mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-13 01:08:35 +00:00
Reverted Naxxramas to stock
This commit is contained in:
@@ -15,16 +15,161 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "boss_anubrekhan.h"
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#include "CreatureScript.h"
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#include "ScriptedCreature.h"
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#include "naxxramas.h"
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enum Says
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{
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SAY_AGGRO = 0,
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SAY_GREET = 1,
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SAY_SLAY = 2,
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EMOTE_LOCUST = 3
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};
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using namespace Anubrekhan;
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enum GuardSays
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{
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EMOTE_SPAWN = 1,
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EMOTE_SCARAB = 2
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};
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// no custom changes has been made for mod-playerbot other then placing
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// the impl in a header file
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enum Spells
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{
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SPELL_IMPALE = 28783,
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SPELL_LOCUST_SWARM = 28785,
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SPELL_SUMMON_CORPSE_SCRABS_5 = 29105,
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SPELL_SUMMON_CORPSE_SCRABS_10 = 28864,
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SPELL_BERSERK = 26662
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};
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enum Misc
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{
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NPC_CORPSE_SCARAB = 16698,
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NPC_CRYPT_GUARD = 16573,
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ACHIEV_TIMED_START_EVENT = 9891
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};
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class boss_anubrekhan : public CreatureScript
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{
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public:
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boss_anubrekhan() : CreatureScript("boss_anubrekhan") { }
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CreatureAI* GetAI(Creature* pCreature) const override
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{
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return GetNaxxramasAI<boss_anubrekhanAI>(pCreature);
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}
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struct boss_anubrekhanAI : public BossAI
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{
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boss_anubrekhanAI(Creature* c) : BossAI(c, BOSS_ANUB)
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{
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sayGreet = false;
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}
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void SummonCryptGuards()
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{
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if (Is25ManRaid())
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{
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me->SummonCreature(NPC_CRYPT_GUARD, 3299.732f, -3502.489f, 287.077f, 2.378f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
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me->SummonCreature(NPC_CRYPT_GUARD, 3299.086f, -3450.929f, 287.077f, 3.999f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
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}
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}
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void Reset() override
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{
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BossAI::Reset();
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SummonCryptGuards();
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me->m_Events.KillAllEvents(false);
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}
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void JustSummoned(Creature* cr) override
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{
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if (me->IsInCombat())
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{
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cr->SetInCombatWithZone();
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if (cr->GetEntry() == NPC_CRYPT_GUARD)
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cr->AI()->Talk(EMOTE_SPAWN, me);
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}
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summons.Summon(cr);
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}
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void SummonedCreatureDies(Creature* cr, Unit*) override
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{
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if (cr->GetEntry() == NPC_CRYPT_GUARD)
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{
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cr->CastSpell(cr, SPELL_SUMMON_CORPSE_SCRABS_10, true, nullptr, nullptr, me->GetGUID());
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cr->AI()->Talk(EMOTE_SCARAB);
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}
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}
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void JustDied(Unit* killer) override
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{
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BossAI::JustDied(killer);
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instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
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}
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void KilledUnit(Unit* victim) override
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{
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if (!victim->IsPlayer())
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return;
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Talk(SAY_SLAY);
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victim->CastSpell(victim, SPELL_SUMMON_CORPSE_SCRABS_5, true, nullptr, nullptr, me->GetGUID());
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instance->StorePersistentData(PERSISTENT_DATA_IMMORTAL_FAIL, 1);
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}
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void JustEngagedWith(Unit* who) override
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{
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BossAI::JustEngagedWith(who);
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me->CallForHelp(30.0f);
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Talk(SAY_AGGRO);
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if (!summons.HasEntry(NPC_CRYPT_GUARD))
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SummonCryptGuards();
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if (!Is25ManRaid())
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{
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me->m_Events.AddEventAtOffset([&]
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{
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me->SummonCreature(NPC_CRYPT_GUARD, 3331.217f, -3476.607f, 287.074f, 3.269f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
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}, Milliseconds(urand(15000, 20000)));
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}
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ScheduleTimedEvent(15s, [&] {
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DoCastRandomTarget(SPELL_IMPALE);
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}, 20s);
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ScheduleTimedEvent(70s, 2min, [&] {
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Talk(EMOTE_LOCUST);
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DoCastSelf(SPELL_LOCUST_SWARM);
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me->m_Events.AddEventAtOffset([&]
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{
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me->SummonCreature(NPC_CRYPT_GUARD, 3331.217f, -3476.607f, 287.074f, 3.269f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
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}, 3s);
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}, 90s);
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me->m_Events.AddEventAtOffset([&]
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{
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DoCastSelf(SPELL_BERSERK, true);
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}, 10min);
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}
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void MoveInLineOfSight(Unit* who) override
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{
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if (!sayGreet && who->IsPlayer())
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{
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Talk(SAY_GREET);
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sayGreet = true;
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}
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ScriptedAI::MoveInLineOfSight(who);
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}
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private:
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bool sayGreet;
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};
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};
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void AddSC_boss_anubrekhan()
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{
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@@ -1,165 +0,0 @@
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#ifndef BOSS_ANUBREKHAN_H_
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#define BOSS_ANUBREKHAN_H_
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellInfo.h"
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#include "naxxramas.h"
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namespace Anubrekhan {
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enum Says
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{
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SAY_AGGRO = 0,
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SAY_GREET = 1,
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SAY_SLAY = 2,
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EMOTE_LOCUST = 3
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};
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enum GuardSays
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{
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EMOTE_SPAWN = 1,
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EMOTE_SCARAB = 2
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};
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enum Spells
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{
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SPELL_IMPALE = 28783,
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SPELL_LOCUST_SWARM = 28785,
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SPELL_SUMMON_CORPSE_SCRABS_5 = 29105,
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SPELL_SUMMON_CORPSE_SCRABS_10 = 28864,
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SPELL_BERSERK = 26662
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};
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enum Misc
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{
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NPC_CORPSE_SCARAB = 16698,
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NPC_CRYPT_GUARD = 16573,
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ACHIEV_TIMED_START_EVENT = 9891
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};
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class boss_anubrekhan : public CreatureScript
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{
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public:
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boss_anubrekhan() : CreatureScript("boss_anubrekhan") { }
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CreatureAI* GetAI(Creature* pCreature) const override
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{
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return GetNaxxramasAI<boss_anubrekhanAI>(pCreature);
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}
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struct boss_anubrekhanAI : public BossAI
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{
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boss_anubrekhanAI(Creature* c) : BossAI(c, BOSS_ANUB)
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{
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sayGreet = false;
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}
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void SummonCryptGuards()
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{
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if (Is25ManRaid())
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{
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me->SummonCreature(NPC_CRYPT_GUARD, 3299.732f, -3502.489f, 287.077f, 2.378f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
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me->SummonCreature(NPC_CRYPT_GUARD, 3299.086f, -3450.929f, 287.077f, 3.999f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
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}
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}
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void Reset() override
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{
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BossAI::Reset();
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SummonCryptGuards();
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me->m_Events.KillAllEvents(false);
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}
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void JustSummoned(Creature* cr) override
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{
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if (me->IsInCombat())
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{
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cr->SetInCombatWithZone();
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if (cr->GetEntry() == NPC_CRYPT_GUARD)
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cr->AI()->Talk(EMOTE_SPAWN, me);
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}
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summons.Summon(cr);
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}
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void SummonedCreatureDies(Creature* cr, Unit*) override
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{
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if (cr->GetEntry() == NPC_CRYPT_GUARD)
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{
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cr->CastSpell(cr, SPELL_SUMMON_CORPSE_SCRABS_10, true, nullptr, nullptr, me->GetGUID());
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cr->AI()->Talk(EMOTE_SCARAB);
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}
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}
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void JustDied(Unit* killer) override
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{
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BossAI::JustDied(killer);
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instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
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}
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void KilledUnit(Unit* victim) override
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{
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if (!victim->IsPlayer())
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return;
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Talk(SAY_SLAY);
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victim->CastSpell(victim, SPELL_SUMMON_CORPSE_SCRABS_5, true, nullptr, nullptr, me->GetGUID());
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instance->StorePersistentData(PERSISTENT_DATA_IMMORTAL_FAIL, 1);
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}
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void JustEngagedWith(Unit* who) override
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{
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BossAI::JustEngagedWith(who);
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me->CallForHelp(30.0f);
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Talk(SAY_AGGRO);
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if (!summons.HasEntry(NPC_CRYPT_GUARD))
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SummonCryptGuards();
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if (!Is25ManRaid())
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{
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me->m_Events.AddEventAtOffset([&]
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{
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me->SummonCreature(NPC_CRYPT_GUARD, 3331.217f, -3476.607f, 287.074f, 3.269f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
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}, Milliseconds(urand(15000, 20000)));
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}
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ScheduleTimedEvent(15s, [&] {
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DoCastRandomTarget(SPELL_IMPALE);
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}, 20s);
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ScheduleTimedEvent(70s, 2min, [&] {
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Talk(EMOTE_LOCUST);
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DoCastSelf(SPELL_LOCUST_SWARM);
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me->m_Events.AddEventAtOffset([&]
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{
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me->SummonCreature(NPC_CRYPT_GUARD, 3331.217f, -3476.607f, 287.074f, 3.269f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
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}, 3s);
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}, 90s);
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me->m_Events.AddEventAtOffset([&]
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{
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DoCastSelf(SPELL_BERSERK, true);
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}, 10min);
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}
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void MoveInLineOfSight(Unit* who) override
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{
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if (!sayGreet && who->IsPlayer())
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{
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Talk(SAY_GREET);
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sayGreet = true;
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}
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ScriptedAI::MoveInLineOfSight(who);
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}
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private:
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bool sayGreet;
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};
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};
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}
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#endif
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@@ -1,152 +0,0 @@
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#ifndef BOSS_FAERLINA_H_
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#define BOSS_FAERLINA_H_
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#include "CreatureScript.h"
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#include "ScriptedCreature.h"
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#include "SpellInfo.h"
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#include "SpellMgr.h"
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#include "naxxramas.h"
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namespace Faerlina {
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enum Yells
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{
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SAY_GREET = 0,
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SAY_AGGRO = 1,
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SAY_SLAY = 2,
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SAY_DEATH = 3,
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EMOTE_WIDOWS_EMBRACE = 4,
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EMOTE_FRENZY = 5,
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SAY_FRENZY = 6
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};
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enum Spells
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{
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SPELL_POISON_BOLT_VOLLEY = 28796,
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SPELL_RAIN_OF_FIRE = 28794,
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SPELL_FRENZY = 28798,
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SPELL_WIDOWS_EMBRACE = 28732,
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};
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enum Groups
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{
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GROUP_FRENZY = 1
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};
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enum Misc
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{
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NPC_NAXXRAMAS_WORSHIPPER = 16506,
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NPC_NAXXRAMAS_FOLLOWER = 16505
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};
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class boss_faerlina : public CreatureScript
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{
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public:
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boss_faerlina() : CreatureScript("boss_faerlina") { }
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CreatureAI* GetAI(Creature* pCreature) const override
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{
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return GetNaxxramasAI<boss_faerlinaAI>(pCreature);
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}
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struct boss_faerlinaAI : public BossAI
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{
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boss_faerlinaAI(Creature* c) : BossAI(c, BOSS_FAERLINA), _introDone(false) { }
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void SummonHelpers()
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{
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me->SummonCreature(NPC_NAXXRAMAS_WORSHIPPER, 3362.66f, -3620.97f, 261.08f, 4.57276f);
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me->SummonCreature(NPC_NAXXRAMAS_WORSHIPPER, 3344.3f, -3618.31f, 261.08f, 4.69494f);
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me->SummonCreature(NPC_NAXXRAMAS_WORSHIPPER, 3356.71f, -3620.05f, 261.08f, 4.57276f);
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me->SummonCreature(NPC_NAXXRAMAS_WORSHIPPER, 3350.26f, -3619.11f, 261.08f, 4.67748f);
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if (Is25ManRaid())
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{
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me->SummonCreature(NPC_NAXXRAMAS_FOLLOWER, 3347.49f, -3617.59f, 261.0f, 4.49f);
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me->SummonCreature(NPC_NAXXRAMAS_FOLLOWER, 3359.64f, -3619.16f, 261.0f, 4.56f);
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}
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}
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void Reset() override
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{
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BossAI::Reset();
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summons.DespawnAll();
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SummonHelpers();
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}
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void JustEngagedWith(Unit* who) override
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{
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BossAI::JustEngagedWith(who);
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me->CallForHelp(VISIBLE_RANGE);
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summons.DoZoneInCombat();
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Talk(SAY_AGGRO);
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ScheduleTimedEvent(7s, 15s, [&]{
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if (!me->HasAura(SPELL_WIDOWS_EMBRACE))
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DoCastVictim(SPELL_POISON_BOLT_VOLLEY);
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}, 7s, 15s);
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||||
ScheduleTimedEvent(8s, 18s, [&] {
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DoCastRandomTarget(SPELL_RAIN_OF_FIRE);
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}, 8s, 18s);
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|
||||
scheduler.Schedule(60s, 80s, GROUP_FRENZY, [this](TaskContext context) {
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if (!me->HasAura(SPELL_WIDOWS_EMBRACE))
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{
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||||
Talk(SAY_FRENZY);
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Talk(EMOTE_FRENZY);
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DoCastSelf(SPELL_FRENZY, true);
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||||
context.Repeat(1min);
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}
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||||
else
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context.Repeat(30s);
|
||||
});
|
||||
}
|
||||
|
||||
void MoveInLineOfSight(Unit* who) override
|
||||
{
|
||||
if (!_introDone && who->IsPlayer())
|
||||
{
|
||||
Talk(SAY_GREET);
|
||||
_introDone = true;
|
||||
}
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ScriptedAI::MoveInLineOfSight(who);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* who) override
|
||||
{
|
||||
if (!who->IsPlayer())
|
||||
return;
|
||||
|
||||
if (!urand(0, 3))
|
||||
Talk(SAY_SLAY);
|
||||
|
||||
instance->StorePersistentData(PERSISTENT_DATA_IMMORTAL_FAIL, 1);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer) override
|
||||
{
|
||||
BossAI::JustDied(killer);
|
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Talk(SAY_DEATH);
|
||||
}
|
||||
|
||||
void SpellHit(Unit* caster, SpellInfo const* spell) override
|
||||
{
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||||
if (spell->Id == sSpellMgr->GetSpellIdForDifficulty(SPELL_WIDOWS_EMBRACE, me))
|
||||
{
|
||||
Talk(EMOTE_WIDOWS_EMBRACE);
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||||
scheduler.RescheduleGroup(GROUP_FRENZY, 1min);
|
||||
me->RemoveAurasDueToSpell(SPELL_FRENZY);
|
||||
instance->SetData(DATA_FRENZY_REMOVED, 0);
