Revert "fix(Scripts/Temple of AhnQiraj): Cthun's Eye should always focus on b…" (#13938)

Revert "fix(Scripts/Temple of AhnQiraj): Cthun's Eye should always focus on b… (#13796)"

This reverts commit 888f9bb0bb.
This commit is contained in:
Skjalf
2022-11-24 18:23:27 -03:00
committed by GitHub
parent a1a1528cb4
commit 55957fbb6e

View File

@@ -199,15 +199,11 @@ struct boss_eye_of_cthun : public BossAI
// Z checks are necessary here because AQ maps do funky stuff.
if (me->IsWithinLOSInMap(who) && me->IsWithinDist2d(who, 90.0f) && who->GetPositionZ() > 100.0f)
{
me->Attack(who, false);
AttackStart(who);
}
}
}
void AttackStart(Unit* /*victim*/) override
{
}
void DoAction(int32 action) override
{
if (action == ACTION_SPAWN_EYE_TENTACLES)
@@ -242,7 +238,6 @@ struct boss_eye_of_cthun : public BossAI
if (Unit* target = ObjectAccessor::GetUnit(*me, _beamTarget))
{
DoCast(target, SPELL_GREEN_BEAM);
me->Attack(target, false);
}
task.Repeat();
@@ -251,11 +246,7 @@ struct boss_eye_of_cthun : public BossAI
{
_scheduler.Schedule(5s, [this](TaskContext task)
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.f, 0))
{
DoCast(target, SPELL_GREEN_BEAM);
me->Attack(target, false);
}
DoCastRandomTarget(SPELL_GREEN_BEAM);
task.SetGroup(GROUP_BEAM_PHASE);
task.Repeat(3s);