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https://github.com/mod-playerbots/azerothcore-wotlk.git
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* feat(Core/Common): add support fmt style for ASSERT and ABORT * correct CheckCompactArrayMaskOverflow * 1 * Update src/server/game/Spells/Spell.cpp * rework logging * add fmt replace logs * logging * FMT_LOG_ * settings * fix startup * 1 * 2 * 3 * 4 * 5 * fmt::print * to fmt
420 lines
14 KiB
C++
420 lines
14 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "MapMgr.h"
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#include "Chat.h"
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#include "DatabaseEnv.h"
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#include "GridDefines.h"
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#include "Group.h"
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#include "InstanceSaveMgr.h"
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#include "InstanceScript.h"
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#include "LFGMgr.h"
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#include "Language.h"
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#include "Log.h"
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#include "MapInstanced.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "Opcodes.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "Transport.h"
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#include "World.h"
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#include "WorldPacket.h"
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MapMgr::MapMgr()
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{
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i_timer[3].SetInterval(sWorld->getIntConfig(CONFIG_INTERVAL_MAPUPDATE));
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mapUpdateStep = 0;
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_nextInstanceId = 0;
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}
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MapMgr::~MapMgr()
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{
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}
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MapMgr* MapMgr::instance()
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{
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static MapMgr instance;
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return &instance;
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}
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void MapMgr::Initialize()
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{
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int num_threads(sWorld->getIntConfig(CONFIG_NUMTHREADS));
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// Start mtmaps if needed
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if (num_threads > 0)
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m_updater.activate(num_threads);
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}
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void MapMgr::InitializeVisibilityDistanceInfo()
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{
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for (MapMapType::iterator iter = i_maps.begin(); iter != i_maps.end(); ++iter)
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(*iter).second->InitVisibilityDistance();
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}
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Map* MapMgr::CreateBaseMap(uint32 id)
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{
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Map* map = FindBaseMap(id);
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if (map == nullptr)
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{
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std::lock_guard<std::mutex> guard(Lock);
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map = FindBaseMap(id);
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if (map == nullptr) // pussywizard: check again after acquiring mutex
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{
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MapEntry const* entry = sMapStore.LookupEntry(id);
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ASSERT(entry);
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if (entry->Instanceable())
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map = new MapInstanced(id);
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else
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{
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map = new Map(id, 0, REGULAR_DIFFICULTY);
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map->LoadRespawnTimes();
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map->LoadCorpseData();
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}
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i_maps[id] = map;
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}
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}
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ASSERT(map);
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return map;
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}
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Map* MapMgr::FindBaseNonInstanceMap(uint32 mapId) const
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{
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Map* map = FindBaseMap(mapId);
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if (map && map->Instanceable())
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return nullptr;
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return map;
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}
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Map* MapMgr::CreateMap(uint32 id, Player* player)
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{
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Map* m = CreateBaseMap(id);
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if (m && m->Instanceable())
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m = ((MapInstanced*)m)->CreateInstanceForPlayer(id, player);
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return m;
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}
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Map* MapMgr::FindMap(uint32 mapid, uint32 instanceId) const
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{
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Map* map = FindBaseMap(mapid);
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if (!map)
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return nullptr;
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if (!map->Instanceable())
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return instanceId == 0 ? map : nullptr;
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return ((MapInstanced*)map)->FindInstanceMap(instanceId);
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}
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Map::EnterState MapMgr::PlayerCannotEnter(uint32 mapid, Player* player, bool loginCheck)
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{
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MapEntry const* entry = sMapStore.LookupEntry(mapid);
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if (!entry)
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return Map::CANNOT_ENTER_NO_ENTRY;
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if (!entry->IsDungeon())
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return Map::CAN_ENTER;
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InstanceTemplate const* instance = sObjectMgr->GetInstanceTemplate(mapid);
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if (!instance)
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return Map::CANNOT_ENTER_UNINSTANCED_DUNGEON;
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Difficulty targetDifficulty, requestedDifficulty;
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targetDifficulty = requestedDifficulty = player->GetDifficulty(entry->IsRaid());
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// Get the highest available difficulty if current setting is higher than the instance allows
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MapDifficulty const* mapDiff = GetDownscaledMapDifficultyData(entry->MapID, targetDifficulty);
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if (!mapDiff)
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{
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player->SendTransferAborted(mapid, TRANSFER_ABORT_DIFFICULTY, requestedDifficulty);
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return Map::CANNOT_ENTER_DIFFICULTY_UNAVAILABLE;
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}
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//Bypass checks for GMs
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if (player->IsGameMaster())
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return Map::CAN_ENTER;
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char const* mapName = entry->name[player->GetSession()->GetSessionDbcLocale()];
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if (!sScriptMgr->CanEnterMap(player, entry, instance, mapDiff, loginCheck))
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return Map::CANNOT_ENTER_UNSPECIFIED_REASON;
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Group* group = player->GetGroup();