|
||||
if (Is25ManRaid())
|
||||
caster->KillSelf();
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
bool _introDone;
|
||||
};
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,381 +0,0 @@
|
||||
#ifndef BOSS_FOURHORSEMEN_H_
|
||||
#define BOSS_FOURHORSEMEN_H_
|
||||
|
||||
#include "CreatureScript.h"
|
||||
#include "Player.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "SpellAuraEffects.h"
|
||||
#include "SpellScript.h"
|
||||
#include "SpellScriptLoader.h"
|
||||
#include "SpellInfo.h"
|
||||
#include "naxxramas.h"
|
||||
|
||||
namespace FourHorsemen {
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_BERSERK = 26662,
|
||||
// Marks
|
||||
SPELL_MARK_OF_KORTHAZZ = 28832,
|
||||
SPELL_MARK_OF_BLAUMEUX = 28833,
|
||||
SPELL_MARK_OF_RIVENDARE = 28834,
|
||||
SPELL_MARK_OF_ZELIEK = 28835,
|
||||
SPELL_MARK_DAMAGE = 28836,
|
||||
// Korth'azz
|
||||
SPELL_KORTHAZZ_METEOR = 28884,
|
||||
// Blaumeux
|
||||
SPELL_BLAUMEUX_SHADOW_BOLT = 57374,
|
||||
SPELL_BLAUMEUX_VOID_ZONE = 28863,
|
||||
SPELL_BLAUMEUX_UNYIELDING_PAIN = 57381,
|
||||
// Zeliek
|
||||
SPELL_ZELIEK_HOLY_WRATH = 28883,
|
||||
SPELL_ZELIEK_HOLY_BOLT = 57376,
|
||||
SPELL_ZELIEK_CONDEMNATION = 57377,
|
||||
// Rivendare
|
||||
SPELL_RIVENDARE_UNHOLY_SHADOW = 28882,
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_MARK_CAST = 1,
|
||||
EVENT_PRIMARY_SPELL = 2,
|
||||
EVENT_SECONDARY_SPELL = 3,
|
||||
EVENT_BERSERK = 4
|
||||
};
|
||||
|
||||
enum Misc
|
||||
{
|
||||
// Movement
|
||||
MOVE_PHASE_NONE = 0,
|
||||
MOVE_PHASE_STARTED = 1,
|
||||
MOVE_PHASE_FINISHED = 2,
|
||||
// Horseman
|
||||
HORSEMAN_ZELIEK = 0,
|
||||
HORSEMAN_BLAUMEUX = 1,
|
||||
HORSEMAN_RIVENDARE = 2,
|
||||
HORSEMAN_KORTHAZZ = 3
|
||||
};
|
||||
|
||||
enum FourHorsemen
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_TAUNT = 1,
|
||||
SAY_SPECIAL = 2,
|
||||
SAY_SLAY = 3,
|
||||
SAY_DEATH = 4,
|
||||
EMOTE_RAGECAST = 7
|
||||
};
|
||||
|
||||
// MARKS
|
||||
const uint32 TABLE_SPELL_MARK[4] = {SPELL_MARK_OF_ZELIEK, SPELL_MARK_OF_BLAUMEUX, SPELL_MARK_OF_RIVENDARE, SPELL_MARK_OF_KORTHAZZ};
|
||||
|
||||
// PRIMARY SPELL
|
||||
const uint32 TABLE_SPELL_PRIMARY[4] = {SPELL_ZELIEK_HOLY_BOLT, SPELL_BLAUMEUX_SHADOW_BOLT, SPELL_RIVENDARE_UNHOLY_SHADOW, SPELL_KORTHAZZ_METEOR};
|
||||
|
||||
// PUNISH
|
||||
const uint32 TABLE_SPELL_PUNISH[4] = {SPELL_ZELIEK_CONDEMNATION, SPELL_BLAUMEUX_UNYIELDING_PAIN, 0, 0};
|
||||
|
||||
// SECONDARY SPELL
|
||||
const uint32 TABLE_SPELL_SECONDARY[4] = {SPELL_ZELIEK_HOLY_WRATH, SPELL_BLAUMEUX_VOID_ZONE, 0, 0};
|
||||
|
||||
const Position WaypointPositions[12] =
|
||||
{
|
||||
// Thane waypoints
|
||||
{2542.3f, -2984.1f, 241.49f, 5.362f},
|
||||
{2547.6f, -2999.4f, 241.34f, 5.049f},
|
||||
{2542.9f, -3015.0f, 241.35f, 4.654f},
|
||||
// Lady waypoints
|
||||
{2498.3f, -2961.8f, 241.28f, 3.267f},
|
||||
{2487.7f, -2959.2f, 241.28f, 2.890f},
|
||||
{2469.4f, -2947.6f, 241.28f, 2.576f},
|
||||
// Baron waypoints
|
||||
{2553.8f, -2968.4f, 241.33f, 5.757f},
|
||||
{2564.3f, -2972.5f, 241.33f, 5.890f},
|
||||
{2583.9f, -2971.6f, 241.35f, 0.008f},
|
||||
// Sir waypoints
|
||||
{2534.5f, -2921.7f, 241.53f, 1.363f},
|
||||
{2523.5f, -2902.8f, 241.28f, 2.095f},
|
||||
{2517.8f, -2896.6f, 241.28f, 2.315f}
|
||||
};
|
||||
|
||||
class boss_four_horsemen : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_four_horsemen() : CreatureScript("boss_four_horsemen") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const override
|
||||
{
|
||||
return GetNaxxramasAI<boss_four_horsemenAI>(pCreature);
|
||||
}
|
||||
|
||||
struct boss_four_horsemenAI : public BossAI
|
||||
{
|
||||
explicit boss_four_horsemenAI(Creature* c) : BossAI(c, BOSS_HORSEMAN)
|
||||
{
|
||||
switch (me->GetEntry())
|
||||
{
|
||||
case NPC_SIR_ZELIEK:
|
||||
horsemanId = HORSEMAN_ZELIEK;
|
||||
break;
|
||||
case NPC_LADY_BLAUMEUX:
|
||||
horsemanId = HORSEMAN_BLAUMEUX;
|
||||
break;
|
||||
case NPC_BARON_RIVENDARE:
|
||||
horsemanId = HORSEMAN_RIVENDARE;
|
||||
break;
|
||||
case NPC_THANE_KORTHAZZ:
|
||||
horsemanId = HORSEMAN_KORTHAZZ;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
EventMap events;
|
||||
uint8 currentWaypoint{};
|
||||
uint8 movementPhase{};
|
||||
uint8 horsemanId;
|
||||
|
||||
void MoveToCorner()
|
||||
{
|
||||
switch (me->GetEntry())
|
||||
{
|
||||
case NPC_THANE_KORTHAZZ:
|
||||
currentWaypoint = 0;
|
||||
break;
|
||||
case NPC_LADY_BLAUMEUX:
|
||||
currentWaypoint = 3;
|
||||
break;
|
||||
case NPC_BARON_RIVENDARE:
|
||||
currentWaypoint = 6;
|
||||
break;
|
||||
case NPC_SIR_ZELIEK:
|
||||
currentWaypoint = 9;
|
||||
break;
|
||||
}
|
||||
me->GetMotionMaster()->MovePoint(currentWaypoint, WaypointPositions[currentWaypoint]);
|
||||
}
|
||||
|
||||
bool IsInRoom()
|
||||
{
|
||||
if (me->GetExactDist(2535.1f, -2968.7f, 241.3f) > 100.0f)
|
||||
{
|
||||
EnterEvadeMode();
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
BossAI::Reset();
|
||||
me->SetPosition(me->GetHomePosition());
|
||||
movementPhase = MOVE_PHASE_NONE;
|
||||
currentWaypoint = 0;
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
events.Reset();
|
||||
events.RescheduleEvent(EVENT_MARK_CAST, 24s);
|
||||
events.RescheduleEvent(EVENT_BERSERK, 10min);
|
||||
if ((me->GetEntry() != NPC_LADY_BLAUMEUX && me->GetEntry() != NPC_SIR_ZELIEK))
|
||||
{
|
||||
events.RescheduleEvent(EVENT_PRIMARY_SPELL, 10s, 15s);
|
||||
}
|
||||
else
|
||||
{
|
||||
events.RescheduleEvent(EVENT_SECONDARY_SPELL, 15s);
|
||||
}
|
||||
}
|
||||
|
||||
void MovementInform(uint32 type, uint32 id) override
|
||||
{
|
||||
if (type != POINT_MOTION_TYPE)
|
||||
return;
|
||||
|
||||
// final waypoint
|
||||
if (id % 3 == 2)
|
||||
{
|
||||
movementPhase = MOVE_PHASE_FINISHED;
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
me->SetInCombatWithZone();
|
||||
if (!UpdateVictim())
|
||||
{
|
||||
EnterEvadeMode();
|
||||
return;
|
||||
}
|
||||
if (me->GetEntry() == NPC_LADY_BLAUMEUX || me->GetEntry() == NPC_SIR_ZELIEK)
|
||||
{
|
||||
me->GetMotionMaster()->Clear(false);
|
||||
me->GetMotionMaster()->MoveIdle();
|
||||
}
|
||||
return;
|
||||
}
|
||||
currentWaypoint = id + 1;
|
||||
}
|
||||
|
||||
void AttackStart(Unit* who) override
|
||||
{
|
||||
if (movementPhase == MOVE_PHASE_FINISHED)
|
||||
{
|
||||
if (me->GetEntry() == NPC_LADY_BLAUMEUX || me->GetEntry() == NPC_SIR_ZELIEK)
|
||||
{
|
||||
me->Attack(who, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
ScriptedAI::AttackStart(who);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* who) override
|
||||
{
|
||||
if (!who->IsPlayer())
|
||||
return;
|
||||
|
||||
Talk(SAY_SLAY);
|
||||
instance->StorePersistentData(PERSISTENT_DATA_IMMORTAL_FAIL, 1);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer) override
|
||||
{
|
||||
BossAI::JustDied(killer);
|
||||
Talk(SAY_DEATH);
|
||||
|
||||
if (instance->GetBossState(BOSS_HORSEMAN) == DONE)
|
||||
if (!me->GetMap()->GetPlayers().IsEmpty())
|
||||
if (Player* player = me->GetMap()->GetPlayers().getFirst()->GetSource())
|
||||
if (GameObject* chest = player->SummonGameObject(RAID_MODE(GO_HORSEMEN_CHEST_10, GO_HORSEMEN_CHEST_25), 2514.8f, -2944.9f, 245.55f, 5.51f, 0, 0, 0, 0, 0))
|
||||
chest->SetLootRecipient(me);
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::JustEngagedWith(who);
|
||||
if (movementPhase == MOVE_PHASE_NONE)
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
movementPhase = MOVE_PHASE_STARTED;
|
||||
me->SetSpeed(MOVE_RUN, me->GetSpeedRate(MOVE_RUN), true);
|
||||
MoveToCorner();
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (movementPhase == MOVE_PHASE_STARTED && currentWaypoint)
|
||||
{
|
||||
me->GetMotionMaster()->MovePoint(currentWaypoint, WaypointPositions[currentWaypoint]);
|
||||
currentWaypoint = 0;
|
||||
}
|
||||
|
||||
if (!IsInRoom())
|
||||
return;
|
||||
|
||||
if (movementPhase < MOVE_PHASE_FINISHED || !UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_MARK_CAST:
|
||||
me->CastSpell(me, TABLE_SPELL_MARK[horsemanId], false);
|
||||
events.Repeat((me->GetEntry() == NPC_LADY_BLAUMEUX || me->GetEntry() == NPC_SIR_ZELIEK) ? 15s : 12s);
|
||||
return;
|
||||
case EVENT_BERSERK:
|
||||
Talk(SAY_SPECIAL);
|
||||
me->CastSpell(me, SPELL_BERSERK, true);
|
||||
return;
|
||||
case EVENT_PRIMARY_SPELL:
|
||||
Talk(SAY_TAUNT);
|
||||
me->CastSpell(me->GetVictim(), TABLE_SPELL_PRIMARY[horsemanId], false);
|
||||
events.Repeat(15s);
|
||||
return;
|
||||
case EVENT_SECONDARY_SPELL:
|
||||
me->CastSpell(me->GetVictim(), TABLE_SPELL_SECONDARY[horsemanId], false);
|
||||
events.Repeat(15s);
|
||||
return;
|
||||
}
|
||||
|
||||
if (me->GetEntry() == NPC_LADY_BLAUMEUX || me->GetEntry() == NPC_SIR_ZELIEK)
|
||||
{
|
||||
if (Unit* pTarget = me->SelectNearestPlayer(300.0f))
|
||||
{
|
||||
if (pTarget && me->IsValidAttackTarget(pTarget))
|
||||
{
|
||||
AttackStart(pTarget);
|
||||
}
|
||||
}
|
||||
if (me->IsWithinDistInMap(me->GetVictim(), 45.0f) && me->IsValidAttackTarget(me->GetVictim()))
|
||||
{
|
||||
DoCastVictim(TABLE_SPELL_PRIMARY[horsemanId]);
|
||||
}
|
||||
else if (!me->IsWithinDistInMap(me->GetVictim(), 45.0f) || !me->IsValidAttackTarget(me->GetVictim()))
|
||||
{
|
||||
DoCastAOE(TABLE_SPELL_PUNISH[horsemanId]);
|
||||
Talk(EMOTE_RAGECAST);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
class spell_four_horsemen_mark_aura : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_four_horsemen_mark_aura);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_MARK_DAMAGE });
|
||||
}
|
||||
|
||||
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
if (Unit* caster = GetCaster())
|
||||
{
|
||||
int32 damage;
|
||||
switch (GetStackAmount())
|
||||
{
|
||||
case 1:
|
||||
damage = 0;
|
||||
break;
|
||||
case 2:
|
||||
damage = 500;
|
||||
break;
|
||||
case 3:
|
||||
damage = 1500;
|
||||
break;
|
||||
case 4:
|
||||
damage = 4000;
|
||||
break;
|
||||
case 5:
|
||||
damage = 12500;
|
||||
break;
|
||||
case 6:
|
||||
damage = 20000;
|
||||
break;
|
||||
default:
|
||||
damage = 20000 + 1000 * (GetStackAmount() - 7);
|
||||
break;
|
||||
}
|
||||
if (damage)
|
||||
{
|
||||
caster->CastCustomSpell(SPELL_MARK_DAMAGE, SPELLVALUE_BASE_POINT0, damage, GetTarget());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
AfterEffectApply += AuraEffectApplyFn(spell_four_horsemen_mark_aura::OnApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace FourHorsemen
|
||||
|
||||
#endif
|
||||
@@ -15,7 +15,6 @@
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "boss_gluth.h"
|
||||
#include "CreatureScript.h"
|
||||
#include "Player.h"
|
||||
#include "ScriptedCreature.h"
|
||||
@@ -23,11 +22,248 @@
|
||||
#include "SpellScriptLoader.h"
|
||||
#include "naxxramas.h"
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_MORTAL_WOUND = 25646,
|
||||
SPELL_ENRAGE = 28371,
|
||||
SPELL_DECIMATE = 28374,
|
||||
SPELL_DECIMATE_DAMAGE = 28375,
|
||||
SPELL_BERSERK = 26662,
|
||||
SPELL_INFECTED_WOUND = 29306,
|
||||
SPELL_CHOW_SEARCHER = 28404
|
||||
};
|
||||
|
||||
using namespace Gluth;
|
||||
enum Events
|
||||
{
|
||||
EVENT_MORTAL_WOUND = 1,
|
||||
EVENT_ENRAGE = 2,
|
||||
EVENT_DECIMATE = 3,
|
||||
EVENT_BERSERK = 4,
|
||||
EVENT_SUMMON_ZOMBIE = 5,
|
||||
EVENT_CAN_EAT_ZOMBIE = 6
|
||||
};
|
||||
|
||||
// no custom changes has been made for mod-playerbot other then placing
|
||||
// the impl in a header file
|
||||
enum Misc
|
||||
{
|
||||
NPC_ZOMBIE_CHOW = 16360
|
||||
};
|
||||
|
||||
enum Emotes
|
||||
{
|
||||
EMOTE_SPOTS_ONE = 0,
|
||||
EMOTE_DECIMATE = 1,
|
||||
EMOTE_ENRAGE = 2,
|
||||
EMOTE_DEVOURS_ALL = 3,
|
||||
EMOTE_BERSERK = 4
|
||||
};
|
||||
|
||||
const Position zombiePos[3] =
|
||||
{
|
||||
{3267.9f, -3172.1f, 297.42f, 0.94f},
|
||||
{3253.2f, -3132.3f, 297.42f, 0},
|
||||
{3308.3f, -3185.8f, 297.42f, 1.58f}
|
||||
};
|
||||
|
||||
class boss_gluth : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_gluth() : CreatureScript("boss_gluth") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const override
|
||||
{
|
||||
return GetNaxxramasAI<boss_gluthAI>(pCreature);
|
||||
}
|
||||
|
||||
struct boss_gluthAI : public BossAI
|
||||
{
|
||||
explicit boss_gluthAI(Creature* c) : BossAI(c, BOSS_GLUTH), summons(me)
|
||||
{}
|
||||
|
||||
EventMap events;
|
||||
SummonList summons;
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
BossAI::Reset();
|
||||
me->ApplySpellImmune(SPELL_INFECTED_WOUND, IMMUNITY_ID, SPELL_INFECTED_WOUND, true);
|
||||
events.Reset();
|
||||
summons.DespawnAll();
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
}
|
||||
|
||||
void MoveInLineOfSight(Unit* who) override
|
||||
{
|
||||
if (!me->GetVictim() || me->GetVictim()->GetEntry() != NPC_ZOMBIE_CHOW)
|
||||
{
|
||||
if (who->GetEntry() == NPC_ZOMBIE_CHOW && me->IsWithinDistInMap(who, 6.5f))
|
||||
{
|
||||
SetGazeOn(who);
|
||||
Talk(EMOTE_SPOTS_ONE);
|
||||
}
|
||||
else
|
||||
{
|
||||
ScriptedAI::MoveInLineOfSight(who);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::JustEngagedWith(who);
|
||||
me->SetInCombatWithZone();
|
||||
events.ScheduleEvent(EVENT_MORTAL_WOUND, 10s);
|
||||
events.ScheduleEvent(EVENT_ENRAGE, 22s);
|
||||
events.ScheduleEvent(EVENT_DECIMATE, RAID_MODE(110s, 90s));
|
||||
events.ScheduleEvent(EVENT_BERSERK, 6min);
|
||||
events.ScheduleEvent(EVENT_SUMMON_ZOMBIE, 10s);
|
||||
events.ScheduleEvent(EVENT_CAN_EAT_ZOMBIE, 1s);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summon) override
|
||||
{
|
||||
if (summon->GetEntry() == NPC_ZOMBIE_CHOW)
|
||||
{
|
||||
summon->AI()->AttackStart(me);
|
||||
}
|
||||
summons.Summon(summon);
|
||||
}
|
||||
|
||||
void SummonedCreatureDies(Creature* cr, Unit*) override { summons.Despawn(cr); }
|
||||
|
||||
void KilledUnit(Unit* who) override
|
||||
{
|
||||
if (me->IsAlive() && who->GetEntry() == NPC_ZOMBIE_CHOW)
|
||||
me->ModifyHealth(int32(me->GetMaxHealth() * 0.05f));
|
||||
|
||||
if (who->IsPlayer())
|
||||
instance->StorePersistentData(PERSISTENT_DATA_IMMORTAL_FAIL, 1);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer) override
|
||||
{
|
||||
BossAI::JustDied(killer);
|
||||
summons.DespawnAll();
|
||||
}
|
||||
|
||||
bool SelectPlayerInRoom()
|
||||
{
|
||||
if (me->IsInCombat())
|
||||
return false;
|
||||
|
||||
Map::PlayerList const& pList = me->GetMap()->GetPlayers();
|
||||
for (auto const& itr : pList)
|
||||
{
|
||||
Player* player = itr.GetSource();
|
||||
if (!player || !player->IsAlive())
|
||||
continue;
|
||||
|
||||
if (player->GetPositionZ() > 300.0f || me->GetExactDist(player) > 50.0f)
|
||||
continue;
|
||||
|
||||
AttackStart(player);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictimWithGaze() && !SelectPlayerInRoom())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_BERSERK:
|
||||
me->CastSpell(me, SPELL_BERSERK, true);
|
||||
break;
|
||||
case EVENT_ENRAGE:
|
||||
Talk(EMOTE_ENRAGE);
|
||||
me->CastSpell(me, SPELL_ENRAGE, true);
|
||||
events.Repeat(22s);
|
||||
break;
|
||||
case EVENT_MORTAL_WOUND:
|
||||
me->CastSpell(me->GetVictim(), SPELL_MORTAL_WOUND, false);
|
||||
events.Repeat(10s);
|
||||
break;
|
||||
case EVENT_DECIMATE:
|
||||
Talk(EMOTE_DECIMATE);
|
||||
me->CastSpell(me, SPELL_DECIMATE, false);
|
||||
events.Repeat(RAID_MODE(110s, 90s));
|
||||
break;
|
||||
case EVENT_SUMMON_ZOMBIE:
|
||||
{
|
||||
uint8 rand = urand(0, 2);
|
||||
for (int32 i = 0; i < RAID_MODE(1, 2); ++i)
|
||||
{
|
||||
// In 10 man raid, normal mode - should spawn only from mid gate
|
||||
// \1 |0 /2 pos
|
||||
// In 25 man raid - should spawn from all 3 gates
|
||||
if (me->GetMap()->GetDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL)
|
||||
{
|
||||
me->SummonCreature(NPC_ZOMBIE_CHOW, zombiePos[0]);
|
||||
}
|
||||
else
|
||||
{
|
||||
me->SummonCreature(NPC_ZOMBIE_CHOW, zombiePos[urand(0, 2)]);
|
||||
}
|
||||
(rand == 2 ? rand = 0 : rand++);
|
||||
}
|
||||
events.Repeat(10s);
|
||||
break;
|
||||
}
|
||||
case EVENT_CAN_EAT_ZOMBIE:
|
||||
events.Repeat(1s);
|
||||
if (me->GetVictim()->GetEntry() == NPC_ZOMBIE_CHOW && me->IsWithinMeleeRange(me->GetVictim()))
|
||||
{
|
||||
me->CastCustomSpell(SPELL_CHOW_SEARCHER, SPELLVALUE_RADIUS_MOD, 20000, me, true);
|
||||
Talk(EMOTE_DEVOURS_ALL);
|
||||
return; // leave it to skip DoMeleeAttackIfReady
|
||||
}
|
||||
break;
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
class spell_gluth_decimate : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_gluth_decimate);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_DECIMATE_DAMAGE });
|
||||
}
|
||||
|
||||
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
if (Unit* unitTarget = GetHitUnit())
|
||||
{
|
||||
int32 damage = int32(unitTarget->GetHealth()) - int32(unitTarget->CountPctFromMaxHealth(5));
|
||||
if (damage <= 0)
|
||||
return;
|
||||
|
||||
if (Creature* cTarget = unitTarget->ToCreature())
|
||||
{
|
||||
cTarget->SetWalk(true);
|
||||
cTarget->GetMotionMaster()->MoveFollow(GetCaster(), 0.0f, 0.0f, MOTION_SLOT_CONTROLLED);
|
||||
cTarget->SetReactState(REACT_PASSIVE);
|
||||
Unit::DealDamage(GetCaster(), cTarget, damage);
|
||||
return;
|
||||
}
|
||||
GetCaster()->CastCustomSpell(SPELL_DECIMATE_DAMAGE, SPELLVALUE_BASE_POINT0, damage, unitTarget);
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectHitTarget += SpellEffectFn(spell_gluth_decimate::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_gluth()
|
||||
{
|
||||
|
||||
@@ -1,258 +0,0 @@
|
||||
#ifndef BOSSGLUTH_H_
|
||||
#define BOSSGLUTH_H_
|
||||
|
||||
#include "Player.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "SpellScript.h"
|
||||
#include "SpellInfo.h"
|
||||
#include "naxxramas.h"
|
||||
|
||||
namespace Gluth {
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_MORTAL_WOUND = 25646,
|
||||
SPELL_ENRAGE = 28371,
|
||||
SPELL_DECIMATE = 28374,
|
||||
SPELL_DECIMATE_DAMAGE = 28375,
|
||||
SPELL_BERSERK = 26662,
|
||||
SPELL_INFECTED_WOUND = 29306,
|
||||
SPELL_CHOW_SEARCHER = 28404
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_MORTAL_WOUND = 1,
|
||||
EVENT_ENRAGE = 2,
|
||||
EVENT_DECIMATE = 3,
|
||||
EVENT_BERSERK = 4,
|
||||
EVENT_SUMMON_ZOMBIE = 5,
|
||||
EVENT_CAN_EAT_ZOMBIE = 6
|
||||
};
|
||||
|
||||
enum Misc
|
||||
{
|
||||
NPC_ZOMBIE_CHOW = 16360
|
||||
};
|
||||
|
||||
enum Emotes
|
||||
{
|
||||
EMOTE_SPOTS_ONE = 0,
|
||||
EMOTE_DECIMATE = 1,
|
||||
EMOTE_ENRAGE = 2,
|
||||
EMOTE_DEVOURS_ALL = 3,
|
||||
EMOTE_BERSERK = 4
|
||||
};
|
||||
|
||||
const Position zombiePos[3] =
|
||||
{
|
||||
{3267.9f, -3172.1f, 297.42f, 0.94f},
|
||||
{3253.2f, -3132.3f, 297.42f, 0},
|
||||
{3308.3f, -3185.8f, 297.42f, 1.58f}
|
||||
};
|
||||
|
||||
class boss_gluth : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_gluth() : CreatureScript("boss_gluth") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const override
|
||||
{
|
||||
return GetNaxxramasAI<boss_gluthAI>(pCreature);
|
||||
}
|
||||
|
||||
struct boss_gluthAI : public BossAI
|
||||
{
|
||||
explicit boss_gluthAI(Creature* c) : BossAI(c, BOSS_GLUTH), summons(me)
|
||||
{}
|
||||
|
||||
EventMap events;
|
||||
SummonList summons;
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
BossAI::Reset();
|
||||
me->ApplySpellImmune(SPELL_INFECTED_WOUND, IMMUNITY_ID, SPELL_INFECTED_WOUND, true);
|
||||
events.Reset();
|
||||
summons.DespawnAll();
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
}
|
||||
|
||||
void MoveInLineOfSight(Unit* who) override
|
||||
{
|
||||
if (!me->GetVictim() || me->GetVictim()->GetEntry() != NPC_ZOMBIE_CHOW)
|
||||
{
|
||||
if (who->GetEntry() == NPC_ZOMBIE_CHOW && me->IsWithinDistInMap(who, 6.5f))
|
||||
{
|
||||
SetGazeOn(who);
|
||||
Talk(EMOTE_SPOTS_ONE);
|
||||
}
|
||||
else
|
||||
{
|
||||
ScriptedAI::MoveInLineOfSight(who);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::JustEngagedWith(who);
|
||||
me->SetInCombatWithZone();
|
||||
events.ScheduleEvent(EVENT_MORTAL_WOUND, 10s);
|
||||
events.ScheduleEvent(EVENT_ENRAGE, 22s);
|
||||
events.ScheduleEvent(EVENT_DECIMATE, RAID_MODE(110s, 90s));
|
||||
events.ScheduleEvent(EVENT_BERSERK, 6min);
|
||||
events.ScheduleEvent(EVENT_SUMMON_ZOMBIE, 10s);
|
||||
events.ScheduleEvent(EVENT_CAN_EAT_ZOMBIE, 1s);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summon) override
|
||||
{
|
||||
if (summon->GetEntry() == NPC_ZOMBIE_CHOW)
|
||||
{
|
||||
summon->AI()->AttackStart(me);
|
||||
}
|
||||
summons.Summon(summon);
|
||||
}
|
||||
|
||||
void SummonedCreatureDies(Creature* cr, Unit*) override { summons.Despawn(cr); }
|
||||
|
||||
void KilledUnit(Unit* who) override
|
||||
{
|
||||
if (me->IsAlive() && who->GetEntry() == NPC_ZOMBIE_CHOW)
|
||||
me->ModifyHealth(int32(me->GetMaxHealth() * 0.05f));
|
||||
|
||||
if (who->IsPlayer())
|
||||
instance->StorePersistentData(PERSISTENT_DATA_IMMORTAL_FAIL, 1);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer) override
|
||||
{
|
||||
BossAI::JustDied(killer);
|
||||
summons.DespawnAll();
|
||||
}
|
||||
|
||||
bool SelectPlayerInRoom()
|
||||
{
|
||||
if (me->IsInCombat())
|
||||
return false;
|
||||
|
||||
Map::PlayerList const& pList = me->GetMap()->GetPlayers();
|
||||
for (auto const& itr : pList)
|
||||
{
|
||||
Player* player = itr.GetSource();
|
||||
if (!player || !player->IsAlive())
|
||||
continue;
|
||||
|
||||
if (player->GetPositionZ() > 300.0f || me->GetExactDist(player) > 50.0f)
|
||||
continue;
|
||||
|
||||
AttackStart(player);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictimWithGaze() && !SelectPlayerInRoom())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_BERSERK:
|
||||
me->CastSpell(me, SPELL_BERSERK, true);
|
||||
break;
|
||||
case EVENT_ENRAGE:
|
||||
Talk(EMOTE_ENRAGE);
|
||||
me->CastSpell(me, SPELL_ENRAGE, true);
|
||||
events.Repeat(22s);
|
||||
break;
|
||||
case EVENT_MORTAL_WOUND:
|
||||
me->CastSpell(me->GetVictim(), SPELL_MORTAL_WOUND, false);
|
||||
events.Repeat(10s);
|
||||
break;
|
||||
case EVENT_DECIMATE:
|
||||
Talk(EMOTE_DECIMATE);
|
||||
me->CastSpell(me, SPELL_DECIMATE, false);
|
||||
events.Repeat(RAID_MODE(110s, 90s));
|
||||
break;
|
||||
case EVENT_SUMMON_ZOMBIE:
|
||||
{
|
||||
uint8 rand = urand(0, 2);
|
||||
for (int32 i = 0; i < RAID_MODE(1, 2); ++i)
|
||||
{
|
||||
// In 10 man raid, normal mode - should spawn only from mid gate
|
||||
// \1 |0 /2 pos
|
||||
// In 25 man raid - should spawn from all 3 gates
|
||||
if (me->GetMap()->GetDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL)
|
||||
{
|
||||
me->SummonCreature(NPC_ZOMBIE_CHOW, zombiePos[0]);
|
||||
}
|
||||
else
|
||||
{
|
||||
me->SummonCreature(NPC_ZOMBIE_CHOW, zombiePos[urand(0, 2)]);
|
||||
}
|
||||
(rand == 2 ? rand = 0 : rand++);
|
||||
}
|
||||
events.Repeat(10s);
|
||||
break;
|
||||
}
|
||||
case EVENT_CAN_EAT_ZOMBIE:
|
||||
events.Repeat(1s);
|
||||
if (me->GetVictim()->GetEntry() == NPC_ZOMBIE_CHOW && me->IsWithinMeleeRange(me->GetVictim()))
|
||||
{
|
||||
me->CastCustomSpell(SPELL_CHOW_SEARCHER, SPELLVALUE_RADIUS_MOD, 20000, me, true);
|
||||
Talk(EMOTE_DEVOURS_ALL);
|
||||
return; // leave it to skip DoMeleeAttackIfReady
|
||||
}
|
||||
break;
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
class spell_gluth_decimate : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_gluth_decimate);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_DECIMATE_DAMAGE });
|
||||
}
|
||||
|
||||
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
if (Unit* unitTarget = GetHitUnit())
|
||||
{
|
||||
int32 damage = int32(unitTarget->GetHealth()) - int32(unitTarget->CountPctFromMaxHealth(5));
|
||||
if (damage <= 0)
|
||||
return;
|
||||
|
||||
if (Creature* cTarget = unitTarget->ToCreature())
|
||||
{
|
||||
cTarget->SetWalk(true);
|
||||
cTarget->GetMotionMaster()->MoveFollow(GetCaster(), 0.0f, 0.0f, MOTION_SLOT_CONTROLLED);
|
||||
cTarget->SetReactState(REACT_PASSIVE);
|
||||
Unit::DealDamage(GetCaster(), cTarget, damage);
|
||||
return;
|
||||
}
|
||||
GetCaster()->CastCustomSpell(SPELL_DECIMATE_DAMAGE, SPELLVALUE_BASE_POINT0, damage, unitTarget);
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectHitTarget += SpellEffectFn(spell_gluth_decimate::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -15,7 +15,6 @@
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "boss_gothik.h"
|
||||
#include "CombatAI.h"
|
||||
#include "CreatureScript.h"
|
||||
#include "GridNotifiers.h"
|
||||
@@ -24,11 +23,730 @@
|
||||
#include "SpellScriptLoader.h"
|
||||
#include "naxxramas.h"
|
||||
|
||||
enum Yells
|
||||
{
|
||||
SAY_INTRO_1 = 0,
|
||||
SAY_INTRO_2 = 1,
|
||||
SAY_INTRO_3 = 2,
|
||||
SAY_INTRO_4 = 3,
|
||||
SAY_PHASE_TWO = 4,
|
||||
SAY_DEATH = 5,
|
||||
SAY_KILL = 6,
|
||||
|
||||
using namespace Gothik;
|
||||
EMOTE_PHASE_TWO = 7,
|
||||
EMOTE_GATE_OPENED = 8
|
||||
};
|
||||
|
||||
// no custom changes has been made for mod-playerbot other then placing
|
||||
// the impl in a header file
|
||||
enum Spells
|
||||
{
|
||||
// Gothik
|
||||
SPELL_HARVEST_SOUL = 28679,
|
||||
SPELL_SHADOW_BOLT = 29317,
|
||||
// Teleport spells
|
||||
SPELL_TELEPORT_DEAD = 28025,
|
||||
SPELL_TELEPORT_LIVE = 28026,
|
||||
// Visual spells
|
||||
SPELL_ANCHOR_1_TRAINEE = 27892,
|
||||
SPELL_ANCHOR_1_DK = 27928,
|
||||
SPELL_ANCHOR_1_RIDER = 27935,
|
||||
SPELL_ANCHOR_2_TRAINEE = 27893,
|
||||
SPELL_ANCHOR_2_DK = 27929,
|
||||
SPELL_ANCHOR_2_RIDER = 27936,
|
||||
SPELL_SKULLS_TRAINEE = 27915,
|
||||
SPELL_SKULLS_DK = 27931,
|
||||
SPELL_SKULLS_RIDER = 27937,
|
||||
// Living trainee
|
||||
SPELL_DEATH_PLAGUE = 55604,
|
||||
// Dead trainee
|
||||
SPELL_ARCANE_EXPLOSION = 27989,
|
||||
// Living knight
|
||||
SPELL_SHADOW_MARK = 27825,
|
||||
// Dead knight
|
||||
SPELL_WHIRLWIND = 56408,
|
||||
// Living rider
|
||||
SPELL_SHADOW_BOLT_VOLLEY = 27831,
|
||||
// Dead rider
|
||||
SPELL_DRAIN_LIFE = 27994,
|
||||
SPELL_UNHOLY_FRENZY = 55648,
|
||||
// Horse
|
||||
SPELL_STOMP = 27993
|
||||
};
|
||||
|
||||
enum Misc
|
||||
{
|
||||
NPC_LIVING_TRAINEE = 16124,
|
||||
NPC_LIVING_KNIGHT = 16125,
|
||||
NPC_LIVING_RIDER = 16126,
|
||||
NPC_DEAD_TRAINEE = 16127,
|
||||
NPC_DEAD_KNIGHT = 16148,
|
||||
NPC_DEAD_HORSE = 16149,
|
||||
NPC_DEAD_RIDER = 16150,
|
||||
NPC_TRIGGER = 16137
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
// Gothik
|
||||
EVENT_SUMMON_ADDS = 1,
|
||||
EVENT_HARVEST_SOUL = 2,
|
||||
EVENT_SHADOW_BOLT = 3,
|
||||
EVENT_TELEPORT = 4,
|
||||
EVENT_CHECK_HEALTH = 5,
|
||||
EVENT_CHECK_PLAYERS = 6,
|
||||
// Living trainee
|
||||
EVENT_DEATH_PLAGUE = 7,
|
||||
// Dead trainee
|
||||
EVENT_ARCANE_EXPLOSION = 8,
|
||||
// Living knight
|
||||
EVENT_SHADOW_MARK = 9,
|
||||
// Dead knight
|
||||
EVENT_WHIRLWIND = 10,
|
||||
// Living rider
|
||||
EVENT_SHADOW_BOLT_VOLLEY = 11,
|
||||
// Dead rider
|
||||
EVENT_DRAIN_LIFE = 12,
|
||||
EVENT_UNHOLY_FRENZY = 13,
|
||||
// HORSE
|
||||
EVENT_STOMP = 14,
|
||||
// Intro
|
||||
EVENT_INTRO_2 = 15,
|
||||
EVENT_INTRO_3 = 16,
|
||||
EVENT_INTRO_4 = 17
|
||||
};
|
||||
|
||||
const uint32 gothikWaves[24][2] =
|
||||
{
|
||||
{NPC_LIVING_TRAINEE, 20000},
|
||||
{NPC_LIVING_TRAINEE, 20000},
|
||||
{NPC_LIVING_TRAINEE, 10000},
|
||||
{NPC_LIVING_KNIGHT, 10000},
|
||||
{NPC_LIVING_TRAINEE, 15000},
|
||||
{NPC_LIVING_KNIGHT, 10000},
|
||||
{NPC_LIVING_TRAINEE, 15000},
|
||||
{NPC_LIVING_TRAINEE, 0},
|
||||
{NPC_LIVING_KNIGHT, 10000},
|
||||
{NPC_LIVING_RIDER, 10000},
|
||||
{NPC_LIVING_TRAINEE, 5000},
|
||||
{NPC_LIVING_KNIGHT, 15000},
|
||||
{NPC_LIVING_RIDER, 0},
|
||||
{NPC_LIVING_TRAINEE, 10000},
|
||||
{NPC_LIVING_KNIGHT, 10000},
|
||||
{NPC_LIVING_TRAINEE, 10000},
|
||||
{NPC_LIVING_RIDER, 5000},
|
||||
{NPC_LIVING_KNIGHT, 5000},
|
||||
{NPC_LIVING_TRAINEE, 20000},
|
||||
{NPC_LIVING_RIDER, 0},
|
||||
{NPC_LIVING_KNIGHT, 0},
|
||||
{NPC_LIVING_TRAINEE, 15000},
|
||||
{NPC_LIVING_TRAINEE, 29000},
|
||||
{0, 0}
|
||||
};
|
||||
|
||||
const Position PosSummonLiving[6] =
|
||||
{
|
||||
{2669.7f, -3428.76f, 268.56f, 1.6f},
|
||||
{2692.1f, -3428.76f, 268.56f, 1.6f},
|
||||
{2714.4f, -3428.76f, 268.56f, 1.6f},
|
||||
{2669.7f, -3431.67f, 268.56f, 1.6f},
|
||||
{2692.1f, -3431.67f, 268.56f, 1.6f},
|
||||
{2714.4f, -3431.67f, 268.56f, 1.6f}
|
||||
};
|
||||
|
||||
const Position PosSummonDead[5] =
|
||||
{
|
||||
{2725.1f, -3310.0f, 268.85f, 3.4f},
|
||||
{2699.3f, -3322.8f, 268.60f, 3.3f},
|
||||
{2733.1f, -3348.5f, 268.84f, 3.1f},
|
||||
{2682.8f, -3304.2f, 268.85f, 3.9f},
|
||||
{2664.8f, -3340.7f, 268.23f, 3.7f}
|
||||
};
|
||||
|
||||
//const Position PosGroundLivingSide = {2691.2f, -3387.0f, 267.68f, 1.52f};
|
||||
//const Position PosGroundDeadSide = {2693.5f, -3334.6f, 267.68f, 4.67f};
|
||||
//const Position PosPlatform = {2640.5f, -3360.6f, 285.26f, 0.0f};
|
||||
|
||||
#define POS_Y_GATE -3360.78f
|
||||
#define POS_Y_WEST -3285.0f
|
||||
#define POS_Y_EAST -3434.0f
|
||||
#define POS_X_NORTH 2750.49f
|
||||
#define POS_X_SOUTH 2633.84f
|
||||
#define IN_LIVE_SIDE(who) (who->GetPositionY() < POS_Y_GATE)
|
||||
|
||||
// Predicate function to check that the r efzr unit is NOT on the same side as the source.
