fix(Core/Loot): Disenchanted, milled or prospected items should be se… (#14273)

fix(Core/Loot): Disenchanted, milled or prospected items should be sent as retrieval mail in case of full bags.

Fixes #10798
This commit is contained in:
UltraNix
2022-12-28 01:43:12 +01:00
committed by GitHub
parent 2eb374c6e4
commit 6345958769
4 changed files with 28 additions and 11 deletions

View File

@@ -13250,18 +13250,19 @@ void Player::AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore cons
}
}
void Player::StoreLootItem(uint8 lootSlot, Loot* loot)
LootItem* Player::StoreLootItem(uint8 lootSlot, Loot* loot, InventoryResult& msg)
{
QuestItem* qitem = nullptr;
QuestItem* ffaitem = nullptr;
QuestItem* conditem = nullptr;
LootItem* item = loot->LootItemInSlot(lootSlot, this, &qitem, &ffaitem, &conditem);
msg = EQUIP_ERR_OK;
LootItem* item = loot->LootItemInSlot(lootSlot, this, &qitem, &ffaitem, &conditem);
if (!item || item->is_looted)
{
SendEquipError(EQUIP_ERR_ALREADY_LOOTED, nullptr, nullptr);
return;
return nullptr;
}
// Xinef: exploit protection, dont allow to loot normal items if player is not master loot and not below loot threshold
@@ -13270,31 +13271,31 @@ void Player::StoreLootItem(uint8 lootSlot, Loot* loot)
if (!qitem && !ffaitem && !conditem)
{
SendLootRelease(GetLootGUID());
return;
return nullptr;
}
if (!item->AllowedForPlayer(this, loot->sourceWorldObjectGUID))
{
SendLootRelease(GetLootGUID());
return;
return nullptr;
}
// questitems use the blocked field for other purposes
if (!qitem && item->is_blocked)
{
SendLootRelease(GetLootGUID());
return;
return nullptr;
}
// xinef: dont allow protected item to be looted by someone else
if (item->rollWinnerGUID && item->rollWinnerGUID != GetGUID())
{
SendLootRelease(GetLootGUID());
return;
return nullptr;
}
ItemPosCountVec dest;
InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item->itemid, item->count);
msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item->itemid, item->count);
if (msg == EQUIP_ERR_OK)
{
AllowedLooterSet looters = item->GetAllowedLooters();
@@ -13342,7 +13343,11 @@ void Player::StoreLootItem(uint8 lootSlot, Loot* loot)
sScriptMgr->OnLootItem(this, newitem, item->count, this->GetLootGUID());
}
else
{
SendEquipError(msg, nullptr, nullptr, item->itemid);
}
return item;
}
uint32 Player::CalculateTalentsPoints() const

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@@ -1280,7 +1280,7 @@ public:
bool StoreNewItemInBestSlots(uint32 item_id, uint32 item_count);
void AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store, bool broadcast = false);
void AutoStoreLoot(uint32 loot_id, LootStore const& store, bool broadcast = false) { AutoStoreLoot(NULL_BAG, NULL_SLOT, loot_id, store, broadcast); }
void StoreLootItem(uint8 lootSlot, Loot* loot);
LootItem* StoreLootItem(uint8 lootSlot, Loot* loot, InventoryResult& msg);
void UpdateLootAchievements(LootItem* item, Loot* loot);
void UpdateTitansGrip();

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@@ -93,7 +93,16 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket& recvData)
loot = &creature->loot;
}
player->StoreLootItem(lootSlot, loot);
InventoryResult msg;
LootItem* lootItem = player->StoreLootItem(lootSlot, loot, msg);
if (msg != EQUIP_ERR_OK && lguid.IsItem() && loot->loot_type != LOOT_CORPSE)
{
lootItem->is_looted = true;
loot->NotifyItemRemoved(lootItem->itemIndex);
loot->unlootedCount--;
player->SendItemRetrievalMail(lootItem->itemid, lootItem->count);
}
// If player is removing the last LootItem, delete the empty container.
if (loot->isLooted() && lguid.IsItem())

View File

@@ -627,7 +627,10 @@ void Loot::FillNotNormalLootFor(Player* player)
if (!item->is_looted && item->freeforall && item->AllowedForPlayer(player, sourceWorldObjectGUID))
if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(item->itemid))
if (proto->IsCurrencyToken())
player->StoreLootItem(i, this);
{
InventoryResult msg;
player->StoreLootItem(i, this, msg);
}
}
}