mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-13 09:17:18 +00:00
fix(Scripts/RuinsOfAhnQiraj): Fix Ossirian's starting crystal and san… (#12839)
This commit is contained in:
@@ -0,0 +1,3 @@
|
||||
--
|
||||
DELETE FROM `creature_addon` WHERE `guid` IN (144680, 144679);
|
||||
DELETE FROM `creature` WHERE `id1` = 15428;
|
||||
@@ -15,6 +15,7 @@
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "GameObjectAI.h"
|
||||
#include "MiscPackets.h"
|
||||
#include "Opcodes.h"
|
||||
#include "Player.h"
|
||||
@@ -43,6 +44,7 @@ enum Spells
|
||||
SPELL_SAND_STORM = 25160,
|
||||
SPELL_SUMMON_CRYSTAL = 25192,
|
||||
SPELL_SUMMON_SMALL_OBSIDIAN_CHUNK = 27627, // Server-side
|
||||
SPELL_SPEED_BURST = 25184, // Server-side
|
||||
|
||||
// Crystal
|
||||
SPELL_FIRE_WEAKNESS = 25177,
|
||||
@@ -54,7 +56,8 @@ enum Spells
|
||||
|
||||
enum Actions
|
||||
{
|
||||
ACTION_TRIGGER_WEAKNESS = 1
|
||||
ACTION_TRIGGER_WEAKNESS = 1,
|
||||
ACTION_DESPAWN_TRIGGER = 2
|
||||
};
|
||||
|
||||
enum Events
|
||||
@@ -65,6 +68,11 @@ enum Events
|
||||
EVENT_SPEEDUP = 4
|
||||
};
|
||||
|
||||
enum Misc
|
||||
{
|
||||
GUID_TRIGGER_PAIR = 1,
|
||||
};
|
||||
|
||||
uint8 const NUM_CRYSTALS = 12;
|
||||
Position CrystalCoordinates[NUM_CRYSTALS] =
|
||||
{
|
||||
@@ -82,6 +90,12 @@ Position CrystalCoordinates[NUM_CRYSTALS] =
|
||||
{ -9367.1699218750f, 1780.89001464844f, 85.6390991210937f, 1.90241003036499f }
|
||||
};
|
||||
|
||||
Position VortexPositions[2] =
|
||||
{
|
||||
{ -9524.06f, 1881.9224f, 85.64029f, 0.0f },
|
||||
{ -9228.479, 1925.3331f, 85.64147f, 0.0f }
|
||||
};
|
||||
|
||||
uint8 const NUM_WEAKNESS = 5;
|
||||
uint32 const spellWeakness[NUM_WEAKNESS] =
|
||||
{ SPELL_FIRE_WEAKNESS, SPELL_FROST_WEAKNESS, SPELL_NATURE_WEAKNESS, SPELL_ARCANE_WEAKNESS, SPELL_SHADOW_WEAKNESS };
|
||||
@@ -96,21 +110,6 @@ struct boss_ossirian : public BossAI
|
||||
void InitializeAI() override
|
||||
{
|
||||
Reset();
|
||||
|
||||
if (Creature* trigger = me->GetMap()->SummonCreature(NPC_OSSIRIAN_TRIGGER, CrystalCoordinates[0]))
|
||||
{
|
||||
_triggerGUID[0] = trigger->GetGUID();
|
||||
if (GameObject* crystal = trigger->SummonGameObject(GO_OSSIRIAN_CRYSTAL,
|
||||
CrystalCoordinates[0].GetPositionX(),
|
||||
CrystalCoordinates[0].GetPositionY(),
|
||||
CrystalCoordinates[0].GetPositionZ(),
|
||||
0, 0, 0, 0, 0, uint32(-1)))
|
||||
{
|
||||
_crystalGUID[0] = crystal->GetGUID();
|
||||
crystal->SetOwnerGUID(ObjectGuid::Empty);
|
||||
crystal->RemoveGameObjectFlag(GO_FLAG_IN_USE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
@@ -119,88 +118,46 @@ struct boss_ossirian : public BossAI
|
||||
|
||||
_crystalIterator = urand(1, NUM_CRYSTALS - 1);
|
||||
|
||||
for (uint8 i = 1; i < NUM_CRYSTALS; ++i)
|
||||
if (!ObjectAccessor::GetGameObject(*me, _firstCrystalGUID))
|
||||
{
|
||||
_triggerGUID[i].Clear();
|
||||
_crystalGUID[i].Clear();
|
||||
}
|