|
||||
struct NotOnSameSide
|
||||
{
|
||||
public:
|
||||
explicit NotOnSameSide(Unit* pSource) : m_inLiveSide(IN_LIVE_SIDE(pSource)) { }
|
||||
|
||||
bool operator() (Unit const* pTarget)
|
||||
{
|
||||
return (m_inLiveSide != IN_LIVE_SIDE(pTarget));
|
||||
}
|
||||
|
||||
private:
|
||||
bool m_inLiveSide;
|
||||
};
|
||||
|
||||
class boss_gothik : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_gothik() : CreatureScript("boss_gothik") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const override
|
||||
{
|
||||
return GetNaxxramasAI<boss_gothikAI>(pCreature);
|
||||
}
|
||||
|
||||
struct boss_gothikAI : public BossAI
|
||||
{
|
||||
explicit boss_gothikAI(Creature* c) : BossAI(c, BOSS_GOTHIK), summons(me)
|
||||
{}
|
||||
|
||||
EventMap events;
|
||||
SummonList summons;
|
||||
bool secondPhase{};
|
||||
bool gateOpened{};
|
||||
uint8 waveCount{};
|
||||
|
||||
bool IsInRoom()
|
||||
{
|
||||
if (me->GetPositionX() > 2767 || me->GetPositionX() < 2618 || me->GetPositionY() > -3285 || me->GetPositionY() < -3435)
|
||||
{
|
||||
EnterEvadeMode();
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
BossAI::Reset();
|
||||
events.Reset();
|
||||
summons.DespawnAll();
|
||||
me->RemoveUnitFlag(UNIT_FLAG_DISABLE_MOVE);
|
||||
me->SetImmuneToPC(false);
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
secondPhase = false;
|
||||
gateOpened = false;
|
||||
waveCount = 0;
|
||||
me->NearTeleportTo(2642.139f, -3386.959f, 285.492f, 6.265f);
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::JustEngagedWith(who);
|
||||
me->SetInCombatWithZone();
|
||||
Talk(SAY_INTRO_1);
|
||||
events.ScheduleEvent(EVENT_INTRO_2, 4s);
|
||||
events.ScheduleEvent(EVENT_INTRO_3, 9s);
|
||||
events.ScheduleEvent(EVENT_INTRO_4, 14s);
|
||||
me->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE);
|
||||
events.ScheduleEvent(EVENT_SUMMON_ADDS, 30s);
|
||||
events.ScheduleEvent(EVENT_CHECK_PLAYERS, 2min);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summon) override
|
||||
{
|
||||
summons.Summon(summon);
|
||||
// If central gate is open, attack any one
|
||||
if (gateOpened)
|
||||
{
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::MinDistance, 0, 200.0f))
|
||||
{
|
||||
summon->AI()->AttackStart(target);
|
||||
summon->SetInCombatWithZone();
|
||||
summon->SetReactState(REACT_AGGRESSIVE);
|
||||
summon->CallForHelp(150.0f);
|
||||
}
|
||||
}
|
||||
// Else look for a random target on the side the summoned NPC is
|
||||
else
|
||||
{
|
||||
Map::PlayerList const& pList = me->GetMap()->GetPlayers();
|
||||
std::vector<Player*> tList;
|
||||
for(Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
|
||||
{
|
||||
if (!me->IsWithinDistInMap(itr->GetSource(), 200.0f, true, false, false) || !itr->GetSource()->IsAlive() || itr->GetSource()->IsGameMaster())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (IN_LIVE_SIDE(itr->GetSource()) != IN_LIVE_SIDE(summon))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
tList.push_back(itr->GetSource());
|
||||
}
|
||||
if (!tList.empty())
|
||||
{
|
||||
Player* target = tList[urand(0, tList.size() - 1)];
|
||||
summon->AI()->AttackStart(target);
|
||||
summon->SetInCombatWithZone();
|
||||
summon->SetReactState(REACT_AGGRESSIVE);
|
||||
summon->CallForHelp(150.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SummonedCreatureDespawn(Creature* cr) override
|
||||
{
|
||||
summons.Despawn(cr);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* who) override
|
||||
{
|
||||
if (!who->IsPlayer())
|
||||
return;
|
||||
|
||||
Talk(SAY_KILL);
|
||||
instance->StorePersistentData(PERSISTENT_DATA_IMMORTAL_FAIL, 1);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer) override
|
||||
{
|
||||
BossAI::JustDied(killer);
|
||||
Talk(SAY_DEATH);
|
||||
summons.DespawnAll();
|
||||
}
|
||||
|
||||
void SummonHelpers(uint32 entry)
|
||||
{
|
||||
switch (entry)
|
||||
{
|
||||
case NPC_LIVING_TRAINEE:
|
||||
me->SummonCreature(NPC_LIVING_TRAINEE, PosSummonLiving[0].GetPositionX(), PosSummonLiving[0].GetPositionY(), PosSummonLiving[0].GetPositionZ(), PosSummonLiving[0].GetOrientation());
|
||||
me->SummonCreature(NPC_LIVING_TRAINEE, PosSummonLiving[1].GetPositionX(), PosSummonLiving[1].GetPositionY(), PosSummonLiving[1].GetPositionZ(), PosSummonLiving[1].GetOrientation());
|
||||
if (Is25ManRaid())
|
||||
{
|
||||
me->SummonCreature(NPC_LIVING_TRAINEE, PosSummonLiving[2].GetPositionX(), PosSummonLiving[2].GetPositionY(), PosSummonLiving[2].GetPositionZ(), PosSummonLiving[2].GetOrientation());
|
||||
}
|
||||
break;
|
||||
case NPC_LIVING_KNIGHT:
|
||||
me->SummonCreature(NPC_LIVING_KNIGHT, PosSummonLiving[3].GetPositionX(), PosSummonLiving[3].GetPositionY(), PosSummonLiving[3].GetPositionZ(), PosSummonLiving[3].GetOrientation());
|
||||
if (Is25ManRaid())
|
||||
{
|
||||
me->SummonCreature(NPC_LIVING_KNIGHT, PosSummonLiving[5].GetPositionX(), PosSummonLiving[5].GetPositionY(), PosSummonLiving[5].GetPositionZ(), PosSummonLiving[5].GetOrientation());
|
||||
}
|
||||
break;
|
||||
case NPC_LIVING_RIDER:
|
||||
me->SummonCreature(NPC_LIVING_RIDER, PosSummonLiving[4].GetPositionX(), PosSummonLiving[4].GetPositionY(), PosSummonLiving[4].GetPositionZ(), PosSummonLiving[4].GetOrientation());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool CheckGroupSplitted()
|
||||
{
|
||||
Map::PlayerList const& PlayerList = me->GetMap()->GetPlayers();
|
||||
if (!PlayerList.IsEmpty())
|
||||
{
|
||||
bool checklife = false;
|
||||
bool checkdead = false;
|
||||
for (auto const& i : PlayerList)
|
||||
{
|
||||
Player* player = i.GetSource();
|
||||
if (player->IsAlive() &&
|
||||
player->GetPositionX() <= POS_X_NORTH &&
|
||||
player->GetPositionX() >= POS_X_SOUTH &&
|
||||
player->GetPositionY() <= POS_Y_GATE &&
|
||||
player->GetPositionY() >= POS_Y_EAST)
|
||||
{
|
||||
checklife = true;
|
||||
}
|
||||
else if (player->IsAlive() &&
|
||||
player->GetPositionX() <= POS_X_NORTH &&
|
||||
player->GetPositionX() >= POS_X_SOUTH &&
|
||||
player->GetPositionY() >= POS_Y_GATE &&
|
||||
player->GetPositionY() <= POS_Y_WEST)
|
||||
{
|
||||
checkdead = true;
|
||||
}
|
||||
|
||||
if (checklife && checkdead)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask) override
|
||||
{
|
||||
if (!secondPhase)
|
||||
{
|
||||
damage = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!IsInRoom())
|
||||
return;
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_INTRO_2:
|
||||
Talk(SAY_INTRO_2);
|
||||
break;
|
||||
case EVENT_INTRO_3:
|
||||
Talk(SAY_INTRO_3);
|
||||
break;
|
||||
case EVENT_INTRO_4:
|
||||
Talk(SAY_INTRO_4);
|
||||
break;
|
||||
case EVENT_SHADOW_BOLT:
|
||||
me->CastSpell(me->GetVictim(), SPELL_SHADOW_BOLT, false);
|
||||
events.Repeat(1s);
|
||||
break;
|
||||
case EVENT_HARVEST_SOUL:
|
||||
me->CastSpell(me, SPELL_HARVEST_SOUL, false);
|
||||
events.Repeat(15s);
|
||||
break;
|
||||
case EVENT_TELEPORT:
|
||||
me->AttackStop();
|
||||
if (IN_LIVE_SIDE(me))
|
||||
{
|
||||
me->CastSpell(me, SPELL_TELEPORT_DEAD, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
me->CastSpell(me, SPELL_TELEPORT_LIVE, false);
|
||||
}
|
||||
me->GetThreatMgr().resetAggro(NotOnSameSide(me));
|
||||
if (Unit* pTarget = SelectTarget(SelectTargetMethod::MaxDistance, 0))
|
||||
{
|
||||
me->GetThreatMgr().AddThreat(pTarget, 100.0f);
|
||||
AttackStart(pTarget);
|
||||
}
|
||||
events.Repeat(20s);
|
||||
break;
|
||||
case EVENT_CHECK_HEALTH:
|
||||
if (me->HealthBelowPct(30))
|
||||
{
|
||||
if (GameObject* go = instance->GetGameObject(DATA_GOTHIK_INNER_GATE))
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
|
||||
events.CancelEvent(EVENT_TELEPORT);
|
||||
break;
|
||||
}
|
||||
events.Repeat(1s);
|
||||
break;
|
||||
case EVENT_SUMMON_ADDS:
|
||||
if (gothikWaves[waveCount][0])
|
||||
{
|
||||
SummonHelpers(gothikWaves[waveCount][0]);
|
||||
events.Repeat(Milliseconds(gothikWaves[waveCount][1]));
|
||||
}
|
||||
else
|
||||
{
|
||||
secondPhase = true;
|
||||
Talk(SAY_PHASE_TWO);
|
||||
Talk(EMOTE_PHASE_TWO);
|
||||
me->CastSpell(me, SPELL_TELEPORT_LIVE, false);
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_DISABLE_MOVE);
|
||||
me->SetImmuneToPC(false);
|
||||
me->RemoveAllAuras();
|
||||
events.ScheduleEvent(EVENT_SHADOW_BOLT, 1s);
|
||||
events.ScheduleEvent(EVENT_HARVEST_SOUL, 5s, 15s);
|
||||
events.ScheduleEvent(EVENT_TELEPORT, 20s);
|
||||
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1s);
|
||||
}
|
||||
waveCount++;
|
||||
break;
|
||||
case EVENT_CHECK_PLAYERS:
|
||||
if (!CheckGroupSplitted())
|
||||
{
|
||||
if (GameObject* go = instance->GetGameObject(DATA_GOTHIK_INNER_GATE))
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
|
||||
gateOpened = true;
|
||||
Talk(EMOTE_GATE_OPENED);
|
||||
}
|
||||
break;
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
class npc_boss_gothik_minion : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_boss_gothik_minion() : CreatureScript("npc_boss_gothik_minion") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const override
|
||||
{
|
||||
return GetNaxxramasAI<npc_boss_gothik_minionAI>(pCreature);
|
||||
}
|
||||
|
||||
struct npc_boss_gothik_minionAI : public CombatAI
|
||||
{
|
||||
explicit npc_boss_gothik_minionAI(Creature* c) : CombatAI(c)
|
||||
{
|
||||
livingSide = IN_LIVE_SIDE(me);
|
||||
}
|
||||
EventMap events;
|
||||
bool livingSide;
|
||||
bool IsOnSameSide(Unit const* who) const { return livingSide == IN_LIVE_SIDE(who); }
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
me->SetNoCallAssistance(false);
|
||||
events.Reset();
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
switch (me->GetEntry())
|
||||
{
|
||||
case NPC_LIVING_TRAINEE:
|
||||
events.ScheduleEvent(EVENT_DEATH_PLAGUE, 3s);
|
||||
break;
|
||||
case NPC_DEAD_TRAINEE:
|
||||
events.ScheduleEvent(EVENT_ARCANE_EXPLOSION, 2500ms);
|
||||
break;
|
||||
case NPC_LIVING_KNIGHT:
|
||||
events.ScheduleEvent(EVENT_SHADOW_MARK, 3s);
|
||||
break;
|
||||
case NPC_DEAD_KNIGHT:
|
||||
events.ScheduleEvent(EVENT_WHIRLWIND, 2s);
|
||||
break;
|
||||
case NPC_LIVING_RIDER:
|
||||
events.ScheduleEvent(EVENT_SHADOW_BOLT_VOLLEY, 3s);
|
||||
break;
|
||||
case NPC_DEAD_RIDER:
|
||||
events.ScheduleEvent(EVENT_DRAIN_LIFE, 2s, 3500ms);
|
||||
events.ScheduleEvent(EVENT_UNHOLY_FRENZY, 5s, 9s);
|
||||
break;
|
||||
case NPC_DEAD_HORSE:
|
||||
events.ScheduleEvent(EVENT_STOMP, 2s, 5s);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit*) override
|
||||
{
|
||||
switch (me->GetEntry())
|
||||
{
|
||||
case NPC_LIVING_TRAINEE:
|
||||
DoCastAOE(SPELL_ANCHOR_1_TRAINEE, true);
|
||||
break;
|
||||
case NPC_LIVING_KNIGHT:
|
||||
DoCastAOE(SPELL_ANCHOR_1_DK, true);
|
||||
break;
|
||||
case NPC_LIVING_RIDER:
|
||||
DoCastAOE(SPELL_ANCHOR_1_RIDER, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* who) override
|
||||
{
|
||||
if (who->IsPlayer())
|
||||
me->GetInstanceScript()->StorePersistentData(PERSISTENT_DATA_IMMORTAL_FAIL, 1);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
events.Update(diff);
|
||||
if (me->GetUnitState() == UNIT_STATE_CASTING)
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_DEATH_PLAGUE:
|
||||
me->CastSpell(me->GetVictim(), SPELL_DEATH_PLAGUE, false);
|
||||
events.Repeat(4s, 7s);
|
||||
break;
|
||||
case EVENT_ARCANE_EXPLOSION:
|
||||
if (Unit* victim = me->GetVictim())
|
||||
{
|
||||
if (victim->IsWithinDist(me, 20))
|
||||
{
|
||||
me->CastSpell(victim, SPELL_ARCANE_EXPLOSION, false);
|
||||
}
|
||||
}
|
||||
events.Repeat(2500ms);
|
||||
break;
|
||||
case EVENT_SHADOW_MARK:
|
||||
if (Unit* victim = me->GetVictim())
|
||||
{
|
||||
if (victim->IsWithinDist(me, 10))
|
||||
{
|
||||
me->CastSpell(victim, SPELL_SHADOW_MARK, false);
|
||||
}
|
||||
}
|
||||
events.Repeat(5s, 7s);
|
||||
break;
|
||||
case EVENT_WHIRLWIND:
|
||||
if (Unit* victim = me->GetVictim())
|
||||
{
|
||||
if (victim->IsWithinDist(me, 10))
|
||||
{
|
||||
me->CastSpell(victim, SPELL_WHIRLWIND, false);
|
||||
}
|
||||
}
|
||||
events.Repeat(4s, 6s);
|
||||
break;
|
||||
case EVENT_SHADOW_BOLT_VOLLEY:
|
||||
me->CastSpell(me->GetVictim(), SPELL_SHADOW_BOLT_VOLLEY, false);
|
||||
events.Repeat(5s);
|
||||
break;
|
||||
case EVENT_DRAIN_LIFE:
|
||||
if (Unit* victim = me->GetVictim())
|
||||
{
|
||||
if (victim->IsWithinDist(me, 20))
|
||||
{
|
||||
me->CastSpell(victim, SPELL_DRAIN_LIFE, false);
|
||||
}
|
||||
}
|
||||
events.Repeat(8s, 12s);
|
||||
break;
|
||||
case EVENT_UNHOLY_FRENZY:
|
||||
me->AddAura(SPELL_UNHOLY_FRENZY, me);
|
||||
events.Repeat(15s, 17s);
|
||||
break;
|
||||
case EVENT_STOMP:
|
||||
if (Unit* victim = me->GetVictim())
|
||||
{
|
||||
if (victim->IsWithinDist(me, 10))
|
||||
{
|
||||
me->CastSpell(victim, SPELL_STOMP, false);
|
||||
}
|
||||
}
|
||||
events.Repeat(4s, 9s);
|
||||
break;
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
class npc_gothik_trigger : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_gothik_trigger() : CreatureScript("npc_gothik_trigger") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return new npc_gothik_triggerAI(creature);
|
||||
}
|
||||
|
||||
struct npc_gothik_triggerAI : public ScriptedAI
|
||||
{
|
||||
npc_gothik_triggerAI(Creature* creature) : ScriptedAI(creature) { creature->SetDisableGravity(true); }
|
||||
|
||||
void EnterEvadeMode(EvadeReason /*why*/) override {}
|
||||
void UpdateAI(uint32 /*diff*/) override {}
|
||||
void JustEngagedWith(Unit* /*who*/) override {}
|
||||
void DamageTaken(Unit* /*who*/, uint32& damage, DamageEffectType /*damagetype*/, SpellSchoolMask /*damageSchoolMask*/) override { damage = 0; }
|
||||
|
||||
Creature* SelectRandomSkullPile()
|
||||
{
|
||||
std::list<Creature*> triggers;
|
||||
me->GetCreatureListWithEntryInGrid(triggers, NPC_TRIGGER, 150.0f);
|
||||
// Remove triggers that are on live side or soul triggers on the platform
|
||||
triggers.remove_if([](Creature* trigger){
|
||||
return ((trigger->GetPositionY() < POS_Y_GATE) || (trigger->GetPositionZ() > 280.0f));
|
||||
});
|
||||
if (!triggers.empty())
|
||||
{
|
||||
std::list<Creature*>::iterator itr = triggers.begin();
|
||||
std::advance(itr, urand(0, triggers.size() - 1));
|
||||
return *itr;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
|
||||
{
|
||||
if (!spell)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch (spell->Id)
|
||||
{
|
||||
case SPELL_ANCHOR_1_TRAINEE:
|
||||
DoCastAOE(SPELL_ANCHOR_2_TRAINEE, true);
|
||||
break;
|
||||
case SPELL_ANCHOR_1_DK:
|
||||
DoCastAOE(SPELL_ANCHOR_2_DK, true);
|
||||
break;
|
||||
case SPELL_ANCHOR_1_RIDER:
|
||||
DoCastAOE(SPELL_ANCHOR_2_RIDER, true);
|
||||
break;
|
||||
case SPELL_ANCHOR_2_TRAINEE:
|
||||
if (Creature* target = SelectRandomSkullPile())
|
||||
{
|
||||
DoCast(target, SPELL_SKULLS_TRAINEE, true);
|
||||
}
|
||||
break;
|
||||
case SPELL_ANCHOR_2_DK:
|
||||
if (Creature* target = SelectRandomSkullPile())
|
||||
{
|
||||
DoCast(target, SPELL_SKULLS_DK, true);
|
||||
}
|
||||
break;
|
||||
case SPELL_ANCHOR_2_RIDER:
|
||||
if (Creature* target = SelectRandomSkullPile())
|
||||
{
|
||||
DoCast(target, SPELL_SKULLS_RIDER, true);
|
||||
}
|
||||
break;
|
||||
case SPELL_SKULLS_TRAINEE:
|
||||
DoSummon(NPC_DEAD_TRAINEE, me, 0.0f, 15 * IN_MILLISECONDS, TEMPSUMMON_CORPSE_TIMED_DESPAWN);
|
||||
break;
|
||||
case SPELL_SKULLS_DK:
|
||||
DoSummon(NPC_DEAD_KNIGHT, me, 0.0f, 15 * IN_MILLISECONDS, TEMPSUMMON_CORPSE_TIMED_DESPAWN);
|
||||
break;
|
||||
case SPELL_SKULLS_RIDER:
|
||||
DoSummon(NPC_DEAD_RIDER, me, 0.0f, 15 * IN_MILLISECONDS, TEMPSUMMON_CORPSE_TIMED_DESPAWN);
|
||||
DoSummon(NPC_DEAD_HORSE, me, 0.0f, 15 * IN_MILLISECONDS, TEMPSUMMON_CORPSE_TIMED_DESPAWN);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// dead side summons are "owned" by gothik
|
||||
void JustSummoned(Creature* summon) override
|
||||
{
|
||||
if (Creature* gothik = me->GetInstanceScript()->GetCreature(DATA_GOTHIK_BOSS))
|
||||
gothik->AI()->JustSummoned(summon);
|
||||
}
|
||||
|
||||
void SummonedCreatureDespawn(Creature* summon) override
|
||||
{
|
||||
if (Creature* gothik = me->GetInstanceScript()->GetCreature(DATA_GOTHIK_BOSS))
|
||||
gothik->AI()->SummonedCreatureDespawn(summon);
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
class spell_gothik_shadow_bolt_volley : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_gothik_shadow_bolt_volley);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_SHADOW_MARK });
|
||||
}
|
||||
|
||||
void FilterTargets(std::list<WorldObject*>& targets)
|
||||
{
|
||||
targets.remove_if(Acore::UnitAuraCheck(false, SPELL_SHADOW_MARK));
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_gothik_shadow_bolt_volley::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_gothik()
|
||||
{
|
||||
|
||||
@@ -1,741 +0,0 @@
|
||||
#ifndef BOSSGOTHIK_H_
|
||||
#define BOSSGOTHIK_H_
|
||||
|
||||
#include "CombatAI.h"
|
||||
#include "GridNotifiers.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "SpellScript.h"
|
||||
#include "SpellInfo.h"
|
||||
#include "naxxramas.h"
|
||||
|
||||
namespace Gothik {
|
||||
|
||||
enum Yells
|
||||
{
|
||||
SAY_INTRO_1 = 0,
|
||||
SAY_INTRO_2 = 1,
|
||||
SAY_INTRO_3 = 2,
|
||||
SAY_INTRO_4 = 3,
|
||||
SAY_PHASE_TWO = 4,
|
||||
SAY_DEATH = 5,
|
||||
SAY_KILL = 6,
|
||||
|
||||
EMOTE_PHASE_TWO = 7,
|
||||
EMOTE_GATE_OPENED = 8
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
// Gothik
|
||||
SPELL_HARVEST_SOUL = 28679,
|
||||
SPELL_SHADOW_BOLT = 29317,
|
||||
// Teleport spells
|
||||
SPELL_TELEPORT_DEAD = 28025,
|
||||
SPELL_TELEPORT_LIVE = 28026,
|
||||
// Visual spells
|
||||
SPELL_ANCHOR_1_TRAINEE = 27892,
|
||||
SPELL_ANCHOR_1_DK = 27928,
|
||||
SPELL_ANCHOR_1_RIDER = 27935,
|
||||
SPELL_ANCHOR_2_TRAINEE = 27893,
|
||||
SPELL_ANCHOR_2_DK = 27929,
|
||||
SPELL_ANCHOR_2_RIDER = 27936,
|
||||
SPELL_SKULLS_TRAINEE = 27915,
|
||||
SPELL_SKULLS_DK = 27931,
|
||||
SPELL_SKULLS_RIDER = 27937,
|
||||
// Living trainee
|
||||
SPELL_DEATH_PLAGUE = 55604,
|
||||
// Dead trainee
|
||||
SPELL_ARCANE_EXPLOSION = 27989,
|
||||
// Living knight
|
||||
SPELL_SHADOW_MARK = 27825,
|
||||
// Dead knight
|
||||
SPELL_WHIRLWIND = 56408,
|
||||
// Living rider
|
||||
SPELL_SHADOW_BOLT_VOLLEY = 27831,
|
||||
// Dead rider
|
||||
SPELL_DRAIN_LIFE = 27994,
|
||||
SPELL_UNHOLY_FRENZY = 55648,
|
||||
// Horse
|
||||
SPELL_STOMP = 27993
|
||||
};
|
||||
|
||||
enum Misc
|
||||
{
|
||||
NPC_LIVING_TRAINEE = 16124,
|
||||
NPC_LIVING_KNIGHT = 16125,
|
||||
NPC_LIVING_RIDER = 16126,
|
||||
NPC_DEAD_TRAINEE = 16127,
|
||||
NPC_DEAD_KNIGHT = 16148,
|
||||
NPC_DEAD_HORSE = 16149,
|
||||
NPC_DEAD_RIDER = 16150,
|
||||
NPC_TRIGGER = 16137
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
// Gothik
|
||||
EVENT_SUMMON_ADDS = 1,
|
||||
EVENT_HARVEST_SOUL = 2,
|
||||
EVENT_SHADOW_BOLT = 3,
|
||||
EVENT_TELEPORT = 4,
|
||||
EVENT_CHECK_HEALTH = 5,
|
||||
EVENT_CHECK_PLAYERS = 6,
|
||||
// Living trainee
|
||||
EVENT_DEATH_PLAGUE = 7,
|
||||
// Dead trainee
|
||||
EVENT_ARCANE_EXPLOSION = 8,
|
||||
// Living knight
|
||||
EVENT_SHADOW_MARK = 9,
|
||||
// Dead knight
|
||||
EVENT_WHIRLWIND = 10,
|
||||
// Living rider
|
||||
EVENT_SHADOW_BOLT_VOLLEY = 11,
|
||||
// Dead rider
|
||||
EVENT_DRAIN_LIFE = 12,
|
||||
EVENT_UNHOLY_FRENZY = 13,
|
||||
// HORSE
|
||||
EVENT_STOMP = 14,
|
||||
// Intro
|
||||
EVENT_INTRO_2 = 15,
|
||||
EVENT_INTRO_3 = 16,
|
||||
EVENT_INTRO_4 = 17
|
||||
};
|
||||
|
||||
const uint32 gothikWaves[24][2] =
|
||||
{
|
||||
{NPC_LIVING_TRAINEE, 20000},
|
||||
{NPC_LIVING_TRAINEE, 20000},
|
||||
{NPC_LIVING_TRAINEE, 10000},
|
||||
{NPC_LIVING_KNIGHT, 10000},
|
||||
{NPC_LIVING_TRAINEE, 15000},
|
||||
{NPC_LIVING_KNIGHT, 10000},
|
||||
{NPC_LIVING_TRAINEE, 15000},
|
||||
{NPC_LIVING_TRAINEE, 0},
|
||||
{NPC_LIVING_KNIGHT, 10000},
|
||||
{NPC_LIVING_RIDER, 10000},
|
||||
{NPC_LIVING_TRAINEE, 5000},
|
||||
{NPC_LIVING_KNIGHT, 15000},
|
||||
{NPC_LIVING_RIDER, 0},
|
||||
{NPC_LIVING_TRAINEE, 10000},
|
||||
{NPC_LIVING_KNIGHT, 10000},
|
||||
{NPC_LIVING_TRAINEE, 10000},
|
||||
{NPC_LIVING_RIDER, 5000},
|
||||
{NPC_LIVING_KNIGHT, 5000},
|
||||
{NPC_LIVING_TRAINEE, 20000},
|
||||
{NPC_LIVING_RIDER, 0},
|
||||
{NPC_LIVING_KNIGHT, 0},
|
||||
{NPC_LIVING_TRAINEE, 15000},
|
||||
{NPC_LIVING_TRAINEE, 29000},
|
||||
{0, 0}
|
||||
};
|
||||
|
||||
const Position PosSummonLiving[6] =
|
||||
{
|
||||
{2669.7f, -3428.76f, 268.56f, 1.6f},
|
||||
{2692.1f, -3428.76f, 268.56f, 1.6f},
|
||||
{2714.4f, -3428.76f, 268.56f, 1.6f},
|
||||
{2669.7f, -3431.67f, 268.56f, 1.6f},
|
||||
{2692.1f, -3431.67f, 268.56f, 1.6f},
|
||||
{2714.4f, -3431.67f, 268.56f, 1.6f}
|
||||
};
|
||||
|
||||
const Position PosSummonDead[5] =
|
||||
{
|
||||
{2725.1f, -3310.0f, 268.85f, 3.4f},
|
||||
{2699.3f, -3322.8f, 268.60f, 3.3f},
|
||||
{2733.1f, -3348.5f, 268.84f, 3.1f},
|
||||
{2682.8f, -3304.2f, 268.85f, 3.9f},
|
||||
{2664.8f, -3340.7f, 268.23f, 3.7f}
|
||||
};
|
||||
|
||||
//const Position PosGroundLivingSide = {2691.2f, -3387.0f, 267.68f, 1.52f};
|
||||
//const Position PosGroundDeadSide = {2693.5f, -3334.6f, 267.68f, 4.67f};
|
||||
//const Position PosPlatform = {2640.5f, -3360.6f, 285.26f, 0.0f};
|
||||
|
||||
#define POS_Y_GATE -3360.78f
|
||||
#define POS_Y_WEST -3285.0f
|
||||
#define POS_Y_EAST -3434.0f
|
||||
#define POS_X_NORTH 2750.49f
|
||||
#define POS_X_SOUTH 2633.84f
|
||||
#define IN_LIVE_SIDE(who) (who->GetPositionY() < POS_Y_GATE)
|
||||
|
||||
// Predicate function to check that the r efzr unit is NOT on the same side as the source.
