mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-13 17:19:07 +00:00
805 lines
27 KiB
C++
805 lines
27 KiB
C++
/*
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "DatabaseEnv.h"
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#include "Mail.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Opcodes.h"
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#include "Log.h"
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#include "World.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "Language.h"
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#include "DBCStores.h"
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#include "Item.h"
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#include "AccountMgr.h"
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bool WorldSession::CanOpenMailBox(uint64 guid)
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{
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if (guid == _player->GetGUID())
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{
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sLog->outError("%s attempt open mailbox in cheating way.", _player->GetName().c_str());
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return false;
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}
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else if (IS_GAMEOBJECT_GUID(guid))
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{
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if (!_player->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_MAILBOX))
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return false;
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}
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else if (IS_CRE_OR_VEH_OR_PET_GUID(guid))
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{
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if (!_player->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_MAILBOX))
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return false;
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}
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else
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return false;
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return true;
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}
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void WorldSession::HandleSendMail(WorldPacket & recvData)
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{
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uint64 mailbox, unk3;
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std::string receiver, subject, body;
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uint32 unk1, unk2, money, COD;
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uint8 unk4;
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recvData >> mailbox;
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recvData >> receiver;
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recvData >> subject;
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recvData >> body;
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recvData >> unk1; // stationery?
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recvData >> unk2; // 0x00000000
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uint8 items_count;
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recvData >> items_count; // attached items count
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if (items_count > MAX_MAIL_ITEMS) // client limit
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{
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GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_TOO_MANY_ATTACHMENTS);
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recvData.rfinish(); // set to end to avoid warnings spam
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return;
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}
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uint64 itemGUIDs[MAX_MAIL_ITEMS];
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for (uint8 i = 0; i < items_count; ++i)
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{
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recvData.read_skip<uint8>(); // item slot in mail, not used
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recvData >> itemGUIDs[i];
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}
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recvData >> money >> COD; // money and cod
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recvData >> unk3; // const 0
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recvData >> unk4; // const 0
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// packet read complete, now do check
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if (!CanOpenMailBox(mailbox))
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return;
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if (receiver.empty())
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return;
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Player* player = _player;
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if (player->getLevel() < sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ))
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{
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SendNotification(GetTrinityString(LANG_MAIL_SENDER_REQ), sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ));
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return;
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}
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uint64 rc = 0;
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if (normalizePlayerName(receiver))
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rc = sObjectMgr->GetPlayerGUIDByName(receiver);
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if (!rc)
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{
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;//sLog->outDetail("Player %u is sending mail to %s (GUID: not existed!) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u",
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// player->GetGUIDLow(), receiver.c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
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player->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND);
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return;
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}
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;//sLog->outDetail("Player %u is sending mail to %s (GUID: %u) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", player->GetGUIDLow(), receiver.c_str(), GUID_LOPART(rc), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
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if (player->GetGUID() == rc)
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{
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player->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANNOT_SEND_TO_SELF);
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return;
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}
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uint32 cost = items_count ? 30 * items_count : 30; // price hardcoded in client
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uint32 reqmoney = cost + money;
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// Check for overflow
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if (reqmoney < money)
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{
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player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY);
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return;
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}
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if (!player->HasEnoughMoney(reqmoney))
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{
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player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY);
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return;
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}
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Player* receive = ObjectAccessor::FindPlayerInOrOutOfWorld(rc);
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uint32 rc_teamId = TEAM_NEUTRAL;
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uint16 mails_count = 0; //do not allow to send to one player more than 100 mails
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if (receive)
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{
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rc_teamId = receive->GetTeamId();
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mails_count = receive->GetMailSize();
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}
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else
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{
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// xinef: get data from global storage
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if (GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(GUID_LOPART(rc)))
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{
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rc_teamId = Player::TeamIdForRace(playerData->race);
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mails_count = playerData->mailCount;
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}
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}
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//do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255..
