diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 63d63c925..81211529b 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -190,8 +190,7 @@ bool SummonList::IsAnyCreatureInCombat() const } ScriptedAI::ScriptedAI(Creature* creature) : CreatureAI(creature), - me(creature), - IsFleeing(false) + me(creature) { _isHeroic = me->GetMap()->IsHeroic(); _difficulty = Difficulty(me->GetMap()->GetSpawnMode()); diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h index 709d6698b..b252923ba 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h @@ -279,9 +279,6 @@ struct ScriptedAI : public CreatureAI //Pointer to creature we are manipulating Creature* me; - //For fleeing - bool IsFleeing; - // ************* //Pure virtual functions // *************