fix(Core/Visibility): Visibility should be using 2d distance checks (#22839)

This commit is contained in:
Takenbacon
2025-09-08 02:52:14 -07:00
committed by GitHub
parent fa33b27700
commit 4d333518bb
2 changed files with 2 additions and 2 deletions

View File

@@ -1801,7 +1801,7 @@ bool WorldObject::CanSeeOrDetect(WorldObject const* obj, bool ignoreStealth, boo
}
// Xinef: check reversely obj vs viewpoint, object could be a gameObject which overrides _IsWithinDist function to include gameobject size
if (!corpseCheck && !viewpoint->IsWithinDist(obj, GetSightRange(obj), true))
if (!corpseCheck && !viewpoint->IsWithinDist(obj, GetSightRange(obj), false))
return false;
}

View File

@@ -16327,7 +16327,7 @@ bool Player::IsWorldObjectOutOfSightRange(WorldObject const* target) const
}
// Check if out of range
return !m_seer->IsWithinDist(target, GetSightRange(target), true);
return !m_seer->IsWithinDist(target, GetSightRange(target), false);
}
std::string Player::GetPlayerName()