mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-13 09:17:18 +00:00
fix(Scripts/Arcatraz): Fix Soccothrates fel flame charge (#15600)
This commit is contained in:
@@ -51,9 +51,6 @@ enum Spells
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enum Events
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{
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EVENT_FELFIRE_SHOCK = 1,
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EVENT_KNOCK_AWAY = 2,
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EVENT_PREFIGHT_1 = 3,
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EVENT_PREFIGHT_2 = 4,
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EVENT_PREFIGHT_3 = 5,
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@@ -62,198 +59,194 @@ enum Events
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EVENT_PREFIGHT_6 = 8,
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EVENT_PREFIGHT_7 = 9,
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EVENT_PREFIGHT_8 = 10,
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EVENT_PREFIGHT_9 = 11,
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EVENT_ME_FIRST = 12,
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EVENT_CHECK_HEALTH = 13,
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EVENT_SPELL_CHARGE = 14,
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EVENT_FELFIRE = 15,
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EVENT_PREFIGHT_9 = 11
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};
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class boss_wrath_scryer_soccothrates : public CreatureScript
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struct boss_wrath_scryer_soccothrates : public BossAI
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{
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public:
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boss_wrath_scryer_soccothrates() : CreatureScript("boss_wrath_scryer_soccothrates") { }
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struct boss_wrath_scryer_soccothratesAI : public BossAI
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boss_wrath_scryer_soccothrates(Creature* creature) : BossAI(creature, DATA_SOCCOTHRATES)
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{
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boss_wrath_scryer_soccothratesAI(Creature* creature) : BossAI(creature, DATA_SOCCOTHRATES)
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{
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preFight = instance->GetBossState(DATA_DALLIAH) == DONE;
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}
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preFight = instance->GetBossState(DATA_DALLIAH) == DONE;
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void Reset() override
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scheduler.SetValidator([this]
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{
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_Reset();
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events2.Reset();
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me->CastSpell(me, SPELL_FEL_IMMOLATION, true);
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me->SetImmuneToAll(false);
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}
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return !me->HasUnitState(UNIT_STATE_CASTING);
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});
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}
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void InitializeAI() override
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void Reset() override
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{
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_Reset();
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events2.Reset();
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me->CastSpell(me, SPELL_FEL_IMMOLATION, true);
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me->SetImmuneToAll(false);
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ScheduleHealthCheckEvent(25, [&]
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{
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BossAI::InitializeAI();
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if (!preFight)
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me->SetImmuneToAll(true);
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}
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void JustDied(Unit* /*killer*/) override
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{
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_JustDied();
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Talk(SAY_DEATH);
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if (Creature* dalliah = instance->GetCreature(DATA_DALLIAH))
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{
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if (dalliah->IsAlive() && !dalliah->IsInCombat())
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if (dalliah->IsAlive())
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{
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dalliah->AI()->Talk(SAY_RIVAL_DIED + 1, 6s);
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dalliah->AI()->Talk(SAY_SOCCOTHRATES_25_PERCENT);
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}
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}
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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_JustEngagedWith();
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events2.Reset();
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events.ScheduleEvent(EVENT_FELFIRE_SHOCK, urand(12000, 14000));
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events.ScheduleEvent(EVENT_KNOCK_AWAY, urand(11000, 12000));
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events.ScheduleEvent(EVENT_ME_FIRST, 6000);
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events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
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Talk(SAY_AGGRO);
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}
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void KilledUnit(Unit* victim) override
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{
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if (victim->GetTypeId() == TYPEID_PLAYER)
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Talk(SAY_SLAY);
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}
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void MoveInLineOfSight(Unit* who) override
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{
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if (!preFight && who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 70.0f))
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{
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Talk(SAY_SOCCOTHRATES_CONVO_1);
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events2.ScheduleEvent(EVENT_PREFIGHT_1, 2000);
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preFight = true;
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}
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}
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void UpdateAI(uint32 diff) override
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{
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events2.Update(diff);
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switch (events2.ExecuteEvent())
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{
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case EVENT_PREFIGHT_1:
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if (Creature* dalliah = instance->GetCreature(DATA_DALLIAH))
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dalliah->AI()->Talk(SAY_DALLIAH_CONVO_1);
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events2.ScheduleEvent(EVENT_PREFIGHT_2, 3000);
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break;
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case EVENT_PREFIGHT_2:
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Talk(SAY_SOCCOTHRATES_CONVO_2);
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events2.ScheduleEvent(EVENT_PREFIGHT_3, 3000);
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break;
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case EVENT_PREFIGHT_3:
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if (Creature* dalliah = instance->GetCreature(DATA_DALLIAH))
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dalliah->AI()->Talk(SAY_DALLIAH_CONVO_2);
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events2.ScheduleEvent(EVENT_PREFIGHT_4, 6000);
