mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-13 01:08:35 +00:00
Merge branch 'master' into Playerbot
This commit is contained in:
@@ -43,7 +43,7 @@ This PR has been:
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- [ ]
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- [ ]
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<!-- If you intend to contribute repeatedly to our project, it is a good idea to join our discord channel. We set ranks for our contributors and give them access to special resources or knowledge: https://discord.com/invite/DasJqPba)
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<!-- If you intend to contribute repeatedly to our project, it is a good idea to join our discord channel. We set ranks for our contributors and give them access to special resources or knowledge: https://discord.com/invite/GyFvXpk7)
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Do not remove the instructions below about testing, they will help users to test your PR -->
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## How to Test AzerothCore PRs
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@@ -20,6 +20,7 @@
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#include "AuthSession.h"
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#include "SocketMgr.h"
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#include "Config.h"
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class AuthSocketMgr : public SocketMgr<AuthSession>
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{
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@@ -44,7 +45,13 @@ public:
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protected:
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NetworkThread<AuthSession>* CreateThreads() const override
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{
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return new NetworkThread<AuthSession>[1];
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NetworkThread<AuthSession>* threads = new NetworkThread<AuthSession>[1];
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bool proxyProtocolEnabled = sConfigMgr->GetOption<bool>("EnableProxyProtocol", false, true);
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if (proxyProtocolEnabled)
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threads[0].EnableProxyProtocol();
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return threads;
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}
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static void OnSocketAccept(tcp::socket&& sock, uint32 threadIndex)
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@@ -64,6 +64,16 @@ RealmServerPort = 3724
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BindIP = "0.0.0.0"
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#
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# EnableProxyProtocol
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# Description: Enables Proxy Protocol v2. When your server is behind a proxy,
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# load balancer, or similar component, you need to enable Proxy Protocol v2 on both
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# this server and the proxy/load balancer to track the real IP address of players.
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# Example: 1 - (Enabled)
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# Default: 0 - (Disabled)
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EnableProxyProtocol = 0
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#
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# PidFile
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# Description: Auth server PID file.
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@@ -378,6 +378,16 @@ Network.OutUBuff = 4096
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Network.TcpNodelay = 1
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#
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# Network.EnableProxyProtocol
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# Description: Enables Proxy Protocol v2. When your server is behind a proxy,
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# load balancer, or similar component, you need to enable Proxy Protocol v2 on both
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# this server and the proxy/load balancer to track the real IP address of players.
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# Example: 1 - (Enabled)
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# Default: 0 - (Disabled)
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Network.EnableProxyProtocol = 0
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#
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###################################################################################################
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@@ -114,5 +114,13 @@ void WorldSocketMgr::OnSocketOpen(tcp::socket&& sock, uint32 threadIndex)
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NetworkThread<WorldSocket>* WorldSocketMgr::CreateThreads() const
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{
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return new WorldSocketThread[GetNetworkThreadCount()];
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NetworkThread<WorldSocket>* threads = new WorldSocketThread[GetNetworkThreadCount()];
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bool proxyProtocolEnabled = sConfigMgr->GetOption<bool>("Network.EnableProxyProtocol", false, true);
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if (proxyProtocolEnabled)
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for (int i = 0; i < GetNetworkThreadCount(); i++)
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threads[i].EnableProxyProtocol();
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return threads;
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}
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@@ -20,6 +20,7 @@
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#include "DeadlineTimer.h"
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#include "Define.h"
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#include "Socket.h"
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#include "Errors.h"
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#include "IoContext.h"
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#include "Log.h"
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@@ -39,7 +40,7 @@ class NetworkThread
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{
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public:
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NetworkThread() :
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_ioContext(1), _acceptSocket(_ioContext), _updateTimer(_ioContext) { }
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_ioContext(1), _acceptSocket(_ioContext), _updateTimer(_ioContext), _proxyHeaderReadingEnabled(false) { }
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virtual ~NetworkThread()
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{
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@@ -94,6 +95,8 @@ public:
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tcp::socket* GetSocketForAccept() { return &_acceptSocket; }
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void EnableProxyProtocol() { _proxyHeaderReadingEnabled = true; }
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protected:
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virtual void SocketAdded(std::shared_ptr<SocketType> /*sock*/) { }
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virtual void SocketRemoved(std::shared_ptr<SocketType> /*sock*/) { }
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@@ -105,20 +108,73 @@ protected:
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if (_newSockets.empty())
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return;
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for (std::shared_ptr<SocketType> sock : _newSockets)
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if (!_proxyHeaderReadingEnabled)
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{
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for (std::shared_ptr<SocketType> sock : _newSockets)
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{
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if (!sock->IsOpen())
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{
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SocketRemoved(sock);
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--_connections;
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continue;
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}
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_sockets.emplace_back(sock);
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sock->Start();
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}
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_newSockets.clear();
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}
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else
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{
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HandleNewSocketsProxyReadingOnConnect();
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}
