Stratholme's Rat Traps (#613)

* now rat traps in stratholme work correctly
This commit is contained in:
Gargarensis
2017-09-19 23:53:14 +02:00
committed by Yehonal
parent 209bc50ef5
commit 56e8ef0d46
2 changed files with 147 additions and 3 deletions

View File

@@ -23,6 +23,21 @@ const Position BlackGuardPos[10] =
{4032.73f-2.0f, -3407.38f-2.0f, 115.56f, 0.0f}
};
// Creatures to be spawned during the trap events
static const uint32 aPlaguedCritters[] =
{
NPC_PLAGUED_RAT, NPC_PLAGUED_MAGGOT, NPC_PLAGUED_INSECT
};
// Positions of the two Gate Traps
static const Position aGateTrap[] =
{
{3612.29f, -3335.39f, 124.077f, 3.14159f}, // Scarlet side
{3919.88f, -3547.34f, 134.269f, 2.94961f} // Undead side
};
// uint32 m_uiGateTrapTimers[2][3] = { {0,0,0}, {0,0,0} };
class instance_stratholme : public InstanceMapScript
{
public:
@@ -54,6 +69,9 @@ class instance_stratholme : public InstanceMapScript
_slaughterGateGUID = 0;
_baronRivendareGUID = 0;
_gateTrapsCooldown[0] = false;
_gateTrapsCooldown[1] = false;
events.Reset();
}
@@ -185,6 +203,18 @@ class instance_stratholme : public InstanceMapScript
if (_slaughterProgress >= 2)
go->SetGoState(GO_STATE_ACTIVE);
break;
case GO_PORT_TRAP_GATE_1:
_trapGatesGUIDs[0] = go->GetGUID();
break;
case GO_PORT_TRAP_GATE_2:
_trapGatesGUIDs[1] = go->GetGUID();
break;
case GO_PORT_TRAP_GATE_3:
_trapGatesGUIDs[2] = go->GetGUID();
break;
case GO_PORT_TRAP_GATE_4:
_trapGatesGUIDs[3] = go->GetGUID();
break;
}
}
@@ -203,6 +233,23 @@ class instance_stratholme : public InstanceMapScript
}
}
void DoSpawnPlaguedCritters(uint8 /*uiGate*/, Player* player)
{
if (!player)
return;
uint32 uiEntry = aPlaguedCritters[urand(0, 2)];
for (uint8 i = 0; i < 30; ++i)
{
float x, y, z;
const Position pPos = { player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation() };
player->GetRandomPoint(pPos, 8.0f, x, y, z);
z = player->GetPositionZ() + 1;
player->SummonCreature(uiEntry, x, y, z, 0, TEMPSUMMON_DEAD_DESPAWN, 0)->AI()->AttackStart(player);
}
}
void SetData(uint32 type, uint32 data)
{
switch (type)
@@ -324,8 +371,88 @@ class instance_stratholme : public InstanceMapScript
void Update(uint32 diff)
{
events.Update(diff);
Map::PlayerList const& players = instance->GetPlayers();
// Loop over the two Gate traps, each one has up to three timers (trap reset, gate opening delay, critters spawning delay)
for (uint8 i = 0; i < 2; i++)
{
// if the gate is in cooldown, skip the other checks
if (_gateTrapsCooldown[i])
break;
// Check that the trap is not on cooldown, if so check if player/pet is in range
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
if (Player* player = itr->GetSource())
{
// should pet also trigger the trap? could not find any source for it
if (player && !player->IsGameMaster() && player->IsWithinDist2d(aGateTrap[i].m_positionX, aGateTrap[i].m_positionY, 5.5f))
{
// Check if timer was not already set by another player/pet a few milliseconds before
if (_gateTrapsCooldown[i])
return;
_gateTrapsCooldown[i] = true;
// close the gates
if (_trapGatesGUIDs[2 * i])
DoUseDoorOrButton(_trapGatesGUIDs[2 * i]);
if (_trapGatesGUIDs[2 * i + 1])
DoUseDoorOrButton(_trapGatesGUIDs[2 * i + 1]);
_trappedPlayerGUID = player->GetGUID();
if (i == 0)
{
// set timer to reset the trap
events.ScheduleEvent(EVENT_GATE1_TRAP, 30 * MINUTE * IN_MILLISECONDS);
// set timer to reopen gates
events.ScheduleEvent(EVENT_GATE1_DELAY, 20 * IN_MILLISECONDS);
// set timer to spawn the plagued critters
events.ScheduleEvent(EVENT_GATE1_CRITTER_DELAY, 2 * IN_MILLISECONDS);
}
else if (i == 1)
{
// set timer to reset the trap
events.ScheduleEvent(EVENT_GATE2_TRAP, 30 * MINUTE * IN_MILLISECONDS);
// set timer to reopen gates
events.ScheduleEvent(EVENT_GATE2_DELAY, 20 * IN_MILLISECONDS);
// set timer to spawn the plagued critters
events.ScheduleEvent(EVENT_GATE2_CRITTER_DELAY, 2 * IN_MILLISECONDS);
}
}
}
}
}
int gate = 1;
switch (events.ExecuteEvent())
{
case EVENT_GATE1_TRAP:
gate = 0;
case EVENT_GATE2_TRAP:
_gateTrapsCooldown[gate] = false;
break;
case EVENT_GATE1_DELAY:
gate = 0;
case EVENT_GATE2_DELAY:
if (_trapGatesGUIDs[2 * gate])
DoUseDoorOrButton(_trapGatesGUIDs[2 * gate]);
if (_trapGatesGUIDs[2 * gate + 1])
DoUseDoorOrButton(_trapGatesGUIDs[2 * gate + 1]);
break;
case EVENT_GATE1_CRITTER_DELAY:
gate = 0;
case EVENT_GATE2_CRITTER_DELAY:
if (_trappedPlayerGUID)
{
if (Player* pPlayer = instance->GetPlayer(_trappedPlayerGUID))
{
DoSpawnPlaguedCritters(gate, pPlayer);
}
}
break;
case EVENT_BARON_TIME:
{
--_baronRunTime;
@@ -434,6 +561,10 @@ class instance_stratholme : public InstanceMapScript
uint64 _slaughterGateGUID;
uint64 _gauntletGateGUID;
uint64 _baronRivendareGUID;
bool _gateTrapsCooldown[2];
uint64 _trappedPlayerGUID;
uint64 _trapGatesGUIDs[4];
};
InstanceScript* GetInstanceScript(InstanceMap* map) const
@@ -445,4 +576,4 @@ class instance_stratholme : public InstanceMapScript
void AddSC_instance_stratholme()
{
new instance_stratholme();
}
}