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break;
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case EVENT_PREFIGHT_4:
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Talk(SAY_SOCCOTHRATES_CONVO_3);
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events2.ScheduleEvent(EVENT_PREFIGHT_5, 2000);
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break;
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case EVENT_PREFIGHT_5:
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if (Creature* dalliah = instance->GetCreature(DATA_DALLIAH))
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dalliah->AI()->Talk(SAY_DALLIAH_CONVO_3);
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events2.ScheduleEvent(EVENT_PREFIGHT_6, 3000);
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break;
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case EVENT_PREFIGHT_6:
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Talk(SAY_SOCCOTHRATES_CONVO_4);
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events2.ScheduleEvent(EVENT_PREFIGHT_7, 2000);
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break;
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case EVENT_PREFIGHT_7:
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if (Creature* dalliah = instance->GetCreature(DATA_DALLIAH))
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dalliah->GetMotionMaster()->MovePoint(0, 118.6048f, 96.84852f, 22.44115f);
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events2.ScheduleEvent(EVENT_PREFIGHT_8, 4000);
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break;
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case EVENT_PREFIGHT_8:
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me->GetMotionMaster()->MovePoint(0, 122.1035f, 192.7203f, 22.44115f);
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events2.ScheduleEvent(EVENT_PREFIGHT_9, 4000);
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break;
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case EVENT_PREFIGHT_9:
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if (Creature* dalliah = instance->GetCreature(DATA_DALLIAH))
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{
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dalliah->SetFacingToObject(me);
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dalliah->SetImmuneToAll(false);
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me->SetFacingToObject(dalliah);
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me->SetImmuneToAll(false);
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dalliah->SetHomePosition(dalliah->GetPositionX(), dalliah->GetPositionY(), dalliah->GetPositionZ(), 1.51737f);
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me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 4.725722f);
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}
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break;
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}
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch (events.ExecuteEvent())
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{
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case EVENT_FELFIRE_SHOCK:
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me->CastSpell(me->GetVictim(), SPELL_FELFIRE_SHOCK, false);
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events.ScheduleEvent(EVENT_FELFIRE_SHOCK, urand(12000, 14000));
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break;
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case EVENT_KNOCK_AWAY:
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me->CastSpell(me, SPELL_KNOCK_AWAY, false);
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Talk(SAY_KNOCK_AWAY);
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events.ScheduleEvent(EVENT_KNOCK_AWAY, urand(11000, 12000));
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events.ScheduleEvent(EVENT_SPELL_CHARGE, 4600);
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break;
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case EVENT_SPELL_CHARGE:
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me->CastSpell(me, SPELL_CHARGE, true);
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me->CastSpell(me, SPELL_FELFIRE, true);
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events.ScheduleEvent(EVENT_FELFIRE, 300);
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events.ScheduleEvent(EVENT_FELFIRE, 600);
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events.ScheduleEvent(EVENT_FELFIRE, 900);
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events.ScheduleEvent(EVENT_FELFIRE, 1200);
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events.ScheduleEvent(EVENT_FELFIRE, 1500);
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events.ScheduleEvent(EVENT_FELFIRE, 1800);
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break;
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case EVENT_FELFIRE:
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me->CastSpell(me, SPELL_FELFIRE, true);
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break;
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case EVENT_ME_FIRST:
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if (Creature* dalliah = instance->GetCreature(DATA_DALLIAH))
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if (dalliah->IsAlive() && !dalliah->IsInCombat())
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dalliah->AI()->Talk(SAY_AGGRO_SOCCOTHRATES_FIRST);
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break;
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case EVENT_CHECK_HEALTH:
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if (HealthBelowPct(25))
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{
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if (Creature* dalliah = instance->GetCreature(DATA_DALLIAH))
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dalliah->AI()->Talk(SAY_SOCCOTHRATES_25_PERCENT);
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break;
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}
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events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
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break;
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}
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DoMeleeAttackIfReady();
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}
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private:
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bool preFight;
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EventMap events2;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetArcatrazAI<boss_wrath_scryer_soccothratesAI>(creature);
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});
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}
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void InitializeAI() override
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{
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BossAI::InitializeAI();
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if (!preFight)
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me->SetImmuneToAll(true);
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}
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void JustDied(Unit* /*killer*/) override
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{
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_JustDied();
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Talk(SAY_DEATH);
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if (Creature* dalliah = instance->GetCreature(DATA_DALLIAH))
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{
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if (dalliah->IsAlive() && !dalliah->IsInCombat())
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{
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dalliah->AI()->Talk(SAY_RIVAL_DIED + 1, 6s);
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}
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}
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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_JustEngagedWith();
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events2.Reset();
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Talk(SAY_AGGRO);
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if (Creature* dalliah = instance->GetCreature(DATA_DALLIAH))
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{
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if (dalliah->IsAlive() && !dalliah->IsInCombat())
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{
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dalliah->AI()->Talk(SAY_AGGRO_SOCCOTHRATES_FIRST, 6s);
