refactor(Core/Misc): remove the ternary operator when used improperly (#3327)

This commit is contained in:
Stefano Borzì
2020-09-10 12:29:23 +02:00
committed by GitHub
parent 207512a0f5
commit 51330f54d8
19 changed files with 67 additions and 67 deletions

View File

@@ -22585,13 +22585,13 @@ bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot)
switch (Condition->Comparator[i])
{
case 2: // requires less <color> than (<value> || <comparecolor>) gems
activate &= (_cur_gem < _cmp_gem) ? true : false;
activate &= (_cur_gem < _cmp_gem);
break;
case 3: // requires more <color> than (<value> || <comparecolor>) gems
activate &= (_cur_gem > _cmp_gem) ? true : false;
activate &= (_cur_gem > _cmp_gem);
break;
case 5: // requires at least <color> than (<value> || <comparecolor>) gems
activate &= (_cur_gem >= _cmp_gem) ? true : false;
activate &= (_cur_gem >= _cmp_gem);
break;
}
}

View File

@@ -1704,7 +1704,7 @@ class Player : public Unit, public GridObject<Player>
bool RemoveMItem(uint32 id)
{
return mMitems.erase(id) ? true : false;
return !!mMitems.erase(id);
}
void PetSpellInitialize();
@@ -2539,7 +2539,7 @@ class Player : public Unit, public GridObject<Player>
void SetLastUsedRune(RuneType type) { m_runes->lastUsedRune = type; }
void SetBaseRune(uint8 index, RuneType baseRune) { m_runes->runes[index].BaseRune = baseRune; }
void SetCurrentRune(uint8 index, RuneType currentRune) { m_runes->runes[index].CurrentRune = currentRune; }
void SetRuneCooldown(uint8 index, uint32 cooldown) { m_runes->runes[index].Cooldown = cooldown; m_runes->SetRuneState(index, (cooldown == 0) ? true : false); }
void SetRuneCooldown(uint8 index, uint32 cooldown) { m_runes->runes[index].Cooldown = cooldown; m_runes->SetRuneState(index, (cooldown == 0)); }
void SetGracePeriod(uint8 index, uint32 period) { m_runes->runes[index].GracePeriod = period; }
void SetRuneConvertAura(uint8 index, AuraEffect const* aura) { m_runes->runes[index].ConvertAura = aura; }
void AddRuneByAuraEffect(uint8 index, RuneType newType, AuraEffect const* aura) { SetRuneConvertAura(index, aura); ConvertRune(index, newType); }