feat(Core/Player): Implement player specific settings (#9483)

This commit is contained in:
Skjalf
2021-12-26 08:39:15 -03:00
committed by GitHub
parent d2950b21b9
commit 58302e4196
19 changed files with 381 additions and 8 deletions

View File

@@ -4168,6 +4168,10 @@ void Player::DeleteFromDB(ObjectGuid::LowType lowGuid, uint32 accountId, bool up
stmt->setUInt32(0, lowGuid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SETTINGS);
stmt->setUInt32(0, lowGuid);
trans->Append(stmt);
Corpse::DeleteFromDB(playerGuid, trans);
sScriptMgr->OnDeleteFromDB(trans, lowGuid);

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@@ -31,6 +31,7 @@
#include "ObjectMgr.h"
#include "Optional.h"
#include "PetDefines.h"
#include "PlayerSettings.h"
#include "PlayerTaxi.h"
#include "QuestDef.h"
#include "SpellMgr.h"
@@ -875,6 +876,7 @@ enum PlayerLoginQueryIndex
PLAYER_LOGIN_QUERY_LOAD_MONTHLY_QUEST_STATUS = 32,
PLAYER_LOGIN_QUERY_LOAD_BREW_OF_THE_MONTH = 34,
PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION = 35,
PLAYER_LOGIN_QUERY_LOAD_CHARACTER_SETTINGS = 36,
MAX_PLAYER_LOGIN_QUERY
};
@@ -2598,6 +2600,10 @@ public:
std::string GetPlayerName();
// Settings
[[nodiscard]] PlayerSetting GetPlayerSetting(std::string source, uint8 index);
void UpdatePlayerSetting(std::string source, uint8 index, uint32 value);
protected:
// Gamemaster whisper whitelist
WhisperListContainer WhisperList;
@@ -2680,6 +2686,7 @@ public:
void _LoadTalents(PreparedQueryResult result);
void _LoadInstanceTimeRestrictions(PreparedQueryResult result);
void _LoadBrewOfTheMonth(PreparedQueryResult result);
void _LoadCharacterSettings(PreparedQueryResult result);
/*********************************************************/
/*** SAVE SYSTEM ***/
@@ -2703,6 +2710,7 @@ public:
void _SaveStats(CharacterDatabaseTransaction trans);
void _SaveCharacter(bool create, CharacterDatabaseTransaction trans);
void _SaveInstanceTimeRestrictions(CharacterDatabaseTransaction trans);
void _SavePlayerSettings(CharacterDatabaseTransaction trans);
/*********************************************************/
/*** ENVIRONMENTAL SYSTEM ***/
@@ -2955,6 +2963,8 @@ private:
WorldLocation _corpseLocation;
Optional<float> _farSightDistance = { };
PlayerSettingMap m_charSettingsMap;
};
void AddItemsSetItem(Player* player, Item* item);

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@@ -0,0 +1,128 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Tokenize.h"
#include "StringConvert.h"
#include "Player.h"
/*********************************************************/
/*** PLAYER SETTINGS SYSTEM ***/
/*********************************************************/
void Player::_LoadCharacterSettings(PreparedQueryResult result)
{
m_charSettingsMap.clear();
if (!sWorld->getBoolConfig(CONFIG_PLAYER_SETTINGS_ENABLED))
{
return;
}
if (result)
{
do
{
Field* fields = result->Fetch();
std::string source = fields[0].GetString();;
std::string data = fields[1].GetString();
std::vector<std::string_view> tokens = Acore::Tokenize(data, ' ', true);
PlayerSettingVector setting;
setting.resize(tokens.size());
uint32 count = 0;
for (auto token : tokens)
{
PlayerSetting set;
set.value = Acore::StringTo<uint32>(token).value();
setting[++count] = set;
}
m_charSettingsMap[source] = setting;
} while (result->NextRow());
}
}
PlayerSetting Player::GetPlayerSetting(std::string source, uint8 index)
{
auto itr = m_charSettingsMap.find(source);
if (itr == m_charSettingsMap.end())
{
// Settings not found, this will initialize a new entry.
UpdatePlayerSetting(source, index, 0);
return GetPlayerSetting(source, index);
}
return itr->second[index];
}
void Player::_SavePlayerSettings(CharacterDatabaseTransaction trans)
{
if (!sWorld->getBoolConfig(CONFIG_PLAYER_SETTINGS_ENABLED))
{
return;
}
for (auto itr : m_charSettingsMap)
{
std::ostringstream data;
for (auto setting : itr.second)
{
data << setting.value << ' ';
}
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHAR_SETTINGS);
stmt->setUInt32(0, GetGUID().GetCounter());
stmt->setString(1, itr.first);
stmt->setString(2, data.str());
trans->Append(stmt);
}
}
void Player::UpdatePlayerSetting(std::string source, uint8 index, uint32 value)
{
auto itr = m_charSettingsMap.find(source);
if (itr == m_charSettingsMap.end())
{
// Settings not found, initialize a new entry.
uint8 size = index ? index : index + 1;
PlayerSettingVector setting;
setting.resize(size);
for (uint32 itr = 0; itr <= index; ++itr)
{
PlayerSetting set;
set.value = itr == index ? value : 0;
setting[itr] = set;
}
m_charSettingsMap[source] = setting;
}
else
{
itr->second[index].value = value;
}
}

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@@ -0,0 +1,51 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _PLAYER_SETTINGS_H
#define _PLAYER_SETTINGS_H
class Player;
const std::string AzerothcorePSSource = "ac_default";
enum CharacterSettingIndexes : uint8
{
SETTING_ANNOUNCER_FLAGS,
MAX_CHAR_SETTINGS
};
enum AnnouncerFlags : uint8
{
ANNOUNCER_FLAG_DISABLE_BG_QUEUE = 1,
ANNOUNCER_FLAG_DISABLE_ARENA_QUEUE = 2,
ANNOUNCER_FLAG_DISABLE_AUTOBROADCAST = 4
};
struct PlayerSetting
{
uint32 value;
[[nodiscard]] bool HasFlag(uint32 flag) { return (value & flag) != 0; }
[[nodiscard]] bool IsEnabled(uint32 equals = 1) { return value == equals; }
void AddFlag(uint32 flag) { value = value | flag; }
void RemoveFlag(uint32 flag) { value = value &~ flag; }
};
typedef std::vector<PlayerSetting> PlayerSettingVector;
typedef std::map<std::string, PlayerSettingVector> PlayerSettingMap;
#endif

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@@ -5622,6 +5622,8 @@ bool Player::LoadFromDB(ObjectGuid playerGuid, CharacterDatabaseQueryHolder cons
_LoadBrewOfTheMonth(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_BREW_OF_THE_MONTH));
_LoadCharacterSettings(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_CHARACTER_SETTINGS));
// Players are immune to taunt
ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true);
ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, true);
@@ -7166,6 +7168,7 @@ void Player::SaveToDB(CharacterDatabaseTransaction trans, bool create, bool logo
GetSession()->SaveTutorialsData(trans); // changed only while character in game
_SaveGlyphs(trans);
_SaveInstanceTimeRestrictions(trans);
_SavePlayerSettings(trans);
// check if stats should only be saved on logout
// save stats can be out of transaction