mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-27 23:56:25 +00:00
fix(DB/Quest): Fix Fire At Will! (#1699)
This commit is contained in:
@@ -30,78 +30,180 @@ EndContentData */
|
||||
#include "SpellAuraEffects.h"
|
||||
|
||||
// Ours
|
||||
enum deathsDoorWrapGate
|
||||
enum deathsdoorfell
|
||||
{
|
||||
SPELL_ARTILLERY_ON_THE_WRAP_GATE = 39221,
|
||||
SPELL_ANTI_DEMON_FLAME_THROWER = 39222,
|
||||
SPELL_IMP_AURA = 39227,
|
||||
SPELL_HOUND_AURA = 39275,
|
||||
SPELL_EXPLOSION = 30934,
|
||||
|
||||
NPC_DEATHS_DOOR_FEL_CANNON_TARGET_BUNNY = 22495,
|
||||
NPC_DEATHS_DOOR_FEL_CANNON = 22443,
|
||||
NPC_EXPLOSION_BUNNY = 22502,
|
||||
NPC_FEL_IMP = 22474,
|
||||
NPC_HOUND = 22500,
|
||||
NPC_NORTH_GATE = 22471,
|
||||
NPC_SOUTH_GATE = 22472,
|
||||
NPC_NORTH_GATE_CREDIT = 22503,
|
||||
NPC_SOUTH_GATE_CREDIT = 22504,
|
||||
|
||||
GO_FIRE = 185317,
|
||||
GO_BIG_FIRE = 185319,
|
||||
|
||||
EVENT_PARTY_TIMER = 1
|
||||
};
|
||||
|
||||
class npc_deahts_door_wrap_gate : public CreatureScript
|
||||
class npc_deaths_door_fell_cannon_target_bunny : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_deahts_door_wrap_gate() : CreatureScript("npc_deahts_door_wrap_gate") { }
|
||||
npc_deaths_door_fell_cannon_target_bunny() : CreatureScript("npc_deaths_door_fell_cannon_target_bunny") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
struct npc_deaths_door_fell_cannon_target_bunnyAI : public ScriptedAI
|
||||
{
|
||||
return new npc_deahts_door_wrap_gateAI(creature);
|
||||
}
|
||||
npc_deaths_door_fell_cannon_target_bunnyAI(Creature* creature) : ScriptedAI(creature), PartyTime(false) { }
|
||||
|
||||
struct npc_deahts_door_wrap_gateAI : public ScriptedAI
|
||||
{
|
||||
npc_deahts_door_wrap_gateAI(Creature *c) : ScriptedAI(c)
|
||||
EventMap events;
|
||||
bool PartyTime;
|
||||
uint64 PlayerGUID;
|
||||
uint64 CannonGUID;
|
||||
uint8 count;
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
Initialize();
|
||||
events.Reset();
|
||||
}
|
||||
|
||||
uint8 count;
|
||||
uint32 timer;
|
||||
void Reset() { count = 0; timer = 0;}
|
||||
void SpellHit(Unit* caster, SpellInfo const* spellInfo)
|
||||
void Initialize()
|
||||
{
|
||||
if (spellInfo->Id == SPELL_ARTILLERY_ON_THE_WRAP_GATE)
|
||||
{
|
||||
Player* plr = caster->GetCharmerOrOwnerPlayerOrPlayerItself();
|
||||
if (!plr)
|
||||
return;
|
||||
PartyTime = false;
|
||||
PlayerGUID = 0;
|
||||
CannonGUID = 0;
|
||||
count = 0;
|
||||
}
|
||||
|
||||
timer = 1;
|
||||
void SpellHit(Unit* caster, SpellInfo const* spell) override
|
||||
{
|
||||
if (spell->Id == SPELL_ARTILLERY_ON_THE_WRAP_GATE)
|
||||
{
|
||||
count++;
|
||||
|
||||
if (count >= 6)
|
||||
if (count == 1)
|
||||
{
|
||||
if (me->GetEntry() == NPC_SOUTH_GATE)
|
||||
plr->KilledMonsterCredit(NPC_SOUTH_GATE_CREDIT, 0);
|
||||
else
|
||||
plr->KilledMonsterCredit(NPC_NORTH_GATE_CREDIT, 0);
|
||||
if (Player* player = caster->GetCharmerOrOwnerPlayerOrPlayerItself())
|
||||
PlayerGUID = player->GetGUID();
|
||||
|
||||
CannonGUID = caster->GetGUID();
|
||||
PartyTime = true;
|
||||
events.ScheduleEvent(EVENT_PARTY_TIMER, 3000);
|
||||
}
|
||||
|
||||
if (count >= 3)
|
||||
me->SummonGameObject(GO_FIRE, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 130);
|
||||
|
||||
if (count > 6)
|
||||
{
|
||||
if (Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID))
|
||||
{
|
||||
if (GetClosestCreatureWithEntry(me, NPC_SOUTH_GATE, 200.0f))
|
||||
player->KilledMonsterCredit(NPC_SOUTH_GATE_CREDIT, TRIGGERED_NONE);
|
||||
else if (GetClosestCreatureWithEntry(me, NPC_NORTH_GATE, 200.0f))
|
||||
player->KilledMonsterCredit(NPC_NORTH_GATE_CREDIT, TRIGGERED_NONE);
|
||||
