importing changes from callmephil repo

a special thanks to him
This commit is contained in:
Yehonal
2016-06-26 19:22:35 +02:00
parent 5bb70a86be
commit 52f305111c
49 changed files with 4333 additions and 3252 deletions

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@@ -123,11 +123,11 @@ void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket & recvData)
if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
return;
if (player->GetTeamId() != GetPlayer()->GetTeamId())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
return;
}
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeamId() != GetPlayer()->GetTeamId())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
return;
}
if (player->GetArenaTeamId(arenaTeam->GetSlot()))
{
@@ -174,12 +174,12 @@ void WorldSession::HandleArenaTeamAcceptOpcode(WorldPacket & /*recvData*/)
return;
}
// Only allow members of the other faction to join the team if cross faction interaction is enabled
if (_player->GetTeamId() != sObjectMgr->GetPlayerTeamIdByGUID(arenaTeam->GetCaptain()))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
return;
}
// Only allow members of the other faction to join the team if cross faction interaction is enabled
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && _player->GetTeamId() != sObjectMgr->GetPlayerTeamIdByGUID(arenaTeam->GetCaptain()))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
return;
}
// Add player to team
if (!arenaTeam->AddMember(_player->GetGUID()))

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@@ -265,7 +265,11 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recvData)
AuctionEntry* AH = new AuctionEntry;
AH->Id = sObjectMgr->GenerateAuctionID();
AH->auctioneer = GUID_LOPART(auctioneer);
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
AH->auctioneer = 23442;
else
AH->auctioneer = GUID_LOPART(auctioneer);
// Required stack size of auction matches to current item stack size, just move item to auctionhouse
if (itemsCount == 1 && item->GetCount() == count[i])

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@@ -462,7 +462,7 @@ void WorldSession::HandleCalendarEventInvite(WorldPacket& recvData)
return;
}
if (_player->GetTeamId() != inviteeTeamId /*&& !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CALENDAR)*/)
if (_player->GetTeamId() != inviteeTeamId && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CALENDAR))
{
sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_NOT_ALLIED);
return;

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@@ -468,7 +468,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
}
}
bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || true/*sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS)*/ || !AccountMgr::IsPlayerAccount(GetSecurity());
bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || !AccountMgr::IsPlayerAccount(GetSecurity());
uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS);
_charCreateCallback.FreeResult();
@@ -492,7 +492,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
bool haveSameRace = false;
uint32 heroicReqLevel = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER);
bool hasHeroicReqLevel = (heroicReqLevel == 0);
bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || true/*sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS)*/ || !AccountMgr::IsPlayerAccount(GetSecurity());
bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || !AccountMgr::IsPlayerAccount(GetSecurity());
uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS);
if (result)
@@ -2327,18 +2327,24 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
}
// Reset guild
if (uint32 guildId = playerData->guildId)
if (Guild* guild = sGuildMgr->GetGuildById(guildId))
guild->DeleteMember(MAKE_NEW_GUID(lowGuid, 0, HIGHGUID_PLAYER), false, false, true);
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
{
if (uint32 guildId = playerData->guildId)
if (Guild* guild = sGuildMgr->GetGuildById(guildId))
guild->DeleteMember(MAKE_NEW_GUID(lowGuid, 0, HIGHGUID_PLAYER), false, false, true);
}
// Delete Friend List
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_GUID);
stmt->setUInt32(0, lowGuid);
trans->Append(stmt);
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND))
{
// Delete Friend List
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_GUID);
stmt->setUInt32(0, lowGuid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_FRIEND);
stmt->setUInt32(0, lowGuid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_FRIEND);
stmt->setUInt32(0, lowGuid);
trans->Append(stmt);
}
// Leave Arena Teams
Player::LeaveAllArenaTeams(guid);