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if (mails_count > 100)
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{
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player->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_CAP_REACHED);
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return;
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}
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// test the receiver's Faction... or all items are account bound
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// Xinef: check for boa items, not used currently
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/*bool accountBound = items_count && !money && !COD ? true : false;
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for (uint8 i = 0; i < items_count; ++i)
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{
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Item* item = player->GetItemByGuid(itemGUIDs[i]);
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if (item)
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{
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ItemTemplate const* itemProto = item->GetTemplate();
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if (!itemProto || !(itemProto->Flags & ITEM_PROTO_FLAG_BIND_TO_ACCOUNT))
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{
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accountBound = false;
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break;
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}
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}
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}*/
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uint32 rc_account = receive
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? receive->GetSession()->GetAccountId()
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: sObjectMgr->GetPlayerAccountIdByGUID(rc);
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if (/*!accountBound*/ GetAccountId() != rc_account && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL) && player->GetTeamId() != rc_teamId && AccountMgr::IsPlayerAccount(GetSecurity()))
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{
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player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_YOUR_TEAM);
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return;
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}
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Item* items[MAX_MAIL_ITEMS];
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for (uint8 i = 0; i < items_count; ++i)
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{
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if (!itemGUIDs[i])
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{
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player->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
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return;
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}
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Item* item = player->GetItemByGuid(itemGUIDs[i]);
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// prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail)
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if (!item)
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{
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player->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
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return;
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}
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if (!item->CanBeTraded(true))
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{
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player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
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return;
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}
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if (item->IsBoundAccountWide() && item->IsSoulBound() && GetAccountId() != rc_account)
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{
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player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS);
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return;
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}
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if (item->GetTemplate()->Flags & ITEM_PROTO_FLAG_CONJURED || item->GetUInt32Value(ITEM_FIELD_DURATION))
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{
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player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
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return;
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}
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if (COD && item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))
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{
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player->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANT_SEND_WRAPPED_COD);
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return;
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}
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if (item->IsNotEmptyBag())
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{
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player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS);
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return;
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}
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items[i] = item;
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}
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player->SendMailResult(0, MAIL_SEND, MAIL_OK);
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player->ModifyMoney(-int32(reqmoney));
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player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, cost);
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bool needItemDelay = false;
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MailDraft draft(subject, body);
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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if (items_count > 0 || money > 0)
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{
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if (items_count > 0)
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{
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for (uint8 i = 0; i < items_count; ++i)
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{
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Item* item = items[i];
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item->SetNotRefundable(GetPlayer()); // makes the item no longer refundable
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player->MoveItemFromInventory(items[i]->GetBagSlot(), item->GetSlot(), true);
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item->DeleteFromInventoryDB(trans); // deletes item from character's inventory
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if (item->GetState() == ITEM_UNCHANGED)
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item->FSetState(ITEM_CHANGED); // pussywizard: so the item will be saved and owner will be updated in database
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item->SetOwnerGUID(rc);
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item->SaveToDB(trans); // recursive and not have transaction guard into self, item not in inventory and can be save standalone
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draft.AddItem(item);
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}
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// if item send to character at another account, then apply item delivery delay
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needItemDelay = GetAccountId() != rc_account;
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}
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if( money >= 10*GOLD )
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{
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CleanStringForMysqlQuery(subject);
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CharacterDatabase.PExecute("INSERT INTO log_money VALUES(%u, %u, \"%s\", \"%s\", %u, \"%s\", %u, \"<MAIL> %s\", NOW())", GetAccountId(), player->GetGUIDLow(), player->GetName().c_str(), player->GetSession()->GetRemoteAddress().c_str(), rc_account, receiver.c_str(), money, subject.c_str());
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}
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}
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// If theres is an item, there is a one hour delivery delay if sent to another account's character.