// complete quest part
|
||||
if (Creature* bunny = GetClosestCreatureWithEntry(me, NPC_EXPLOSION_BUNNY, 200.0f))
|
||||
bunny->CastSpell(nullptr, SPELL_EXPLOSION, TRIGGERED_NONE);
|
||||
if (Creature* cannon = ObjectAccessor::GetCreature(*me, CannonGUID))
|
||||
cannon->DespawnOrUnsummon(5000);
|
||||
}
|
||||
|
||||
me->SummonGameObject(GO_BIG_FIRE, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 60);
|
||||
Reset();
|
||||
}
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
void JustSummoned(Creature* summoned) override
|
||||
{
|
||||
if (timer)
|
||||
{
|
||||
timer += diff;
|
||||
if (timer < 10000 || (timer >= 20000 && timer < 30000))
|
||||
{
|
||||
for (uint8 i = 0; i < 3; ++i)
|
||||
if (Creature* cr = me->SummonCreature((roll_chance_i(50) ? 22474 : 22500), me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000))
|
||||
if (Unit* target = cr->SelectNearbyTarget(NULL, 50.0f))
|
||||
cr->AI()->AttackStart(target);
|
||||
if (summoned->GetEntry() == NPC_FEL_IMP)
|
||||
summoned->CastSpell(summoned, SPELL_IMP_AURA, true);
|
||||
else if (summoned->GetEntry() == NPC_HOUND)
|
||||
summoned->CastSpell(summoned, SPELL_HOUND_AURA, true);
|
||||
|
||||
timer += 10000;
|
||||
if (timer >= 30000)
|
||||
timer = 0;
|
||||
if (Creature* Target = GetClosestCreatureWithEntry(me, NPC_DEATHS_DOOR_FEL_CANNON, 200.0f))
|
||||
{
|
||||
Target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_1); // attack the cannon
|
||||
summoned->AI()->AttackStart(Target);
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
events.Update(diff);
|
||||
|
||||
if (PartyTime)
|
||||
{
|
||||
if (Creature* cannon = ObjectAccessor::GetCreature(*me, CannonGUID))
|
||||
{
|
||||
if (!cannon || !cannon->GetCharmerOrOwnerGUID())
|
||||
Reset();
|
||||
}
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_PARTY_TIMER:
|
||||
if (roll_chance_i(20))
|
||||
me->SummonCreature(NPC_HOUND, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
|
||||
else
|
||||
me->SummonCreature(NPC_FEL_IMP, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
|
||||
events.ScheduleEvent(EVENT_PARTY_TIMER, 3000);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return new npc_deaths_door_fell_cannon_target_bunnyAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class npc_deaths_fel_cannon : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_deaths_fel_cannon() : CreatureScript("npc_deaths_fel_cannon") { }
|
||||
|
||||
struct npc_deaths_fel_cannonAI : public ScriptedAI
|
||||
{
|
||||
npc_deaths_fel_cannonAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NOT_ATTACKABLE_1);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 /*diff*/) override
|
||||
{
|
||||
if (me->IsNonMeleeSpellCast(false))
|
||||
return;
|
||||
|
||||
if (Creature* Target = GetClosestCreatureWithEntry(me, NPC_DEATHS_DOOR_FEL_CANNON_TARGET_BUNNY, 200.0f))
|
||||
{
|
||||
me->SetFacingToObject(Target);
|
||||
me->TauntFadeOut(Target);
|
||||
me->CombatStop(); // force
|
||||
}
|
||||
|
||||
Reset();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return new npc_deaths_fel_cannonAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class spell_npc22275_crystal_prison : public SpellScriptLoader
|
||||
@@ -1041,9 +1143,9 @@ class spell_oscillating_field : public SpellScriptLoader
|
||||
void AddSC_blades_edge_mountains()
|
||||
{
|
||||
// Ours
|
||||
new npc_deahts_door_wrap_gate();
|
||||
new npc_deaths_door_fell_cannon_target_bunny();
|
||||
new npc_deaths_fel_cannon();
|
||||
new spell_npc22275_crystal_prison();
|
||||
|
||||
// Theirs
|
||||
new npc_nether_drake();
|
||||
new npc_daranelle();
|
||||
|
||||
Reference in New Issue
Block a user