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@@ -165,25 +165,38 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recvData)
lang = LANG_UNIVERSAL;
else
{
switch (type)
{
case CHAT_MSG_PARTY:
case CHAT_MSG_PARTY_LEADER:
case CHAT_MSG_RAID:
case CHAT_MSG_RAID_LEADER:
case CHAT_MSG_RAID_WARNING:
specialMessageLimit = 35;
break;
case CHAT_MSG_GUILD:
case CHAT_MSG_OFFICER:
specialMessageLimit = 15;
break;
case CHAT_MSG_WHISPER:
if (sender->getLevel() >= 80)
specialMessageLimit = 15;
break;
}
// send in universal language in two side iteration allowed mode
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT))
lang = LANG_UNIVERSAL;
else
{
switch (type)
{
case CHAT_MSG_PARTY:
case CHAT_MSG_PARTY_LEADER:
case CHAT_MSG_RAID:
case CHAT_MSG_RAID_LEADER:
case CHAT_MSG_RAID_WARNING:
// allow two side chat at group channel if two side group allowed
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
lang = LANG_UNIVERSAL;
specialMessageLimit = 35;
break;
case CHAT_MSG_GUILD:
case CHAT_MSG_OFFICER:
// allow two side chat at guild channel if two side guild allowed
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
lang = LANG_UNIVERSAL;
specialMessageLimit = 15;
break;
case CHAT_MSG_WHISPER:
if (sender->getLevel() >= 80)
specialMessageLimit = 15;
break;
}
}
// but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used)
Unit::AuraEffectList const& ModLangAuras = sender->GetAuraEffectsByType(SPELL_AURA_MOD_LANGUAGE);
if (!ModLangAuras.empty())
@@ -335,7 +348,7 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recvData)
return;
}
if (senderIsPlayer && receiverIsPlayer)
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) && senderIsPlayer && receiverIsPlayer)
if (GetPlayer()->GetTeamId() != receiver->GetTeamId())
{
SendWrongFactionNotice();

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@@ -97,7 +97,7 @@ void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData)
}
// can't group with
if (!GetPlayer()->IsGameMaster() && GetPlayer()->GetTeamId() != player->GetTeamId())
if (!GetPlayer()->IsGameMaster() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeamId() != player->GetTeamId())
{
SendPartyResult(PARTY_OP_INVITE, membername, ERR_PLAYER_WRONG_FACTION);
return;

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@@ -724,7 +724,7 @@ void WorldSession::HandleListInventoryOpcode(WorldPacket & recvData)
SendListInventory(guid);
}
void WorldSession::SendListInventory(uint64 vendorGuid)
void WorldSession::SendListInventory(uint64 vendorGuid, uint32 vendorEntry)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_LIST_INVENTORY");
@@ -744,7 +744,9 @@ void WorldSession::SendListInventory(uint64 vendorGuid)
if (vendor->HasUnitState(UNIT_STATE_MOVING))
vendor->StopMoving();
VendorItemData const* items = vendor->GetVendorItems();
SetCurrentVendor(vendorEntry);
VendorItemData const* items = vendorEntry ? sObjectMgr->GetNpcVendorItemList(vendorEntry) : vendor->GetVendorItems();
if (!items)
{
WorldPacket data(SMSG_LIST_INVENTORY, 8 + 1 + 1);

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@@ -189,7 +189,7 @@ void WorldSession::HandleSendMail(WorldPacket & recvData)
? receive->GetSession()->GetAccountId()
: sObjectMgr->GetPlayerAccountIdByGUID(rc);
if (/*!accountBound*/ GetAccountId() != rc_account && player->GetTeamId() != rc_teamId && AccountMgr::IsPlayerAccount(GetSecurity()))
if (/*!accountBound*/ GetAccountId() != rc_account && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL) && player->GetTeamId() != rc_teamId && AccountMgr::IsPlayerAccount(GetSecurity()))
{
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_YOUR_TEAM);
return;