|
||||
struct NotOnSameSide
|
||||
{
|
||||
public:
|
||||
explicit NotOnSameSide(Unit* pSource) : m_inLiveSide(IN_LIVE_SIDE(pSource)) { }
|
||||
|
||||
bool operator() (Unit const* pTarget)
|
||||
{
|
||||
return (m_inLiveSide != IN_LIVE_SIDE(pTarget));
|
||||
}
|
||||
|
||||
private:
|
||||
bool m_inLiveSide;
|
||||
};
|
||||
|
||||
class boss_gothik : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_gothik() : CreatureScript("boss_gothik") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const override
|
||||
{
|
||||
return GetNaxxramasAI<boss_gothikAI>(pCreature);
|
||||
}
|
||||
|
||||
struct boss_gothikAI : public BossAI
|
||||
{
|
||||
explicit boss_gothikAI(Creature* c) : BossAI(c, BOSS_GOTHIK), summons(me)
|
||||
{}
|
||||
|
||||
EventMap events;
|
||||
SummonList summons;
|
||||
bool secondPhase{};
|
||||
bool gateOpened{};
|
||||
uint8 waveCount{};
|
||||
|
||||
bool IsInRoom()
|
||||
{
|
||||
if (me->GetPositionX() > 2767 || me->GetPositionX() < 2618 || me->GetPositionY() > -3285 || me->GetPositionY() < -3435)
|
||||
{
|
||||
EnterEvadeMode();
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
BossAI::Reset();
|
||||
events.Reset();
|
||||
summons.DespawnAll();
|
||||
me->RemoveUnitFlag(UNIT_FLAG_DISABLE_MOVE);
|
||||
me->SetImmuneToPC(false);
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
secondPhase = false;
|
||||
gateOpened = false;
|
||||
waveCount = 0;
|
||||
me->NearTeleportTo(2642.139f, -3386.959f, 285.492f, 6.265f);
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::JustEngagedWith(who);
|
||||
me->SetInCombatWithZone();
|
||||
Talk(SAY_INTRO_1);
|
||||
events.ScheduleEvent(EVENT_INTRO_2, 4s);
|
||||
events.ScheduleEvent(EVENT_INTRO_3, 9s);
|
||||
events.ScheduleEvent(EVENT_INTRO_4, 14s);
|
||||
me->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE);
|
||||
events.ScheduleEvent(EVENT_SUMMON_ADDS, 30s);
|
||||
events.ScheduleEvent(EVENT_CHECK_PLAYERS, 2min);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summon) override
|
||||
{
|
||||
summons.Summon(summon);
|
||||
// If central gate is open, attack any one
|
||||
if (gateOpened)
|
||||
{
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::MinDistance, 0, 200.0f))
|
||||
{
|
||||
summon->AI()->AttackStart(target);
|
||||
summon->SetInCombatWithZone();
|
||||
summon->SetReactState(REACT_AGGRESSIVE);
|
||||
summon->CallForHelp(150.0f);
|
||||
}
|
||||
}
|
||||
// Else look for a random target on the side the summoned NPC is
|
||||
else
|
||||
{
|
||||
Map::PlayerList const& pList = me->GetMap()->GetPlayers();
|
||||
std::vector<Player*> tList;
|
||||
for(Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
|
||||
{
|
||||
if (!me->IsWithinDistInMap(itr->GetSource(), 200.0f, true, false, false) || !itr->GetSource()->IsAlive() || itr->GetSource()->IsGameMaster())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (IN_LIVE_SIDE(itr->GetSource()) != IN_LIVE_SIDE(summon))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
tList.push_back(itr->GetSource());
|
||||
}
|
||||
if (!tList.empty())
|
||||
{
|
||||
Player* target = tList[urand(0, tList.size() - 1)];
|
||||
summon->AI()->AttackStart(target);
|
||||
summon->SetInCombatWithZone();
|
||||
summon->SetReactState(REACT_AGGRESSIVE);
|
||||
summon->CallForHelp(150.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SummonedCreatureDespawn(Creature* cr) override
|
||||
{
|
||||
summons.Despawn(cr);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* who) override
|
||||
{
|
||||
if (!who->IsPlayer())
|
||||
return;
|
||||
|
||||
Talk(SAY_KILL);
|
||||
instance->StorePersistentData(PERSISTENT_DATA_IMMORTAL_FAIL, 1);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer) override
|
||||
{
|
||||
BossAI::JustDied(killer);
|
||||
Talk(SAY_DEATH);
|
||||
summons.DespawnAll();
|
||||
}
|
||||
|
||||
void SummonHelpers(uint32 entry)
|
||||
{
|
||||
switch (entry)
|
||||
{
|
||||
case NPC_LIVING_TRAINEE:
|
||||
me->SummonCreature(NPC_LIVING_TRAINEE, PosSummonLiving[0].GetPositionX(), PosSummonLiving[0].GetPositionY(), PosSummonLiving[0].GetPositionZ(), PosSummonLiving[0].GetOrientation());
|
||||
me->SummonCreature(NPC_LIVING_TRAINEE, PosSummonLiving[1].GetPositionX(), PosSummonLiving[1].GetPositionY(), PosSummonLiving[1].GetPositionZ(), PosSummonLiving[1].GetOrientation());
|
||||
if (Is25ManRaid())
|
||||
{
|
||||
me->SummonCreature(NPC_LIVING_TRAINEE, PosSummonLiving[2].GetPositionX(), PosSummonLiving[2].GetPositionY(), PosSummonLiving[2].GetPositionZ(), PosSummonLiving[2].GetOrientation());
|
||||
}
|
||||
break;
|
||||
case NPC_LIVING_KNIGHT:
|
||||
me->SummonCreature(NPC_LIVING_KNIGHT, PosSummonLiving[3].GetPositionX(), PosSummonLiving[3].GetPositionY(), PosSummonLiving[3].GetPositionZ(), PosSummonLiving[3].GetOrientation());
|
||||
if (Is25ManRaid())
|
||||
{
|
||||
me->SummonCreature(NPC_LIVING_KNIGHT, PosSummonLiving[5].GetPositionX(), PosSummonLiving[5].GetPositionY(), PosSummonLiving[5].GetPositionZ(), PosSummonLiving[5].GetOrientation());
|
||||
}
|
||||
break;
|
||||
case NPC_LIVING_RIDER:
|
||||
me->SummonCreature(NPC_LIVING_RIDER, PosSummonLiving[4].GetPositionX(), PosSummonLiving[4].GetPositionY(), PosSummonLiving[4].GetPositionZ(), PosSummonLiving[4].GetOrientation());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool CheckGroupSplitted()
|
||||
{
|
||||
Map::PlayerList const& PlayerList = me->GetMap()->GetPlayers();
|
||||
if (!PlayerList.IsEmpty())
|
||||
{
|
||||
bool checklife = false;
|
||||
bool checkdead = false;
|
||||
for (auto const& i : PlayerList)
|
||||
{
|
||||
Player* player = i.GetSource();
|
||||
if (player->IsAlive() &&
|
||||
player->GetPositionX() <= POS_X_NORTH &&
|
||||
player->GetPositionX() >= POS_X_SOUTH &&
|
||||
player->GetPositionY() <= POS_Y_GATE &&
|
||||
player->GetPositionY() >= POS_Y_EAST)
|
||||
{
|
||||
checklife = true;
|
||||
}
|
||||
else if (player->IsAlive() &&
|
||||
player->GetPositionX() <= POS_X_NORTH &&
|
||||
player->GetPositionX() >= POS_X_SOUTH &&
|
||||
player->GetPositionY() >= POS_Y_GATE &&
|
||||
player->GetPositionY() <= POS_Y_WEST)
|
||||
{
|
||||
checkdead = true;
|
||||
}
|
||||
|
||||
if (checklife && checkdead)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask) override
|
||||
{
|
||||
if (!secondPhase)
|
||||
{
|
||||
damage = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!IsInRoom())
|
||||
return;
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_INTRO_2:
|
||||
Talk(SAY_INTRO_2);
|
||||
break;
|
||||
case EVENT_INTRO_3:
|
||||
Talk(SAY_INTRO_3);
|
||||
break;
|
||||
case EVENT_INTRO_4:
|
||||
Talk(SAY_INTRO_4);
|
||||
break;
|
||||
case EVENT_SHADOW_BOLT:
|
||||
me->CastSpell(me->GetVictim(), SPELL_SHADOW_BOLT, false);
|
||||
events.Repeat(1s);
|
||||
break;
|
||||
case EVENT_HARVEST_SOUL:
|
||||
me->CastSpell(me, SPELL_HARVEST_SOUL, false);
|
||||
events.Repeat(15s);
|
||||
break;
|
||||
case EVENT_TELEPORT:
|
||||
me->AttackStop();
|
||||
if (IN_LIVE_SIDE(me))
|
||||
{
|
||||
me->CastSpell(me, SPELL_TELEPORT_DEAD, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
me->CastSpell(me, SPELL_TELEPORT_LIVE, false);
|
||||
}
|
||||
me->GetThreatMgr().resetAggro(NotOnSameSide(me));
|
||||
if (Unit* pTarget = SelectTarget(SelectTargetMethod::MaxDistance, 0))
|
||||
{
|
||||
me->GetThreatMgr().AddThreat(pTarget, 100.0f);
|
||||
AttackStart(pTarget);
|
||||
}
|
||||
events.Repeat(20s);
|
||||
break;
|
||||
case EVENT_CHECK_HEALTH:
|
||||
if (me->HealthBelowPct(30))
|
||||
{
|
||||
if (GameObject* go = instance->GetGameObject(DATA_GOTHIK_INNER_GATE))
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
|
||||
events.CancelEvent(EVENT_TELEPORT);
|
||||
break;
|
||||
}
|
||||
events.Repeat(1s);
|
||||
break;
|
||||
case EVENT_SUMMON_ADDS:
|
||||
if (gothikWaves[waveCount][0])
|
||||
{
|
||||
SummonHelpers(gothikWaves[waveCount][0]);
|
||||
events.Repeat(Milliseconds(gothikWaves[waveCount][1]));
|
||||
}
|
||||
else
|
||||
{
|
||||
secondPhase = true;
|
||||
Talk(SAY_PHASE_TWO);
|
||||
Talk(EMOTE_PHASE_TWO);
|
||||
me->CastSpell(me, SPELL_TELEPORT_LIVE, false);
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_DISABLE_MOVE);
|
||||
me->SetImmuneToPC(false);
|
||||
me->RemoveAllAuras();
|
||||
events.ScheduleEvent(EVENT_SHADOW_BOLT, 1s);
|
||||
events.ScheduleEvent(EVENT_HARVEST_SOUL, 5s, 15s);
|
||||
events.ScheduleEvent(EVENT_TELEPORT, 20s);
|
||||
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1s);
|
||||
}
|
||||
waveCount++;
|
||||
break;
|
||||
case EVENT_CHECK_PLAYERS:
|
||||
if (!CheckGroupSplitted())
|
||||
{
|
||||
if (GameObject* go = instance->GetGameObject(DATA_GOTHIK_INNER_GATE))
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
|
||||
gateOpened = true;
|
||||
Talk(EMOTE_GATE_OPENED);
|
||||
}
|
||||
break;
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
class npc_boss_gothik_minion : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_boss_gothik_minion() : CreatureScript("npc_boss_gothik_minion") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const override
|
||||
{
|
||||
return GetNaxxramasAI<npc_boss_gothik_minionAI>(pCreature);
|
||||
}
|
||||
|
||||
struct npc_boss_gothik_minionAI : public CombatAI
|
||||
{
|
||||
explicit npc_boss_gothik_minionAI(Creature* c) : CombatAI(c)
|
||||
{
|
||||
livingSide = IN_LIVE_SIDE(me);
|
||||
}
|
||||
EventMap events;
|
||||
bool livingSide;
|
||||
bool IsOnSameSide(Unit const* who) const { return livingSide == IN_LIVE_SIDE(who); }
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
me->SetNoCallAssistance(false);
|
||||
events.Reset();
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
switch (me->GetEntry())
|
||||
{
|
||||
case NPC_LIVING_TRAINEE:
|
||||
events.ScheduleEvent(EVENT_DEATH_PLAGUE, 3s);
|
||||
break;
|
||||
case NPC_DEAD_TRAINEE:
|
||||
events.ScheduleEvent(EVENT_ARCANE_EXPLOSION, 2500ms);
|
||||
break;
|
||||
case NPC_LIVING_KNIGHT:
|
||||
events.ScheduleEvent(EVENT_SHADOW_MARK, 3s);
|
||||
break;
|
||||
case NPC_DEAD_KNIGHT:
|
||||
events.ScheduleEvent(EVENT_WHIRLWIND, 2s);
|
||||
break;
|
||||
case NPC_LIVING_RIDER:
|
||||
events.ScheduleEvent(EVENT_SHADOW_BOLT_VOLLEY, 3s);
|
||||
break;
|
||||
case NPC_DEAD_RIDER:
|
||||
events.ScheduleEvent(EVENT_DRAIN_LIFE, 2s, 3500ms);
|
||||
events.ScheduleEvent(EVENT_UNHOLY_FRENZY, 5s, 9s);
|
||||
break;
|
||||
case NPC_DEAD_HORSE:
|
||||
events.ScheduleEvent(EVENT_STOMP, 2s, 5s);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit*) override
|
||||
{
|
||||
switch (me->GetEntry())
|
||||
{
|
||||
case NPC_LIVING_TRAINEE:
|
||||
DoCastAOE(SPELL_ANCHOR_1_TRAINEE, true);
|
||||
break;
|
||||
case NPC_LIVING_KNIGHT:
|
||||
DoCastAOE(SPELL_ANCHOR_1_DK, true);
|
||||
break;
|
||||
case NPC_LIVING_RIDER:
|
||||
DoCastAOE(SPELL_ANCHOR_1_RIDER, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* who) override
|
||||
{
|
||||
if (who->IsPlayer())
|
||||
me->GetInstanceScript()->StorePersistentData(PERSISTENT_DATA_IMMORTAL_FAIL, 1);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
events.Update(diff);
|
||||
if (me->GetUnitState() == UNIT_STATE_CASTING)
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_DEATH_PLAGUE:
|
||||
me->CastSpell(me->GetVictim(), SPELL_DEATH_PLAGUE, false);
|
||||
events.Repeat(4s, 7s);
|
||||
break;
|
||||
case EVENT_ARCANE_EXPLOSION:
|
||||
if (Unit* victim = me->GetVictim())
|
||||
{
|
||||
if (victim->IsWithinDist(me, 20))
|
||||
{
|
||||
me->CastSpell(victim, SPELL_ARCANE_EXPLOSION, false);
|
||||
}
|
||||
}
|
||||
events.Repeat(2500ms);
|
||||
break;
|
||||
case EVENT_SHADOW_MARK:
|
||||
if (Unit* victim = me->GetVictim())
|
||||
{
|
||||
if (victim->IsWithinDist(me, 10))
|
||||
{
|
||||
me->CastSpell(victim, SPELL_SHADOW_MARK, false);
|
||||
}
|
||||
}
|
||||
events.Repeat(5s, 7s);
|
||||
break;
|
||||
case EVENT_WHIRLWIND:
|
||||
if (Unit* victim = me->GetVictim())
|
||||
{
|
||||
if (victim->IsWithinDist(me, 10))
|
||||
{
|
||||
me->CastSpell(victim, SPELL_WHIRLWIND, false);
|
||||
}
|
||||
}
|
||||
events.Repeat(4s, 6s);
|
||||
break;
|
||||
case EVENT_SHADOW_BOLT_VOLLEY:
|
||||
me->CastSpell(me->GetVictim(), SPELL_SHADOW_BOLT_VOLLEY, false);
|
||||
events.Repeat(5s);
|
||||
break;
|
||||
case EVENT_DRAIN_LIFE:
|
||||
if (Unit* victim = me->GetVictim())
|
||||
{
|
||||
if (victim->IsWithinDist(me, 20))
|
||||
{
|
||||
me->CastSpell(victim, SPELL_DRAIN_LIFE, false);
|
||||
}
|
||||
}
|
||||
events.Repeat(8s, 12s);
|
||||
break;
|
||||
case EVENT_UNHOLY_FRENZY:
|
||||
me->AddAura(SPELL_UNHOLY_FRENZY, me);
|
||||
events.Repeat(15s, 17s);
|
||||
break;
|
||||
case EVENT_STOMP:
|
||||
if (Unit* victim = me->GetVictim())
|
||||
{
|
||||
if (victim->IsWithinDist(me, 10))
|
||||
{
|
||||
me->CastSpell(victim, SPELL_STOMP, false);
|
||||
}
|
||||
}
|
||||
events.Repeat(4s, 9s);
|
||||
break;
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
class npc_gothik_trigger : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_gothik_trigger() : CreatureScript("npc_gothik_trigger") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return new npc_gothik_triggerAI(creature);
|
||||
}
|
||||
|
||||
struct npc_gothik_triggerAI : public ScriptedAI
|
||||
{
|
||||
npc_gothik_triggerAI(Creature* creature) : ScriptedAI(creature) { creature->SetDisableGravity(true); }
|
||||
|
||||
void EnterEvadeMode(EvadeReason /*why*/) override {}
|
||||
void UpdateAI(uint32 /*diff*/) override {}
|
||||
void JustEngagedWith(Unit* /*who*/) override {}
|
||||
void DamageTaken(Unit* /*who*/, uint32& damage, DamageEffectType /*damagetype*/, SpellSchoolMask /*damageSchoolMask*/) override { damage = 0; }
|
||||
|
||||
Creature* SelectRandomSkullPile()
|
||||
{
|
||||
std::list<Creature*> triggers;
|
||||
me->GetCreatureListWithEntryInGrid(triggers, NPC_TRIGGER, 150.0f);
|
||||
// Remove triggers that are on live side or soul triggers on the platform
|
||||
triggers.remove_if([](Creature* trigger){
|
||||
return ((trigger->GetPositionY() < POS_Y_GATE) || (trigger->GetPositionZ() > 280.0f));
|
||||
});
|
||||
if (!triggers.empty())
|
||||
{
|
||||
std::list<Creature*>::iterator itr = triggers.begin();
|
||||
std::advance(itr, urand(0, triggers.size() - 1));
|
||||
return *itr;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
|
||||
{
|
||||
if (!spell)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch (spell->Id)
|
||||
{
|
||||
case SPELL_ANCHOR_1_TRAINEE:
|
||||
DoCastAOE(SPELL_ANCHOR_2_TRAINEE, true);
|
||||
break;
|
||||
case SPELL_ANCHOR_1_DK:
|
||||
DoCastAOE(SPELL_ANCHOR_2_DK, true);
|
||||
break;
|
||||
case SPELL_ANCHOR_1_RIDER:
|
||||
DoCastAOE(SPELL_ANCHOR_2_RIDER, true);
|
||||
break;
|
||||
case SPELL_ANCHOR_2_TRAINEE:
|
||||
if (Creature* target = SelectRandomSkullPile())
|
||||
{
|
||||
DoCast(target, SPELL_SKULLS_TRAINEE, true);
|
||||
}
|
||||
break;
|
||||
case SPELL_ANCHOR_2_DK:
|
||||
if (Creature* target = SelectRandomSkullPile())
|
||||
{
|
||||
DoCast(target, SPELL_SKULLS_DK, true);
|
||||
}
|
||||
break;
|
||||
case SPELL_ANCHOR_2_RIDER:
|
||||
if (Creature* target = SelectRandomSkullPile())
|
||||
{
|
||||
DoCast(target, SPELL_SKULLS_RIDER, true);
|
||||
}
|
||||
break;
|
||||
case SPELL_SKULLS_TRAINEE:
|
||||
DoSummon(NPC_DEAD_TRAINEE, me, 0.0f, 15 * IN_MILLISECONDS, TEMPSUMMON_CORPSE_TIMED_DESPAWN);
|
||||
break;
|
||||
case SPELL_SKULLS_DK:
|
||||
DoSummon(NPC_DEAD_KNIGHT, me, 0.0f, 15 * IN_MILLISECONDS, TEMPSUMMON_CORPSE_TIMED_DESPAWN);
|
||||
break;
|
||||
case SPELL_SKULLS_RIDER:
|
||||
DoSummon(NPC_DEAD_RIDER, me, 0.0f, 15 * IN_MILLISECONDS, TEMPSUMMON_CORPSE_TIMED_DESPAWN);
|
||||
DoSummon(NPC_DEAD_HORSE, me, 0.0f, 15 * IN_MILLISECONDS, TEMPSUMMON_CORPSE_TIMED_DESPAWN);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// dead side summons are "owned" by gothik
|
||||
void JustSummoned(Creature* summon) override
|
||||
{
|
||||
if (Creature* gothik = me->GetInstanceScript()->GetCreature(DATA_GOTHIK_BOSS))
|
||||
gothik->AI()->JustSummoned(summon);
|
||||
}
|
||||
|
||||
void SummonedCreatureDespawn(Creature* summon) override
|
||||
{
|
||||
if (Creature* gothik = me->GetInstanceScript()->GetCreature(DATA_GOTHIK_BOSS))
|
||||
gothik->AI()->SummonedCreatureDespawn(summon);
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
class spell_gothik_shadow_bolt_volley : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_gothik_shadow_bolt_volley);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_SHADOW_MARK });
|
||||
}
|
||||
|
||||
void FilterTargets(std::list<WorldObject*>& targets)
|
||||
{
|
||||
targets.remove_if(Acore::UnitAuraCheck(false, SPELL_SHADOW_MARK));
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_gothik_shadow_bolt_volley::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -15,7 +15,6 @@
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "boss_grobbulus.h"
|
||||
#include "CreatureScript.h"
|
||||
#include "PassiveAI.h"
|
||||
#include "ScriptedCreature.h"
|
||||
@@ -25,10 +24,278 @@
|
||||
#include "SpellScriptLoader.h"
|
||||
#include "naxxramas.h"
|
||||
|
||||
using namespace Grobbulus;
|
||||
enum Spells
|
||||
{
|
||||
SPELL_POISON_CLOUD = 28240,
|
||||
SPELL_MUTATING_INJECTION = 28169,
|
||||
SPELL_MUTATING_EXPLOSION = 28206,
|
||||
SPELL_SLIME_SPRAY = 28157,
|
||||
SPELL_POISON_CLOUD_DAMAGE_AURA = 28158,
|
||||
SPELL_BERSERK = 26662,
|
||||
SPELL_BOMBARD_SLIME = 28280
|
||||
};
|
||||
|
||||
// no custom changes has been made for mod-playerbot other then placing
|
||||
// the impl in a header file
|
||||
enum Emotes
|
||||
{
|
||||
EMOTE_SLIME = 0
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_BERSERK = 1,
|
||||
EVENT_POISON_CLOUD = 2,
|
||||
EVENT_SLIME_SPRAY = 3,
|
||||
EVENT_MUTATING_INJECTION = 4
|
||||
};
|
||||
|
||||
enum Misc
|
||||
{
|
||||
NPC_FALLOUT_SLIME = 16290,
|
||||
NPC_SEWAGE_SLIME = 16375,
|
||||
NPC_STICHED_GIANT = 16025
|
||||
};
|
||||
|
||||
class boss_grobbulus : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_grobbulus() : CreatureScript("boss_grobbulus") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const override
|
||||
{
|
||||
return GetNaxxramasAI<boss_grobbulusAI>(pCreature);
|
||||
}
|
||||
|
||||
struct boss_grobbulusAI : public BossAI
|
||||
{
|
||||
explicit boss_grobbulusAI(Creature* c) : BossAI(c, BOSS_GROBBULUS), summons(me)
|
||||
{}
|
||||
|
||||
EventMap events;
|
||||
SummonList summons;
|
||||
uint32 dropSludgeTimer{};
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
BossAI::Reset();
|
||||
events.Reset();
|
||||
summons.DespawnAll();
|
||||
dropSludgeTimer = 0;
|
||||
}
|
||||
|
||||
void PullChamberAdds()
|
||||
{
|
||||
std::list<Creature*> StichedGiants;
|
||||
me->GetCreaturesWithEntryInRange(StichedGiants, 300.0f, NPC_STICHED_GIANT);
|
||||
for (std::list<Creature*>::const_iterator itr = StichedGiants.begin(); itr != StichedGiants.end(); ++itr)
|
||||
{
|
||||
(*itr)->ToCreature()->AI()->AttackStart(me->GetVictim());
|
||||
}
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::JustEngagedWith(who);
|
||||
PullChamberAdds();
|
||||
me->SetInCombatWithZone();
|
||||
events.ScheduleEvent(EVENT_POISON_CLOUD, 15s);
|
||||
events.ScheduleEvent(EVENT_MUTATING_INJECTION, 20s);
|
||||
events.ScheduleEvent(EVENT_SLIME_SPRAY, 10s);
|
||||
events.ScheduleEvent(EVENT_BERSERK, RAID_MODE(720s, 540s));
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* cr) override
|
||||
{
|
||||
if (cr->GetEntry() == NPC_FALLOUT_SLIME)
|
||||
{
|
||||
cr->SetInCombatWithZone();
|
||||
}
|
||||
summons.Summon(cr);
|
||||
}
|
||||
|
||||
void SummonedCreatureDespawn(Creature* summon) override
|
||||
{
|
||||
summons.Despawn(summon);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer) override
|
||||
{
|
||||
BossAI::JustDied(killer);
|
||||
summons.DespawnAll();
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* who) override
|
||||
{
|
||||
if (who->IsPlayer())
|
||||
instance->StorePersistentData(PERSISTENT_DATA_IMMORTAL_FAIL, 1);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
dropSludgeTimer += diff;
|
||||
if (!me->IsInCombat() && dropSludgeTimer >= 5000)
|
||||
{
|
||||
if (me->IsWithinDist3d(3178, -3305, 319, 5.0f) && !summons.HasEntry(NPC_SEWAGE_SLIME))
|
||||
{
|
||||
me->CastSpell(3128.96f + irand(-20, 20), -3312.96f + irand(-20, 20), 293.25f, SPELL_BOMBARD_SLIME, false);
|
||||
}
|
||||
dropSludgeTimer = 0;
|
||||
}
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_POISON_CLOUD:
|
||||
me->CastSpell(me, SPELL_POISON_CLOUD, true);
|
||||
events.Repeat(15s);
|
||||
break;
|
||||
case EVENT_BERSERK:
|
||||
me->CastSpell(me, SPELL_BERSERK, true);
|
||||
break;
|
||||
case EVENT_SLIME_SPRAY:
|
||||
Talk(EMOTE_SLIME);
|
||||
me->CastSpell(me->GetVictim(), SPELL_SLIME_SPRAY, false);
|
||||
events.Repeat(20s);
|
||||
break;
|
||||
case EVENT_MUTATING_INJECTION:
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true, false, -SPELL_MUTATING_INJECTION))
|
||||
{
|
||||
me->CastSpell(target, SPELL_MUTATING_INJECTION, false);
|
||||
}
|
||||
events.Repeat(Milliseconds(6000 + uint32(120 * me->GetHealthPct())));
|
||||
break;
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
class boss_grobbulus_poison_cloud : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_grobbulus_poison_cloud() : CreatureScript("boss_grobbulus_poison_cloud") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const override
|
||||
{
|
||||
return GetNaxxramasAI<boss_grobbulus_poison_cloudAI>(pCreature);
|
||||
}
|
||||
|
||||
struct boss_grobbulus_poison_cloudAI : public NullCreatureAI
|
||||
{
|
||||
explicit boss_grobbulus_poison_cloudAI(Creature* pCreature) : NullCreatureAI(pCreature) { }
|
||||
|
||||
uint32 sizeTimer{};
|
||||
uint32 auraVisualTimer{};
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
sizeTimer = 0;
|
||||
auraVisualTimer = 1;
|
||||
me->SetFloatValue(UNIT_FIELD_COMBATREACH, 2.0f);
|
||||
me->SetFaction(FACTION_BOOTY_BAY);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* who) override
|
||||
{
|
||||
if (who->IsPlayer())
|
||||
me->GetInstanceScript()->StorePersistentData(PERSISTENT_DATA_IMMORTAL_FAIL, 1);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (auraVisualTimer) // this has to be delayed to be visible
|
||||
{
|
||||
auraVisualTimer += diff;
|
||||
if (auraVisualTimer >= 1000)
|
||||
{
|
||||
me->CastSpell(me, SPELL_POISON_CLOUD_DAMAGE_AURA, true);
|
||||
auraVisualTimer = 0;
|
||||
}
|
||||
}
|
||||
sizeTimer += diff; // increase size to 15yd in 60 seconds, 0.00025 is the growth of size in 1ms
|
||||
me->SetFloatValue(UNIT_FIELD_COMBATREACH, 2.0f + (0.00025f * sizeTimer));
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
class spell_grobbulus_poison : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_grobbulus_poison);
|
||||
|
||||
void FilterTargets(std::list<WorldObject*>& targets)
|
||||
{
|
||||
std::list<WorldObject*> tmplist;
|
||||
for (auto& target : targets)
|
||||
{
|
||||
if (GetCaster()->IsWithinDist3d(target, 0.0f))
|
||||
{
|
||||
tmplist.push_back(target);
|
||||
}
|
||||
}
|
||||
targets.clear();
|
||||
for (auto& itr : tmplist)
|
||||
{
|
||||
targets.push_back(itr);
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_grobbulus_poison::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
|
||||
}
|
||||
};
|
||||
|
||||
class spell_grobbulus_mutating_injection_aura : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_grobbulus_mutating_injection_aura);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_MUTATING_EXPLOSION });
|
||||
}
|
||||
|
||||
void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
switch (GetTargetApplication()->GetRemoveMode())
|
||||
{
|
||||
case AURA_REMOVE_BY_ENEMY_SPELL:
|
||||
case AURA_REMOVE_BY_EXPIRE:
|
||||
if (auto caster = GetCaster())
|
||||
{
|
||||
caster->CastSpell(GetTarget(), SPELL_MUTATING_EXPLOSION, true);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
AfterEffectRemove += AuraEffectRemoveFn(spell_grobbulus_mutating_injection_aura::HandleRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
|
||||
}
|
||||
};
|
||||
|
||||
class spell_grobbulus_slime_spray : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_grobbulus_slime_spray);
|
||||
|
||||
void HandleHit()
|
||||
{
|
||||
if (Unit* target = GetHitUnit())
|
||||
GetCaster()->SummonCreature(NPC_FALLOUT_SLIME, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnHit += SpellHitFn(spell_grobbulus_slime_spray::HandleHit);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_grobbulus()
|
||||
{
|
||||
|
||||
@@ -1,291 +0,0 @@
|
||||
#ifndef BOSSGROBBULUS_H_
|
||||
#define BOSSGROBBULUS_H_
|
||||
|
||||
#include "PassiveAI.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "SpellAuraEffects.h"
|
||||
#include "SpellAuras.h"
|
||||
#include "SpellScript.h"
|
||||
#include "SpellInfo.h"
|
||||
#include "naxxramas.h"
|
||||
|
||||
namespace Grobbulus {
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_POISON_CLOUD = 28240,
|
||||
SPELL_MUTATING_INJECTION = 28169,
|
||||
SPELL_MUTATING_EXPLOSION = 28206,
|
||||
SPELL_SLIME_SPRAY = 28157,
|
||||
SPELL_POISON_CLOUD_DAMAGE_AURA = 28158,
|
||||
