refactor(Core/Misc): rename some variables that can be confusing (#10592)

This commit is contained in:
Kitzunu
2022-02-14 20:06:59 +01:00
committed by GitHub
parent 455899dc75
commit 665919d010
4 changed files with 25 additions and 25 deletions

View File

@@ -477,13 +477,13 @@ public:
//set tempfaction for creature
static bool HandleNpcSetFactionTempIdCommand(ChatHandler* handler, uint32 tempfaction)
{
Player* me = handler->GetSession()->GetPlayer();
Unit* SelectedCreature = me->GetSelectedUnit();
Player* player = handler->GetSession()->GetPlayer();
Unit* unit = player->GetSelectedUnit();
if (!SelectedCreature)
if (!unit)
return false;
Creature* creature = SelectedCreature->ToCreature();
Creature* creature = unit->ToCreature();
if (!creature)
return false;
@@ -496,12 +496,12 @@ public:
//set orginal faction for npc
static bool HandleNpcSetOriginalFaction(ChatHandler* handler)
{
Player* me = handler->GetSession()->GetPlayer();
Player* player = handler->GetSession()->GetPlayer();
if (!me)
if (!player)
return false;
Creature* creature = me->GetSelectedUnit()->ToCreature();
Creature* creature = player->GetSelectedUnit()->ToCreature();
if (!creature)
return false;