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}
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void HandleNewSocketsProxyReadingOnConnect()
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{
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size_t index = 0;
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std::vector<int> newSocketsToRemoveIndexes;
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for (auto sock_iter = _newSockets.begin(); sock_iter != _newSockets.end(); ++sock_iter, ++index)
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{
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std::shared_ptr<SocketType> sock = *sock_iter;
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if (!sock->IsOpen())
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{
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newSocketsToRemoveIndexes.emplace_back(index);
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SocketRemoved(sock);
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--_connections;
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continue;
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}
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else
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{
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_sockets.emplace_back(sock);
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const auto proxyHeaderReadingState = sock->GetProxyHeaderReadingState();
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if (proxyHeaderReadingState == PROXY_HEADER_READING_STATE_STARTED)
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continue;
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switch (proxyHeaderReadingState) {
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case PROXY_HEADER_READING_STATE_NOT_STARTED:
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sock->AsyncReadProxyHeader();
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break;
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case PROXY_HEADER_READING_STATE_FINISHED:
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newSocketsToRemoveIndexes.emplace_back(index);
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_sockets.emplace_back(sock);
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sock->Start();
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break;
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default:
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newSocketsToRemoveIndexes.emplace_back(index);
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SocketRemoved(sock);
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--_connections;
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break;
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}
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}
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_newSockets.clear();
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for (int removeIndex : newSocketsToRemoveIndexes)
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_newSockets.erase(_newSockets.begin() + removeIndex);
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}
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void Run()
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@@ -177,6 +233,8 @@ private:
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Acore::Asio::IoContext _ioContext;
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tcp::socket _acceptSocket;
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Acore::Asio::DeadlineTimer _updateTimer;
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bool _proxyHeaderReadingEnabled;
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};
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#endif // NetworkThread_h__
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@@ -22,6 +22,7 @@
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#include "MessageBuffer.h"
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#include <atomic>
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#include <boost/asio/ip/tcp.hpp>
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#include <boost/asio.hpp>
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#include <functional>
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#include <memory>
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#include <queue>
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@@ -34,12 +35,25 @@ using boost::asio::ip::tcp;
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#define AC_SOCKET_USE_IOCP
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#endif
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enum ProxyHeaderReadingState {
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PROXY_HEADER_READING_STATE_NOT_STARTED,
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PROXY_HEADER_READING_STATE_STARTED,
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PROXY_HEADER_READING_STATE_FINISHED,
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PROXY_HEADER_READING_STATE_FAILED,
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};
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enum ProxyHeaderAddressFamilyAndProtocol {
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PROXY_HEADER_ADDRESS_FAMILY_AND_PROTOCOL_TCP_V4 = 0x11,
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PROXY_HEADER_ADDRESS_FAMILY_AND_PROTOCOL_TCP_V6 = 0x21,
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};
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template<class T>
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class Socket : public std::enable_shared_from_this<T>
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{
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public:
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explicit Socket(tcp::socket&& socket) : _socket(std::move(socket)), _remoteAddress(_socket.remote_endpoint().address()),
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_remotePort(_socket.remote_endpoint().port()), _readBuffer(), _closed(false), _closing(false), _isWritingAsync(false)
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_remotePort(_socket.remote_endpoint().port()), _readBuffer(), _closed(false), _closing(false), _isWritingAsync(false),
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_proxyHeaderReadingState(PROXY_HEADER_READING_STATE_NOT_STARTED)
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{
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_readBuffer.Resize(READ_BLOCK_SIZE);
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}
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@@ -92,11 +106,25 @@ public:
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_readBuffer.Normalize();
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_readBuffer.EnsureFreeSpace();
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_socket.async_read_some(boost::asio::buffer(_readBuffer.GetWritePointer(), _readBuffer.GetRemainingSpace()),
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std::bind(&Socket<T>::ReadHandlerInternal, this->shared_from_this(), std::placeholders::_1, std::placeholders::_2));
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}
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void AsyncReadProxyHeader()
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{
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if (!IsOpen())
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{
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return;
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}
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_proxyHeaderReadingState = PROXY_HEADER_READING_STATE_STARTED;
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_readBuffer.Normalize();
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_readBuffer.EnsureFreeSpace();
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_socket.async_read_some(boost::asio::buffer(_readBuffer.GetWritePointer(), _readBuffer.GetRemainingSpace()),
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std::bind(&Socket<T>::ProxyReadHeaderHandler, this->shared_from_this(), std::placeholders::_1, std::placeholders::_2));
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}
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void AsyncReadWithCallback(void (T::*callback)(boost::system::error_code, std::size_t))
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{
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if (!IsOpen())
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@@ -120,6 +148,8 @@ public:
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#endif
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}
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[[nodiscard]] ProxyHeaderReadingState GetProxyHeaderReadingState() const { return _proxyHeaderReadingState; }
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[[nodiscard]] bool IsOpen() const { return !_closed && !_closing; }
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void CloseSocket()
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@@ -187,6 +217,118 @@ private:
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ReadHandler();
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}
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// ProxyReadHeaderHandler reads Proxy Protocol v2 header (v1 is not supported).
