refactor(Core/Logging): switch to fmt style for LOG_ (#10366)

* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
This commit is contained in:
Kargatum
2022-01-27 22:44:41 +07:00
committed by GitHub
parent 5228d29379
commit 5969df4e30
211 changed files with 3689 additions and 3842 deletions

View File

@@ -169,7 +169,7 @@ Map::EnterState MapMgr::PlayerCannotEnter(uint32 mapid, Player* player, bool log
// probably there must be special opcode, because client has this string constant in GlobalStrings.lua
// TODO: this is not a good place to send the message
player->GetSession()->SendAreaTriggerMessage(player->GetSession()->GetAcoreString(LANG_INSTANCE_RAID_GROUP_ONLY), mapName);
LOG_DEBUG("maps", "MAP: Player '%s' must be in a raid group to enter instance '%s'", player->GetName().c_str(), mapName);
LOG_DEBUG("maps", "MAP: Player '{}' must be in a raid group to enter instance '{}'", player->GetName(), mapName);
return Map::CANNOT_ENTER_NOT_IN_RAID;
}
}
@@ -202,14 +202,14 @@ Map::EnterState MapMgr::PlayerCannotEnter(uint32 mapid, Player* player, bool log
{
WorldPacket data(SMSG_CORPSE_NOT_IN_INSTANCE, 0);
player->GetSession()->SendPacket(&data);
LOG_DEBUG("maps", "MAP: Player '%s' does not have a corpse in instance '%s' and cannot enter.", player->GetName().c_str(), mapName);
LOG_DEBUG("maps", "MAP: Player '{}' does not have a corpse in instance '{}' and cannot enter.", player->GetName(), mapName);
return Map::CANNOT_ENTER_CORPSE_IN_DIFFERENT_INSTANCE;
}
LOG_DEBUG("maps", "MAP: Player '%s' has corpse in instance '%s' and can enter.", player->GetName().c_str(), mapName);
LOG_DEBUG("maps", "MAP: Player '{}' has corpse in instance '{}' and can enter.", player->GetName(), mapName);
}
else
{
LOG_DEBUG("maps", "Map::PlayerCannotEnter - player '%s' is dead but does not have a corpse!", player->GetName().c_str());
LOG_DEBUG("maps", "Map::PlayerCannotEnter - player '{}' is dead but does not have a corpse!", player->GetName());
}
}