fix(Core/Threading): Modernize/Improve thread safety, performance, and maintainability of the MapUpdater class (#21081)

Co-authored-by: Anton Popovichenko <walkline.ua@gmail.com>
This commit is contained in:
SaW
2025-01-08 14:40:57 +01:00
committed by GitHub
parent 373c442a1d
commit 64d524f889
3 changed files with 62 additions and 67 deletions

View File

@@ -20,51 +20,51 @@
#include <condition_variable>
#include <queue>
#include <atomic>
#include <mutex>
template <typename T>
class ProducerConsumerQueue
{
private:
std::mutex _queueLock;
mutable std::mutex _queueLock;
std::queue<T> _queue;
std::condition_variable _condition;
std::atomic<bool> _cancel;
std::atomic<bool> _shutdown;
std::atomic<bool> _cancel{};
std::atomic<bool> _shutdown{};
public:
ProducerConsumerQueue() : _cancel(false), _shutdown(false) { }
ProducerConsumerQueue() = default;
void Push(const T& value)
{
std::lock_guard<std::mutex> lock(_queueLock);
_queue.push(std::move(value));
{
std::lock_guard<std::mutex> lock(_queueLock);
_queue.push(std::move(value));
}
_condition.notify_one();
}
bool Empty()
bool Empty() const
{
std::lock_guard<std::mutex> lock(_queueLock);
return _queue.empty();
}
[[nodiscard]] std::size_t Size() const
{
std::lock_guard<std::mutex> lock(_queueLock);
return _queue.size();
}
bool Pop(T& value)
{
std::lock_guard<std::mutex> lock(_queueLock);
if (_queue.empty() || _cancel)
return false;
value = _queue.front();
value = std::move(_queue.front());
_queue.pop();
return true;
}
@@ -72,39 +72,30 @@ public:
{
std::unique_lock<std::mutex> lock(_queueLock);
// we could be using .wait(lock, predicate) overload here but it is broken
// https://connect.microsoft.com/VisualStudio/feedback/details/1098841
while (_queue.empty() && !_cancel && !_shutdown)
_condition.wait(lock);
// Wait for the queue to have an element or the cancel/shutdown flag
_condition.wait(lock, [this] { return !_queue.empty() || _cancel || _shutdown; });
if (_queue.empty() || _cancel)
return;
value = _queue.front();
value = std::move(_queue.front());
_queue.pop();
}
// Clears the queue and will immediately stop any consumers
// Clears the queue and immediately stops any consumers.
void Cancel()
{
std::unique_lock<std::mutex> lock(_queueLock);
while (!_queue.empty())
{
std::lock_guard<std::mutex> lock(_queueLock);
while (!_queue.empty()) {
T& value = _queue.front();
DeleteQueuedObject(value);
_queue.pop();
}
_cancel = true;
_condition.notify_all();
}
// Graceful stop, will wait for queue to become empty before stopping consumers
// Graceful stop: waits for the queue to become empty before stopping consumers.
void Shutdown()
{
_shutdown = true;
@@ -113,10 +104,13 @@ public:
private:
template<typename E = T>
typename std::enable_if<std::is_pointer<E>::value>::type DeleteQueuedObject(E& obj) { delete obj; }
typename std::enable_if<std::is_pointer<E>::value>::type DeleteQueuedObject(E& obj)
{
delete obj;
}
template<typename E = T>
typename std::enable_if<!std::is_pointer<E>::value>::type DeleteQueuedObject(E const& /*packet*/) { }
typename std::enable_if<!std::is_pointer<E>::value>::type DeleteQueuedObject(E const& /*obj*/) { }
};
#endif