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fix(Core/Formations): Implemented GROUP_AI_FLAG_RESPAWN_ON_EVADE flag. (#11512)
Fixes #11364
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@@ -229,7 +229,7 @@ void CreatureGroup::MemberAttackStart(Creature* member, Unit* target)
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void CreatureGroup::MemberEvaded(Creature* member)
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{
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uint8 const groupAI = sFormationMgr->CreatureGroupMap[member->GetSpawnId()].groupAI;
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if (!(groupAI & std::underlying_type_t<GroupAIFlags>(GroupAIFlags::GROUP_AI_FLAG_EVADE_TOGETHER)))
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if (!(groupAI & std::underlying_type_t<GroupAIFlags>(GroupAIFlags::GROUP_AI_FLAG_EVADE_MASK)))
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{
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return;
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}
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@@ -243,18 +243,34 @@ void CreatureGroup::MemberEvaded(Creature* member)
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continue;
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}
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if (pMember == member || pMember->isDead() || pMember->IsInEvadeMode() || !pMember->IsInCombat() ||
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!itr.second.HasGroupFlag(std::underlying_type_t<GroupAIFlags>(GroupAIFlags::GROUP_AI_FLAG_EVADE_TOGETHER)))
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if (pMember == member || pMember->IsInEvadeMode() || !itr.second.HasGroupFlag(std::underlying_type_t<GroupAIFlags>(GroupAIFlags::GROUP_AI_FLAG_EVADE_MASK)))
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{
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continue;
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}
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if (pMember->IsAIEnabled)
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if (itr.second.HasGroupFlag(std::underlying_type_t<GroupAIFlags>(GroupAIFlags::GROUP_AI_FLAG_EVADE_TOGETHER)))
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{
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if (CreatureAI* pMemberAI = pMember->AI())
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if (!pMember->IsAlive() || !pMember->IsInCombat())
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{
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pMemberAI->EnterEvadeMode();
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continue;
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}
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if (pMember->IsAIEnabled)
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{
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if (CreatureAI* pMemberAI = pMember->AI())
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{
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pMemberAI->EnterEvadeMode();
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}
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}
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}
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else
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{
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if (pMember->IsAlive())
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{
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continue;
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}
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pMember->Respawn();
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}
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}
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}
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