||||
}
|
||||
|
||||
void JustReachedHome() override
|
||||
{
|
||||
if (me->IsVisible())
|
||||
{
|
||||
Creature* trigger = me->GetMap()->GetCreature(_triggerGUID[0]);
|
||||
if (trigger)
|
||||
if (Creature* trigger = me->GetMap()->SummonCreature(NPC_OSSIRIAN_TRIGGER, CrystalCoordinates[0]))
|
||||
{
|
||||
trigger->DespawnOrUnsummon();
|
||||
if (GameObject* crystal = me->GetMap()->GetGameObject(_crystalGUID[0]))
|
||||
crystal->Delete();
|
||||
}
|
||||
|
||||
trigger = me->GetMap()->SummonCreature(NPC_OSSIRIAN_TRIGGER, CrystalCoordinates[0]);
|
||||
if (trigger)
|
||||
{
|
||||
_triggerGUID[0] = trigger->GetGUID();
|
||||
if (GameObject* crystal = trigger->SummonGameObject(GO_OSSIRIAN_CRYSTAL,
|
||||
if (GameObject* crystal = me->SummonGameObject(GO_OSSIRIAN_CRYSTAL,
|
||||
CrystalCoordinates[0].GetPositionX(),
|
||||
CrystalCoordinates[0].GetPositionY(),
|
||||
CrystalCoordinates[0].GetPositionZ(),
|
||||
0, 0, 0, 0, 0, uint32(-1)))
|
||||
{
|
||||
_crystalGUID[0] = crystal->GetGUID();
|
||||
_firstCrystalGUID = crystal->GetGUID();
|
||||
crystal->SetOwnerGUID(ObjectGuid::Empty);
|
||||
crystal->RemoveGameObjectFlag(GO_FLAG_IN_USE);
|
||||
crystal->AI()->SetGUID(trigger->GetGUID(), GUID_TRIGGER_PAIR);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SpellHit(Unit* caster, SpellInfo const* spell) override
|
||||
void JustSummoned(Creature* creature) override
|
||||
{
|
||||
summons.Summon(creature);
|
||||
}
|
||||
|
||||
void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
|
||||
{
|
||||
for (uint32 weakness : spellWeakness)
|
||||
{
|
||||
if (spell->Id == weakness)
|
||||
{
|
||||
me->RemoveAurasDueToSpell(SPELL_STRENGHT_OF_OSSIRIAN);
|
||||
|
||||
for (uint8 i = 1; i < NUM_CRYSTALS; ++i)
|
||||
{
|
||||
if (caster->GetGUID() == _triggerGUID[i])
|
||||
{
|
||||
if (Creature* creatureCaster = caster->ToCreature())
|
||||
{
|
||||
creatureCaster->DespawnOrUnsummon();
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SetGUID(ObjectGuid guid, int32 action) override
|
||||
{
|
||||
if (action == ACTION_TRIGGER_WEAKNESS)
|
||||
if (action == ACTION_TRIGGER_WEAKNESS && guid != _firstCrystalGUID)
|
||||
{
|
||||
for (uint8 i = 0; i < NUM_CRYSTALS; ++i)
|
||||
{
|
||||
if (_crystalGUID[i] == guid)
|
||||
{
|
||||
if (Creature* trigger = me->GetMap()->GetCreature(_triggerGUID[i]))
|
||||
{
|
||||
if (!trigger->HasUnitState(UNIT_STATE_CASTING))
|
||||
{
|
||||
trigger->CastSpell(trigger, spellWeakness[urand(0, 4)], false);
|
||||
}
|
||||
}
|
||||
|
||||
SpawnNextCrystal();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
SpawnNextCrystal();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -208,7 +165,6 @@ struct boss_ossirian : public BossAI
|
||||
{
|
||||
BossAI::EnterCombat(who);
|
||||
events.Reset();
|
||||
me->SetSpeedRate(MOVE_RUN, 1.0f);
|
||||
events.ScheduleEvent(EVENT_SPEEDUP, 10s);
|
||||