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@@ -170,193 +170,205 @@ void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recv_data)
}
}
void WorldSession::HandleWhoOpcode(WorldPacket & recv_data)
void WorldSession::HandleWhoOpcode(WorldPacket& recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_WHO Message");
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_WHO Message");
time_t now = time(NULL);
if (now < timeWhoCommandAllowed)
return;
timeWhoCommandAllowed = now+3;
time_t now = time(NULL);
if (now < timeWhoCommandAllowed)
return;
timeWhoCommandAllowed = now + 3;
uint32 matchcount = 0;
uint32 matchcount = 0;
uint32 level_min, level_max, racemask, classmask, zones_count, str_count;
uint32 zoneids[10]; // 10 is client limit
std::string player_name, guild_name;
uint32 level_min, level_max, racemask, classmask, zones_count, str_count;
uint32 zoneids[10]; // 10 is client limit
std::string player_name, guild_name;
recv_data >> level_min; // maximal player level, default 0
recv_data >> level_max; // minimal player level, default 100 (MAX_LEVEL)
recv_data >> player_name; // player name, case sensitive...
recvData >> level_min; // maximal player level, default 0
recvData >> level_max; // minimal player level, default 100 (MAX_LEVEL)
recvData >> player_name; // player name, case sensitive...
recv_data >> guild_name; // guild name, case sensitive...
recvData >> guild_name; // guild name, case sensitive...
recv_data >> racemask; // race mask
recv_data >> classmask; // class mask
recv_data >> zones_count; // zones count, client limit = 10 (2.0.10)
recvData >> racemask; // race mask
recvData >> classmask; // class mask
recvData >> zones_count; // zones count, client limit = 10 (2.0.10)
if (zones_count > 10)
return; // can't be received from real client or broken packet
if (zones_count > 10)
return; // can't be received from real client or broken packet
for (uint32 i = 0; i < zones_count; ++i)
{
uint32 temp;
recv_data >> temp; // zone id, 0 if zone is unknown...
zoneids[i] = temp;
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Zone %u: %u", i, zoneids[i]);
}
for (uint32 i = 0; i < zones_count; ++i)
{
uint32 temp;
recvData >> temp; // zone id, 0 if zone is unknown...
zoneids[i] = temp;
sLog->outDebug(LOG_FILTER_NETWORKIO, "Zone %u: %u", i, zoneids[i]);
}
recv_data >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10)
recvData >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10)
if (str_count > 4)
return; // can't be received from real client or broken packet
if (str_count > 4)
return; // can't be received from real client or broken packet
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count);
sLog->outDebug(LOG_FILTER_NETWORKIO, "Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count);
std::wstring str[4]; // 4 is client limit
for (uint32 i = 0; i < str_count; ++i)
{
std::string temp;
recv_data >> temp; // user entered string, it used as universal search pattern(guild+player name)?
std::wstring str[4]; // 4 is client limit
for (uint32 i = 0; i < str_count; ++i)
{
std::string temp;
recvData >> temp; // user entered string, it used as universal search pattern(guild+player name)?
if (!Utf8toWStr(temp, str[i]))
continue;
wstrToLower(str[i]);
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "String %u: %s", i, temp.c_str());
}
std::wstring wplayer_name;
std::wstring wguild_name;
if (!(Utf8toWStr(player_name, wplayer_name) && Utf8toWStr(guild_name, wguild_name)))
return;
wstrToLower(wplayer_name);
wstrToLower(wguild_name);
// client send in case not set max level value 100 but Trinity supports 255 max level,
// update it to show GMs with characters after 100 level
if (level_max >= MAX_LEVEL)
level_max = STRONG_MAX_LEVEL;
TeamId teamId = _player->GetTeamId();
uint32 security = GetSecurity();
uint32 gmLevelInWhoList = sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST);
uint32 displaycount = 0;
WorldPacket data(SMSG_WHO, 500); // guess size
data << uint32(matchcount); // placeholder, count of players matching criteria
data << uint32(displaycount); // placeholder, count of players displayed
std::vector<WhoListPlayerInfo> * m = WhoListCacheMgr::GetWhoList();
for (std::vector<WhoListPlayerInfo>::const_iterator itr = m->begin(); itr != m->end(); ++itr)
{
if (AccountMgr::IsPlayerAccount(security))
{
if ((*itr).teamId != teamId)
continue;
// player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST
//if ((*itr).security > AccountTypes(gmLevelInWhoList))
// continue;
}
//do not process players which are not in world
//if (!(itr->second->IsInWorld()))
// continue;
// check if target is globally visible for player
//if (!(itr->second->IsVisibleGloballyFor(_player)))
// continue;
// check if target's level is in level range
uint8 lvl = (*itr).level;
if (lvl < level_min || lvl > level_max)
continue;
// check if class matches classmask
uint32 class_ = (*itr).clas;
if (!(classmask & (1 << class_)))
continue;
// check if race matches racemask
uint32 race = (*itr).race;
if (!(racemask & (1 << race)))
continue;
uint32 pzoneid = (*itr).zoneid;
uint8 gender = (*itr).gender;
bool z_show = true;
for (uint32 i = 0; i < zones_count; ++i)
{
if (zoneids[i] == pzoneid)
{
z_show = true;
break;
}
z_show = false;
}
if (!z_show)
continue;
std::wstring wpname = (*itr).wpname;
if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos))
continue;
std::wstring wgname = (*itr).wgname;
if (!(wguild_name.empty() || wgname.find(wguild_name) != std::wstring::npos))
continue;
