN_HALL_EXIT_DOOR:
m_uiGamesmansExitDoor = go->GetGUID();
break;
case GO_NETHERSPACE_DOOR:
m_uiNetherspaceDoor = go->GetGUID();
if (GetBossState(DATA_PRINCE) == !IN_PROGRESS)
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
else
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
break;
case GO_MASTERS_TERRACE_DOOR:
MastersTerraceDoor[0] = go->GetGUID();
break;
case GO_MASTERS_TERRACE_DOOR2:
MastersTerraceDoor[1] = go->GetGUID();
break;
case GO_SIDE_ENTRANCE_DOOR:
m_uiSideEntranceDoor = go->GetGUID();
if (GetBossState(DATA_OPERA_PERFORMANCE) == DONE)
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
else
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
break;
case GO_DUST_COVERED_CHEST:
DustCoveredChest = go->GetGUID();
break;
}
switch (OperaEvent)
{
/// @todo Set Object visibilities for Opera based on performance
case EVENT_OZ:
break;
case EVENT_HOOD:
break;
case EVENT_RAJ:
break;
}
}
uint32 GetData(uint32 type) const override
{
switch (type)
{
case DATA_OPERA_PERFORMANCE:
return OperaEvent;
case DATA_OPERA_OZ_DEATHCOUNT:
return OzDeathCount;
case DATA_KILREK:
return m_uiKilrekGUID;
case DATA_TERESTIAN:
return m_uiTerestianGUID;
case DATA_MOROES:
return m_uiMoroesGUID;
case DATA_GO_STAGEDOORLEFT:
return m_uiStageDoorLeftGUID;
case DATA_GO_STAGEDOORRIGHT:
return m_uiStageDoorRightGUID;
case DATA_GO_CURTAINS:
return m_uiCurtainGUID;
case DATA_GO_LIBRARY_DOOR:
return m_uiLibraryDoor;
case DATA_GO_MASSIVE_DOOR:
return m_uiMassiveDoor;
case DATA_GO_SIDE_ENTRANCE_DOOR:
return m_uiSideEntranceDoor;
case DATA_GO_GAME_DOOR:
return m_uiGamesmansDoor;
case DATA_GO_GAME_EXIT_DOOR:
return m_uiGamesmansExitDoor;
case DATA_GO_NETHER_DOOR:
return m_uiNetherspaceDoor;
case DATA_MASTERS_TERRACE_DOOR_1:
return MastersTerraceDoor[0];
case DATA_MASTERS_TERRACE_DOOR_2:
return MastersTerraceDoor[1];
case DATA_IMAGE_OF_MEDIVH:
return ImageGUID;
}
return 0;
}
uint64 GetData64(uint32 data) const
{
switch (data)
{
case DATA_KILREK: return m_uiKilrekGUID;
case DATA_TERESTIAN: return m_uiTerestianGUID;
case DATA_MOROES: return m_uiMoroesGUID;
case DATA_GO_STAGEDOORLEFT: return m_uiStageDoorLeftGUID;
case DATA_GO_STAGEDOORRIGHT: return m_uiStageDoorRightGUID;
case DATA_GO_CURTAINS: return m_uiCurtainGUID;
case DATA_GO_LIBRARY_DOOR: return m_uiLibraryDoor;
case DATA_GO_MASSIVE_DOOR: return m_uiMassiveDoor;
case DATA_GO_SIDE_ENTRANCE_DOOR: return m_uiSideEntranceDoor;
case DATA_GO_GAME_DOOR: return m_uiGamesmansDoor;
case DATA_GO_GAME_EXIT_DOOR: return m_uiGamesmansExitDoor;
case DATA_GO_NETHER_DOOR: return m_uiNetherspaceDoor;
case DATA_MASTERS_TERRACE_DOOR_1: return MastersTerraceDoor[0];
case DATA_MASTERS_TERRACE_DOOR_2: return MastersTerraceDoor[1];
case DATA_IMAGE_OF_MEDIVH: return ImageGUID;
case DATA_NIGHTBANE: return m_uiNightBaneGUID;
}
return 0;
}
private:
uint32 OperaEvent;
uint32 OzDeathCount;
uint32 OptionalBossCount;
uint32 m_auiEncounter[MAX_ENCOUNTERS];
uint32 m_uiTeam;
uint64 m_uiCurtainGUID;
uint64 m_uiStageDoorLeftGUID;
uint64 m_uiStageDoorRightGUID;