events.ScheduleEvent(EVENT_SILENCE, 30s);
|
||||
events.ScheduleEvent(EVENT_CYCLONE, 20s);
|
||||
@@ -224,15 +180,29 @@ struct boss_ossirian : public BossAI
|
||||
map->SendToPlayers(weather.Write());
|
||||
|
||||
SpawnNextCrystal(3);
|
||||
|
||||
std::list<uint32> pathIds = { 1446800, 1446790 };
|
||||
|
||||
for (Position pos : VortexPositions)
|
||||
{
|
||||
if (Creature* vortex = me->SummonCreature(NPC_SAND_VORTEX, pos))
|
||||
{
|
||||
vortex->GetMotionMaster()->MovePath(pathIds.front(), true);
|
||||
pathIds.reverse();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SummonedCreatureDespawn(Creature* summon) override
|
||||
{
|
||||
summons.Despawn(summon);
|
||||
|
||||
if (GameObject* crystal = GetClosestGameObjectWithEntry(summon, GO_OSSIRIAN_CRYSTAL, 5.0f))
|
||||
if (summon->GetEntry() == NPC_OSSIRIAN_TRIGGER)
|
||||
{
|
||||
crystal->Delete();
|
||||
if (GameObject* crystal = GetClosestGameObjectWithEntry(summon, GO_OSSIRIAN_CRYSTAL, 5.0f))
|
||||
{
|
||||
crystal->Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -250,17 +220,16 @@ struct boss_ossirian : public BossAI
|
||||
|
||||
if (Creature* trigger = me->SummonCreature(NPC_OSSIRIAN_TRIGGER, CrystalCoordinates[_crystalIterator]))
|
||||
{
|
||||
_triggerGUID[i] = trigger->GetGUID();
|
||||
if (GameObject* crystal = trigger->SummonGameObject(GO_OSSIRIAN_CRYSTAL,
|
||||
CrystalCoordinates[_crystalIterator].GetPositionX(),
|
||||
CrystalCoordinates[_crystalIterator].GetPositionY(),
|
||||
CrystalCoordinates[_crystalIterator].GetPositionZ(),
|
||||
0, 0, 0, 0, 0, uint32(-1)))
|
||||
{
|
||||
_crystalGUID[i] = crystal->GetGUID();
|
||||
++_crystalIterator;
|
||||
crystal->SetOwnerGUID(ObjectGuid::Empty);
|
||||
crystal->RemoveGameObjectFlag(GO_FLAG_IN_USE);
|
||||
crystal->AI()->SetGUID(trigger->GetGUID(), GUID_TRIGGER_PAIR);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -311,7 +280,7 @@ struct boss_ossirian : public BossAI
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_SPEEDUP:
|
||||
me->SetSpeedRate(MOVE_RUN, 2.2f);
|
||||
DoCastSelf(SPELL_SPEED_BURST);
|
||||
break;
|
||||
case EVENT_SILENCE:
|
||||
DoCastAOE(SPELL_CURSE_OF_TONGUES);
|
||||
@@ -333,9 +302,8 @@ struct boss_ossirian : public BossAI
|
||||
}
|
||||
|
||||
protected:
|
||||
std::array<ObjectGuid, NUM_CRYSTALS> _triggerGUID;
|
||||
std::array<ObjectGuid, NUM_CRYSTALS> _crystalGUID;
|
||||
uint8 _crystalIterator;
|
||||
ObjectGuid _firstCrystalGUID;
|
||||
bool _saidIntro;
|
||||
};
|
||||
|
||||
@@ -344,18 +312,61 @@ class go_ossirian_crystal : public GameObjectScript
|
||||
public:
|
||||
go_ossirian_crystal() : GameObjectScript("go_ossirian_crystal") { }
|
||||
|
||||
bool OnGossipHello(Player* player, GameObject* go) override
|
||||
struct go_ossirian_crystalAI : public GameObjectAI
|
||||
{
|
||||
InstanceScript* instance = player->GetInstanceScript();
|
||||
if (!instance)
|
||||
return true;