SPELL_BERSERK = 26662,
|
||||
SPELL_BOMBARD_SLIME = 28280
|
||||
};
|
||||
|
||||
enum Emotes
|
||||
{
|
||||
EMOTE_SLIME = 0
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_BERSERK = 1,
|
||||
EVENT_POISON_CLOUD = 2,
|
||||
EVENT_SLIME_SPRAY = 3,
|
||||
EVENT_MUTATING_INJECTION = 4
|
||||
};
|
||||
|
||||
enum Misc
|
||||
{
|
||||
NPC_FALLOUT_SLIME = 16290,
|
||||
NPC_SEWAGE_SLIME = 16375,
|
||||
NPC_STICHED_GIANT = 16025
|
||||
};
|
||||
|
||||
class boss_grobbulus : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_grobbulus() : CreatureScript("boss_grobbulus") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const override
|
||||
{
|
||||
return GetNaxxramasAI<boss_grobbulusAI>(pCreature);
|
||||
}
|
||||
|
||||
struct boss_grobbulusAI : public BossAI
|
||||
{
|
||||
explicit boss_grobbulusAI(Creature* c) : BossAI(c, BOSS_GROBBULUS), summons(me)
|
||||
{}
|
||||
|
||||
EventMap events;
|
||||
SummonList summons;
|
||||
uint32 dropSludgeTimer{};
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
BossAI::Reset();
|
||||
events.Reset();
|
||||
summons.DespawnAll();
|
||||
dropSludgeTimer = 0;
|
||||
}
|
||||
|
||||
void PullChamberAdds()
|
||||
{
|
||||
std::list<Creature*> StichedGiants;
|
||||
me->GetCreaturesWithEntryInRange(StichedGiants, 300.0f, NPC_STICHED_GIANT);
|
||||
for (std::list<Creature*>::const_iterator itr = StichedGiants.begin(); itr != StichedGiants.end(); ++itr)
|
||||
{
|
||||
(*itr)->ToCreature()->AI()->AttackStart(me->GetVictim());
|
||||
}
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::JustEngagedWith(who);
|
||||
PullChamberAdds();
|
||||
me->SetInCombatWithZone();
|
||||
events.ScheduleEvent(EVENT_POISON_CLOUD, 15s);
|
||||
events.ScheduleEvent(EVENT_MUTATING_INJECTION, 20s);
|
||||
events.ScheduleEvent(EVENT_SLIME_SPRAY, 10s);
|
||||
events.ScheduleEvent(EVENT_BERSERK, RAID_MODE(720s, 540s));
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* cr) override
|
||||
{
|
||||
if (cr->GetEntry() == NPC_FALLOUT_SLIME)
|
||||
{
|
||||
cr->SetInCombatWithZone();
|
||||
}
|
||||
summons.Summon(cr);
|
||||
}
|
||||
|
||||
void SummonedCreatureDespawn(Creature* summon) override
|
||||
{
|
||||
summons.Despawn(summon);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer) override
|
||||
{
|
||||
BossAI::JustDied(killer);
|
||||
summons.DespawnAll();
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* who) override
|
||||
{
|
||||
if (who->IsPlayer())
|
||||
instance->StorePersistentData(PERSISTENT_DATA_IMMORTAL_FAIL, 1);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
dropSludgeTimer += diff;
|
||||
if (!me->IsInCombat() && dropSludgeTimer >= 5000)
|
||||
{
|
||||
if (me->IsWithinDist3d(3178, -3305, 319, 5.0f) && !summons.HasEntry(NPC_SEWAGE_SLIME))
|
||||
{
|
||||
me->CastSpell(3128.96f + irand(-20, 20), -3312.96f + irand(-20, 20), 293.25f, SPELL_BOMBARD_SLIME, false);
|
||||
}
|
||||
dropSludgeTimer = 0;
|
||||
}
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_POISON_CLOUD:
|
||||
me->CastSpell(me, SPELL_POISON_CLOUD, true);
|
||||
events.Repeat(15s);
|
||||
break;
|
||||
case EVENT_BERSERK:
|
||||
me->CastSpell(me, SPELL_BERSERK, true);
|
||||
break;
|
||||
case EVENT_SLIME_SPRAY:
|
||||
Talk(EMOTE_SLIME);
|
||||
me->CastSpell(me->GetVictim(), SPELL_SLIME_SPRAY, false);
|
||||
events.Repeat(20s);
|
||||
break;
|
||||
case EVENT_MUTATING_INJECTION:
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true, false, -SPELL_MUTATING_INJECTION))
|
||||
{
|
||||
me->CastSpell(target, SPELL_MUTATING_INJECTION, false);
|
||||
}
|
||||
events.Repeat(Milliseconds(6000 + uint32(120 * me->GetHealthPct())));
|
||||
break;
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
class boss_grobbulus_poison_cloud : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_grobbulus_poison_cloud() : CreatureScript("boss_grobbulus_poison_cloud") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const override
|
||||
{
|
||||
return GetNaxxramasAI<boss_grobbulus_poison_cloudAI>(pCreature);
|
||||
}
|
||||
|
||||
struct boss_grobbulus_poison_cloudAI : public NullCreatureAI
|
||||
{
|
||||
explicit boss_grobbulus_poison_cloudAI(Creature* pCreature) : NullCreatureAI(pCreature) { }
|
||||
|
||||
uint32 sizeTimer{};
|
||||
uint32 auraVisualTimer{};
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
sizeTimer = 0;
|
||||
auraVisualTimer = 1;
|
||||
me->SetFloatValue(UNIT_FIELD_COMBATREACH, 2.0f);
|
||||
me->SetFaction(FACTION_BOOTY_BAY);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* who) override
|
||||
{
|
||||
if (who->IsPlayer())
|
||||
me->GetInstanceScript()->StorePersistentData(PERSISTENT_DATA_IMMORTAL_FAIL, 1);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (auraVisualTimer) // this has to be delayed to be visible
|
||||
{
|
||||
auraVisualTimer += diff;
|
||||
if (auraVisualTimer >= 1000)
|
||||
{
|
||||
me->CastSpell(me, SPELL_POISON_CLOUD_DAMAGE_AURA, true);
|
||||
auraVisualTimer = 0;
|
||||
}
|
||||
}
|
||||
sizeTimer += diff; // increase size to 15yd in 60 seconds, 0.00025 is the growth of size in 1ms
|
||||
me->SetFloatValue(UNIT_FIELD_COMBATREACH, 2.0f + (0.00025f * sizeTimer));
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
class spell_grobbulus_poison : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_grobbulus_poison);
|
||||
|
||||
void FilterTargets(std::list<WorldObject*>& targets)
|
||||
{
|
||||
std::list<WorldObject*> tmplist;
|
||||
for (auto& target : targets)
|
||||
{
|
||||
if (GetCaster()->IsWithinDist3d(target, 0.0f))
|
||||
{
|
||||
tmplist.push_back(target);
|
||||
}
|
||||
}
|
||||
targets.clear();
|
||||
for (auto& itr : tmplist)
|
||||
{
|
||||
targets.push_back(itr);
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_grobbulus_poison::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
|
||||
}
|
||||
};
|
||||
|
||||
class spell_grobbulus_mutating_injection_aura : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_grobbulus_mutating_injection_aura);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_MUTATING_EXPLOSION });
|
||||
}
|
||||
|
||||
void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
switch (GetTargetApplication()->GetRemoveMode())
|
||||
{
|
||||
case AURA_REMOVE_BY_ENEMY_SPELL:
|
||||
case AURA_REMOVE_BY_EXPIRE:
|
||||
if (auto caster = GetCaster())
|
||||
{
|
||||
caster->CastSpell(GetTarget(), SPELL_MUTATING_EXPLOSION, true);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
AfterEffectRemove += AuraEffectRemoveFn(spell_grobbulus_mutating_injection_aura::HandleRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
|
||||
}
|
||||
};
|
||||
|
||||
class spell_grobbulus_slime_spray : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_grobbulus_slime_spray);
|
||||
|
||||
void HandleHit()
|
||||
{
|
||||
if (Unit* target = GetHitUnit())
|
||||
GetCaster()->SummonCreature(NPC_FALLOUT_SLIME, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnHit += SpellHitFn(spell_grobbulus_slime_spray::HandleHit);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,215 +0,0 @@
|
||||
#ifndef BOSS_HEIGAN_H_
|
||||
#define BOSS_HEIGAN_H_
|
||||
|
||||
#include "Player.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "SpellInfo.h"
|
||||
#include "naxxramas.h"
|
||||
|
||||
namespace Heigan {
|
||||
|
||||
enum Says
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_SLAY = 1,
|
||||
SAY_TAUNT = 2,
|
||||
EMOTE_DEATH = 3,
|
||||
EMOTE_DANCE = 4,
|
||||
EMOTE_DANCE_END = 5,
|
||||
SAY_DANCE = 6
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_SPELL_DISRUPTION = 29310,
|
||||
SPELL_DECREPIT_FEVER = 29998,
|
||||
SPELL_PLAGUE_CLOUD = 29350,
|
||||
SPELL_TELEPORT_SELF = 30211
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_DISRUPTION = 1,
|
||||
EVENT_DECEPIT_FEVER = 2,
|
||||
EVENT_ERUPT_SECTION = 3,
|
||||
EVENT_SWITCH_PHASE = 4,
|
||||
EVENT_SAFETY_DANCE = 5,
|
||||
EVENT_PLAGUE_CLOUD = 6
|
||||
};
|
||||
|
||||
enum Misc
|
||||
{
|
||||
PHASE_SLOW_DANCE = 0,
|
||||
PHASE_FAST_DANCE = 1
|
||||
};
|
||||
|
||||
class boss_heigan : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_heigan() : CreatureScript("boss_heigan") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const override
|
||||
{
|
||||
return GetNaxxramasAI<boss_heiganAI>(pCreature);
|
||||
}
|
||||
|
||||
struct boss_heiganAI : public BossAI
|
||||
{
|
||||
explicit boss_heiganAI(Creature* c) : BossAI(c, BOSS_HEIGAN)
|
||||
{}
|
||||
|
||||
EventMap events;
|
||||
uint8 currentPhase{};
|
||||
uint8 currentSection{};
|
||||
bool moveRight{};
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
BossAI::Reset();
|
||||
events.Reset();
|
||||
currentPhase = 0;
|
||||
currentSection = 3;
|
||||
moveRight = true;
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* who) override
|
||||
{
|
||||
if (!who->IsPlayer())
|
||||
return;
|
||||
|
||||
Talk(SAY_SLAY);
|
||||
instance->StorePersistentData(PERSISTENT_DATA_IMMORTAL_FAIL, 1);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer) override
|
||||
{
|
||||
BossAI::JustDied(killer);
|
||||
Talk(EMOTE_DEATH);
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::JustEngagedWith(who);
|
||||
me->SetInCombatWithZone();
|
||||
Talk(SAY_AGGRO);
|
||||
StartFightPhase(PHASE_SLOW_DANCE);
|
||||
}
|
||||
|
||||
void StartFightPhase(uint8 phase)
|
||||
{
|
||||
currentSection = 3;
|
||||
currentPhase = phase;
|
||||
events.Reset();
|
||||
if (phase == PHASE_SLOW_DANCE)
|
||||
{
|
||||
me->CastStop();
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
DoZoneInCombat();
|
||||
events.ScheduleEvent(EVENT_DISRUPTION, 12s, 15s);
|
||||
events.ScheduleEvent(EVENT_DECEPIT_FEVER, 17s);
|
||||
events.ScheduleEvent(EVENT_ERUPT_SECTION, 15s);
|
||||
events.ScheduleEvent(EVENT_SWITCH_PHASE, 90s);
|
||||
}
|
||||
else // if (phase == PHASE_FAST_DANCE)
|
||||
{
|
||||
Talk(EMOTE_DANCE);
|
||||
Talk(SAY_DANCE);
|
||||
me->AttackStop();
|
||||
me->StopMoving();
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
me->CastSpell(me, SPELL_TELEPORT_SELF, false);
|
||||
me->SetFacingTo(2.40f);
|
||||
events.ScheduleEvent(EVENT_PLAGUE_CLOUD, 1s);
|
||||
events.ScheduleEvent(EVENT_ERUPT_SECTION, 7s);
|
||||
events.ScheduleEvent(EVENT_SWITCH_PHASE, 45s);
|
||||
}
|
||||
events.ScheduleEvent(EVENT_SAFETY_DANCE, 5s);
|
||||
}
|
||||
|
||||
bool IsInRoom(Unit* who)
|
||||
{
|
||||
if (who->GetPositionX() > 2826 || who->GetPositionX() < 2723 || who->GetPositionY() > -3641 || who->GetPositionY() < -3736)
|
||||
{
|
||||
if (who->GetGUID() == me->GetGUID())
|
||||
EnterEvadeMode();
|
||||
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!IsInRoom(me))
|
||||
return;
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_DISRUPTION:
|
||||
me->CastSpell(me, SPELL_SPELL_DISRUPTION, false);
|
||||
events.Repeat(10s);
|
||||
break;
|
||||
case EVENT_DECEPIT_FEVER:
|
||||
me->CastSpell(me, SPELL_DECREPIT_FEVER, false);
|
||||
events.Repeat(22s, 25s);
|
||||
break;
|
||||
case EVENT_PLAGUE_CLOUD:
|
||||
me->CastSpell(me, SPELL_PLAGUE_CLOUD, false);
|
||||
break;
|
||||
case EVENT_SWITCH_PHASE:
|
||||
if (currentPhase == PHASE_SLOW_DANCE)
|
||||
{
|
||||
StartFightPhase(PHASE_FAST_DANCE);
|
||||
}
|
||||
else
|
||||
{
|
||||
StartFightPhase(PHASE_SLOW_DANCE);
|
||||
Talk(EMOTE_DANCE_END); // avoid play the emote on aggro
|
||||
}
|
||||
break;
|
||||
case EVENT_ERUPT_SECTION:
|
||||
{
|
||||
instance->SetData(DATA_HEIGAN_ERUPTION, currentSection);
|
||||
if (currentSection == 3)
|
||||
moveRight = false;
|
||||
else if (currentSection == 0)
|
||||
moveRight = true;
|
||||
|
||||
moveRight ? currentSection++ : currentSection--;
|
||||
|
||||
if (currentPhase == PHASE_SLOW_DANCE)
|
||||
Talk(SAY_TAUNT);
|
||||
|
||||
events.Repeat(currentPhase == PHASE_SLOW_DANCE ? 10s : 4s);
|
||||
break;
|
||||
}
|
||||
case EVENT_SAFETY_DANCE:
|
||||
{
|
||||
Map::PlayerList const& pList = me->GetMap()->GetPlayers();
|
||||
for (auto const& itr : pList)
|
||||
{
|
||||
if (IsInRoom(itr.GetSource()) && !itr.GetSource()->IsAlive())
|
||||
{
|
||||
instance->SetData(DATA_DANCE_FAIL, 0);
|
||||
instance->StorePersistentData(PERSISTENT_DATA_IMMORTAL_FAIL, 1);
|
||||
return;
|
||||
}
|
||||
}
|
||||
events.Repeat(5s);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
}
|
||||
#endif
|
||||
@@ -15,7 +15,6 @@
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "boss_kelthuzad.h"
|
||||
#include "CreatureScript.h"
|
||||
#include "Player.h"
|
||||
#include "ScriptedCreature.h"
|
||||
@@ -23,11 +22,661 @@
|
||||
#include "SpellScriptLoader.h"
|
||||
#include "naxxramas.h"
|
||||
|
||||
enum Yells
|
||||
{
|
||||
SAY_ANSWER_REQUEST = 3,
|
||||
SAY_TAUNT = 6,
|
||||
SAY_AGGRO = 7,
|
||||
SAY_SLAY = 8,
|
||||
SAY_DEATH = 9,
|
||||
SAY_CHAIN = 10,
|
||||
SAY_FROST_BLAST = 11,
|
||||
SAY_REQUEST_AID = 12,
|
||||
EMOTE_PHASE_TWO = 13,
|
||||
SAY_SUMMON_MINIONS = 14,
|
||||
SAY_SPECIAL = 15,
|
||||
|
||||
using namespace Kelthuzad;
|
||||
EMOTE_GUARDIAN_FLEE = 0,
|
||||
EMOTE_GUARDIAN_APPEAR = 1
|
||||
};
|
||||
|
||||
// no custom changes has been made for mod-playerbot other then placing
|
||||
// the impl in a header file
|
||||
enum Spells
|
||||
{
|
||||
// Kel'Thzuad
|
||||
SPELL_FROST_BOLT_SINGLE = 28478,
|
||||
SPELL_FROST_BOLT_MULTI = 28479,
|
||||
SPELL_SHADOW_FISURE = 27810,
|
||||
SPELL_VOID_BLAST = 27812,
|
||||
SPELL_DETONATE_MANA = 27819,
|
||||
SPELL_MANA_DETONATION_DAMAGE = 27820,
|
||||
SPELL_FROST_BLAST = 27808,
|
||||
SPELL_CHAINS_OF_KELTHUZAD = 28410, // 28408 script effect
|
||||
SPELL_BERSERK = 28498,
|
||||
SPELL_KELTHUZAD_CHANNEL = 29423,
|
||||
|
||||
// Minions
|
||||
SPELL_FRENZY = 28468,
|
||||
SPELL_MORTAL_WOUND = 28467,
|
||||
SPELL_BLOOD_TAP = 28470
|
||||
};
|
||||
|
||||
enum Misc
|
||||
{
|
||||
NPC_SOLDIER_OF_THE_FROZEN_WASTES = 16427,
|
||||
NPC_UNSTOPPABLE_ABOMINATION = 16428,
|
||||
NPC_SOUL_WEAVER = 16429,
|
||||
NPC_GUARDIAN_OF_ICECROWN = 16441,
|
||||
|
||||
ACTION_CALL_HELP_ON = 1,
|
||||
ACTION_CALL_HELP_OFF = 2,
|
||||
ACTION_SECOND_PHASE = 3,
|
||||
ACTION_GUARDIANS_OFF = 4
|
||||
};
|
||||
|
||||
enum Event
|
||||
{
|
||||
// Kel'Thuzad
|
||||
EVENT_SUMMON_SOLDIER = 1,
|
||||
EVENT_SUMMON_UNSTOPPABLE_ABOMINATION = 2,
|
||||
EVENT_SUMMON_SOUL_WEAVER = 3,
|
||||
EVENT_PHASE_2 = 4,
|
||||
EVENT_FROST_BOLT_SINGLE = 5,
|
||||
EVENT_FROST_BOLT_MULTI = 6,
|
||||
EVENT_DETONATE_MANA = 7,
|
||||
EVENT_PHASE_3 = 8,
|
||||
EVENT_P3_LICH_KING_SAY = 9,
|
||||
EVENT_SHADOW_FISSURE = 10,
|
||||
EVENT_FROST_BLAST = 11,
|
||||
EVENT_CHAINS = 12,
|
||||
EVENT_SUMMON_GUARDIAN_OF_ICECROWN = 13,
|
||||
EVENT_FLOOR_CHANGE = 14,
|
||||
EVENT_ENRAGE = 15,
|
||||
EVENT_SPAWN_POOL = 16,
|
||||
|
||||
// Minions
|
||||
EVENT_MINION_FRENZY = 17,
|
||||
EVENT_MINION_MORTAL_WOUND = 18,
|
||||
EVENT_MINION_BLOOD_TAP = 19
|
||||
};
|
||||
|
||||
const Position SummonGroups[12] =
|
||||
{
|
||||
// Portals
|
||||
{3783.272705f, -5062.697266f, 143.711203f, 3.617599f}, // LEFT_FAR
|
||||
{3730.291260f, -5027.239258f, 143.956909f, 4.461900f}, // LEFT_MIDDLE
|
||||
{3683.868652f, -5057.281250f, 143.183884f, 5.237086f}, // LEFT_NEAR
|
||||
{3759.355225f, -5174.128418f, 143.802383f, 2.170104f}, // RIGHT_FAR
|
||||
{3700.724365f, -5185.123047f, 143.928024f, 1.309310f}, // RIGHT_MIDDLE
|
||||
{3665.121094f, -5138.679199f, 143.183212f, 0.604023f}, // RIGHT_NEAR
|
||||
|
||||
// Middle
|
||||
{3769.34f, -5071.80f, 143.2082f, 3.658f},
|
||||
{3729.78f, -5043.56f, 143.3867f, 4.475f},
|
||||
{3682.75f, -5055.26f, 143.1848f, 5.295f},
|
||||
{3752.58f, -5161.82f, 143.2944f, 2.126f},
|
||||
{3702.83f, -5171.70f, 143.4356f, 1.305f},
|
||||
{3665.30f, -5141.55f, 143.1846f, 0.566f}
|
||||
};
|
||||
|
||||
const Position SpawnPool[7] =
|
||||
{
|
||||
// Portals
|
||||
{3783.272705f, -5062.697266f, 143.711203f, 3.617599f}, // LEFT_FAR
|
||||
{3730.291260f, -5027.239258f, 143.956909f, 4.461900f}, // LEFT_MIDDLE
|
||||
{3683.868652f, -5057.281250f, 143.183884f, 5.237086f}, // LEFT_NEAR
|
||||
{3759.355225f, -5174.128418f, 143.802383f, 2.170104f}, // RIGHT_FAR
|
||||
{3700.724365f, -5185.123047f, 143.928024f, 1.309310f}, // RIGHT_MIDDLE
|
||||
{3665.121094f, -5138.679199f, 143.183212f, 0.604023f}, // RIGHT_NEAR
|
||||
{3651.729980f, -5092.620117f, 143.380005f, 6.050000f} // GATE
|
||||
};
|
||||
|
||||
class boss_kelthuzad : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_kelthuzad() : CreatureScript("boss_kelthuzad") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const override
|
||||
{
|
||||
return GetNaxxramasAI<boss_kelthuzadAI>(pCreature);
|
||||
}
|
||||
|
||||
struct boss_kelthuzadAI : public BossAI
|
||||
{
|
||||
explicit boss_kelthuzadAI(Creature* c) : BossAI(c, BOSS_KELTHUZAD), summons(me)
|
||||
{}
|
||||
|
||||
EventMap events;
|
||||
SummonList summons;
|
||||
|
||||
float NormalizeOrientation(float o)
|
||||
{
|
||||
return std::fmod(o, 2.0f * static_cast<float>(M_PI)); // Only positive values will be passed
|
||||
}
|
||||
|
||||
void SpawnHelpers()
|
||||
{
|
||||
// spawn at gate
|
||||
me->SummonCreature(NPC_UNSTOPPABLE_ABOMINATION, 3656.19f, -5093.78f, 143.33f, 6.08, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000);// abo center
|
||||
me->SummonCreature(NPC_UNSTOPPABLE_ABOMINATION, 3657.94f, -5087.68f, 143.60f, 6.08, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000);// abo left
|
||||
me->SummonCreature(NPC_UNSTOPPABLE_ABOMINATION, 3655.48f, -5100.05f, 143.53f, 6.08, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000);// abo right
|
||||
me->SummonCreature(NPC_SOUL_WEAVER, 3651.73f, -5092.62f, 143.38f, 6.05, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000); // soul behind
|
||||
me->SummonCreature(NPC_SOLDIER_OF_THE_FROZEN_WASTES, 3660.17f, -5092.45f, 143.37f, 6.07, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000); // ske front left
|
||||
me->SummonCreature(NPC_SOLDIER_OF_THE_FROZEN_WASTES, 3659.39f, -5096.21f, 143.29f, 6.07, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000); // ske front right
|
||||
me->SummonCreature(NPC_SOLDIER_OF_THE_FROZEN_WASTES, 3659.29f, -5090.19f, 143.48f, 6.07, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000); // ske left left
|
||||
me->SummonCreature(NPC_SOLDIER_OF_THE_FROZEN_WASTES, 3657.43f, -5098.03f, 143.41f, 6.07, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000); // ske right right
|
||||
me->SummonCreature(NPC_SOLDIER_OF_THE_FROZEN_WASTES, 3654.36f, -5090.51f, 143.48f, 6.09, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000); // ske behind left
|
||||
me->SummonCreature(NPC_SOLDIER_OF_THE_FROZEN_WASTES, 3653.35f, -5095.91f, 143.41f, 6.09, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000); // ske right right
|
||||
|
||||
// 6 rooms, 8 soldiers, 3 abominations and 1 weaver in each room | middle positions in table starts from 6
|
||||
for (uint8 i = 6; i < 12; ++i)
|
||||
{
|
||||
for (uint8 j = 0; j < 8; ++j)
|
||||
{
|
||||
float angle = M_PI * 2 / 8 * j;
|
||||
me->SummonCreature(NPC_SOLDIER_OF_THE_FROZEN_WASTES, SummonGroups[i].GetPositionX() + 6 * cos(angle), SummonGroups[i].GetPositionY() + 6 * std::sin(angle), SummonGroups[i].GetPositionZ(), SummonGroups[i].GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
|
||||
}
|
||||
}
|
||||
for (uint8 i = 6; i < 12; ++i)
|
||||
{
|
||||
for (uint8 j = 1; j < 4; ++j)
|
||||
{
|
||||
float dist = j == 2 ? 0.0f : 8.0f; // second in middle
|
||||
float angle = SummonGroups[i].GetOrientation() + M_PI * 2 / 4 * j;
|
||||
me->SummonCreature(NPC_UNSTOPPABLE_ABOMINATION, SummonGroups[i].GetPositionX() + dist * cos(angle), SummonGroups[i].GetPositionY() + dist * std::sin(angle), SummonGroups[i].GetPositionZ(), SummonGroups[i].GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
|
||||
}
|
||||
}
|
||||
for (uint8 i = 6; i < 12; ++i)
|
||||
{
|
||||
for (uint8 j = 0; j < 1; ++j)
|
||||
{
|
||||
float angle = SummonGroups[i].GetOrientation() + M_PI;
|
||||
me->SummonCreature(NPC_SOUL_WEAVER, SummonGroups[i].GetPositionX() + 6 * cos(angle), SummonGroups[i].GetPositionY() + 6 * std::sin(angle), SummonGroups[i].GetPositionZ() + 0.5f, SummonGroups[i].GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SummonHelper(uint32 entry, uint32 count)
|
||||
{
|
||||
for (uint8 i = 0; i < count; ++i)
|
||||
{
|
||||
if (Creature* cr = me->SummonCreature(entry, SpawnPool[urand(0, 6)], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000))
|
||||
{
|
||||
if (Unit* target = SelectTargetFromPlayerList(100.0f))
|
||||
{
|
||||
cr->AI()->DoAction(ACTION_CALL_HELP_OFF);
|
||||
cr->AI()->AttackStart(target);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
BossAI::Reset();
|
||||
events.Reset();
|
||||
summons.DespawnAll();
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
if (GameObject* go = instance->GetGameObject(DATA_KELTHUZAD_FLOOR))
|
||||
{
|
||||
go->SetPhaseMask(1, true);
|
||||
go->SetGoState(GO_STATE_READY);
|
||||
}
|
||||
|
||||
if (GameObject* go = instance->GetGameObject(DATA_KELTHUZAD_PORTAL_1))
|
||||
go->SetGoState(GO_STATE_READY);
|
||||
|
||||
if (GameObject* go = instance->GetGameObject(DATA_KELTHUZAD_PORTAL_2))
|
||||
go->SetGoState(GO_STATE_READY);
|
||||
|
||||
if (GameObject* go = instance->GetGameObject(DATA_KELTHUZAD_PORTAL_3))
|
||||
go->SetGoState(GO_STATE_READY);
|
||||
|
||||
if (GameObject* go = instance->GetGameObject(DATA_KELTHUZAD_PORTAL_4))
|
||||
go->SetGoState(GO_STATE_READY);
|
||||
}
|
||||
|
||||
void EnterEvadeMode(EvadeReason why) override
|
||||
{
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
|
||||
ScriptedAI::EnterEvadeMode(why);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* who) override
|
||||
{
|
||||
if (!who->IsPlayer())
|
||||
return;
|
||||
|
||||
Talk(SAY_SLAY);
|
||||
instance->StorePersistentData(PERSISTENT_DATA_IMMORTAL_FAIL, 1);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer) override
|
||||
{
|
||||
BossAI::JustDied(killer);
|
||||
summons.DoAction(ACTION_GUARDIANS_OFF);
|
||||
if (Creature* guardian = summons.GetCreatureWithEntry(NPC_GUARDIAN_OF_ICECROWN))
|
||||
{
|
||||
guardian->AI()->Talk(EMOTE_GUARDIAN_FLEE);
|
||||
}
|
||||
Talk(SAY_DEATH);
|
||||
}
|
||||
|
||||
void MoveInLineOfSight(Unit* who) override
|
||||
{
|
||||
if (!me->IsInCombat() && who->IsPlayer() && who->IsAlive() && me->GetDistance(who) <= 50.0f)
|
||||
AttackStart(who);
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::JustEngagedWith(who);
|
||||
Talk(SAY_SUMMON_MINIONS);
|
||||
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
|
||||
me->RemoveAllAttackers();
|
||||
me->SetTarget();
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
me->CastSpell(me, SPELL_KELTHUZAD_CHANNEL, false);
|
||||
events.ScheduleEvent(EVENT_SPAWN_POOL, 5s);
|
||||
events.ScheduleEvent(EVENT_SUMMON_SOLDIER, 6400ms);
|
||||
events.ScheduleEvent(EVENT_SUMMON_UNSTOPPABLE_ABOMINATION, 10s);
|
||||
events.ScheduleEvent(EVENT_SUMMON_SOUL_WEAVER, 12s);
|
||||
events.ScheduleEvent(EVENT_PHASE_2, 228s);
|
||||
events.ScheduleEvent(EVENT_ENRAGE, 15min);
|
||||
|
||||
if (GameObject* go = instance->GetGameObject(DATA_KELTHUZAD_FLOOR))
|
||||
{
|
||||
events.ScheduleEvent(EVENT_FLOOR_CHANGE, 15s);
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
}
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* cr) override
|
||||
{
|
||||
summons.Summon(cr);
|
||||
if (!cr->IsInCombat())
|
||||
{
|
||||
cr->GetMotionMaster()->MoveRandom(5);
|
||||
}
|
||||
if (cr->GetEntry() == NPC_GUARDIAN_OF_ICECROWN)
|
||||
{
|
||||
cr->SetHomePosition(cr->GetPositionX(), cr->GetPositionY(), cr->GetPositionZ(), cr->GetOrientation());
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (!me->HasAura(SPELL_KELTHUZAD_CHANNEL))
|
||||
{
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
}
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_FLOOR_CHANGE:
|
||||
if (GameObject* go = instance->GetGameObject(DATA_KELTHUZAD_FLOOR))
|
||||
{
|
||||
events.ScheduleEvent(EVENT_FLOOR_CHANGE, 15s);
|
||||
go->SetGoState(GO_STATE_READY);
|
||||
go->SetPhaseMask(2, true);
|
||||
}
|
||||
break;
|
||||
case EVENT_SPAWN_POOL:
|
||||
SpawnHelpers();
|
||||
break;
|
||||
case EVENT_SUMMON_SOLDIER:
|
||||
SummonHelper(NPC_SOLDIER_OF_THE_FROZEN_WASTES, 1);
|
||||
events.Repeat(3100ms);
|
||||
break;
|
||||
case EVENT_SUMMON_UNSTOPPABLE_ABOMINATION:
|
||||
SummonHelper(NPC_UNSTOPPABLE_ABOMINATION, 1);
|
||||
events.Repeat(18s + 500ms);
|
||||
break;
|
||||
case EVENT_SUMMON_SOUL_WEAVER:
|
||||
SummonHelper(NPC_SOUL_WEAVER, 1);
|
||||
events.Repeat(30s);
|
||||
break;
|
||||
case EVENT_PHASE_2:
|
||||
Talk(EMOTE_PHASE_TWO);
|
||||
Talk(SAY_AGGRO);
|
||||
events.Reset();
|
||||
summons.DoAction(ACTION_SECOND_PHASE);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
|
||||
me->GetMotionMaster()->MoveChase(me->GetVictim());
|
||||
me->RemoveAura(SPELL_KELTHUZAD_CHANNEL);
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
events.ScheduleEvent(EVENT_FROST_BOLT_SINGLE, 2s, 10s);
|
||||
events.ScheduleEvent(EVENT_FROST_BOLT_MULTI, 15s, 30s);
|
||||
events.ScheduleEvent(EVENT_DETONATE_MANA, 30s);
|
||||
events.ScheduleEvent(EVENT_PHASE_3, 1s);
