fix (Core/Spells): Commanding Shout and Blood Pact remember percentage of health (#19479)

* Update SpellAuraEffects.cpp

* add comment
This commit is contained in:
Tereneckla
2024-07-27 00:47:04 +00:00
committed by GitHub
parent 5f947530b2
commit 6289be19c7

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@@ -290,7 +290,7 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS] =
&AuraEffect::HandleNoImmediateEffect, //227 SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE implemented in AuraEffect::PeriodicTick
&AuraEffect::HandleNoImmediateEffect, //228 SPELL_AURA_DETECT_STEALTH stealth detection
&AuraEffect::HandleNoImmediateEffect, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE
&AuraEffect::HandleAuraModIncreaseHealth, //230 SPELL_AURA_MOD_INCREASE_HEALTH_2
&AuraEffect::HandleAuraModIncreaseMaxHealth, //230 SPELL_AURA_MOD_INCREASE_HEALTH_2 only Blood Pact and Commanding Shout
&AuraEffect::HandleNoImmediateEffect, //231 SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
&AuraEffect::HandleNoImmediateEffect, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration
&AuraEffect::HandleUnused, //233 set model id to the one of the creature with id GetMiscValue() - clientside