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if (entry->IsRaid())
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{
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// can only enter in a raid group
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if ((!group || !group->isRaidGroup()) && !sWorld->getBoolConfig(CONFIG_INSTANCE_IGNORE_RAID))
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{
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// probably there must be special opcode, because client has this string constant in GlobalStrings.lua
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// TODO: this is not a good place to send the message
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player->GetSession()->SendAreaTriggerMessage(player->GetSession()->GetAcoreString(LANG_INSTANCE_RAID_GROUP_ONLY), mapName);
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LOG_DEBUG("maps", "MAP: Player '{}' must be in a raid group to enter instance '{}'", player->GetName(), mapName);
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return Map::CANNOT_ENTER_NOT_IN_RAID;
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}
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}
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// xinef: dont allow LFG Group to enter other instance that is selected
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if (group)
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if (group->isLFGGroup())
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if (!sLFGMgr->inLfgDungeonMap(group->GetGUID(), mapid, targetDifficulty))
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{
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player->SendTransferAborted(mapid, TRANSFER_ABORT_MAP_NOT_ALLOWED);
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return Map::CANNOT_ENTER_UNSPECIFIED_REASON;
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}
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if (!player->IsAlive())
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{
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if (player->HasCorpse())
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{
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// let enter in ghost mode in instance that connected to inner instance with corpse
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uint32 corpseMap = player->GetCorpseLocation().GetMapId();
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do
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{
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if (corpseMap == mapid)
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break;
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InstanceTemplate const* corpseInstance = sObjectMgr->GetInstanceTemplate(corpseMap);
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corpseMap = corpseInstance ? corpseInstance->Parent : 0;
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} while (corpseMap);
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if (!corpseMap)
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{
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WorldPacket data(SMSG_CORPSE_NOT_IN_INSTANCE, 0);
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player->GetSession()->SendPacket(&data);
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LOG_DEBUG("maps", "MAP: Player '{}' does not have a corpse in instance '{}' and cannot enter.", player->GetName(), mapName);
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return Map::CANNOT_ENTER_CORPSE_IN_DIFFERENT_INSTANCE;
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}
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LOG_DEBUG("maps", "MAP: Player '{}' has corpse in instance '{}' and can enter.", player->GetName(), mapName);
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}
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else
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{
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LOG_DEBUG("maps", "Map::PlayerCannotEnter - player '{}' is dead but does not have a corpse!", player->GetName());
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}
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}
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// if map exists - check for being full, etc.
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if (!loginCheck) // for login this is done by the calling function
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{
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uint32 destInstId = sInstanceSaveMgr->PlayerGetDestinationInstanceId(player, mapid, targetDifficulty);
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if (destInstId)
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if (Map* boundMap = sMapMgr->FindMap(mapid, destInstId))
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if (Map::EnterState denyReason = boundMap->CannotEnter(player, loginCheck))
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return denyReason;
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}
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// players are only allowed to enter 5 instances per hour
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if (entry->IsDungeon() && (!group || !group->isLFGGroup() || !group->IsLfgRandomInstance()))
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{
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uint32 instaceIdToCheck = 0;
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if (InstanceSave* save = sInstanceSaveMgr->PlayerGetInstanceSave(player->GetGUID(), mapid, player->GetDifficulty(entry->IsRaid())))
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instaceIdToCheck = save->GetInstanceId();
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// instaceIdToCheck can be 0 if save not found - means no bind so the instance is new
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if (!player->CheckInstanceCount(instaceIdToCheck) && !player->isDead())
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{
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player->SendTransferAborted(mapid, TRANSFER_ABORT_TOO_MANY_INSTANCES);
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return Map::CANNOT_ENTER_TOO_MANY_INSTANCES;
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}
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}
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//Other requirements
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return player->Satisfy(sObjectMgr->GetAccessRequirement(mapid, targetDifficulty), mapid, true) ? Map::CAN_ENTER : Map::CANNOT_ENTER_UNSPECIFIED_REASON;
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}
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void MapMgr::Update(uint32 diff)
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{
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for (uint8 i = 0; i < 4; ++i)
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i_timer[i].Update(diff);
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// pussywizard: lfg compatibles update, schedule before maps so it is processed from the very beginning
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//if (mapUpdateStep == 0)
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{
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if (m_updater.activated())
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{
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m_updater.schedule_lfg_update(diff);
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}
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else
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{
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sLFGMgr->Update(diff, 1);
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}
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}
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MapMapType::iterator iter = i_maps.begin();
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for (; iter != i_maps.end(); ++iter)
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{
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bool full = mapUpdateStep < 3 && ((mapUpdateStep == 0 && !iter->second->IsBattlegroundOrArena() && !iter->second->IsDungeon()) || (mapUpdateStep == 1 && iter->second->IsBattlegroundOrArena()) || (mapUpdateStep == 2 && iter->second->IsDungeon()));
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if (m_updater.activated())
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m_updater.schedule_update(*iter->second, uint32(full ? i_timer[mapUpdateStep].GetCurrent() : 0), diff);
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else
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iter->second->Update(uint32(full ? i_timer[mapUpdateStep].GetCurrent() : 0), diff);
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}
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if (m_updater.activated())
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m_updater.wait();
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if (mapUpdateStep < 3)
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{
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for (iter = i_maps.begin(); iter != i_maps.end(); ++iter)
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{
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bool full = ((mapUpdateStep == 0 && !iter->second->IsBattlegroundOrArena() && !iter->second->IsDungeon()) || (mapUpdateStep == 1 && iter->second->IsBattlegroundOrArena()) || (mapUpdateStep == 2 && iter->second->IsDungeon()));