|
||||
events.ScheduleEvent(EVENT_SHADOW_FISSURE, 25s);
|
||||
events.ScheduleEvent(EVENT_FROST_BLAST, 45s);
|
||||
if (Is25ManRaid())
|
||||
{
|
||||
events.ScheduleEvent(EVENT_CHAINS, 90s);
|
||||
}
|
||||
break;
|
||||
case EVENT_ENRAGE:
|
||||
me->CastSpell(me, SPELL_BERSERK, true);
|
||||
break;
|
||||
case EVENT_FROST_BOLT_SINGLE:
|
||||
me->CastSpell(me->GetVictim(), SPELL_FROST_BOLT_SINGLE, false);
|
||||
events.Repeat(2s, 10s);
|
||||
break;
|
||||
case EVENT_FROST_BOLT_MULTI:
|
||||
me->CastSpell(me, SPELL_FROST_BOLT_MULTI, false);
|
||||
events.Repeat(15s, 30s);
|
||||
break;
|
||||
case EVENT_SHADOW_FISSURE:
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
|
||||
{
|
||||
me->CastSpell(target, SPELL_SHADOW_FISURE, false);
|
||||
}
|
||||
events.Repeat(25s);
|
||||
break;
|
||||
case EVENT_FROST_BLAST:
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0, true, RAID_MODE(false, true)))
|
||||
{
|
||||
me->CastSpell(target, SPELL_FROST_BLAST, false);
|
||||
}
|
||||
Talk(SAY_FROST_BLAST);
|
||||
events.Repeat(45s);
|
||||
break;
|
||||
case EVENT_CHAINS:
|
||||
for (uint8 i = 0; i < 3; ++i)
|
||||
{
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 200, true, false, -SPELL_CHAINS_OF_KELTHUZAD))
|
||||
{
|
||||
me->CastSpell(target, SPELL_CHAINS_OF_KELTHUZAD, true);
|
||||
}
|
||||
}
|
||||
Talk(SAY_CHAIN);
|
||||
events.Repeat(90s);
|
||||
break;
|
||||
case EVENT_DETONATE_MANA:
|
||||
{
|
||||
std::vector<Unit*> unitList;
|
||||
ThreatContainer::StorageType const& threatList = me->GetThreatMgr().GetThreatList();
|
||||
for (auto itr : threatList)
|
||||
{
|
||||
if (itr->getTarget()->IsPlayer()
|
||||
&& itr->getTarget()->getPowerType() == POWER_MANA
|
||||
&& itr->getTarget()->GetPower(POWER_MANA))
|
||||
{
|
||||
unitList.push_back(itr->getTarget());
|
||||
}
|
||||
}
|
||||
if (!unitList.empty())
|
||||
{
|
||||
auto itr = unitList.begin();
|
||||
advance(itr, urand(0, unitList.size() - 1));
|
||||
me->CastSpell(*itr, SPELL_DETONATE_MANA, false);
|
||||
Talk(SAY_SPECIAL);
|
||||
}
|
||||
events.Repeat(30s);
|
||||
break;
|
||||
}
|
||||
case EVENT_PHASE_3:
|
||||
if (me->HealthBelowPct(45))
|
||||
{
|
||||
Talk(SAY_REQUEST_AID);
|
||||
events.DelayEvents(5500ms);
|
||||
events.ScheduleEvent(EVENT_P3_LICH_KING_SAY, 5s);
|
||||
if (GameObject* go = instance->GetGameObject(DATA_KELTHUZAD_PORTAL_1))
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
|
||||
if (GameObject* go = instance->GetGameObject(DATA_KELTHUZAD_PORTAL_2))
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
|
||||
if (GameObject* go = instance->GetGameObject(DATA_KELTHUZAD_PORTAL_3))
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
|
||||
if (GameObject* go = instance->GetGameObject(DATA_KELTHUZAD_PORTAL_4))
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
|
||||
break;
|
||||
}
|
||||
events.Repeat(1s);
|
||||
break;
|
||||
case EVENT_P3_LICH_KING_SAY:
|
||||
{
|
||||
if (Creature* cr = instance->GetCreature(DATA_LICH_KING_BOSS))
|
||||
cr->AI()->Talk(SAY_ANSWER_REQUEST);
|
||||
|
||||
for (uint8 i = 0 ; i < RAID_MODE(2, 4); ++i)
|
||||
events.ScheduleEvent(EVENT_SUMMON_GUARDIAN_OF_ICECROWN, Milliseconds(10000 + (i * 5000)));
|
||||
|
||||
break;
|
||||
}
|
||||
case EVENT_SUMMON_GUARDIAN_OF_ICECROWN:
|
||||
if (Creature* cr = me->SummonCreature(NPC_GUARDIAN_OF_ICECROWN, SpawnPool[RAND(0, 1, 3, 4)]))
|
||||
{
|
||||
cr->AI()->Talk(EMOTE_GUARDIAN_APPEAR);
|
||||
cr->AI()->AttackStart(me->GetVictim());
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (!me->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
class boss_kelthuzad_minion : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_kelthuzad_minion() : CreatureScript("boss_kelthuzad_minion") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const override
|
||||
{
|
||||
return GetNaxxramasAI<boss_kelthuzad_minionAI>(pCreature);
|
||||
}
|
||||
|
||||
struct boss_kelthuzad_minionAI : public ScriptedAI
|
||||
{
|
||||
explicit boss_kelthuzad_minionAI(Creature* c) : ScriptedAI(c) { }
|
||||
|
||||
EventMap events;
|
||||
bool callHelp{};
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
me->SetNoCallAssistance(true);
|
||||
callHelp = true;
|
||||
events.Reset();
|
||||
}
|
||||
|
||||
void DoAction(int32 param) override
|
||||
{
|
||||
if (param == ACTION_CALL_HELP_ON)
|
||||
{
|
||||
callHelp = true;
|
||||
}
|
||||
else if (param == ACTION_CALL_HELP_OFF)
|
||||
{
|
||||
callHelp = false;
|
||||
}
|
||||
else if (param == ACTION_SECOND_PHASE)
|
||||
{
|
||||
if (!me->IsInCombat())
|
||||
{
|
||||
me->DespawnOrUnsummon(500ms);
|
||||
}
|
||||
}
|
||||
if (param == ACTION_GUARDIANS_OFF)
|
||||
{
|
||||
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->RemoveAllAuras();
|
||||
EnterEvadeMode();
|
||||
me->SetPosition(me->GetHomePosition());
|
||||
}
|
||||
}
|
||||
|
||||
void MoveInLineOfSight(Unit* who) override
|
||||
{
|
||||
if (!who->IsPlayer() && !who->IsPet())
|
||||
return;
|
||||
|
||||
ScriptedAI::MoveInLineOfSight(who);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
if (me->GetEntry() == NPC_UNSTOPPABLE_ABOMINATION)
|
||||
me->GetInstanceScript()->SetData(DATA_ABOMINATION_KILLED, 0);
|
||||
}
|
||||
|
||||
void AttackStart(Unit* who) override
|
||||
{
|
||||
ScriptedAI::AttackStart(who);
|
||||
if (callHelp)
|
||||
{
|
||||
std::list<Creature*> targets;
|
||||
me->GetCreaturesWithEntryInRange(targets, 15.0f, me->GetEntry());
|
||||
for (std::list<Creature*>::const_iterator itr = targets.begin(); itr != targets.end(); ++itr)
|
||||
{
|
||||
if ((*itr)->GetGUID() != me->GetGUID())
|
||||
{
|
||||
(*itr)->ToCreature()->AI()->DoAction(ACTION_CALL_HELP_OFF);
|
||||
(*itr)->ToCreature()->AI()->AttackStart(who);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (me->GetEntry() != NPC_UNSTOPPABLE_ABOMINATION && me->GetEntry() != NPC_GUARDIAN_OF_ICECROWN)
|
||||
{
|
||||
me->AddThreat(who, 1000000.0f);
|
||||
}
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
me->SetInCombatWithZone();
|
||||
if (me->GetEntry() == NPC_UNSTOPPABLE_ABOMINATION)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_MINION_FRENZY, 1s);
|
||||
events.ScheduleEvent(EVENT_MINION_MORTAL_WOUND, 5s);
|
||||
}
|
||||
else if (me->GetEntry() == NPC_GUARDIAN_OF_ICECROWN)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_MINION_BLOOD_TAP, 15s);
|
||||
}
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* who) override
|
||||
{
|
||||
if (who->IsPlayer())
|
||||
me->GetInstanceScript()->StorePersistentData(PERSISTENT_DATA_IMMORTAL_FAIL, 1);
|
||||
}
|
||||
|
||||
void JustReachedHome() override
|
||||
{
|
||||
if (me->GetEntry() == NPC_GUARDIAN_OF_ICECROWN)
|
||||
{
|
||||
me->DespawnOrUnsummon();
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_MINION_MORTAL_WOUND:
|
||||
me->CastSpell(me->GetVictim(), SPELL_MORTAL_WOUND, false);
|
||||
events.Repeat(15s);
|
||||
break;
|
||||
case EVENT_MINION_FRENZY:
|
||||
if (me->HealthBelowPct(35))
|
||||
{
|
||||
me->CastSpell(me, SPELL_FRENZY, true);
|
||||
break;
|
||||
}
|
||||
events.Repeat(1s);
|
||||
break;
|
||||
case EVENT_MINION_BLOOD_TAP:
|
||||
me->CastSpell(me->GetVictim(), SPELL_BLOOD_TAP, false);
|
||||
events.Repeat(15s);
|
||||
break;
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
class spell_kelthuzad_frost_blast : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_kelthuzad_frost_blast);
|
||||
|
||||
bool Validate(SpellInfo const* /*spell*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_FROST_BLAST });
|
||||
}
|
||||
|
||||
void FilterTargets(std::list<WorldObject*>& targets)
|
||||
{
|
||||
Unit* caster = GetCaster();
|
||||
if (!caster || !caster->ToCreature())
|
||||
return;
|
||||
|
||||
std::list<WorldObject*> tmplist;
|
||||
for (auto& target : targets)
|
||||
{
|
||||
if (!target->ToUnit()->HasAura(SPELL_FROST_BLAST))
|
||||
{
|
||||
tmplist.push_back(target);
|
||||
}
|
||||
}
|
||||
targets.clear();
|
||||
for (auto& itr : tmplist)
|
||||
{
|
||||
targets.push_back(itr);
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_kelthuzad_frost_blast::FilterTargets, EFFECT_ALL, TARGET_UNIT_DEST_AREA_ENEMY);
|
||||
}
|
||||
};
|
||||
|
||||
class spell_kelthuzad_detonate_mana_aura : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_kelthuzad_detonate_mana_aura);
|
||||
|
||||
bool Validate(SpellInfo const* /*spell*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_MANA_DETONATION_DAMAGE });
|
||||
}
|
||||
|
||||
void HandleScript(AuraEffect const* aurEff)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
Unit* target = GetTarget();
|
||||
if (auto mana = int32(target->GetMaxPower(POWER_MANA) / 10))
|
||||
{
|
||||
mana = target->ModifyPower(POWER_MANA, -mana);
|
||||
target->CastCustomSpell(SPELL_MANA_DETONATION_DAMAGE, SPELLVALUE_BASE_POINT0, -mana * 10, target, true, nullptr, aurEff);
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectPeriodic += AuraEffectPeriodicFn(spell_kelthuzad_detonate_mana_aura::HandleScript, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_kelthuzad()
|
||||
{
|
||||
|
||||
@@ -1,670 +0,0 @@
|
||||
#ifndef BOSS_KELTHUZAD_H_
|
||||
#define BOSS_KELTHUZAD_H_
|
||||
|
||||
#include "Player.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "SpellScript.h"
|
||||
#include "SpellInfo.h"
|
||||
#include "naxxramas.h"
|
||||
|
||||
namespace Kelthuzad {
|
||||
|
||||
enum Yells
|
||||
{
|
||||
SAY_ANSWER_REQUEST = 3,
|
||||
SAY_TAUNT = 6,
|
||||
SAY_AGGRO = 7,
|
||||
SAY_SLAY = 8,
|
||||
SAY_DEATH = 9,
|
||||
SAY_CHAIN = 10,
|
||||
SAY_FROST_BLAST = 11,
|
||||
SAY_REQUEST_AID = 12,
|
||||
EMOTE_PHASE_TWO = 13,
|
||||
SAY_SUMMON_MINIONS = 14,
|
||||
SAY_SPECIAL = 15,
|
||||
|
||||
EMOTE_GUARDIAN_FLEE = 0,
|
||||
EMOTE_GUARDIAN_APPEAR = 1
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
// Kel'Thzuad
|
||||
SPELL_FROST_BOLT_SINGLE = 28478,
|
||||
SPELL_FROST_BOLT_MULTI = 28479,
|
||||
SPELL_SHADOW_FISURE = 27810,
|
||||
SPELL_VOID_BLAST = 27812,
|
||||
SPELL_DETONATE_MANA = 27819,
|
||||
SPELL_MANA_DETONATION_DAMAGE = 27820,
|
||||
SPELL_FROST_BLAST = 27808,
|
||||
SPELL_CHAINS_OF_KELTHUZAD = 28410, // 28408 script effect
|
||||
SPELL_BERSERK = 28498,
|
||||
SPELL_KELTHUZAD_CHANNEL = 29423,
|
||||
|
||||
// Minions
|
||||
SPELL_FRENZY = 28468,
|
||||
SPELL_MORTAL_WOUND = 28467,
|
||||
SPELL_BLOOD_TAP = 28470
|
||||
};
|
||||
|
||||
enum Misc
|
||||
{
|
||||
NPC_SOLDIER_OF_THE_FROZEN_WASTES = 16427,
|
||||
NPC_UNSTOPPABLE_ABOMINATION = 16428,
|
||||
NPC_SOUL_WEAVER = 16429,
|
||||
NPC_GUARDIAN_OF_ICECROWN = 16441,
|
||||
|
||||
ACTION_CALL_HELP_ON = 1,
|
||||
ACTION_CALL_HELP_OFF = 2,
|
||||
ACTION_SECOND_PHASE = 3,
|
||||
ACTION_GUARDIANS_OFF = 4
|
||||
};
|
||||
|
||||
enum Event
|
||||
{
|
||||
// Kel'Thuzad
|
||||
EVENT_SUMMON_SOLDIER = 1,
|
||||
EVENT_SUMMON_UNSTOPPABLE_ABOMINATION = 2,
|
||||
EVENT_SUMMON_SOUL_WEAVER = 3,
|
||||
EVENT_PHASE_2 = 4,
|
||||
EVENT_FROST_BOLT_SINGLE = 5,
|
||||
EVENT_FROST_BOLT_MULTI = 6,
|
||||
EVENT_DETONATE_MANA = 7,
|
||||
EVENT_PHASE_3 = 8,
|
||||
EVENT_P3_LICH_KING_SAY = 9,
|
||||
EVENT_SHADOW_FISSURE = 10,
|
||||
EVENT_FROST_BLAST = 11,
|
||||
EVENT_CHAINS = 12,
|
||||
EVENT_SUMMON_GUARDIAN_OF_ICECROWN = 13,
|
||||
EVENT_FLOOR_CHANGE = 14,
|
||||
EVENT_ENRAGE = 15,
|
||||
EVENT_SPAWN_POOL = 16,
|
||||
|
||||
// Minions
|
||||
EVENT_MINION_FRENZY = 17,
|
||||
EVENT_MINION_MORTAL_WOUND = 18,
|
||||
EVENT_MINION_BLOOD_TAP = 19
|
||||
};
|
||||
|
||||
const Position SummonGroups[12] =
|
||||
{
|
||||
// Portals
|
||||
{3783.272705f, -5062.697266f, 143.711203f, 3.617599f}, // LEFT_FAR
|
||||
{3730.291260f, -5027.239258f, 143.956909f, 4.461900f}, // LEFT_MIDDLE
|
||||
{3683.868652f, -5057.281250f, 143.183884f, 5.237086f}, // LEFT_NEAR
|
||||
{3759.355225f, -5174.128418f, 143.802383f, 2.170104f}, // RIGHT_FAR
|
||||
{3700.724365f, -5185.123047f, 143.928024f, 1.309310f}, // RIGHT_MIDDLE
|
||||
{3665.121094f, -5138.679199f, 143.183212f, 0.604023f}, // RIGHT_NEAR
|
||||
|
||||
// Middle
|
||||
{3769.34f, -5071.80f, 143.2082f, 3.658f},
|
||||
{3729.78f, -5043.56f, 143.3867f, 4.475f},
|
||||
{3682.75f, -5055.26f, 143.1848f, 5.295f},
|
||||
{3752.58f, -5161.82f, 143.2944f, 2.126f},
|
||||
{3702.83f, -5171.70f, 143.4356f, 1.305f},
|
||||
{3665.30f, -5141.55f, 143.1846f, 0.566f}
|
||||
};
|
||||
|
||||
const Position SpawnPool[7] =
|
||||
{
|
||||
// Portals
|
||||
{3783.272705f, -5062.697266f, 143.711203f, 3.617599f}, // LEFT_FAR
|
||||
{3730.291260f, -5027.239258f, 143.956909f, 4.461900f}, // LEFT_MIDDLE
|
||||
{3683.868652f, -5057.281250f, 143.183884f, 5.237086f}, // LEFT_NEAR
|
||||
{3759.355225f, -5174.128418f, 143.802383f, 2.170104f}, // RIGHT_FAR
|
||||
{3700.724365f, -5185.123047f, 143.928024f, 1.309310f}, // RIGHT_MIDDLE
|
||||
{3665.121094f, -5138.679199f, 143.183212f, 0.604023f}, // RIGHT_NEAR
|
||||
{3651.729980f, -5092.620117f, 143.380005f, 6.050000f} // GATE
|
||||
};
|
||||
|
||||
class boss_kelthuzad : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_kelthuzad() : CreatureScript("boss_kelthuzad") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const override
|
||||
{
|
||||
return GetNaxxramasAI<boss_kelthuzadAI>(pCreature);
|
||||
}
|
||||
|
||||
struct boss_kelthuzadAI : public BossAI
|
||||
{
|
||||
explicit boss_kelthuzadAI(Creature* c) : BossAI(c, BOSS_KELTHUZAD), summons(me)
|
||||
{}
|
||||
|
||||
EventMap events;
|
||||
SummonList summons;
|
||||
|
||||
float NormalizeOrientation(float o)
|
||||
{
|
||||
return std::fmod(o, 2.0f * static_cast<float>(M_PI)); // Only positive values will be passed
|
||||
}
|
||||
|
||||
void SpawnHelpers()
|
||||
{
|
||||
// spawn at gate
|
||||
me->SummonCreature(NPC_UNSTOPPABLE_ABOMINATION, 3656.19f, -5093.78f, 143.33f, 6.08, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000);// abo center
|
||||
me->SummonCreature(NPC_UNSTOPPABLE_ABOMINATION, 3657.94f, -5087.68f, 143.60f, 6.08, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000);// abo left
|
||||
me->SummonCreature(NPC_UNSTOPPABLE_ABOMINATION, 3655.48f, -5100.05f, 143.53f, 6.08, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000);// abo right
|
||||
me->SummonCreature(NPC_SOUL_WEAVER, 3651.73f, -5092.62f, 143.38f, 6.05, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000); // soul behind
|
||||
me->SummonCreature(NPC_SOLDIER_OF_THE_FROZEN_WASTES, 3660.17f, -5092.45f, 143.37f, 6.07, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000); // ske front left
|
||||
me->SummonCreature(NPC_SOLDIER_OF_THE_FROZEN_WASTES, 3659.39f, -5096.21f, 143.29f, 6.07, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000); // ske front right
|
||||
me->SummonCreature(NPC_SOLDIER_OF_THE_FROZEN_WASTES, 3659.29f, -5090.19f, 143.48f, 6.07, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000); // ske left left
|
||||
me->SummonCreature(NPC_SOLDIER_OF_THE_FROZEN_WASTES, 3657.43f, -5098.03f, 143.41f, 6.07, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000); // ske right right
|
||||
me->SummonCreature(NPC_SOLDIER_OF_THE_FROZEN_WASTES, 3654.36f, -5090.51f, 143.48f, 6.09, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000); // ske behind left
|
||||
me->SummonCreature(NPC_SOLDIER_OF_THE_FROZEN_WASTES, 3653.35f, -5095.91f, 143.41f, 6.09, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000); // ske right right
|
||||
|
||||
// 6 rooms, 8 soldiers, 3 abominations and 1 weaver in each room | middle positions in table starts from 6
|
||||
for (uint8 i = 6; i < 12; ++i)
|
||||
{
|
||||
for (uint8 j = 0; j < 8; ++j)
|
||||
{
|
||||
float angle = M_PI * 2 / 8 * j;
|
||||
me->SummonCreature(NPC_SOLDIER_OF_THE_FROZEN_WASTES, SummonGroups[i].GetPositionX() + 6 * cos(angle), SummonGroups[i].GetPositionY() + 6 * std::sin(angle), SummonGroups[i].GetPositionZ(), SummonGroups[i].GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
|
||||
}
|
||||
}
|
||||
for (uint8 i = 6; i < 12; ++i)
|
||||
{
|
||||
for (uint8 j = 1; j < 4; ++j)
|
||||
{
|
||||
float dist = j == 2 ? 0.0f : 8.0f; // second in middle
|
||||
float angle = SummonGroups[i].GetOrientation() + M_PI * 2 / 4 * j;
|
||||
me->SummonCreature(NPC_UNSTOPPABLE_ABOMINATION, SummonGroups[i].GetPositionX() + dist * cos(angle), SummonGroups[i].GetPositionY() + dist * std::sin(angle), SummonGroups[i].GetPositionZ(), SummonGroups[i].GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
|
||||
}
|
||||
}
|
||||
for (uint8 i = 6; i < 12; ++i)
|
||||
{
|
||||
for (uint8 j = 0; j < 1; ++j)
|
||||
{
|
||||
float angle = SummonGroups[i].GetOrientation() + M_PI;
|
||||
me->SummonCreature(NPC_SOUL_WEAVER, SummonGroups[i].GetPositionX() + 6 * cos(angle), SummonGroups[i].GetPositionY() + 6 * std::sin(angle), SummonGroups[i].GetPositionZ() + 0.5f, SummonGroups[i].GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SummonHelper(uint32 entry, uint32 count)
|
||||
{
|
||||
for (uint8 i = 0; i < count; ++i)
|
||||
{
|
||||
if (Creature* cr = me->SummonCreature(entry, SpawnPool[urand(0, 6)], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000))
|
||||
{
|
||||
if (Unit* target = SelectTargetFromPlayerList(100.0f))
|
||||
{
|
||||
cr->AI()->DoAction(ACTION_CALL_HELP_OFF);
|
||||
cr->AI()->AttackStart(target);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
BossAI::Reset();
|
||||
events.Reset();
|
||||
summons.DespawnAll();
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
if (GameObject* go = instance->GetGameObject(DATA_KELTHUZAD_FLOOR))
|
||||
{
|
||||
go->SetPhaseMask(1, true);
|
||||
go->SetGoState(GO_STATE_READY);
|
||||
}
|
||||
|
||||
if (GameObject* go = instance->GetGameObject(DATA_KELTHUZAD_PORTAL_1))
|
||||
go->SetGoState(GO_STATE_READY);
|
||||
|
||||
if (GameObject* go = instance->GetGameObject(DATA_KELTHUZAD_PORTAL_2))
|
||||
go->SetGoState(GO_STATE_READY);
|
||||
|
||||
if (GameObject* go = instance->GetGameObject(DATA_KELTHUZAD_PORTAL_3))
|
||||
go->SetGoState(GO_STATE_READY);
|
||||
|
||||
if (GameObject* go = instance->GetGameObject(DATA_KELTHUZAD_PORTAL_4))
|
||||
go->SetGoState(GO_STATE_READY);
|
||||
}
|
||||
|
||||
void EnterEvadeMode(EvadeReason why) override
|
||||
{
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
|
||||
ScriptedAI::EnterEvadeMode(why);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* who) override
|
||||
{
|
||||
if (!who->IsPlayer())
|
||||
return;
|
||||
|
||||
Talk(SAY_SLAY);
|
||||
instance->StorePersistentData(PERSISTENT_DATA_IMMORTAL_FAIL, 1);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer) override
|
||||
{
|
||||
BossAI::JustDied(killer);
|
||||
summons.DoAction(ACTION_GUARDIANS_OFF);
|
||||
if (Creature* guardian = summons.GetCreatureWithEntry(NPC_GUARDIAN_OF_ICECROWN))
|
||||
{
|
||||
guardian->AI()->Talk(EMOTE_GUARDIAN_FLEE);
|
||||
}
|
||||
Talk(SAY_DEATH);
|
||||
}
|
||||
|
||||
void MoveInLineOfSight(Unit* who) override
|
||||
{
|
||||
if (!me->IsInCombat() && who->IsPlayer() && who->IsAlive() && me->GetDistance(who) <= 50.0f)
|
||||
AttackStart(who);
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::JustEngagedWith(who);
|
||||
Talk(SAY_SUMMON_MINIONS);
|
||||
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
|
||||
me->RemoveAllAttackers();
|
||||
me->SetTarget();
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
me->CastSpell(me, SPELL_KELTHUZAD_CHANNEL, false);
|
||||
events.ScheduleEvent(EVENT_SPAWN_POOL, 5s);
|
||||
events.ScheduleEvent(EVENT_SUMMON_SOLDIER, 6400ms);
|
||||
events.ScheduleEvent(EVENT_SUMMON_UNSTOPPABLE_ABOMINATION, 10s);
|
||||
events.ScheduleEvent(EVENT_SUMMON_SOUL_WEAVER, 12s);
|
||||
events.ScheduleEvent(EVENT_PHASE_2, 228s);
|
||||
events.ScheduleEvent(EVENT_ENRAGE, 15min);
|
||||
|
||||
if (GameObject* go = instance->GetGameObject(DATA_KELTHUZAD_FLOOR))
|
||||
{
|
||||
events.ScheduleEvent(EVENT_FLOOR_CHANGE, 15s);
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
}
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* cr) override
|
||||
{
|
||||
summons.Summon(cr);
|
||||
if (!cr->IsInCombat())
|
||||
{
|
||||
cr->GetMotionMaster()->MoveRandom(5);
|
||||
}
|
||||
if (cr->GetEntry() == NPC_GUARDIAN_OF_ICECROWN)
|
||||
{
|
||||
cr->SetHomePosition(cr->GetPositionX(), cr->GetPositionY(), cr->GetPositionZ(), cr->GetOrientation());
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (!me->HasAura(SPELL_KELTHUZAD_CHANNEL))
|
||||
{
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
}
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_FLOOR_CHANGE:
|
||||
if (GameObject* go = instance->GetGameObject(DATA_KELTHUZAD_FLOOR))
|
||||
{
|
||||
events.ScheduleEvent(EVENT_FLOOR_CHANGE, 15s);
|
||||
go->SetGoState(GO_STATE_READY);
|
||||
go->SetPhaseMask(2, true);
|
||||
}
|
||||
break;
|
||||
case EVENT_SPAWN_POOL:
|
||||
SpawnHelpers();
|
||||
break;
|
||||
case EVENT_SUMMON_SOLDIER:
|
||||
SummonHelper(NPC_SOLDIER_OF_THE_FROZEN_WASTES, 1);
|
||||
events.Repeat(3100ms);
|
||||
break;
|
||||
case EVENT_SUMMON_UNSTOPPABLE_ABOMINATION:
|
||||
SummonHelper(NPC_UNSTOPPABLE_ABOMINATION, 1);
|
||||
events.Repeat(18s + 500ms);
|
||||
break;
|
||||
case EVENT_SUMMON_SOUL_WEAVER:
|
||||
SummonHelper(NPC_SOUL_WEAVER, 1);
|
||||
events.Repeat(30s);
|
||||
break;
|
||||
case EVENT_PHASE_2:
|
||||
Talk(EMOTE_PHASE_TWO);
|
||||
Talk(SAY_AGGRO);
|
||||
events.Reset();
|
||||
summons.DoAction(ACTION_SECOND_PHASE);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
|
||||
me->GetMotionMaster()->MoveChase(me->GetVictim());
|
||||
me->RemoveAura(SPELL_KELTHUZAD_CHANNEL);
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
events.ScheduleEvent(EVENT_FROST_BOLT_SINGLE, 2s, 10s);
|
||||
events.ScheduleEvent(EVENT_FROST_BOLT_MULTI, 15s, 30s);
|
||||
events.ScheduleEvent(EVENT_DETONATE_MANA, 30s);
|
||||
events.ScheduleEvent(EVENT_PHASE_3, 1s);
|
||||
events.ScheduleEvent(EVENT_SHADOW_FISSURE, 25s);
|
||||
events.ScheduleEvent(EVENT_FROST_BLAST, 45s);
|
||||
if (Is25ManRaid())
|
||||
{
|
||||
events.ScheduleEvent(EVENT_CHAINS, 90s);
|
||||
}
|
||||
break;
|
||||
case EVENT_ENRAGE:
|
||||
me->CastSpell(me, SPELL_BERSERK, true);
|
||||
break;
|
||||
case EVENT_FROST_BOLT_SINGLE:
|
||||
me->CastSpell(me->GetVictim(), SPELL_FROST_BOLT_SINGLE, false);
|
||||
events.Repeat(2s, 10s);
|
||||
break;
|
||||
case EVENT_FROST_BOLT_MULTI:
|
||||
me->CastSpell(me, SPELL_FROST_BOLT_MULTI, false);
|
||||
events.Repeat(15s, 30s);
|
||||
break;
|
||||
case EVENT_SHADOW_FISSURE:
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
|
||||
{
|
||||
me->CastSpell(target, SPELL_SHADOW_FISURE, false);
|
||||
}
|
||||
events.Repeat(25s);
|
||||
break;
|
||||
case EVENT_FROST_BLAST:
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0, true, RAID_MODE(false, true)))
|
||||
{
|
||||
me->CastSpell(target, SPELL_FROST_BLAST, false);
|
||||
}
|
||||
Talk(SAY_FROST_BLAST);
|
||||
events.Repeat(45s);
|
||||
break;
|
||||
case EVENT_CHAINS:
|
||||
for (uint8 i = 0; i < 3; ++i)
|
||||
{
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 200, true, false, -SPELL_CHAINS_OF_KELTHUZAD))
|
||||
{
|
||||
me->CastSpell(target, SPELL_CHAINS_OF_KELTHUZAD, true);
|
||||
}
|
||||
}
|
||||
Talk(SAY_CHAIN);
|
||||
events.Repeat(90s);
|
||||
break;
|
||||
case EVENT_DETONATE_MANA:
|
||||
{
|
||||
std::vector<Unit*> unitList;
|
||||
ThreatContainer::StorageType const& threatList = me->GetThreatMgr().GetThreatList();
|
||||
for (auto itr : threatList)
|
||||
{
|
||||
if (itr->getTarget()->IsPlayer()
|
||||
&& itr->getTarget()->getPowerType() == POWER_MANA
|
||||
&& itr->getTarget()->GetPower(POWER_MANA))
|
||||
{
|
||||
unitList.push_back(itr->getTarget());
|
||||
}
|
||||
}
|
||||
if (!unitList.empty())
|
||||
{
|
||||
auto itr = unitList.begin();
|
||||
advance(itr, urand(0, unitList.size() - 1));
|
||||
me->CastSpell(*itr, SPELL_DETONATE_MANA, false);
|
||||
Talk(SAY_SPECIAL);
|
||||
}
|
||||
events.Repeat(30s);
|
||||
break;
|
||||
}
|
||||
case EVENT_PHASE_3:
|
||||
if (me->HealthBelowPct(45))
|
||||
{
|
||||
Talk(SAY_REQUEST_AID);
|
||||
events.DelayEvents(5500ms);
|
||||
events.ScheduleEvent(EVENT_P3_LICH_KING_SAY, 5s);
|
||||
if (GameObject* go = instance->GetGameObject(DATA_KELTHUZAD_PORTAL_1))
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
|
||||
if (GameObject* go = instance->GetGameObject(DATA_KELTHUZAD_PORTAL_2))
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
|
||||
if (GameObject* go = instance->GetGameObject(DATA_KELTHUZAD_PORTAL_3))
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
|
||||
if (GameObject* go = instance->GetGameObject(DATA_KELTHUZAD_PORTAL_4))
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
|
||||
break;
|
||||
}
|
||||
events.Repeat(1s);
|
||||
break;
|
||||
case EVENT_P3_LICH_KING_SAY:
|
||||
{
|
||||
if (Creature* cr = instance->GetCreature(DATA_LICH_KING_BOSS))
|
||||
cr->AI()->Talk(SAY_ANSWER_REQUEST);
|
||||
|
||||
for (uint8 i = 0 ; i < RAID_MODE(2, 4); ++i)
|
||||
events.ScheduleEvent(EVENT_SUMMON_GUARDIAN_OF_ICECROWN, Milliseconds(10000 + (i * 5000)));
|
||||
|
||||
break;
|
||||
}
|
||||
case EVENT_SUMMON_GUARDIAN_OF_ICECROWN:
|
||||