uint64 m_uiKilrekGUID;
uint64 m_uiTerestianGUID;
uint64 m_uiMoroesGUID;
uint64 m_uiNightBaneGUID;
uint64 EchoOfMedivhGUID;
uint64 m_uiLibraryDoor; // Door at Shade of Aran
uint64 m_uiMassiveDoor; // Door at Netherspite
uint64 m_uiSideEntranceDoor; // Side Entrance
uint64 m_uiGamesmansDoor; // Door before Chess
uint64 m_uiGamesmansExitDoor; // Door after Chess
uint64 m_uiNetherspaceDoor; // Door at Malchezaar
uint64 m_uiServantsAccessDoor; // Door to Brocken Stair
uint64 MastersTerraceDoor[2];
uint64 ImageGUID;
uint64 DustCoveredChest;
};
};
class spell_karazhan_brittle_bones : public SpellScriptLoader
{
public:
spell_karazhan_brittle_bones() : SpellScriptLoader("spell_karazhan_brittle_bones") { }
public:
spell_karazhan_brittle_bones() : SpellScriptLoader("spell_karazhan_brittle_bones") { }
class spell_karazhan_brittle_bones_AuraScript : public AuraScript
class spell_karazhan_brittle_bones_AuraScript : public AuraScript
{
PrepareAuraScript(spell_karazhan_brittle_bones_AuraScript);
void CalcPeriodic(AuraEffect const* /*effect*/, bool& isPeriodic, int32& amplitude)
{
PrepareAuraScript(spell_karazhan_brittle_bones_AuraScript);
void CalcPeriodic(AuraEffect const* /*effect*/, bool& isPeriodic, int32& amplitude)
{
isPeriodic = true;
amplitude = 5000;
}
void Update(AuraEffect const* effect)
{
PreventDefaultAction();
if (roll_chance_i(35))
GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_RATTLED, true);
}
void Register()
{
DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_karazhan_brittle_bones_AuraScript::CalcPeriodic, EFFECT_0, SPELL_AURA_DUMMY);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_karazhan_brittle_bones_AuraScript::Update, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const
{
return new spell_karazhan_brittle_bones_AuraScript();
isPeriodic = true;
amplitude = 5000;
}
void Update(AuraEffect const* effect)
{
PreventDefaultAction();
if (roll_chance_i(35))
GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_RATTLED, true);
}
void Register()
{
DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_karazhan_brittle_bones_AuraScript::CalcPeriodic, EFFECT_0, SPELL_AURA_DUMMY);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_karazhan_brittle_bones_AuraScript::Update, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const
{
return new spell_karazhan_brittle_bones_AuraScript();
}
};
class spell_karazhan_overload : public SpellScriptLoader
{
public:
spell_karazhan_overload() : SpellScriptLoader("spell_karazhan_overload") { }
public:
spell_karazhan_overload() : SpellScriptLoader("spell_karazhan_overload") { }
class spell_karazhan_overload_AuraScript : public AuraScript
class spell_karazhan_overload_AuraScript : public AuraScript
{
PrepareAuraScript(spell_karazhan_overload_AuraScript);
void PeriodicTick(AuraEffect const* auraEffect)
{
PrepareAuraScript(spell_karazhan_overload_AuraScript);
void PeriodicTick(AuraEffect const* auraEffect)
{
PreventDefaultAction();