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// See https://www.haproxy.org/download/1.8/doc/proxy-protocol.txt (2.2. Binary header format (version 2)) for more details.
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void ProxyReadHeaderHandler(boost::system::error_code error, size_t transferredBytes)
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{
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if (error)
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{
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CloseSocket();
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return;
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}
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_readBuffer.WriteCompleted(transferredBytes);
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MessageBuffer& packet = GetReadBuffer();
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const int minimumProxyProtocolV2Size = 28;
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if (packet.GetActiveSize() < minimumProxyProtocolV2Size)
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{
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AsyncReadProxyHeader();
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return;
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}
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uint8* readPointer = packet.GetReadPointer();
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const uint8 signatureSize = 12;
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const uint8 expectedSignature[signatureSize] = {0x0D, 0x0A, 0x0D, 0x0A, 0x00, 0x0D, 0x0A, 0x51, 0x55, 0x49, 0x54, 0x0A};
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if (memcmp(packet.GetReadPointer(), expectedSignature, signatureSize) != 0)
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{
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_proxyHeaderReadingState = PROXY_HEADER_READING_STATE_FAILED;
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LOG_ERROR("network", "Socket::ProxyReadHeaderHandler: received bad PROXY Protocol v2 signature for {}", GetRemoteIpAddress().to_string());
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return;
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}
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const uint8 version = (readPointer[signatureSize] & 0xF0) >> 4;
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const uint8 command = (readPointer[signatureSize] & 0xF);
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if (version != 2)
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{
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_proxyHeaderReadingState = PROXY_HEADER_READING_STATE_FAILED;
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LOG_ERROR("network", "Socket::ProxyReadHeaderHandler: received bad PROXY Protocol v2 signature for {}", GetRemoteIpAddress().to_string());
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return;
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}
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const uint8 addressFamily = readPointer[13];
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const uint16 len = (readPointer[14] << 8) | readPointer[15];
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if (len+16 > packet.GetActiveSize())
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{
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AsyncReadProxyHeader();
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return;
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}
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// Connection created by a proxy itself (health checks?), ignore and do nothing.
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if (command == 0)
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{
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packet.ReadCompleted(len+16);
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_proxyHeaderReadingState = PROXY_HEADER_READING_STATE_FINISHED;
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return;
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}
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auto remainingLen = packet.GetActiveSize() - 16;
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readPointer += 16; // Skip strait to address.
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switch (addressFamily) {
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case PROXY_HEADER_ADDRESS_FAMILY_AND_PROTOCOL_TCP_V4:
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{
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if (remainingLen < 12)
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{
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AsyncReadProxyHeader();
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return;
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}
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boost::asio::ip::address_v4::bytes_type b;
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auto addressSize = sizeof(b);
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std::copy(readPointer, readPointer+addressSize, b.begin());
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_remoteAddress = boost::asio::ip::address_v4(b);
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readPointer += 2 * addressSize; // Skip server address.
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_remotePort = (readPointer[0] << 8) | readPointer[1];
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break;
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}
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case PROXY_HEADER_ADDRESS_FAMILY_AND_PROTOCOL_TCP_V6:
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{
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if (remainingLen < 36)
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{
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AsyncReadProxyHeader();
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return;
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}
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boost::asio::ip::address_v6::bytes_type b;
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auto addressSize = sizeof(b);
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std::copy(readPointer, readPointer+addressSize, b.begin());
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_remoteAddress = boost::asio::ip::address_v6(b);
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readPointer += 2 * addressSize; // Skip server address.
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_remotePort = (readPointer[0] << 8) | readPointer[1];
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break;
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}
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default:
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_proxyHeaderReadingState = PROXY_HEADER_READING_STATE_FAILED;
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LOG_ERROR("network", "Socket::ProxyReadHeaderHandler: unsupported address family type {}", GetRemoteIpAddress().to_string());
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return;
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}
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packet.ReadCompleted(len+16);
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_proxyHeaderReadingState = PROXY_HEADER_READING_STATE_FINISHED;
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}
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#ifdef AC_SOCKET_USE_IOCP
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void WriteHandler(boost::system::error_code error, std::size_t transferedBytes)
|
||||
{
|
||||
@@ -283,6 +425,8 @@ private:
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std::atomic<bool> _closing;
|
||||
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bool _isWritingAsync;
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ProxyHeaderReadingState _proxyHeaderReadingState;
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};
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#endif // __SOCKET_H__
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||||
@@ -94,8 +94,6 @@ public:
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||||
try
|
||||
{
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||||
std::shared_ptr<SocketType> newSocket = std::make_shared<SocketType>(std::move(sock));
|
||||
newSocket->Start();
|
||||
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_threads[threadIndex].AddSocket(newSocket);
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||||
}
|
||||
catch (boost::system::system_error const& err)
|
||||
|
||||
Reference in New Issue
Block a user