if (Creature* cr = me->SummonCreature(NPC_GUARDIAN_OF_ICECROWN, SpawnPool[RAND(0, 1, 3, 4)]))
|
||||
{
|
||||
cr->AI()->Talk(EMOTE_GUARDIAN_APPEAR);
|
||||
cr->AI()->AttackStart(me->GetVictim());
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (!me->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
class boss_kelthuzad_minion : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_kelthuzad_minion() : CreatureScript("boss_kelthuzad_minion") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const override
|
||||
{
|
||||
return GetNaxxramasAI<boss_kelthuzad_minionAI>(pCreature);
|
||||
}
|
||||
|
||||
struct boss_kelthuzad_minionAI : public ScriptedAI
|
||||
{
|
||||
explicit boss_kelthuzad_minionAI(Creature* c) : ScriptedAI(c) { }
|
||||
|
||||
EventMap events;
|
||||
bool callHelp{};
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
me->SetNoCallAssistance(true);
|
||||
callHelp = true;
|
||||
events.Reset();
|
||||
}
|
||||
|
||||
void DoAction(int32 param) override
|
||||
{
|
||||
if (param == ACTION_CALL_HELP_ON)
|
||||
{
|
||||
callHelp = true;
|
||||
}
|
||||
else if (param == ACTION_CALL_HELP_OFF)
|
||||
{
|
||||
callHelp = false;
|
||||
}
|
||||
else if (param == ACTION_SECOND_PHASE)
|
||||
{
|
||||
if (!me->IsInCombat())
|
||||
{
|
||||
me->DespawnOrUnsummon(500ms);
|
||||
}
|
||||
}
|
||||
if (param == ACTION_GUARDIANS_OFF)
|
||||
{
|
||||
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->RemoveAllAuras();
|
||||
EnterEvadeMode();
|
||||
me->SetPosition(me->GetHomePosition());
|
||||
}
|
||||
}
|
||||
|
||||
void MoveInLineOfSight(Unit* who) override
|
||||
{
|
||||
if (!who->IsPlayer() && !who->IsPet())
|
||||
return;
|
||||
|
||||
ScriptedAI::MoveInLineOfSight(who);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
if (me->GetEntry() == NPC_UNSTOPPABLE_ABOMINATION)
|
||||
me->GetInstanceScript()->SetData(DATA_ABOMINATION_KILLED, 0);
|
||||
}
|
||||
|
||||
void AttackStart(Unit* who) override
|
||||
{
|
||||
ScriptedAI::AttackStart(who);
|
||||
if (callHelp)
|
||||
{
|
||||
std::list<Creature*> targets;
|
||||
me->GetCreaturesWithEntryInRange(targets, 15.0f, me->GetEntry());
|
||||
for (std::list<Creature*>::const_iterator itr = targets.begin(); itr != targets.end(); ++itr)
|
||||
{
|
||||
if ((*itr)->GetGUID() != me->GetGUID())
|
||||
{
|
||||
(*itr)->ToCreature()->AI()->DoAction(ACTION_CALL_HELP_OFF);
|
||||
(*itr)->ToCreature()->AI()->AttackStart(who);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (me->GetEntry() != NPC_UNSTOPPABLE_ABOMINATION && me->GetEntry() != NPC_GUARDIAN_OF_ICECROWN)
|
||||
{
|
||||
me->AddThreat(who, 1000000.0f);
|
||||
}
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
me->SetInCombatWithZone();
|
||||
if (me->GetEntry() == NPC_UNSTOPPABLE_ABOMINATION)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_MINION_FRENZY, 1s);
|
||||
events.ScheduleEvent(EVENT_MINION_MORTAL_WOUND, 5s);
|
||||
}
|
||||
else if (me->GetEntry() == NPC_GUARDIAN_OF_ICECROWN)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_MINION_BLOOD_TAP, 15s);
|
||||
}
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* who) override
|
||||
{
|
||||
if (who->IsPlayer())
|
||||
me->GetInstanceScript()->StorePersistentData(PERSISTENT_DATA_IMMORTAL_FAIL, 1);
|
||||
}
|
||||
|
||||
void JustReachedHome() override
|
||||
{
|
||||
if (me->GetEntry() == NPC_GUARDIAN_OF_ICECROWN)
|
||||
{
|
||||
me->DespawnOrUnsummon();
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_MINION_MORTAL_WOUND:
|
||||
me->CastSpell(me->GetVictim(), SPELL_MORTAL_WOUND, false);
|
||||
events.Repeat(15s);
|
||||
break;
|
||||
case EVENT_MINION_FRENZY:
|
||||
if (me->HealthBelowPct(35))
|
||||
{
|
||||
me->CastSpell(me, SPELL_FRENZY, true);
|
||||
break;
|
||||
}
|
||||
events.Repeat(1s);
|
||||
break;
|
||||
case EVENT_MINION_BLOOD_TAP:
|
||||
me->CastSpell(me->GetVictim(), SPELL_BLOOD_TAP, false);
|
||||
events.Repeat(15s);
|
||||
break;
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
class spell_kelthuzad_frost_blast : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_kelthuzad_frost_blast);
|
||||
|
||||
bool Validate(SpellInfo const* /*spell*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_FROST_BLAST });
|
||||
}
|
||||
|
||||
void FilterTargets(std::list<WorldObject*>& targets)
|
||||
{
|
||||
Unit* caster = GetCaster();
|
||||
if (!caster || !caster->ToCreature())
|
||||
return;
|
||||
|
||||
std::list<WorldObject*> tmplist;
|
||||
for (auto& target : targets)
|
||||
{
|
||||
if (!target->ToUnit()->HasAura(SPELL_FROST_BLAST))
|
||||
{
|
||||
tmplist.push_back(target);
|
||||
}
|
||||
}
|
||||
targets.clear();
|
||||
for (auto& itr : tmplist)
|
||||
{
|
||||
targets.push_back(itr);
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_kelthuzad_frost_blast::FilterTargets, EFFECT_ALL, TARGET_UNIT_DEST_AREA_ENEMY);
|
||||
}
|
||||
};
|
||||
|
||||
class spell_kelthuzad_detonate_mana_aura : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_kelthuzad_detonate_mana_aura);
|
||||
|
||||
bool Validate(SpellInfo const* /*spell*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_MANA_DETONATION_DAMAGE });
|
||||
}
|
||||
|
||||
void HandleScript(AuraEffect const* aurEff)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
Unit* target = GetTarget();
|
||||
if (auto mana = int32(target->GetMaxPower(POWER_MANA) / 10))
|
||||
{
|
||||
mana = target->ModifyPower(POWER_MANA, -mana);
|
||||
target->CastCustomSpell(SPELL_MANA_DETONATION_DAMAGE, SPELLVALUE_BASE_POINT0, -mana * 10, target, true, nullptr, aurEff);
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectPeriodic += AuraEffectPeriodicFn(spell_kelthuzad_detonate_mana_aura::HandleScript, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
#endif
|
||||
@@ -15,16 +15,158 @@
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "boss_loatheb.h"
|
||||
#include "CreatureScript.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "naxxramas.h"
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_NECROTIC_AURA = 55593,
|
||||
SPELL_SUMMON_SPORE = 29234,
|
||||
SPELL_DEATHBLOOM = 29865,
|
||||
SPELL_INEVITABLE_DOOM = 29204,
|
||||
SPELL_BERSERK = 26662
|
||||
};
|
||||
|
||||
using namespace Loatheb;
|
||||
enum Events
|
||||
{
|
||||
EVENT_NECROTIC_AURA = 1,
|
||||
EVENT_DEATHBLOOM = 2,
|
||||
EVENT_INEVITABLE_DOOM = 3,
|
||||
EVENT_BERSERK = 4,
|
||||
EVENT_SUMMON_SPORE = 5,
|
||||
EVENT_NECROTIC_AURA_FADING = 6,
|
||||
EVENT_NECROTIC_AURA_REMOVED = 7
|
||||
};
|
||||
|
||||
// no custom changes has been made for mod-playerbot other then placing
|
||||
// the impl in a header file
|
||||
enum Texts
|
||||
{
|
||||
SAY_NECROTIC_AURA_APPLIED = 0,
|
||||
SAY_NECROTIC_AURA_REMOVED = 1,
|
||||
SAY_NECROTIC_AURA_FADING = 2
|
||||
};
|
||||
|
||||
class boss_loatheb : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_loatheb() : CreatureScript("boss_loatheb") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const override
|
||||
{
|
||||
return GetNaxxramasAI<boss_loathebAI>(pCreature);
|
||||
}
|
||||
|
||||
struct boss_loathebAI : public BossAI
|
||||
{
|
||||
explicit boss_loathebAI(Creature* c) : BossAI(c, BOSS_LOATHEB), summons(me)
|
||||
{
|
||||
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
|
||||
}
|
||||
|
||||
uint8 doomCounter;
|
||||
EventMap events;
|
||||
SummonList summons;
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
BossAI::Reset();
|
||||
events.Reset();
|
||||
summons.DespawnAll();
|
||||
doomCounter = 0;
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* cr) override
|
||||
{
|
||||
cr->SetInCombatWithZone();
|
||||
summons.Summon(cr);
|
||||
}
|
||||
|
||||
void SummonedCreatureDies(Creature* /*cr*/, Unit*) override
|
||||
{
|
||||
instance->SetData(DATA_SPORE_KILLED, 0);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* who) override
|
||||
{
|
||||
if (who->IsPlayer())
|
||||
instance->StorePersistentData(PERSISTENT_DATA_IMMORTAL_FAIL, 1);
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::JustEngagedWith(who);
|
||||
me->SetInCombatWithZone();
|
||||
events.ScheduleEvent(EVENT_NECROTIC_AURA, 10s);
|
||||
events.ScheduleEvent(EVENT_DEATHBLOOM, 5s);
|
||||
events.ScheduleEvent(EVENT_INEVITABLE_DOOM, 2min);
|
||||
events.ScheduleEvent(EVENT_SUMMON_SPORE, 15s);
|
||||
events.ScheduleEvent(EVENT_BERSERK, 12min);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer) override
|
||||
{
|
||||
BossAI::JustDied(killer);
|
||||
summons.DespawnAll();
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim() || !IsInRoom())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_SUMMON_SPORE:
|
||||
me->CastSpell(me, SPELL_SUMMON_SPORE, true);
|
||||
events.Repeat(35s);
|
||||
break;
|
||||
case EVENT_NECROTIC_AURA:
|
||||
me->CastSpell(me, SPELL_NECROTIC_AURA, true);
|
||||
Talk(SAY_NECROTIC_AURA_APPLIED);
|
||||
events.ScheduleEvent(EVENT_NECROTIC_AURA_FADING, 14s);
|
||||
events.ScheduleEvent(EVENT_NECROTIC_AURA_REMOVED, 17s);
|
||||
events.Repeat(20s);
|
||||
break;
|
||||
case EVENT_DEATHBLOOM:
|
||||
me->CastSpell(me, SPELL_DEATHBLOOM, false);
|
||||
events.Repeat(30s);
|
||||
break;
|
||||
case EVENT_INEVITABLE_DOOM:
|
||||
me->CastSpell(me, SPELL_INEVITABLE_DOOM, false);
|
||||
doomCounter++;
|
||||
events.Repeat(doomCounter < 6 ? 30s : 15s);
|
||||
break;
|
||||
case EVENT_BERSERK:
|
||||
me->CastSpell(me, SPELL_BERSERK, true);
|
||||
break;
|
||||
case EVENT_NECROTIC_AURA_FADING:
|
||||
Talk(SAY_NECROTIC_AURA_FADING);
|
||||
break;
|
||||
case EVENT_NECROTIC_AURA_REMOVED:
|
||||
Talk(SAY_NECROTIC_AURA_REMOVED);
|
||||
break;
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
bool IsInRoom()
|
||||
{
|
||||
// Calculate the distance between his home position to the gate
|
||||
if (me->GetExactDist(me->GetHomePosition().GetPositionX(),
|
||||
me->GetHomePosition().GetPositionY(),
|
||||
me->GetHomePosition().GetPositionZ()) > 50.0f)
|
||||
{
|
||||
EnterEvadeMode();
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
void AddSC_boss_loatheb()
|
||||
{
|
||||
|
||||
@@ -1,162 +0,0 @@
|
||||
#ifndef BOSS_LOATHEB_H_
|
||||
#define BOSS_LOATHEB_H_
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "SpellInfo.h"
|
||||
#include "naxxramas.h"
|
||||
|
||||
namespace Loatheb {
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_NECROTIC_AURA = 55593,
|
||||
SPELL_SUMMON_SPORE = 29234,
|
||||
SPELL_DEATHBLOOM = 29865,
|
||||
SPELL_INEVITABLE_DOOM = 29204,
|
||||
SPELL_BERSERK = 26662
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_NECROTIC_AURA = 1,
|
||||
EVENT_DEATHBLOOM = 2,
|
||||
EVENT_INEVITABLE_DOOM = 3,
|
||||
EVENT_BERSERK = 4,
|
||||
EVENT_SUMMON_SPORE = 5,
|
||||
EVENT_NECROTIC_AURA_FADING = 6,
|
||||
EVENT_NECROTIC_AURA_REMOVED = 7
|
||||
};
|
||||
|
||||
enum Texts
|
||||
{
|
||||
SAY_NECROTIC_AURA_APPLIED = 0,
|
||||
SAY_NECROTIC_AURA_REMOVED = 1,
|
||||
SAY_NECROTIC_AURA_FADING = 2
|
||||
};
|
||||
|
||||
class boss_loatheb : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_loatheb() : CreatureScript("boss_loatheb") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const override
|
||||
{
|
||||
return GetNaxxramasAI<boss_loathebAI>(pCreature);
|
||||
}
|
||||
|
||||
struct boss_loathebAI : public BossAI
|
||||
{
|
||||
explicit boss_loathebAI(Creature* c) : BossAI(c, BOSS_LOATHEB), summons(me)
|
||||
{
|
||||
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
|
||||
}
|
||||
|
||||
uint8 doomCounter;
|
||||
EventMap events;
|
||||
SummonList summons;
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
BossAI::Reset();
|
||||
events.Reset();
|
||||
summons.DespawnAll();
|
||||
doomCounter = 0;
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* cr) override
|
||||
{
|
||||
cr->SetInCombatWithZone();
|
||||
summons.Summon(cr);
|
||||
}
|
||||
|
||||
void SummonedCreatureDies(Creature* /*cr*/, Unit*) override
|
||||
{
|
||||
instance->SetData(DATA_SPORE_KILLED, 0);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* who) override
|
||||
{
|
||||
if (who->IsPlayer())
|
||||
instance->StorePersistentData(PERSISTENT_DATA_IMMORTAL_FAIL, 1);
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::JustEngagedWith(who);
|
||||
me->SetInCombatWithZone();
|
||||
events.ScheduleEvent(EVENT_NECROTIC_AURA, 10s);
|
||||
events.ScheduleEvent(EVENT_DEATHBLOOM, 5s);
|
||||
events.ScheduleEvent(EVENT_INEVITABLE_DOOM, 2min);
|
||||
events.ScheduleEvent(EVENT_SUMMON_SPORE, 15s);
|
||||
events.ScheduleEvent(EVENT_BERSERK, 12min);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer) override
|
||||
{
|
||||
BossAI::JustDied(killer);
|
||||
summons.DespawnAll();
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim() || !IsInRoom())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_SUMMON_SPORE:
|
||||
me->CastSpell(me, SPELL_SUMMON_SPORE, true);
|
||||
events.Repeat(35s);
|
||||
break;
|
||||
case EVENT_NECROTIC_AURA:
|
||||
me->CastSpell(me, SPELL_NECROTIC_AURA, true);
|
||||
Talk(SAY_NECROTIC_AURA_APPLIED);
|
||||
events.ScheduleEvent(EVENT_NECROTIC_AURA_FADING, 14s);
|
||||
events.ScheduleEvent(EVENT_NECROTIC_AURA_REMOVED, 17s);
|
||||
events.Repeat(20s);
|
||||
break;
|
||||
case EVENT_DEATHBLOOM:
|
||||
me->CastSpell(me, SPELL_DEATHBLOOM, false);
|
||||
events.Repeat(30s);
|
||||
break;
|
||||
case EVENT_INEVITABLE_DOOM:
|
||||
me->CastSpell(me, SPELL_INEVITABLE_DOOM, false);
|
||||
doomCounter++;
|
||||
events.Repeat(doomCounter < 6 ? 30s : 15s);
|
||||
break;
|
||||
case EVENT_BERSERK:
|
||||
me->CastSpell(me, SPELL_BERSERK, true);
|
||||
break;
|
||||
case EVENT_NECROTIC_AURA_FADING:
|
||||
Talk(SAY_NECROTIC_AURA_FADING);
|
||||
break;
|
||||
case EVENT_NECROTIC_AURA_REMOVED:
|
||||
Talk(SAY_NECROTIC_AURA_REMOVED);
|
||||
break;
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
bool IsInRoom()
|
||||
{
|
||||
// Calculate the distance between his home position to the gate
|
||||
if (me->GetExactDist(me->GetHomePosition().GetPositionX(),
|
||||
me->GetHomePosition().GetPositionY(),
|
||||
me->GetHomePosition().GetPositionZ()) > 50.0f)
|
||||
{
|
||||
EnterEvadeMode();
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -15,7 +15,6 @@
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "boss_maexxna.h"
|
||||
#include "CreatureScript.h"
|
||||
#include "PassiveAI.h"
|
||||
#include "Player.h"
|
||||
@@ -25,11 +24,336 @@
|
||||
#include "SpellScriptLoader.h"
|
||||
#include "naxxramas.h"
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_WEB_SPRAY = 29484,
|
||||
SPELL_POISON_SHOCK = 28741,
|
||||
SPELL_NECROTIC_POISON = 54121,
|
||||
SPELL_FRENZY = 54123,
|
||||
SPELL_WEB_WRAP_STUN = 28622,
|
||||
SPELL_WEB_WRAP_SUMMON = 28627,
|
||||
SPELL_WEB_WRAP_KILL_WEBS = 52512,
|
||||
SPELL_WEB_WRAP_PACIFY_5 = 28618 // 5 seconds pacify silence
|
||||
};
|
||||
|
||||
using namespace Maexxna;
|
||||
enum Events
|
||||
{
|
||||
EVENT_WEB_SPRAY = 1,
|
||||
EVENT_POISON_SHOCK = 2,
|
||||
EVENT_NECROTIC_POISON = 3,
|
||||
EVENT_WEB_WRAP = 4,
|
||||
EVENT_HEALTH_CHECK = 5,
|
||||
EVENT_SUMMON_SPIDERLINGS = 6,
|
||||
EVENT_WEB_WRAP_APPLY_STUN = 7
|
||||
};
|
||||
|
||||
// no custom changes has been made for mod-playerbot other then placing
|
||||
// the impl in a header file
|
||||
enum Emotes
|
||||
{
|
||||
EMOTE_SPIDERS = 0,
|
||||
EMOTE_WEB_WRAP = 1,
|
||||
EMOTE_WEB_SPRAY = 2
|
||||
};
|
||||
|
||||
enum Misc
|
||||
{
|
||||
NPC_WEB_WRAP = 16486,
|
||||
NPC_MAEXXNA_SPIDERLING = 17055
|
||||
};
|
||||
|
||||
const Position PosWrap[7] =
|
||||
{
|
||||
{3496.615f, -3834.182f, 320.7863f},
|
||||
{3509.108f, -3833.922f, 320.4750f},
|
||||
{3523.644f, -3838.309f, 320.5775f},
|
||||
{3538.152f, -3846.353f, 320.5188f},
|
||||
{3546.219f, -3856.167f, 320.9324f},
|
||||
{3555.135f, -3869.507f, 320.8307f},
|
||||
{3560.282f, -3886.143f, 321.2827f}
|
||||
};
|
||||
|
||||
struct WebTargetSelector
|
||||
{
|
||||
WebTargetSelector(Unit* maexxna) : _maexxna(maexxna) {}
|
||||
bool operator()(Unit const* target) const
|
||||
{
|
||||
if (!target->IsPlayer()) // never web nonplayers (pets, guardians, etc.)
|
||||
return false;
|
||||
if (_maexxna->GetVictim() == target) // never target tank
|
||||
return false;
|
||||
if (target->HasAura(SPELL_WEB_WRAP_STUN)) // never target targets that are already webbed
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
private:
|
||||
Unit const* _maexxna;
|
||||
};
|
||||
|
||||
class boss_maexxna : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_maexxna() : CreatureScript("boss_maexxna") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const override
|
||||
{
|
||||
return GetNaxxramasAI<boss_maexxnaAI>(pCreature);
|
||||
}
|
||||
|
||||
struct boss_maexxnaAI : public BossAI
|
||||
{
|
||||
explicit boss_maexxnaAI(Creature* c) : BossAI(c, BOSS_MAEXXNA), summons(me)
|
||||
{}
|
||||
|
||||
EventMap events;
|
||||
SummonList summons;
|
||||
|
||||
GuidList wraps;
|
||||
|
||||
bool IsInRoom()
|
||||
{
|
||||
if (me->GetExactDist(3486.6f, -3890.6f, 291.8f) > 100.0f)
|
||||
{
|
||||
EnterEvadeMode();
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
BossAI::Reset();
|
||||
events.Reset();
|
||||
summons.DespawnAll();
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::JustEngagedWith(who);
|
||||
me->SetInCombatWithZone();
|
||||
events.ScheduleEvent(EVENT_WEB_WRAP, 20s);
|
||||
events.ScheduleEvent(EVENT_WEB_SPRAY, 40s);
|
||||
events.ScheduleEvent(EVENT_POISON_SHOCK, 10s);
|
||||
events.ScheduleEvent(EVENT_NECROTIC_POISON, 5s);
|
||||
events.ScheduleEvent(EVENT_HEALTH_CHECK, 1s);
|
||||
events.ScheduleEvent(EVENT_SUMMON_SPIDERLINGS, 30s);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* cr) override
|
||||
{
|
||||
if (cr->GetEntry() == NPC_MAEXXNA_SPIDERLING)
|
||||
{
|
||||
cr->SetInCombatWithZone();
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
|
||||
{
|
||||
cr->AI()->AttackStart(target);
|
||||
}
|
||||
}
|
||||
summons.Summon(cr);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* who) override
|
||||
{
|
||||
if (who->IsPlayer())
|
||||
instance->StorePersistentData(PERSISTENT_DATA_IMMORTAL_FAIL, 1);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer) override
|
||||
{
|
||||
BossAI::JustDied(killer);
|
||||
}
|
||||
|
||||
void DoCastWebWrap()
|
||||
{
|
||||
std::list<Unit*> candidates;
|
||||
SelectTargetList(candidates, RAID_MODE(1, 2), SelectTargetMethod::Random, 0, WebTargetSelector(me));
|
||||
|
||||
std::vector<uint32> positions {0, 1, 2, 3, 4, 5, 6};
|
||||
Acore::Containers::RandomShuffle(positions);
|
||||
|
||||
if (candidates.empty())
|
||||
return;
|
||||
|
||||
for (int i = 0; i < RAID_MODE(1, 2) ; i++)
|
||||
{
|
||||
if (candidates.empty())
|
||||
break;
|
||||
const Position &randomPos = PosWrap[positions[i]];
|
||||
|
||||
auto itr = candidates.begin();
|
||||
|
||||
if (candidates.size() > 1)
|
||||
std::advance(itr, urand(0, candidates.size() - 1));
|
||||
|
||||
Unit *target = *itr;
|
||||
candidates.erase(itr);
|
||||
|
||||
float dx = randomPos.GetPositionX() - target->GetPositionX();
|
||||
float dy = randomPos.GetPositionY() - target->GetPositionY();
|
||||
float distXY = std::hypotf(dx, dy);
|
||||
|
||||
// smooth knockback arc that avoids the ceiling
|
||||
float horizontalSpeed = distXY / 1.5f;
|
||||
float verticalSpeed = 28.0f;
|
||||
if (distXY <= 10.0f)
|
||||
verticalSpeed = 12.0f;
|
||||
else if (distXY <= 20.0f)
|
||||
verticalSpeed = 16.0f;
|
||||
else if (distXY <= 30.0f)
|
||||
verticalSpeed = 20.0f;
|
||||
else if (distXY <= 40.0f)
|
||||
verticalSpeed = 24.0f;
|
||||
|
||||
target->KnockbackFrom(randomPos.GetPositionX(), randomPos.GetPositionY(), -horizontalSpeed, verticalSpeed);
|
||||
me->CastSpell(target, SPELL_WEB_WRAP_PACIFY_5, true); // pacify silence for 5 seconds
|
||||
|
||||
wraps.push_back(target->GetGUID());
|
||||
}
|
||||
events.ScheduleEvent(EVENT_WEB_WRAP_APPLY_STUN, 2s);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!IsInRoom())
|
||||
return;
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_WEB_SPRAY:
|
||||
Talk(EMOTE_WEB_SPRAY);
|
||||
me->CastSpell(me, SPELL_WEB_SPRAY, true);
|
||||
events.Repeat(40s);
|
||||
break;
|
||||
case EVENT_POISON_SHOCK:
|
||||
me->CastSpell(me->GetVictim(), SPELL_POISON_SHOCK, false);
|
||||
events.Repeat(10s);
|
||||
break;
|
||||
case EVENT_NECROTIC_POISON:
|
||||
me->CastSpell(me->GetVictim(), SPELL_NECROTIC_POISON, false);
|
||||
events.Repeat(30s);
|
||||
break;
|
||||
case EVENT_SUMMON_SPIDERLINGS:
|
||||
Talk(EMOTE_SPIDERS);
|
||||
for (uint8 i = 0; i < 8; ++i)
|
||||
{
|
||||
me->SummonCreature(NPC_MAEXXNA_SPIDERLING, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
|
||||
}
|
||||
events.Repeat(40s);
|
||||
break;
|
||||
case EVENT_HEALTH_CHECK:
|
||||
if (me->GetHealthPct() < 30)
|
||||
{
|
||||
me->CastSpell(me, SPELL_FRENZY, true);
|
||||
break;
|
||||
}
|
||||
events.Repeat(1s);
|
||||
break;
|
||||
case EVENT_WEB_WRAP:
|
||||
Talk(EMOTE_WEB_WRAP);
|
||||
DoCastWebWrap();
|
||||
events.Repeat(40s);
|
||||
break;
|
||||
case EVENT_WEB_WRAP_APPLY_STUN:
|
||||
{
|
||||
for (auto& p : wraps)
|
||||
{
|
||||
if (Player* player = ObjectAccessor::GetPlayer(*me, p))
|
||||
{
|
||||
player->CastSpell(player, SPELL_WEB_WRAP_STUN, true);
|
||||
}
|
||||
}
|
||||
wraps.clear();
|
||||
break;
|
||||
}
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
class boss_maexxna_webwrap : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_maexxna_webwrap() : CreatureScript("boss_maexxna_webwrap") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const override
|
||||
{
|
||||
return GetNaxxramasAI<boss_maexxna_webwrapAI>(pCreature);
|
||||
}
|
||||
|
||||
struct boss_maexxna_webwrapAI : public NullCreatureAI
|
||||
{
|
||||
explicit boss_maexxna_webwrapAI(Creature* c) : NullCreatureAI(c) { }
|
||||
|
||||
ObjectGuid victimGUID;
|
||||
|
||||
void IsSummonedBy(WorldObject* summoner) override
|
||||
{
|
||||
if (!summoner)
|
||||
return;
|
||||
victimGUID = summoner->GetGUID();
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
if (victimGUID)
|
||||
{
|
||||
if (Unit* victim = ObjectAccessor::GetUnit(*me, victimGUID))
|
||||
{
|
||||
if (victim->IsAlive())
|
||||
{
|
||||
victim->RemoveAurasDueToSpell(SPELL_WEB_WRAP_STUN);
|
||||
victim->RemoveAurasDueToSpell(SPELL_WEB_WRAP_SUMMON);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 /*diff*/) override
|
||||
{
|
||||
if (victimGUID)
|
||||
{
|
||||
if (Unit* victim = ObjectAccessor::GetUnit(*me, victimGUID))
|
||||
{
|
||||
if (!victim->IsAlive())
|
||||
{
|
||||
me->CastSpell(me, SPELL_WEB_WRAP_KILL_WEBS, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
class spell_web_wrap_damage : public AuraScript
|
||||
{
|
||||
public:
|
||||
PrepareAuraScript(spell_web_wrap_damage);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_WEB_WRAP_SUMMON });
|
||||
}
|
||||
|
||||
void OnPeriodic(AuraEffect const* aurEff)
|
||||
{
|
||||
if (aurEff->GetTickNumber() == 2)
|
||||
{
|
||||
GetTarget()->CastSpell(GetTarget(), SPELL_WEB_WRAP_SUMMON, true);
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectPeriodic += AuraEffectPeriodicFn(spell_web_wrap_damage::OnPeriodic, EFFECT_1, SPELL_AURA_PERIODIC_DAMAGE);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_maexxna()
|
||||
{
|
||||
|
||||
@@ -1,348 +0,0 @@
|
||||
#ifndef BOSS_MAEXXNA_H_
|
||||
#define BOSS_MAEXXNA_H_
|
||||
|
||||
#include "CreatureScript.h"
|
||||
#include "Player.h"
|
||||
#include "PassiveAI.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "SpellAuraEffects.h"
|
||||
#include "SpellScript.h"
|
||||
#include "SpellScriptLoader.h"
|
||||
#include "SpellInfo.h"
|
||||
#include "naxxramas.h"
|
||||
|
||||
namespace Maexxna {
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_WEB_SPRAY = 29484,
|
||||
SPELL_POISON_SHOCK = 28741,
|
||||
SPELL_NECROTIC_POISON = 54121,
|
||||
SPELL_FRENZY = 54123,
|
||||
SPELL_WEB_WRAP_STUN = 28622,
|
||||
SPELL_WEB_WRAP_SUMMON = 28627,
|
||||
SPELL_WEB_WRAP_KILL_WEBS = 52512,
|
||||
SPELL_WEB_WRAP_PACIFY_5 = 28618 // 5 seconds pacify silence
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_WEB_SPRAY = 1,
|
||||
EVENT_POISON_SHOCK = 2,
|
||||
EVENT_NECROTIC_POISON = 3,
|
||||
EVENT_WEB_WRAP = 4,
|
||||
EVENT_HEALTH_CHECK = 5,
|
||||
EVENT_SUMMON_SPIDERLINGS = 6,
|
||||
EVENT_WEB_WRAP_APPLY_STUN = 7
|
||||
};
|
||||
|
||||
enum Emotes
|
||||
{
|
||||
EMOTE_SPIDERS = 0,
|
||||
EMOTE_WEB_WRAP = 1,
|
||||
EMOTE_WEB_SPRAY = 2
|
||||
};
|
||||
|
||||
enum Misc
|
||||
{
|
||||
NPC_WEB_WRAP = 16486,
|
||||
NPC_MAEXXNA_SPIDERLING = 17055
|
||||
};
|
||||
|
||||
const Position PosWrap[7] =
|
||||
{
|
||||
{3496.615f, -3834.182f, 320.7863f},
|
||||
{3509.108f, -3833.922f, 320.4750f},
|
||||
{3523.644f, -3838.309f, 320.5775f},
|
||||
{3538.152f, -3846.353f, 320.5188f},
|
||||
{3546.219f, -3856.167f, 320.9324f},
|
||||
{3555.135f, -3869.507f, 320.8307f},
|
||||
{3560.282f, -3886.143f, 321.2827f}
|
||||
};
|
||||
|
||||
struct WebTargetSelector
|
||||
{
|
||||
WebTargetSelector(Unit* maexxna) : _maexxna(maexxna) {}
|
||||
bool operator()(Unit const* target) const
|
||||
{
|
||||
if (!target->IsPlayer()) // never web nonplayers (pets, guardians, etc.)