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uint32 deliver_delay = needItemDelay ? sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;
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// don't ask for COD if there are no items
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if (items_count == 0)
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COD = 0;
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// will delete item or place to receiver mail list
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draft
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.AddMoney(money)
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.AddCOD(COD)
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.SendMailTo(trans, MailReceiver(receive, GUID_LOPART(rc)), MailSender(player), body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay);
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player->SaveInventoryAndGoldToDB(trans);
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CharacterDatabase.CommitTransaction(trans);
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}
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//called when mail is read
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void WorldSession::HandleMailMarkAsRead(WorldPacket & recvData)
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{
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uint64 mailbox;
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uint32 mailId;
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recvData >> mailbox;
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recvData >> mailId;
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if (!CanOpenMailBox(mailbox))
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return;
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Player* player = _player;
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Mail* m = player->GetMail(mailId);
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if (m && m->state != MAIL_STATE_DELETED)
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{
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if (player->unReadMails)
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--player->unReadMails;
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m->checked = m->checked | MAIL_CHECK_MASK_READ;
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player->m_mailsUpdated = true;
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m->state = MAIL_STATE_CHANGED;
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}
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}
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//called when client deletes mail
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void WorldSession::HandleMailDelete(WorldPacket & recvData)
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{
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uint64 mailbox;
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uint32 mailId;
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recvData >> mailbox;
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recvData >> mailId;
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recvData.read_skip<uint32>(); // mailTemplateId
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if (!CanOpenMailBox(mailbox))
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return;
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Mail* m = _player->GetMail(mailId);
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Player* player = _player;
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player->m_mailsUpdated = true;
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if (m)
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{
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// delete shouldn't show up for COD mails
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if (m->COD)
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{
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player->SendMailResult(mailId, MAIL_DELETED, MAIL_ERR_INTERNAL_ERROR);
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return;
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}
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m->state = MAIL_STATE_DELETED;
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// xinef: update global data
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sWorld->UpdateGlobalPlayerMails(player->GetGUIDLow(), -1);
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}
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player->SendMailResult(mailId, MAIL_DELETED, MAIL_OK);
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}
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void WorldSession::HandleMailReturnToSender(WorldPacket & recvData)
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{
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uint64 mailbox;
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uint32 mailId;
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recvData >> mailbox;
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recvData >> mailId;
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recvData.read_skip<uint64>(); // original sender GUID for return to, not used
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if (!CanOpenMailBox(mailbox))
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return;
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Player* player = _player;
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Mail* m = player->GetMail(mailId);
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if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
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{
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player->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_ERR_INTERNAL_ERROR);
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return;
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}
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//we can return mail now
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//so firstly delete the old one
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
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stmt->setUInt32(0, mailId);
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trans->Append(stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
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stmt->setUInt32(0, mailId);
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trans->Append(stmt);
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player->RemoveMail(mailId);
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// only return mail if the player exists (and delete if not existing)
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if (m->messageType == MAIL_NORMAL && m->sender)
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{