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}
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}
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scheduler.Schedule(11s, 12s, [this](TaskContext context)
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{
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me->CastSpell(me, SPELL_KNOCK_AWAY, false);
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Talk(SAY_KNOCK_AWAY);
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scheduler.Schedule(4600ms, [this](TaskContext)
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{
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DoCastAOE(SPELL_CHARGE);
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DoCastSelf(SPELL_FELFIRE, true);
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scheduler.Schedule(300ms, [this](TaskContext context2)
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{
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if (me->GetVictim() && !me->IsWithinMeleeRange(me->GetVictim()))
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{
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DoCastAOE(SPELL_FELFIRE, true);
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}
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if (context2.GetRepeatCounter() <= 6)
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{
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context2.Repeat();
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}
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});
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});
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context.Repeat();
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}).Schedule(12s, 14s, [this](TaskContext context)
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{
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DoCastVictim(SPELL_FELFIRE_SHOCK);
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context.Repeat();
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});
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}
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void KilledUnit(Unit* victim) override
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{
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if (victim->IsPlayer())
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{
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Talk(SAY_SLAY);
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}
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}
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void MoveInLineOfSight(Unit* who) override
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{
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if (!preFight && who->IsPlayer() && me->IsWithinDistInMap(who, 70.0f))
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{
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Talk(SAY_SOCCOTHRATES_CONVO_1);
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events2.ScheduleEvent(EVENT_PREFIGHT_1, 2000);
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preFight = true;
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}
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}
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void UpdateAI(uint32 diff) override
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{
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events2.Update(diff);
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switch (events2.ExecuteEvent())
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{
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case EVENT_PREFIGHT_1:
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if (Creature* dalliah = instance->GetCreature(DATA_DALLIAH))
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dalliah->AI()->Talk(SAY_DALLIAH_CONVO_1);
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events2.ScheduleEvent(EVENT_PREFIGHT_2, 3000);
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break;
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case EVENT_PREFIGHT_2:
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Talk(SAY_SOCCOTHRATES_CONVO_2);
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events2.ScheduleEvent(EVENT_PREFIGHT_3, 3000);
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break;
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case EVENT_PREFIGHT_3:
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if (Creature* dalliah = instance->GetCreature(DATA_DALLIAH))
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dalliah->AI()->Talk(SAY_DALLIAH_CONVO_2);
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events2.ScheduleEvent(EVENT_PREFIGHT_4, 6000);
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break;
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case EVENT_PREFIGHT_4:
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Talk(SAY_SOCCOTHRATES_CONVO_3);
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events2.ScheduleEvent(EVENT_PREFIGHT_5, 2000);
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break;
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case EVENT_PREFIGHT_5:
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if (Creature* dalliah = instance->GetCreature(DATA_DALLIAH))
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dalliah->AI()->Talk(SAY_DALLIAH_CONVO_3);
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events2.ScheduleEvent(EVENT_PREFIGHT_6, 3000);
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break;
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case EVENT_PREFIGHT_6:
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Talk(SAY_SOCCOTHRATES_CONVO_4);
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events2.ScheduleEvent(EVENT_PREFIGHT_7, 2000);
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break;
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case EVENT_PREFIGHT_7:
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if (Creature* dalliah = instance->GetCreature(DATA_DALLIAH))
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dalliah->GetMotionMaster()->MovePoint(0, 118.6048f, 96.84852f, 22.44115f);
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events2.ScheduleEvent(EVENT_PREFIGHT_8, 4000);
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break;
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case EVENT_PREFIGHT_8:
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me->GetMotionMaster()->MovePoint(0, 122.1035f, 192.7203f, 22.44115f);
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events2.ScheduleEvent(EVENT_PREFIGHT_9, 4000);
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break;
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case EVENT_PREFIGHT_9:
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if (Creature* dalliah = instance->GetCreature(DATA_DALLIAH))
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{
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dalliah->SetFacingToObject(me);
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dalliah->SetImmuneToAll(false);
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me->SetFacingToObject(dalliah);
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me->SetImmuneToAll(false);
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dalliah->SetHomePosition(dalliah->GetPositionX(), dalliah->GetPositionY(), dalliah->GetPositionZ(), 1.51737f);
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me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 4.725722f);
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}
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break;
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}
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if (!UpdateVictim())
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return;
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scheduler.Update(diff);
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DoMeleeAttackIfReady();
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}
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private:
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bool preFight;
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EventMap events2;
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};
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void AddSC_boss_wrath_scryer_soccothrates()
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{
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new boss_wrath_scryer_soccothrates();
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RegisterArcatrazCreatureAI(boss_wrath_scryer_soccothrates);
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}
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