GetUnitOwner()->CastCustomSpell(SPELL_OVERLOAD, SPELLVALUE_BASE_POINT0, int32(auraEffect->GetAmount() * (2.0, auraEffect->GetTickNumber())), GetUnitOwner(), true);
}
void Register()
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_karazhan_overload_AuraScript::PeriodicTick, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_karazhan_overload_AuraScript();
PreventDefaultAction();
GetUnitOwner()->CastCustomSpell(SPELL_OVERLOAD, SPELLVALUE_BASE_POINT0, int32(auraEffect->GetAmount() * (2.0, auraEffect->GetTickNumber())), GetUnitOwner(), true);
}
void Register()
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_karazhan_overload_AuraScript::PeriodicTick, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_karazhan_overload_AuraScript();
}
};
class spell_karazhan_blink : public SpellScriptLoader
{
public:
spell_karazhan_blink() : SpellScriptLoader("spell_karazhan_blink") { }
public:
spell_karazhan_blink() : SpellScriptLoader("spell_karazhan_blink") { }
class spell_karazhan_blink_SpellScript : public SpellScript
class spell_karazhan_blink_SpellScript : public SpellScript
{
PrepareSpellScript(spell_karazhan_blink_SpellScript);
void HandleDummy(SpellEffIndex effIndex)
{
PrepareSpellScript(spell_karazhan_blink_SpellScript);
void HandleDummy(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
GetCaster()->getThreatManager().resetAllAggro();
if (Unit* target = GetHitUnit())
GetCaster()->CastSpell(target, SPELL_BLINK, true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_karazhan_blink_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_karazhan_blink_SpellScript();
PreventHitDefaultEffect(effIndex);
GetCaster()->getThreatManager().resetAllAggro();
if (Unit* target = GetHitUnit())
GetCaster()->CastSpell(target, SPELL_BLINK, true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_karazhan_blink_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_karazhan_blink_SpellScript();
}
};
void AddSC_instance_karazhan()
{
new instance_karazhan();

View File

@@ -151,7 +151,7 @@ public:
void StartEvent()
{
instance->SetData(TYPE_OPERA, IN_PROGRESS);
instance->SetBossState(DATA_OPERA_PERFORMANCE, IN_PROGRESS);
//resets count for this event, in case earlier failed
if (m_uiEventId == EVENT_OZ)
@@ -361,7 +361,7 @@ public:
if (InstanceScript* instance = creature->GetInstanceScript())
{
// Check for death of Moroes and if opera event is not done already
if (instance->GetData(TYPE_MOROES) == DONE && instance->GetData(TYPE_OPERA) != DONE)
if (instance->GetBossState(DATA_MOROES) == DONE && instance->GetBossState(DATA_OPERA_PERFORMANCE) != DONE)
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, OZ_GOSSIP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);

View File

@@ -1,78 +1,121 @@
/*
* Originally written by Xinef - Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-AGPL
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef DEF_KARAZHAN_H
#define DEF_KARAZHAN_H
#include "ScriptPCH.h"
#define DataHeader "KZ"
enum DataTypes
uint32 const EncounterCount = 12;
enum KZDataTypes
{