|
||||
go_ossirian_crystalAI(GameObject* go) : GameObjectAI(go), _instance(go->GetInstanceScript()) { }
|
||||
|
||||
Creature* ossirian = instance->GetCreature(DATA_OSSIRIAN);
|
||||
if (!ossirian)
|
||||
return true;
|
||||
void SetGUID(ObjectGuid guid, int32 type) override
|
||||
{
|
||||
if (type == GUID_TRIGGER_PAIR)
|
||||
{
|
||||
_triggerGUID = guid;
|
||||
}
|
||||
}
|
||||
|
||||
ossirian->AI()->SetGUID(go->GetGUID(), ACTION_TRIGGER_WEAKNESS);
|
||||
return false;
|
||||
bool GossipHello(Player* /*player*/, bool reportUse) override
|
||||
{
|
||||
if (reportUse)
|
||||
{
|
||||
if (!_instance)
|
||||
return true;
|
||||
|
||||
Creature* ossirian = _instance->GetCreature(DATA_OSSIRIAN);
|
||||
if (!ossirian)
|
||||
return true;
|
||||
|
||||
if (Creature* trigger = ObjectAccessor::GetCreature(*me, _triggerGUID))
|
||||
{
|
||||
if (!trigger->HasUnitState(UNIT_STATE_CASTING))
|
||||
{
|
||||
ossirian->AI()->SetGUID(me->GetGUID(), ACTION_TRIGGER_WEAKNESS);
|
||||
trigger->CastSpell(trigger, spellWeakness[urand(0, 4)], false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void DoAction(int32 action) override
|
||||
{
|
||||
if (action == ACTION_DESPAWN_TRIGGER)
|
||||
{
|
||||
if (Creature* trigger = ObjectAccessor::GetCreature(*me, _triggerGUID))
|
||||
{
|
||||
trigger->DespawnOrUnsummon();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
InstanceScript* _instance;
|
||||
ObjectGuid _triggerGUID;
|
||||
};
|
||||
|
||||
GameObjectAI* GetAI(GameObject* go) const override
|
||||
{
|
||||
return new go_ossirian_crystalAI(go);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -110,10 +110,6 @@ public:
|
||||
case NPC_OSSIRIAN:
|
||||
_ossirianGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_SAND_VORTEX:
|
||||
_sandVortexes.push_back(creature->GetGUID());
|
||||
creature->SetVisible(false);
|
||||
break;
|
||||
case NPC_ANDOROV:
|
||||
_andorovGUID = creature->GetGUID();
|
||||
break;
|
||||
@@ -225,31 +221,6 @@ public:
|
||||
_paralyzedGUID = data;
|
||||
}
|
||||
|
||||
bool SetBossState(uint32 type, EncounterState state) override
|
||||
{
|
||||
if (!InstanceScript::SetBossState(type, state))
|
||||
return false;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case DATA_OSSIRIAN:
|
||||
{
|
||||
for (ObjectGuid const& guid : _sandVortexes)
|
||||
{
|
||||
if (Creature* sandVortex = instance->GetCreature(guid))
|
||||
{
|
||||
sandVortex->SetVisible(state == IN_PROGRESS);
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
ObjectGuid GetGuidData(uint32 type) const override
|
||||
{
|
||||
switch (type)
|
||||
@@ -376,7 +347,6 @@ public:
|
||||
ObjectGuid _ossirianGUID;
|
||||
ObjectGuid _paralyzedGUID;
|
||||
ObjectGuid _andorovGUID;
|
||||
GuidVector _sandVortexes;
|
||||
uint32 _rajaxWaveCounter;
|
||||
uint8 _buruPhase;
|
||||
TaskScheduler _scheduler;
|
||||
|
||||
Reference in New Issue
Block a user