refactor(DB/SAI): Move Chromatic Elite Guard script to SAI (#9194)

This commit is contained in:
Skjalf
2021-11-17 22:33:41 -03:00
committed by GitHub
parent 2bcd78041e
commit 62f93f9da1
2 changed files with 9 additions and 80 deletions

View File

@@ -39,20 +39,6 @@ enum Events
EVENT_RAGE
};
enum ChromaticEliteGuardEvents
{
EVENT_MORTAL_STRIKE = 1,
EVENT_KNOCKDOWN = 2,
EVENT_STRIKE = 3
};
enum ChromaticEliteGuardSpells
{
SPELL_MORTAL_STRIKE = 15708,
SPELL_KNOCKDOWN = 16790,
SPELL_STRIKE = 15580
};
class boss_drakkisath : public CreatureScript
{
public:
@@ -62,11 +48,6 @@ public:
{
boss_drakkisathAI(Creature* creature) : BossAI(creature, DATA_GENERAL_DRAKKISATH) { }
void Reset() override
{
_Reset();
}
void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
@@ -78,11 +59,6 @@ public:
events.ScheduleEvent(EVENT_RAGE, 1000);
}
void JustDied(Unit* /*killer*/) override
{
_JustDied();
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
@@ -133,63 +109,7 @@ public:
}
};
class chromatic_elite_guard : public CreatureScript
{
public:
chromatic_elite_guard() : CreatureScript("chromatic_elite_guard") { }
struct chromatic_elite_guardAI : public ScriptedAI
{
chromatic_elite_guardAI(Creature* creature) : ScriptedAI(creature) { }
EventMap _events;
void EnterCombat(Unit* /*who*/) override
{
_events.Reset();
_events.ScheduleEvent(EVENT_MORTAL_STRIKE, urand(5000, 12800));
_events.ScheduleEvent(EVENT_KNOCKDOWN, urand(5600, 15400));
_events.ScheduleEvent(EVENT_STRIKE, urand(12000, 20800));
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
_events.Update(diff);
while (uint32 const eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_MORTAL_STRIKE:
DoCastVictim(SPELL_MORTAL_STRIKE);
_events.ScheduleEvent(EVENT_MORTAL_STRIKE, 13000);
break;
case EVENT_KNOCKDOWN:
DoCastVictim(SPELL_KNOCKDOWN);
_events.ScheduleEvent(EVENT_KNOCKDOWN, urand(11200, 25700));
break;
case EVENT_STRIKE:
DoCastVictim(SPELL_STRIKE);
_events.ScheduleEvent(EVENT_STRIKE, 9000);
break;
}
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new chromatic_elite_guardAI(creature);
}
};
void AddSC_boss_drakkisath()
{
new boss_drakkisath();
new chromatic_elite_guard();
}