fix(Core/AI): remove an unused variable in ScriptedAI (#19816)

fix(Core/AI): remove an unused variable
This commit is contained in:
Grimdhex
2024-08-31 16:05:18 +02:00
committed by GitHub
parent 8874953862
commit 5ab142af93
2 changed files with 1 additions and 5 deletions

View File

@@ -190,8 +190,7 @@ bool SummonList::IsAnyCreatureInCombat() const
}
ScriptedAI::ScriptedAI(Creature* creature) : CreatureAI(creature),
me(creature),
IsFleeing(false)
me(creature)
{
_isHeroic = me->GetMap()->IsHeroic();
_difficulty = Difficulty(me->GetMap()->GetSpawnMode());