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MailDraft draft(m->subject, m->body);
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if (m->mailTemplateId)
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draft = MailDraft(m->mailTemplateId, false); // items already included
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if (m->HasItems())
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{
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for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
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{
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Item* item = player->GetMItem(itr2->item_guid);
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if (item)
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draft.AddItem(item);
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player->RemoveMItem(itr2->item_guid);
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}
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}
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draft.AddMoney(m->money).SendReturnToSender(GetAccountId(), m->receiver, m->sender, trans);
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}
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CharacterDatabase.CommitTransaction(trans);
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delete m; //we can deallocate old mail
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player->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_OK);
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// xinef: update global data
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sWorld->UpdateGlobalPlayerMails(player->GetGUIDLow(), -1);
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}
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//called when player takes item attached in mail
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void WorldSession::HandleMailTakeItem(WorldPacket & recvData)
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{
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uint64 mailbox;
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uint32 mailId;
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uint32 itemId;
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recvData >> mailbox;
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recvData >> mailId;
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recvData >> itemId; // item guid low
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if (!CanOpenMailBox(mailbox))
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return;
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Player* player = _player;
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Mail* m = player->GetMail(mailId);
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if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
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{
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player->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_INTERNAL_ERROR);
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return;
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}
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// verify that the mail has the item to avoid cheaters taking COD items without paying
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bool foundItem = false;
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for (std::vector<MailItemInfo>::const_iterator itr = m->items.begin(); itr != m->items.end(); ++itr)
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if (itr->item_guid == itemId)
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{
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foundItem = true;
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break;
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}
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if (!foundItem)
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{
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player->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_INTERNAL_ERROR);
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return;
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}
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// prevent cheating with skip client money check
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if (!player->HasEnoughMoney(m->COD))
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{
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player->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_NOT_ENOUGH_MONEY);
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return;
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}
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Item* it = player->GetMItem(itemId);
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ItemPosCountVec dest;
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uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, it, false);
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if (msg == EQUIP_ERR_OK)
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{
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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m->RemoveItem(itemId);
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m->removedItems.push_back(itemId);
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if (m->COD > 0) // if there is COD, take COD money from player and send them to sender by mail
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{
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uint64 sender_guid = MAKE_NEW_GUID(m->sender, 0, HIGHGUID_PLAYER);
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uint32 sender_accId = 0;
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Player* sender = ObjectAccessor::FindPlayerInOrOutOfWorld(sender_guid);
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if (sender)
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sender_accId = sender->GetSession()->GetAccountId();
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else
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sender_accId = sObjectMgr->GetPlayerAccountIdByGUID(sender_guid);
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// check player existence
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if (sender || sender_accId)
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{
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MailDraft(m->subject, "")
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.AddMoney(m->COD)
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.SendMailTo(trans, MailReceiver(sender, m->sender), MailSender(MAIL_NORMAL, m->receiver), MAIL_CHECK_MASK_COD_PAYMENT);
|
|
|
|
if( m->COD >= 10*GOLD )
|
|
{
|
|
std::string senderName;
|
|
if (!sObjectMgr->GetPlayerNameByGUID(sender_guid, senderName))
|
|
senderName = sObjectMgr->GetTrinityStringForDBCLocale(LANG_UNKNOWN);
|
|
std::string subj = m->subject;