View File

@@ -28,7 +28,10 @@ enum CreatureIds
NPC_RAMSTEIN_THE_GORGER = 10439,
NPC_MINDLESS_UNDEAD = 11030,
NPC_BLACK_GUARD = 10394,
NPC_YSIDA = 16031
NPC_YSIDA = 16031,
NPC_PLAGUED_RAT = 10441,
NPC_PLAGUED_INSECT = 10461,
NPC_PLAGUED_MAGGOT = 10536,
};
enum GameobjectIds
@@ -41,7 +44,11 @@ enum GameobjectIds
GO_GAUNTLET_GATE = 175374,
GO_SLAUGTHER_GATE = 175373,
GO_SLAUGHTER_GATE_SIDE = 175358,
GO_EXIT_GATE = 176424
GO_EXIT_GATE = 176424,
GO_PORT_TRAP_GATE_1 = 175351, // Portcullis used in the gate traps (rats trap)
GO_PORT_TRAP_GATE_2 = 175350, // Gate trap scarlet side
GO_PORT_TRAP_GATE_3 = 175355, // Gate trap undead side
GO_PORT_TRAP_GATE_4 = 175354,
};
enum MiscIds
@@ -60,6 +67,12 @@ enum MiscIds
EVENT_FORCE_SLAUGHTER_EVENT = 3,
EVENT_SPAWN_BLACK_GUARD = 4,
EVENT_EXECUTE_PRISONER = 5,
EVENT_GATE1_TRAP = 6,
EVENT_GATE1_DELAY = 7,
EVENT_GATE1_CRITTER_DELAY = 8,
EVENT_GATE2_TRAP = 9,
EVENT_GATE2_DELAY = 10,
EVENT_GATE2_CRITTER_DELAY = 11,
SPELL_BARON_ULTIMATUM = 27861
};