TYPE_SERVANT_QUARTERS = 0,
TYPE_ATTUMEN = 1,
TYPE_MOROES = 2,
TYPE_MAIDEN = 3,
TYPE_OPTIONAL_BOSS = 4,
TYPE_OPERA = 5,
TYPE_CURATOR = 6,
TYPE_ARAN = 7,
TYPE_TERESTIAN = 8,
TYPE_NETHERSPITE = 9,
TYPE_CHESS = 10,
TYPE_MALCHEZZAR = 11,
TYPE_NIGHTBANE = 12,
MAX_ENCOUNTERS = 13,
DATA_ATTUMEN = 0,
DATA_MOROES = 1,
DATA_MAIDEN = 2,
DATA_OPTIONAL_BOSS = 3,
DATA_OPERA_PERFORMANCE = 4,
DATA_CURATOR = 5,
DATA_ARAN = 6,
DATA_TERESTIAN = 7,
DATA_NETHERSPITE = 8,
DATA_CHESS = 9,
DATA_MALCHEZZAR = 10,
DATA_NIGHTBANE = 11,
DATA_SERVANT_QUARTERS = 12,
DATA_SELECTED_RARE = 13,
DATA_OPERA_PERFORMANCE = 13,
DATA_OPERA_OZ_DEATHCOUNT = 14,
DATA_OPERA_OZ_DEATHCOUNT = 14,
DATA_KILREK = 15,
DATA_TERESTIAN = 16,
DATA_MOROES = 17,
DATA_GO_CURTAINS = 18,
DATA_GO_STAGEDOORLEFT = 19,
DATA_GO_STAGEDOORRIGHT = 20,
DATA_GO_LIBRARY_DOOR = 21,
DATA_GO_MASSIVE_DOOR = 22,
DATA_GO_NETHER_DOOR = 23,
DATA_GO_GAME_DOOR = 24,
DATA_GO_GAME_EXIT_DOOR = 25,
DATA_KILREK = 15,
MAX_ENCOUNTERS = 16,
DATA_GO_CURTAINS = 18,
DATA_GO_STAGEDOORLEFT = 19,
DATA_GO_STAGEDOORRIGHT = 20,
DATA_GO_LIBRARY_DOOR = 21,
DATA_GO_MASSIVE_DOOR = 22,
DATA_GO_NETHER_DOOR = 23,
DATA_GO_GAME_DOOR = 24,
DATA_GO_GAME_EXIT_DOOR = 25,
DATA_IMAGE_OF_MEDIVH = 26,
DATA_MASTERS_TERRACE_DOOR_1 = 27,
DATA_MASTERS_TERRACE_DOOR_2 = 28,
DATA_GO_SIDE_ENTRANCE_DOOR = 29,
DATA_NIGHTBANE = 30,
DATA_COUNT_SERVANT_QUARTERS_KILLS = 100,
DATA_SELECTED_RARE = 101,
DATA_IMAGE_OF_MEDIVH = 26,
DATA_MASTERS_TERRACE_DOOR_1 = 27,
DATA_MASTERS_TERRACE_DOOR_2 = 28,
DATA_GO_SIDE_ENTRANCE_DOOR = 29,
DATA_PRINCE = 30
};
enum OperaEvents
enum KZOperaEvents
{
EVENT_OZ = 1,
EVENT_HOOD = 2,
EVENT_RAJ = 3
EVENT_OZ = 1,
EVENT_HOOD = 2,
EVENT_RAJ = 3
};
enum KarazhanNPCs
enum KZMiscCreatures
{
NPC_HYAKISS_THE_LURKER = 16179,
NPC_SHADIKITH_THE_GLIDER = 16180,
NPC_ROKAD_THE_RAVAGER = 16181,
NPC_HYAKISS_THE_LURKER = 16179,
NPC_ROKAD_THE_RAVAGER = 16181,
NPC_SHADIKITH_THE_GLIDER = 16180,
NPC_TERESTIAN_ILLHOOF = 15688,
NPC_MOROES = 15687,
NPC_ATTUMEN_THE_HUNTSMAN = 15550,
NPC_ATTUMEN_THE_HUNTSMAN_MOUNTED = 16152,
NPC_NIGHTBANE = 17225,
NPC_ATTUMEN_THE_HUNTSMAN = 15550,
NPC_ATTUMEN_THE_HUNTSMAN_MOUNTED = 16152
// Trash
NPC_COLDMIST_WIDOW = 16171,
NPC_COLDMIST_STALKER = 16170,
NPC_SHADOWBAT = 16173,
NPC_VAMPIRIC_SHADOWBAT = 16175,
NPC_GREATER_SHADOWBAT = 16174,
NPC_PHASE_HOUND = 16178,
NPC_DREADBEAST = 16177,
NPC_SHADOWBEAST = 16176,
NPC_KILREK = 17229
};
enum KZGameObjectIds
{
GO_STAGE_CURTAIN = 183932,
GO_STAGE_DOOR_LEFT = 184278,
GO_STAGE_DOOR_RIGHT = 184279,
GO_PRIVATE_LIBRARY_DOOR = 184517,
GO_MASSIVE_DOOR = 185521,
GO_GAMESMAN_HALL_DOOR = 184276,
GO_GAMESMAN_HALL_EXIT_DOOR = 184277,
GO_NETHERSPACE_DOOR = 185134,
GO_MASTERS_TERRACE_DOOR = 184274,
GO_MASTERS_TERRACE_DOOR2 = 184280,
GO_SIDE_ENTRANCE_DOOR = 184275,
GO_DUST_COVERED_CHEST = 185119
};
enum KZMisc
{
OPTIONAL_BOSS_REQUIRED_DEATH_COUNT = 50
};
enum KarazhanSpells
{
SPELL_RATTLED = 32437,
SPELL_OVERLOAD = 29766,
SPELL_BLINK = 29884
SPELL_RATTLED = 32437,
SPELL_OVERLOAD = 29766,
SPELL_BLINK = 29884
};
#endif