|
|
CleanStringForMysqlQuery(subj);
|
|
CharacterDatabase.PExecute("INSERT INTO log_money VALUES(%u, %u, \"%s\", \"%s\", %u, \"%s\", %u, \"<COD> %s\", NOW())", GetAccountId(), player->GetGUIDLow(), player->GetName().c_str(), player->GetSession()->GetRemoteAddress().c_str(), sender_accId, senderName.c_str(), m->COD, subj.c_str());
|
|
}
|
|
}
|
|
|
|
player->ModifyMoney(-int32(m->COD));
|
|
}
|
|
|
|
m->COD = 0;
|
|
m->state = MAIL_STATE_CHANGED;
|
|
player->m_mailsUpdated = true;
|
|
player->RemoveMItem(it->GetGUIDLow());
|
|
|
|
uint32 count = it->GetCount(); // save counts before store and possible merge with deleting
|
|
it->SetState(ITEM_UNCHANGED); // need to set this state, otherwise item cannot be removed later, if neccessary
|
|
player->MoveItemToInventory(dest, it, true);
|
|
|
|
player->SaveInventoryAndGoldToDB(trans);
|
|
player->_SaveMail(trans);
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
player->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_OK, 0, itemId, count);
|
|
}
|
|
else
|
|
player->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_EQUIP_ERROR, msg);
|
|
}
|
|
|
|
void WorldSession::HandleMailTakeMoney(WorldPacket& recvData)
|
|
{
|
|
uint64 mailbox;
|
|
uint32 mailId;
|
|
recvData >> mailbox;
|
|
recvData >> mailId;
|
|
|
|
if (!CanOpenMailBox(mailbox))
|
|
return;
|
|
|
|
Player* player = _player;
|
|
|
|
Mail* m = player->GetMail(mailId);
|
|
if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
|
|
{
|
|
player->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_ERR_INTERNAL_ERROR);
|
|
return;
|
|
}
|
|
|
|
if (!player->ModifyMoney(m->money, false))
|
|
{
|
|
player->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_TOO_MUCH_GOLD);
|
|
return;
|
|
}
|
|
|
|
m->money = 0;
|
|
m->state = MAIL_STATE_CHANGED;
|
|
player->m_mailsUpdated = true;
|
|
|
|
player->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_OK);
|
|
|
|
// save money and mail to prevent cheating
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
player->SaveGoldToDB(trans);
|
|
player->_SaveMail(trans);
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
//called when player lists his received mails
|
|
void WorldSession::HandleGetMailList(WorldPacket & recvData)
|
|
{
|
|
uint64 mailbox;
|
|
recvData >> mailbox;
|
|
|
|
if (!CanOpenMailBox(mailbox))
|
|
return;
|
|
|
|
Player* player = _player;
|
|
|
|
//load players mails, and mailed items
|
|
if (!player->m_mailsLoaded)
|
|
player->_LoadMail();
|
|
|
|
// client can't work with packets > max int16 value
|
|
const uint32 maxPacketSize = 32767;
|
|
|
|
uint32 mailsCount = 0; // real send to client mails amount
|
|
uint32 realCount = 0; // real mails amount
|
|
|
|
WorldPacket data(SMSG_MAIL_LIST_RESULT, (200)); // guess size
|
|
data << uint32(0); // real mail's count
|
|
data << uint8(0); // mail's count
|
|
time_t cur_time = time(NULL);
|
|
|
|
for (PlayerMails::iterator itr = player->GetMailBegin(); itr != player->GetMailEnd(); ++itr)
|
|
{
|
|
// Only first 50 mails are displayed
|
|
if (mailsCount >= 50)
|
|
{
|
|
realCount += 1;
|
|
continue;
|
|
}
|
|
|
|
// skip deleted or not delivered (deliver delay not expired) mails
|
|
if ((*itr)->state == MAIL_STATE_DELETED || cur_time < (*itr)->deliver_time)
|
|
continue;
|
|
|
|
uint8 item_count = (*itr)->items.size(); // max count is MAX_MAIL_ITEMS (12)
|
|
|
|
size_t next_mail_size = 2+4+1+((*itr)->messageType == MAIL_NORMAL ? 8 : 4)+4*8+((*itr)->subject.size()+1)+((*itr)->body.size()+1)+1+item_count*(1+4+4+MAX_INSPECTED_ENCHANTMENT_SLOT*3*4+4+4+4+4+4+4+1);
|
|
|
|
if (data.wpos()+next_mail_size > maxPacketSize)
|
|
{
|
|
realCount += 1;
|
|
continue;
|
|
}
|
|
|
|
data << uint16(next_mail_size); // Message size
|
|
data << uint32((*itr)->messageID); // Message ID
|
|
data << uint8((*itr)->messageType); // Message Type
|
|
|
|
switch ((*itr)->messageType)
|
|
{
|
|
case MAIL_NORMAL: // sender guid
|
|
data << uint64(MAKE_NEW_GUID((*itr)->sender, 0, HIGHGUID_PLAYER));
|
|
break;
|
|
case MAIL_CREATURE:
|
|
case MAIL_GAMEOBJECT:
|
|
case MAIL_AUCTION:
|
|
case MAIL_CALENDAR:
|
|
data << uint32((*itr)->sender); // creature/gameobject entry, auction id, calendar event id?
|
|
break;
|
|
}
|
|
|
|
data << uint32((*itr)->COD); // COD
|
|
data << uint32(0); // probably changed in 3.3.3
|
|
data << uint32((*itr)->stationery); // stationery (Stationery.dbc)
|
|
data << uint32((*itr)->money); // Gold
|
|
data << uint32((*itr)->checked); // flags
|
|
data << float(float((*itr)->expire_time-time(NULL))/DAY); // Time
|
|
data << uint32((*itr)->mailTemplateId); // mail template (MailTemplate.dbc)
|
|
data << (*itr)->subject; // Subject string - once 00, when mail type = 3, max 256
|
|
data << (*itr)->body; // message? max 8000
|
|
data << uint8(item_count); // client limit is 0x10
|
|
|
|
for (uint8 i = 0; i < item_count; ++i)
|
|
{
|
|
Item* item = player->GetMItem((*itr)->items[i].item_guid);
|
|
// item index (0-6?)
|
|
data << uint8(i);
|
|
// item guid low?
|
|
data << uint32((item ? item->GetGUIDLow() : 0));
|
|
// entry
|
|
data << uint32((item ? item->GetEntry() : 0));
|
|
for (uint8 j = 0; j < MAX_INSPECTED_ENCHANTMENT_SLOT; ++j)
|
|
{
|
|
data << uint32((item ? item->GetEnchantmentId((EnchantmentSlot)j) : 0));
|
|
data << uint32((item ? item->GetEnchantmentDuration((EnchantmentSlot)j) : 0));
|
|
data << uint32((item ? item->GetEnchantmentCharges((EnchantmentSlot)j) : 0));
|
|
}
|
|
// can be negative
|
|
data << int32((item ? item->GetItemRandomPropertyId() : 0));
|
|
// unk
|
|
data << uint32((item ? item->GetItemSuffixFactor() : 0));
|
|
// stack count
|
|
data << uint32((item ? item->GetCount() : 0));
|
|
// charges
|
|
data << uint32((item ? item->GetSpellCharges() : 0));
|
|
// durability
|
|
data << uint32((item ? item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY) : 0));
|
|
// durability
|
|
data << uint32((item ? item->GetUInt32Value(ITEM_FIELD_DURABILITY) : 0));
|
|
// unknown wotlk
|
|
data << uint8(0);
|
|
}
|
|
|
|
++realCount;
|
|
++mailsCount;
|
|
}
|
|
|
|
data.put<uint32>(0, realCount); // this will display warning about undelivered mail to player if realCount > mailsCount
|
|
data.put<uint8>(4, mailsCount); // set real send mails to client
|
|
SendPacket(&data);
|
|
|
|
// recalculate m_nextMailDelivereTime and unReadMails
|
|
_player->UpdateNextMailTimeAndUnreads();
|
|
}
|
|
|
|
//used when player copies mail body to his inventory
|
|
void WorldSession::HandleMailCreateTextItem(WorldPacket & recvData)
|
|
{
|
|
uint64 mailbox;
|
|
uint32 mailId;
|
|
|
|
recvData >> mailbox;
|
|
recvData >> mailId;
|
|
|
|
if (!CanOpenMailBox(mailbox))
|
|
return;
|
|
|
|
Player* player = _player;
|
|
|
|
Mail* m = player->GetMail(mailId);
|
|
if (!m || (m->body.empty() && !m->mailTemplateId) || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL) || (m->checked & MAIL_CHECK_MASK_COPIED))
|
|
{
|
|
player->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR);
|
|
return;
|
|
}
|
|
|
|
Item* bodyItem = new Item; // This is not bag and then can be used new Item.
