mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-23 05:36:23 +00:00
refactor(DB/SAI): Move Chromatic Elite Guard script to SAI (#9194)
This commit is contained in:
@@ -0,0 +1,9 @@
|
||||
INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1636936439824516200');
|
||||
|
||||
UPDATE `creature_template` SET `AIName` = 'SmartAI', `ScriptName` = '' WHERE `entry` = 10814;
|
||||
|
||||
DELETE FROM `smart_scripts` WHERE (`entryorguid` = 10814) AND (`source_type` = 0) AND (`id` IN (0, 1, 2));
|
||||
INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `event_param5`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_param4`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
|
||||
(10814, 0, 0, 0, 0, 0, 100, 2, 5000, 12800, 13000, 13000, 0, 11, 15708, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 'Chromatic Elite Guard - In Combat - Cast \'Mortal Strike\' (Normal Dungeon)'),
|
||||
(10814, 0, 1, 0, 0, 0, 100, 2, 5600, 15400, 11200, 25700, 0, 11, 16790, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 'Chromatic Elite Guard - In Combat - Cast \'Knockdown\' (Normal Dungeon)'),
|
||||
(10814, 0, 2, 0, 0, 0, 100, 2, 12000, 20800, 9000, 9000, 0, 11, 15580, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 'Chromatic Elite Guard - In Combat - Cast \'Strike\' (Normal Dungeon)');
|
||||
@@ -39,20 +39,6 @@ enum Events
|
||||
EVENT_RAGE
|
||||
};
|
||||
|
||||
enum ChromaticEliteGuardEvents
|
||||
{
|
||||
EVENT_MORTAL_STRIKE = 1,
|
||||
EVENT_KNOCKDOWN = 2,
|
||||
EVENT_STRIKE = 3
|
||||
};
|
||||
|
||||
enum ChromaticEliteGuardSpells
|
||||
{
|
||||
SPELL_MORTAL_STRIKE = 15708,
|
||||
SPELL_KNOCKDOWN = 16790,
|
||||
SPELL_STRIKE = 15580
|
||||
};
|
||||
|
||||
class boss_drakkisath : public CreatureScript
|
||||
{
|
||||
public:
|
||||
@@ -62,11 +48,6 @@ public:
|
||||
{
|
||||
boss_drakkisathAI(Creature* creature) : BossAI(creature, DATA_GENERAL_DRAKKISATH) { }
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
_Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
{
|
||||
_EnterCombat();
|
||||
@@ -78,11 +59,6 @@ public:
|
||||
events.ScheduleEvent(EVENT_RAGE, 1000);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
_JustDied();
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
@@ -133,63 +109,7 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
class chromatic_elite_guard : public CreatureScript
|
||||
{
|
||||
public:
|
||||
chromatic_elite_guard() : CreatureScript("chromatic_elite_guard") { }
|
||||
|
||||
struct chromatic_elite_guardAI : public ScriptedAI
|
||||
{
|
||||
chromatic_elite_guardAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
EventMap _events;
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
{
|
||||
_events.Reset();
|
||||
_events.ScheduleEvent(EVENT_MORTAL_STRIKE, urand(5000, 12800));
|
||||
_events.ScheduleEvent(EVENT_KNOCKDOWN, urand(5600, 15400));
|
||||
_events.ScheduleEvent(EVENT_STRIKE, urand(12000, 20800));
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
_events.Update(diff);
|
||||
|
||||
while (uint32 const eventId = _events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_MORTAL_STRIKE:
|
||||
DoCastVictim(SPELL_MORTAL_STRIKE);
|
||||
_events.ScheduleEvent(EVENT_MORTAL_STRIKE, 13000);
|
||||
break;
|
||||
case EVENT_KNOCKDOWN:
|
||||
DoCastVictim(SPELL_KNOCKDOWN);
|
||||
_events.ScheduleEvent(EVENT_KNOCKDOWN, urand(11200, 25700));
|
||||
break;
|
||||
case EVENT_STRIKE:
|
||||
DoCastVictim(SPELL_STRIKE);
|
||||
_events.ScheduleEvent(EVENT_STRIKE, 9000);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return new chromatic_elite_guardAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_drakkisath()
|
||||
{
|
||||
new boss_drakkisath();
|
||||
new chromatic_elite_guard();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user