std::string aname = (*itr).aname;
bool s_show = true;
for (uint32 i = 0; i < str_count; ++i)
{
if (!str[i].empty())
{
if (wgname.find(str[i]) != std::wstring::npos ||
wpname.find(str[i]) != std::wstring::npos ||
Utf8FitTo(aname, str[i]))
{
s_show = true;
break;
}
s_show = false;
}
}
if (!s_show)
continue;
// 50 is maximum player count sent to client
if (matchcount >= 50)
{
++matchcount;
if (!Utf8toWStr(temp, str[i]))
continue;
wstrToLower(str[i]);
sLog->outDebug(LOG_FILTER_NETWORKIO, "String %u: %s", i, temp.c_str());
}
std::wstring wplayer_name;
std::wstring wguild_name;
if (!(Utf8toWStr(player_name, wplayer_name) && Utf8toWStr(guild_name, wguild_name)))
return;
wstrToLower(wplayer_name);
wstrToLower(wguild_name);
// client send in case not set max level value 100 but Trinity supports 255 max level,
// update it to show GMs with characters after 100 level
if (level_max >= MAX_LEVEL)
level_max = STRONG_MAX_LEVEL;
uint32 team = _player->GetTeamId();
uint32 security = GetSecurity();
bool allowTwoSideWhoList = sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
uint32 gmLevelInWhoList = sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST);
uint32 displaycount = 0;
WorldPacket data(SMSG_WHO, 50); // guess size
data << uint32(matchcount); // placeholder, count of players matching criteria
data << uint32(displaycount); // placeholder, count of players displayed
TRINITY_READ_GUARD(HashMapHolder<Player>::LockType, *HashMapHolder<Player>::GetLock());
HashMapHolder<Player>::MapType const& m = sObjectAccessor->GetPlayers();
for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (AccountMgr::IsPlayerAccount(security))
{
// player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST
if (itr->second->GetTeamId() != team && !allowTwoSideWhoList)
continue;
// player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST
if ((itr->second->GetSession()->GetSecurity() > AccountTypes(gmLevelInWhoList)))
continue;
}
data << (*itr).pname; // player name
data << (*itr).gname; // guild name
data << uint32(lvl); // player level
data << uint32(class_); // player class
data << uint32(race); // player race
data << uint8(gender); // player gender
data << uint32(pzoneid); // player zone id
//do not process players which are not in world
if (!(itr->second->IsInWorld()))
continue;
++matchcount;
++displaycount;
}
// check if target is globally visible for player
if (!(itr->second->IsVisibleGloballyFor(_player)))
continue;
data.put(0, displaycount); // insert right count, count displayed
data.put(4, matchcount); // insert right count, count of matches
// check if target's level is in level range
uint8 lvl = itr->second->getLevel();
if (lvl < level_min || lvl > level_max)
continue;
SendPacket(&data);
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Send SMSG_WHO Message");
// check if class matches classmask
uint32 class_ = itr->second->getClass();
if (!(classmask & (1 << class_)))
continue;
// check if race matches racemask
uint32 race = itr->second->getRace();
if (!(racemask & (1 << race)))
continue;
uint32 pzoneid = itr->second->GetZoneId();
uint8 gender = itr->second->getGender();
bool z_show = true;
for (uint32 i = 0; i < zones_count; ++i)
{
if (zoneids[i] == pzoneid)
{
z_show = true;
break;
}
z_show = false;
}
if (!z_show)
continue;
std::string pname = itr->second->GetName();
std::wstring wpname;
if (!Utf8toWStr(pname, wpname))
continue;
wstrToLower(wpname);
if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos))
continue;
std::string gname = sGuildMgr->GetGuildNameById(itr->second->GetGuildId());
std::wstring wgname;
if (!Utf8toWStr(gname, wgname))
continue;
wstrToLower(wgname);
if (!(wguild_name.empty() || wgname.find(wguild_name) != std::wstring::npos))
continue;
std::string aname;
if (AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(itr->second->GetZoneId()))
aname = areaEntry->area_name[GetSessionDbcLocale()];
bool s_show = true;
for (uint32 i = 0; i < str_count; ++i)
{
if (!str[i].empty())
{
if (wgname.find(str[i]) != std::wstring::npos ||
wpname.find(str[i]) != std::wstring::npos ||
Utf8FitTo(aname, str[i]))
{
s_show = true;
break;
}
s_show = false;
}
}
if (!s_show)
continue;
// 49 is maximum player count sent to client - can be overridden
// through config, but is unstable
if ((matchcount++) >= 50 /*sWorld->getIntConfig(CONFIG_MAX_WHO)*/)
continue;
data << pname; // player name
data << gname; // guild name
data << uint32(lvl); // player level
data << uint32(class_); // player class
data << uint32(race); // player race
data << uint8(gender); // player gender
data << uint32(pzoneid); // player zone id
++displaycount;
}
data.put(0, displaycount); // insert right count, count displayed
data.put(4, matchcount); // insert right count, count of matches
SendPacket(&data);
;// sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Send SMSG_WHO Message");
}
void WorldSession::HandleLogoutRequestOpcode(WorldPacket & /*recv_data*/)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity());
@@ -532,7 +544,7 @@ void WorldSession::HandleAddFriendOpcode(WorldPacket & recv_data)
{
if (friendGuid == GetPlayer()->GetGUID())
friendResult = FRIEND_SELF;
else if (GetPlayer()->GetTeamId() != teamId && AccountMgr::IsPlayerAccount(GetSecurity()))
else if (GetPlayer()->GetTeamId() != teamId && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && AccountMgr::IsPlayerAccount(GetSecurity()))
friendResult = FRIEND_ENEMY;
else if (GetPlayer()->GetSocial()->HasFriend(guidLow))
friendResult = FRIEND_ALREADY;