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if (full)
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iter->second->DelayedUpdate(uint32(i_timer[mapUpdateStep].GetCurrent()));
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}
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i_timer[mapUpdateStep].SetCurrent(0);
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++mapUpdateStep;
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}
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if (mapUpdateStep == 3 && i_timer[3].Passed())
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{
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mapUpdateStep = 0;
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i_timer[3].SetCurrent(0);
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}
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}
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void MapMgr::DoDelayedMovesAndRemoves()
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{
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}
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bool MapMgr::ExistMapAndVMap(uint32 mapid, float x, float y)
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{
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GridCoord p = Acore::ComputeGridCoord(x, y);
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int gx = 63 - p.x_coord;
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int gy = 63 - p.y_coord;
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return Map::ExistMap(mapid, gx, gy) && Map::ExistVMap(mapid, gx, gy);
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}
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bool MapMgr::IsValidMAP(uint32 mapid, bool startUp)
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{
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MapEntry const* mEntry = sMapStore.LookupEntry(mapid);
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if (startUp)
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{
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return mEntry != nullptr;
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}
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else
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{
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return mEntry && (!mEntry->IsDungeon() || sObjectMgr->GetInstanceTemplate(mapid));
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}
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// TODO: add check for battleground template
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}
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void MapMgr::UnloadAll()
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{
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for (MapMapType::iterator iter = i_maps.begin(); iter != i_maps.end();)
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{
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iter->second->UnloadAll();
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delete iter->second;
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i_maps.erase(iter++);
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}
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if (m_updater.activated())
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m_updater.deactivate();
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}
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void MapMgr::GetNumInstances(uint32& dungeons, uint32& battlegrounds, uint32& arenas)
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{
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for (MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
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{
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Map* map = itr->second;
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if (!map->Instanceable())
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continue;
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MapInstanced::InstancedMaps& maps = ((MapInstanced*)map)->GetInstancedMaps();
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for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
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{
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if (mitr->second->IsDungeon()) dungeons++;
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else if (mitr->second->IsBattleground()) battlegrounds++;
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else if (mitr->second->IsBattleArena()) arenas++;
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}
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}
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}
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void MapMgr::GetNumPlayersInInstances(uint32& dungeons, uint32& battlegrounds, uint32& arenas, uint32& spectators)
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{
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for (MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
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{
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Map* map = itr->second;
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if (!map->Instanceable())
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continue;
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MapInstanced::InstancedMaps& maps = ((MapInstanced*)map)->GetInstancedMaps();
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for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
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{
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if (mitr->second->IsDungeon()) dungeons += ((InstanceMap*)mitr->second)->GetPlayers().getSize();
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else if (mitr->second->IsBattleground()) battlegrounds += ((InstanceMap*)mitr->second)->GetPlayers().getSize();
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else if (mitr->second->IsBattleArena())
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{
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uint32 spect = 0;
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if (BattlegroundMap* bgmap = mitr->second->ToBattlegroundMap())
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if (Battleground* bg = bgmap->GetBG())
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spect = bg->GetSpectators().size();
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arenas += ((InstanceMap*)mitr->second)->GetPlayers().getSize() - spect;
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spectators += spect;
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}
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}
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}
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}
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void MapMgr::InitInstanceIds()
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{
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_nextInstanceId = 1;
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QueryResult result = CharacterDatabase.Query("SELECT MAX(id) FROM instance");
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if (result)
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{
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uint32 maxId = (*result)[0].GetUInt32();
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_instanceIds.resize(maxId + 1);
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}
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}
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void MapMgr::RegisterInstanceId(uint32 instanceId)
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{
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// Allocation was done in InitInstanceIds()
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_instanceIds[instanceId] = true;
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// Instances are pulled in ascending order from db and _nextInstanceId is initialized with 1,
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// so if the instance id is used, increment
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if (_nextInstanceId == instanceId)
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++_nextInstanceId;
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}
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uint32 MapMgr::GenerateInstanceId()
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{
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uint32 newInstanceId = _nextInstanceId;
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// find the lowest available id starting from the current _nextInstanceId
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while (_nextInstanceId < 0xFFFFFFFF && ++_nextInstanceId < _instanceIds.size() && _instanceIds[_nextInstanceId]);
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if (_nextInstanceId == 0xFFFFFFFF)
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{
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LOG_ERROR("server.worldserver", "Instance ID overflow!! Can't continue, shutting down server. ");
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World::StopNow(ERROR_EXIT_CODE);
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}
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return newInstanceId;
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}
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