|
|
if (!bodyItem->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM), MAIL_BODY_ITEM_TEMPLATE, player))
|
|
{
|
|
delete bodyItem;
|
|
return;
|
|
}
|
|
|
|
// in mail template case we need create new item text
|
|
if (m->mailTemplateId)
|
|
{
|
|
MailTemplateEntry const* mailTemplateEntry = sMailTemplateStore.LookupEntry(m->mailTemplateId);
|
|
if (!mailTemplateEntry)
|
|
{
|
|
player->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR);
|
|
return;
|
|
}
|
|
|
|
bodyItem->SetText(mailTemplateEntry->content[GetSessionDbcLocale()]);
|
|
}
|
|
else
|
|
bodyItem->SetText(m->body);
|
|
|
|
bodyItem->SetUInt32Value(ITEM_FIELD_CREATOR, m->sender);
|
|
bodyItem->SetFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_MAIL_TEXT_MASK);
|
|
|
|
;//sLog->outDetail("HandleMailCreateTextItem mailid=%u", mailId);
|
|
|
|
ItemPosCountVec dest;
|
|
uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, bodyItem, false);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
m->checked = m->checked | MAIL_CHECK_MASK_COPIED;
|
|
m->state = MAIL_STATE_CHANGED;
|
|
player->m_mailsUpdated = true;
|
|
|
|
player->StoreItem(dest, bodyItem, true);
|
|
player->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_OK);
|
|
}
|
|
else
|
|
{
|
|
player->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_EQUIP_ERROR, msg);
|
|
delete bodyItem;
|
|
}
|
|
}
|
|
|
|
//TODO Fix me! ... this void has probably bad condition, but good data are sent
|
|
void WorldSession::HandleQueryNextMailTime(WorldPacket & /*recvData*/)
|
|
{
|
|
WorldPacket data(MSG_QUERY_NEXT_MAIL_TIME, 8);
|
|
|
|
if (!_player->m_mailsLoaded)
|
|
_player->_LoadMail();
|
|
|
|
if (_player->unReadMails > 0)
|
|
{
|
|
data << float(0); // float
|
|
data << uint32(0); // count
|
|
|
|
uint32 count = 0;
|
|
time_t now = time(NULL);
|
|
std::set<uint32> sentSenders;
|
|
for (PlayerMails::iterator itr = _player->GetMailBegin(); itr != _player->GetMailEnd(); ++itr)
|
|
{
|
|
Mail* m = (*itr);
|
|
// must be not checked yet
|
|
if (m->checked & MAIL_CHECK_MASK_READ)
|
|
continue;
|
|
|
|
// and already delivered
|
|
if (now < m->deliver_time)
|
|
continue;
|
|
|
|
// only send each mail sender once
|
|
if (sentSenders.count(m->sender))
|
|
continue;
|
|
|
|
data << uint64(m->messageType == MAIL_NORMAL ? m->sender : 0); // player guid
|
|
data << uint32(m->messageType != MAIL_NORMAL ? m->sender : 0); // non-player entries
|
|
data << uint32(m->messageType);
|
|
data << uint32(m->stationery);
|
|
data << float(m->deliver_time - now);
|
|
|
|
sentSenders.insert(m->sender);
|
|
++count;
|
|
if (count == 2) // do not display more than 2 mails
|
|
break;
|
|
}
|
|
|
|
data.put<uint32>(4, count);
|
|
}
|
|
else
|
|
{
|
|
data << float(-DAY);
|
|
data << uint32(0);
|
|
}
|
|
|
|
SendPacket(&data);
|
|
}
|