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@@ -435,7 +435,7 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket & recvData)
return;
// not let enemies sign guild charter
if (GetPlayer()->GetTeamId() != sObjectMgr->GetPlayerTeamIdByGUID(ownerGuid))
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeamId() != sObjectMgr->GetPlayerTeamIdByGUID(ownerGuid))
{
if (type != GUILD_CHARTER_TYPE)
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);

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@@ -618,11 +618,11 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
return;
}
if (pOther->GetTeamId() !=_player->GetTeamId())
{
SendTradeStatus(TRADE_STATUS_WRONG_FACTION);
return;
}
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_TRADE) && pOther->GetTeamId() != _player->GetTeamId())
{
SendTradeStatus(TRADE_STATUS_WRONG_FACTION);
return;
}
if (!pOther->IsWithinDistInMap(_player, 10.0f, false))
{

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@@ -222,7 +222,7 @@ void WorldSession::HandleEjectPassenger(WorldPacket &data)
sLog->outError("Player %u attempted to eject creature GUID %u from non-ejectable seat.", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
}
else
sLog->outError("HandleEjectPassenger: Player %u tried to eject invalid GUID " UI64FMTD, GetPlayer()->GetGUIDLow(), guid);
sLog->outError("HandleEjectPassenger: Player %u tried to eject invalid GUID "UI64FMTD, GetPlayer()->GetGUIDLow(), guid);
}
void WorldSession::HandleRequestVehicleExit(WorldPacket& /*recvData*/)