|
||||
return false;
|
||||
if (_maexxna->GetVictim() == target) // never target tank
|
||||
return false;
|
||||
if (target->HasAura(SPELL_WEB_WRAP_STUN)) // never target targets that are already webbed
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
private:
|
||||
Unit const* _maexxna;
|
||||
};
|
||||
|
||||
class boss_maexxna : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_maexxna() : CreatureScript("boss_maexxna") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const override
|
||||
{
|
||||
return GetNaxxramasAI<boss_maexxnaAI>(pCreature);
|
||||
}
|
||||
|
||||
struct boss_maexxnaAI : public BossAI
|
||||
{
|
||||
explicit boss_maexxnaAI(Creature* c) : BossAI(c, BOSS_MAEXXNA), summons(me)
|
||||
{}
|
||||
|
||||
EventMap events;
|
||||
SummonList summons;
|
||||
|
||||
GuidList wraps;
|
||||
|
||||
bool IsInRoom()
|
||||
{
|
||||
if (me->GetExactDist(3486.6f, -3890.6f, 291.8f) > 100.0f)
|
||||
{
|
||||
EnterEvadeMode();
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
BossAI::Reset();
|
||||
events.Reset();
|
||||
summons.DespawnAll();
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::JustEngagedWith(who);
|
||||
me->SetInCombatWithZone();
|
||||
events.ScheduleEvent(EVENT_WEB_WRAP, 20s);
|
||||
events.ScheduleEvent(EVENT_WEB_SPRAY, 40s);
|
||||
events.ScheduleEvent(EVENT_POISON_SHOCK, 10s);
|
||||
events.ScheduleEvent(EVENT_NECROTIC_POISON, 5s);
|
||||
events.ScheduleEvent(EVENT_HEALTH_CHECK, 1s);
|
||||
events.ScheduleEvent(EVENT_SUMMON_SPIDERLINGS, 30s);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* cr) override
|
||||
{
|
||||
if (cr->GetEntry() == NPC_MAEXXNA_SPIDERLING)
|
||||
{
|
||||
cr->SetInCombatWithZone();
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
|
||||
{
|
||||
cr->AI()->AttackStart(target);
|
||||
}
|
||||
}
|
||||
summons.Summon(cr);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* who) override
|
||||
{
|
||||
if (who->IsPlayer())
|
||||
instance->StorePersistentData(PERSISTENT_DATA_IMMORTAL_FAIL, 1);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer) override
|
||||
{
|
||||
BossAI::JustDied(killer);
|
||||
}
|
||||
|
||||
void DoCastWebWrap()
|
||||
{
|
||||
std::list<Unit*> candidates;
|
||||
SelectTargetList(candidates, RAID_MODE(1, 2), SelectTargetMethod::Random, 0, WebTargetSelector(me));
|
||||
|
||||
std::vector<uint32> positions {0, 1, 2, 3, 4, 5, 6};
|
||||
Acore::Containers::RandomShuffle(positions);
|
||||
|
||||
if (candidates.empty())
|
||||
return;
|
||||
|
||||
for (int i = 0; i < RAID_MODE(1, 2) ; i++)
|
||||
{
|
||||
if (candidates.empty())
|
||||
break;
|
||||
const Position &randomPos = PosWrap[positions[i]];
|
||||
|
||||
auto itr = candidates.begin();
|
||||
|
||||
if (candidates.size() > 1)
|
||||
std::advance(itr, urand(0, candidates.size() - 1));
|
||||
|
||||
Unit *target = *itr;
|
||||
candidates.erase(itr);
|
||||
|
||||
float dx = randomPos.GetPositionX() - target->GetPositionX();
|
||||
float dy = randomPos.GetPositionY() - target->GetPositionY();
|
||||
float distXY = std::hypotf(dx, dy);
|
||||
|
||||
// smooth knockback arc that avoids the ceiling
|
||||
float horizontalSpeed = distXY / 1.5f;
|
||||
float verticalSpeed = 28.0f;
|
||||
if (distXY <= 10.0f)
|
||||
verticalSpeed = 12.0f;
|
||||
else if (distXY <= 20.0f)
|
||||
verticalSpeed = 16.0f;
|
||||
else if (distXY <= 30.0f)
|
||||
verticalSpeed = 20.0f;
|
||||
else if (distXY <= 40.0f)
|
||||
verticalSpeed = 24.0f;
|
||||
|
||||
target->KnockbackFrom(randomPos.GetPositionX(), randomPos.GetPositionY(), -horizontalSpeed, verticalSpeed);
|
||||
me->CastSpell(target, SPELL_WEB_WRAP_PACIFY_5, true); // pacify silence for 5 seconds
|
||||
|
||||
wraps.push_back(target->GetGUID());
|
||||
}
|
||||
events.ScheduleEvent(EVENT_WEB_WRAP_APPLY_STUN, 2s);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!IsInRoom())
|
||||
return;
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_WEB_SPRAY:
|
||||
Talk(EMOTE_WEB_SPRAY);
|
||||
me->CastSpell(me, SPELL_WEB_SPRAY, true);
|
||||
events.Repeat(40s);
|
||||
break;
|
||||
case EVENT_POISON_SHOCK:
|
||||
me->CastSpell(me->GetVictim(), SPELL_POISON_SHOCK, false);
|
||||
events.Repeat(10s);
|
||||
break;
|
||||
case EVENT_NECROTIC_POISON:
|
||||
me->CastSpell(me->GetVictim(), SPELL_NECROTIC_POISON, false);
|
||||
events.Repeat(30s);
|
||||
break;
|
||||
case EVENT_SUMMON_SPIDERLINGS:
|
||||
Talk(EMOTE_SPIDERS);
|
||||
for (uint8 i = 0; i < 8; ++i)
|
||||
{
|
||||
me->SummonCreature(NPC_MAEXXNA_SPIDERLING, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
|
||||
}
|
||||
events.Repeat(40s);
|
||||
break;
|
||||
case EVENT_HEALTH_CHECK:
|
||||
if (me->GetHealthPct() < 30)
|
||||
{
|
||||
me->CastSpell(me, SPELL_FRENZY, true);
|
||||
break;
|
||||
}
|
||||
events.Repeat(1s);
|
||||
break;
|
||||
case EVENT_WEB_WRAP:
|
||||
Talk(EMOTE_WEB_WRAP);
|
||||
DoCastWebWrap();
|
||||
events.Repeat(40s);
|
||||
break;
|
||||
case EVENT_WEB_WRAP_APPLY_STUN:
|
||||
{
|
||||
for (auto& p : wraps)
|
||||
{
|
||||
if (Player* player = ObjectAccessor::GetPlayer(*me, p))
|
||||
{
|
||||
player->CastSpell(player, SPELL_WEB_WRAP_STUN, true);
|
||||
}
|
||||
}
|
||||
wraps.clear();
|
||||
break;
|
||||
}
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
class boss_maexxna_webwrap : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_maexxna_webwrap() : CreatureScript("boss_maexxna_webwrap") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const override
|
||||
{
|
||||
return GetNaxxramasAI<boss_maexxna_webwrapAI>(pCreature);
|
||||
}
|
||||
|
||||
struct boss_maexxna_webwrapAI : public NullCreatureAI
|
||||
{
|
||||
explicit boss_maexxna_webwrapAI(Creature* c) : NullCreatureAI(c) { }
|
||||
|
||||
ObjectGuid victimGUID;
|
||||
|
||||
void IsSummonedBy(WorldObject* summoner) override
|
||||
{
|
||||
if (!summoner)
|
||||
return;
|
||||
victimGUID = summoner->GetGUID();
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
if (victimGUID)
|
||||
{
|
||||
if (Unit* victim = ObjectAccessor::GetUnit(*me, victimGUID))
|
||||
{
|
||||
if (victim->IsAlive())
|
||||
{
|
||||
victim->RemoveAurasDueToSpell(SPELL_WEB_WRAP_STUN);
|
||||
victim->RemoveAurasDueToSpell(SPELL_WEB_WRAP_SUMMON);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 /*diff*/) override
|
||||
{
|
||||
if (victimGUID)
|
||||
{
|
||||
if (Unit* victim = ObjectAccessor::GetUnit(*me, victimGUID))
|
||||
{
|
||||
if (!victim->IsAlive())
|
||||
{
|
||||
me->CastSpell(me, SPELL_WEB_WRAP_KILL_WEBS, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
class spell_web_wrap_damage : public AuraScript
|
||||
{
|
||||
public:
|
||||
PrepareAuraScript(spell_web_wrap_damage);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_WEB_WRAP_SUMMON });
|
||||
}
|
||||
|
||||
void OnPeriodic(AuraEffect const* aurEff)
|
||||
{
|
||||
if (aurEff->GetTickNumber() == 2)
|
||||
{
|
||||
GetTarget()->CastSpell(GetTarget(), SPELL_WEB_WRAP_SUMMON, true);
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectPeriodic += AuraEffectPeriodicFn(spell_web_wrap_damage::OnPeriodic, EFFECT_1, SPELL_AURA_PERIODIC_DAMAGE);
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace Maexxna
|
||||
#endif
|
||||
@@ -15,16 +15,260 @@
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "boss_noth.h"
|
||||
#include "CreatureScript.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "naxxramas.h"
|
||||
|
||||
enum Says
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_SUMMON = 1,
|
||||
SAY_SLAY = 2,
|
||||
SAY_DEATH = 3,
|
||||
EMOTE_SUMMON = 4,
|
||||
EMOTE_SUMMON_WAVE = 5,
|
||||
EMOTE_TELEPORT_BALCONY = 6,
|
||||
EMOTE_TELEPORT_BACK = 7,
|
||||
EMOTE_BLINK = 8
|
||||
};
|
||||
|
||||
using namespace Noth;
|
||||
enum Spells
|
||||
{
|
||||
SPELL_CURSE_OF_THE_PLAGUEBRINGER = 29213,
|
||||
SPELL_CRIPPLE = 29212,
|
||||
SPELL_SUMMON_PLAGUED_WARRIORS = 29237,
|
||||
SPELL_TELEPORT = 29216,
|
||||
SPELL_TELEPORT_BACK = 29231,
|
||||
SPELL_BERSERK = 68378,
|
||||
SPELL_BLINK = 29208
|
||||
};
|
||||
|
||||
// no custom changes has been made for mod-playerbot other then placing
|
||||
// the impl in a header file
|
||||
enum Events
|
||||
{
|
||||
EVENT_CURSE = 1,
|
||||
EVENT_CRIPPLE = 2,
|
||||
EVENT_SUMMON_PLAGUED_WARRIOR_ANNOUNCE = 3,
|
||||
EVENT_MOVE_TO_BALCONY = 4,
|
||||
EVENT_BLINK = 5,
|
||||
EVENT_MOVE_TO_GROUND = 6,
|
||||
EVENT_SUMMON_PLAGUED_WARRIOR_REAL = 7,
|
||||
EVENT_BALCONY_SUMMON_ANNOUNCE = 8,
|
||||
EVENT_BALCONY_SUMMON_REAL = 9
|
||||
};
|
||||
|
||||
enum Misc
|
||||
{
|
||||
NPC_PLAGUED_WARRIOR = 16984,
|
||||
NPC_PLAGUED_CHAMPION = 16983,
|
||||
NPC_PLAGUED_GUARDIAN = 16981
|
||||
};
|
||||
|
||||
const Position summoningPosition[5] =
|
||||
{
|
||||
{2728.06f, -3535.38f, 263.21f, 2.75f},
|
||||
{2725.71f, -3514.80f, 263.23f, 2.86f},
|
||||
{2728.24f, -3465.08f, 264.20f, 3.56f},
|
||||
{2704.79f, -3459.17f, 263.74f, 4.25f},
|
||||
{2652.02f, -3459.13f, 262.50f, 5.39f}
|
||||
};
|
||||
|
||||
const Position nothPosition = {2684.94f, -3502.53f, 261.31f, 4.7f};
|
||||
|
||||
class boss_noth : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_noth() : CreatureScript("boss_noth") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const override
|
||||
{
|
||||
return GetNaxxramasAI<boss_nothAI>(pCreature);
|
||||
}
|
||||
|
||||
struct boss_nothAI : public BossAI
|
||||
{
|
||||
explicit boss_nothAI(Creature* c) : BossAI(c, BOSS_NOTH), summons(me)
|
||||
{}
|
||||
|
||||
uint8 timesInBalcony;
|
||||
EventMap events;
|
||||
SummonList summons;
|
||||
|
||||
void StartGroundPhase()
|
||||
{
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_DISABLE_MOVE);
|
||||
me->SetControlled(false, UNIT_STATE_ROOT);
|
||||
events.Reset();
|
||||
events.ScheduleEvent(EVENT_MOVE_TO_BALCONY, 110s);
|
||||
events.ScheduleEvent(EVENT_CURSE, 15s);
|
||||
events.ScheduleEvent(EVENT_SUMMON_PLAGUED_WARRIOR_ANNOUNCE, 10s);
|
||||
if (Is25ManRaid())
|
||||
{
|
||||
events.ScheduleEvent(EVENT_BLINK, 26s);
|
||||
}
|
||||
}
|
||||
|
||||
void StartBalconyPhase()
|
||||
{
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
me->AttackStop();
|
||||
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_DISABLE_MOVE);
|
||||
me->SetControlled(true, UNIT_STATE_ROOT);
|
||||
events.Reset();
|
||||
events.ScheduleEvent(EVENT_BALCONY_SUMMON_ANNOUNCE, 4s);
|
||||
events.ScheduleEvent(EVENT_MOVE_TO_GROUND, 70s);
|
||||
}
|
||||
|
||||
void SummonHelper(uint32 entry, uint32 count)
|
||||
{
|
||||
for (uint8 i = 0; i < count; ++i)
|
||||
{
|
||||
me->SummonCreature(entry, summoningPosition[urand(0, 4)]);
|
||||
}
|
||||
}
|
||||
|
||||
bool IsInRoom()
|
||||
{
|
||||
if (me->GetExactDist(2684.8f, -3502.5f, 261.3f) > 80.0f)
|
||||
{
|
||||
EnterEvadeMode(EVADE_REASON_OTHER);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
BossAI::Reset();
|
||||
events.Reset();
|
||||
summons.DespawnAll();
|
||||
me->CastSpell(me, SPELL_TELEPORT_BACK, true);
|
||||
me->SetControlled(false, UNIT_STATE_ROOT);
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
timesInBalcony = 0;
|
||||
}
|
||||
|
||||
void EnterEvadeMode(EvadeReason why) override
|
||||
{
|
||||
me->SetControlled(false, UNIT_STATE_ROOT);
|
||||
ScriptedAI::EnterEvadeMode(why);
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::JustEngagedWith(who);
|
||||
Talk(SAY_AGGRO);
|
||||
StartGroundPhase();
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summon) override
|
||||
{
|
||||
summons.Summon(summon);
|
||||
summon->SetInCombatWithZone();
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer) override
|
||||
{
|
||||
if (me->GetPositionZ() > 270.27f)
|
||||
{
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_DISABLE_MOVE);
|
||||
me->NearTeleportTo(nothPosition.GetPositionX(), nothPosition.GetPositionY(), nothPosition.GetPositionZ(), nothPosition.GetOrientation(), true);
|
||||
}
|
||||
BossAI::JustDied(killer);
|
||||
Talk(SAY_DEATH);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* who) override
|
||||
{
|
||||
if (!who->IsPlayer())
|
||||
return;
|
||||
|
||||
Talk(SAY_SLAY);
|
||||
instance->StorePersistentData(PERSISTENT_DATA_IMMORTAL_FAIL, 1);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!IsInRoom())
|
||||
return;
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
// GROUND
|
||||
case EVENT_CURSE:
|
||||
if (events.GetPhaseMask() == 0)
|
||||
{
|
||||
me->CastCustomSpell(SPELL_CURSE_OF_THE_PLAGUEBRINGER, SPELLVALUE_MAX_TARGETS, RAID_MODE(3, 10), me, false);
|
||||
}
|
||||
events.Repeat(25s);
|
||||
break;
|
||||
case EVENT_SUMMON_PLAGUED_WARRIOR_ANNOUNCE:
|
||||
Talk(SAY_SUMMON);
|
||||
Talk(EMOTE_SUMMON);
|
||||
events.Repeat(30s);
|
||||
events.ScheduleEvent(EVENT_SUMMON_PLAGUED_WARRIOR_REAL, 4s);
|
||||
break;
|
||||
case EVENT_SUMMON_PLAGUED_WARRIOR_REAL:
|
||||
me->CastSpell(me, SPELL_SUMMON_PLAGUED_WARRIORS, true);
|
||||
SummonHelper(NPC_PLAGUED_WARRIOR, RAID_MODE(2, 3));
|
||||
break;
|
||||
case EVENT_MOVE_TO_BALCONY:
|
||||
Talk(EMOTE_TELEPORT_BALCONY);
|
||||
me->CastSpell(me, SPELL_TELEPORT, true);
|
||||
StartBalconyPhase();
|
||||
break;
|
||||
case EVENT_BLINK:
|
||||
DoResetThreatList();
|
||||
me->CastSpell(me, SPELL_CRIPPLE, false);
|
||||
me->CastSpell(me, SPELL_BLINK, true);
|
||||
Talk(EMOTE_BLINK);
|
||||
events.Repeat(30s);
|
||||
break;
|
||||
// BALCONY
|
||||
case EVENT_BALCONY_SUMMON_ANNOUNCE:
|
||||
Talk(EMOTE_SUMMON_WAVE);
|
||||
events.Repeat(30s);
|
||||
events.ScheduleEvent(EVENT_BALCONY_SUMMON_REAL, 4s);
|
||||
break;
|
||||
case EVENT_BALCONY_SUMMON_REAL:
|
||||
me->CastSpell(me, SPELL_SUMMON_PLAGUED_WARRIORS, true); // visual
|
||||
switch (timesInBalcony)
|
||||
{
|
||||
case 0:
|
||||
SummonHelper(NPC_PLAGUED_CHAMPION, RAID_MODE(2, 4));
|
||||
break;
|
||||
case 1:
|
||||
SummonHelper(NPC_PLAGUED_CHAMPION, RAID_MODE(1, 2));
|
||||
SummonHelper(NPC_PLAGUED_GUARDIAN, RAID_MODE(1, 2));
|
||||
break;
|
||||
default:
|
||||
SummonHelper(NPC_PLAGUED_GUARDIAN, RAID_MODE(2, 4));
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case EVENT_MOVE_TO_GROUND:
|
||||
Talk(EMOTE_TELEPORT_BACK);
|
||||
me->CastSpell(me, SPELL_TELEPORT_BACK, true);
|
||||
timesInBalcony++;
|
||||
if (timesInBalcony == 3)
|
||||
{
|
||||
DoCastSelf(SPELL_BERSERK);
|
||||
}
|
||||
StartGroundPhase();
|
||||
break;
|
||||
}
|
||||
if (me->HasReactState(REACT_AGGRESSIVE))
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
void AddSC_boss_noth()
|
||||
{
|
||||
|
||||
@@ -1,264 +0,0 @@
|
||||
#ifndef BOSS_NOTH_H_
|
||||
#define BOSS_NOTH_H_
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "SpellInfo.h"
|
||||
#include "naxxramas.h"
|
||||
|
||||
namespace Noth {
|
||||
|
||||
enum Says
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_SUMMON = 1,
|
||||
SAY_SLAY = 2,
|
||||
SAY_DEATH = 3,
|
||||
EMOTE_SUMMON = 4,
|
||||
EMOTE_SUMMON_WAVE = 5,
|
||||
EMOTE_TELEPORT_BALCONY = 6,
|
||||
EMOTE_TELEPORT_BACK = 7,
|
||||
EMOTE_BLINK = 8
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_CURSE_OF_THE_PLAGUEBRINGER = 29213,
|
||||
SPELL_CRIPPLE = 29212,
|
||||
SPELL_SUMMON_PLAGUED_WARRIORS = 29237,
|
||||
SPELL_TELEPORT = 29216,
|
||||
SPELL_TELEPORT_BACK = 29231,
|
||||
SPELL_BERSERK = 68378,
|
||||
SPELL_BLINK = 29208
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_CURSE = 1,
|
||||
EVENT_CRIPPLE = 2,
|
||||
EVENT_SUMMON_PLAGUED_WARRIOR_ANNOUNCE = 3,
|
||||
EVENT_MOVE_TO_BALCONY = 4,
|
||||
EVENT_BLINK = 5,
|
||||
EVENT_MOVE_TO_GROUND = 6,
|
||||
EVENT_SUMMON_PLAGUED_WARRIOR_REAL = 7,
|
||||
EVENT_BALCONY_SUMMON_ANNOUNCE = 8,
|
||||
EVENT_BALCONY_SUMMON_REAL = 9
|
||||
};
|
||||
|
||||
enum Misc
|
||||
{
|
||||
NPC_PLAGUED_WARRIOR = 16984,
|
||||
NPC_PLAGUED_CHAMPION = 16983,
|
||||
NPC_PLAGUED_GUARDIAN = 16981
|
||||
};
|
||||
|
||||
const Position summoningPosition[5] =
|
||||
{
|
||||
{2728.06f, -3535.38f, 263.21f, 2.75f},
|
||||
{2725.71f, -3514.80f, 263.23f, 2.86f},
|
||||
{2728.24f, -3465.08f, 264.20f, 3.56f},
|
||||
{2704.79f, -3459.17f, 263.74f, 4.25f},
|
||||
{2652.02f, -3459.13f, 262.50f, 5.39f}
|
||||
};
|
||||
|
||||
const Position nothPosition = {2684.94f, -3502.53f, 261.31f, 4.7f};
|
||||
|
||||
class boss_noth : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_noth() : CreatureScript("boss_noth") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const override
|
||||
{
|
||||
return GetNaxxramasAI<boss_nothAI>(pCreature);
|
||||
}
|
||||
|
||||
struct boss_nothAI : public BossAI
|
||||
{
|
||||
explicit boss_nothAI(Creature* c) : BossAI(c, BOSS_NOTH), summons(me)
|
||||
{}
|
||||
|
||||
uint8 timesInBalcony;
|
||||
EventMap events;
|
||||
SummonList summons;
|
||||
|
||||
void StartGroundPhase()
|
||||
{
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_DISABLE_MOVE);
|
||||
me->SetControlled(false, UNIT_STATE_ROOT);
|
||||
events.Reset();
|
||||
events.ScheduleEvent(EVENT_MOVE_TO_BALCONY, 110s);
|
||||
events.ScheduleEvent(EVENT_CURSE, 15s);
|
||||
events.ScheduleEvent(EVENT_SUMMON_PLAGUED_WARRIOR_ANNOUNCE, 10s);
|
||||
if (Is25ManRaid())
|
||||
{
|
||||
events.ScheduleEvent(EVENT_BLINK, 26s);
|
||||
}
|
||||
}
|
||||
|
||||
void StartBalconyPhase()
|
||||
{
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
me->AttackStop();
|
||||
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_DISABLE_MOVE);
|
||||
me->SetControlled(true, UNIT_STATE_ROOT);
|
||||
events.Reset();
|
||||
events.ScheduleEvent(EVENT_BALCONY_SUMMON_ANNOUNCE, 4s);
|
||||
events.ScheduleEvent(EVENT_MOVE_TO_GROUND, 70s);
|
||||
}
|
||||
|
||||
void SummonHelper(uint32 entry, uint32 count)
|
||||
{
|
||||
for (uint8 i = 0; i < count; ++i)
|
||||
{
|
||||
me->SummonCreature(entry, summoningPosition[urand(0, 4)]);
|
||||
}
|
||||
}
|
||||
|
||||
bool IsInRoom()
|
||||
{
|
||||
if (me->GetExactDist(2684.8f, -3502.5f, 261.3f) > 80.0f)
|
||||
{
|
||||
EnterEvadeMode(EVADE_REASON_OTHER);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
BossAI::Reset();
|
||||
events.Reset();
|
||||
summons.DespawnAll();
|
||||
me->CastSpell(me, SPELL_TELEPORT_BACK, true);
|
||||
me->SetControlled(false, UNIT_STATE_ROOT);
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
timesInBalcony = 0;
|
||||
}
|
||||
|
||||
void EnterEvadeMode(EvadeReason why) override
|
||||
{
|
||||
me->SetControlled(false, UNIT_STATE_ROOT);
|
||||
ScriptedAI::EnterEvadeMode(why);
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::JustEngagedWith(who);
|
||||
Talk(SAY_AGGRO);
|
||||
StartGroundPhase();
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summon) override
|
||||
{
|
||||
summons.Summon(summon);
|
||||
summon->SetInCombatWithZone();
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer) override
|
||||
{
|
||||
if (me->GetPositionZ() > 270.27f)
|
||||
{
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_DISABLE_MOVE);
|
||||
me->NearTeleportTo(nothPosition.GetPositionX(), nothPosition.GetPositionY(), nothPosition.GetPositionZ(), nothPosition.GetOrientation(), true);
|
||||
}
|
||||
BossAI::JustDied(killer);
|
||||
Talk(SAY_DEATH);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* who) override
|
||||
{
|
||||
if (!who->IsPlayer())
|
||||
return;
|
||||
|
||||
Talk(SAY_SLAY);
|
||||
instance->StorePersistentData(PERSISTENT_DATA_IMMORTAL_FAIL, 1);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!IsInRoom())
|
||||
return;
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
// GROUND
|
||||
case EVENT_CURSE:
|
||||
if (events.GetPhaseMask() == 0)
|
||||
{
|
||||
me->CastCustomSpell(SPELL_CURSE_OF_THE_PLAGUEBRINGER, SPELLVALUE_MAX_TARGETS, RAID_MODE(3, 10), me, false);
|
||||
}
|
||||
events.Repeat(25s);
|
||||
break;
|
||||
case EVENT_SUMMON_PLAGUED_WARRIOR_ANNOUNCE:
|
||||
Talk(SAY_SUMMON);
|
||||
Talk(EMOTE_SUMMON);
|
||||
events.Repeat(30s);
|
||||
events.ScheduleEvent(EVENT_SUMMON_PLAGUED_WARRIOR_REAL, 4s);
|
||||
break;
|
||||
case EVENT_SUMMON_PLAGUED_WARRIOR_REAL:
|
||||
me->CastSpell(me, SPELL_SUMMON_PLAGUED_WARRIORS, true);
|
||||
SummonHelper(NPC_PLAGUED_WARRIOR, RAID_MODE(2, 3));
|
||||
break;
|
||||
case EVENT_MOVE_TO_BALCONY:
|
||||
Talk(EMOTE_TELEPORT_BALCONY);
|
||||
me->CastSpell(me, SPELL_TELEPORT, true);
|
||||
StartBalconyPhase();
|
||||
break;
|
||||
case EVENT_BLINK:
|
||||
DoResetThreatList();
|
||||
me->CastSpell(me, SPELL_CRIPPLE, false);
|
||||
me->CastSpell(me, SPELL_BLINK, true);
|
||||
Talk(EMOTE_BLINK);
|
||||
events.Repeat(30s);
|
||||
break;
|
||||
// BALCONY
|
||||
case EVENT_BALCONY_SUMMON_ANNOUNCE:
|
||||
Talk(EMOTE_SUMMON_WAVE);
|
||||
events.Repeat(30s);
|
||||
events.ScheduleEvent(EVENT_BALCONY_SUMMON_REAL, 4s);
|
||||
break;
|
||||
case EVENT_BALCONY_SUMMON_REAL:
|
||||
me->CastSpell(me, SPELL_SUMMON_PLAGUED_WARRIORS, true); // visual
|
||||
switch (timesInBalcony)
|
||||
{
|
||||
case 0:
|
||||
SummonHelper(NPC_PLAGUED_CHAMPION, RAID_MODE(2, 4));
|
||||
break;
|
||||
case 1:
|
||||
SummonHelper(NPC_PLAGUED_CHAMPION, RAID_MODE(1, 2));
|
||||
SummonHelper(NPC_PLAGUED_GUARDIAN, RAID_MODE(1, 2));
|
||||
break;
|
||||
default:
|
||||
SummonHelper(NPC_PLAGUED_GUARDIAN, RAID_MODE(2, 4));
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case EVENT_MOVE_TO_GROUND:
|
||||
Talk(EMOTE_TELEPORT_BACK);
|
||||
me->CastSpell(me, SPELL_TELEPORT_BACK, true);
|
||||
timesInBalcony++;
|
||||
if (timesInBalcony == 3)
|
||||
{
|
||||
DoCastSelf(SPELL_BERSERK);
|
||||
}
|
||||
StartGroundPhase();
|
||||
break;
|
||||
}
|
||||
if (me->HasReactState(REACT_AGGRESSIVE))
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -15,16 +15,173 @@
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "boss_patchwerk.h"
|
||||
#include "CreatureScript.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "naxxramas.h"
|
||||
|
||||
enum Yells
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_SLAY = 1,
|
||||
SAY_DEATH = 2,
|
||||
EMOTE_BERSERK = 3,
|
||||
EMOTE_ENRAGE = 4
|
||||
};
|
||||
|
||||
using namespace PatchWerk;
|
||||
enum Spells
|
||||
{
|
||||
SPELL_HATEFUL_STRIKE = 41926,
|
||||
SPELL_FRENZY = 28131,
|
||||
SPELL_BERSERK = 26662,
|
||||
SPELL_SLIME_BOLT = 32309
|
||||
};
|
||||
|
||||
// no custom changes has been made for mod-playerbot other then placing
|
||||
// the impl in a header file
|
||||
enum Events
|
||||
{
|
||||
EVENT_HEALTH_CHECK = 1,
|
||||
EVENT_HATEFUL_STRIKE = 2,
|
||||
EVENT_SLIME_BOLT = 3,
|
||||
EVENT_BERSERK = 4
|
||||
};
|
||||
|
||||
enum Misc
|
||||
{
|
||||
ACHIEV_TIMED_START_EVENT = 10286
|
||||
};
|
||||
|
||||
class boss_patchwerk : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_patchwerk() : CreatureScript("boss_patchwerk") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const override
|
||||
{
|
||||
return GetNaxxramasAI<boss_patchwerkAI>(pCreature);
|
||||
}
|
||||
|
||||
struct boss_patchwerkAI : public BossAI
|
||||
{
|
||||
explicit boss_patchwerkAI(Creature* c) : BossAI(c, BOSS_PATCHWERK)
|
||||
{}
|
||||
|
||||
EventMap events;
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
BossAI::Reset();
|
||||
events.Reset();
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* who) override
|
||||
{
|
||||
if (!who->IsPlayer())
|
||||
return;
|
||||
|
||||
if (!urand(0, 3))
|
||||
Talk(SAY_SLAY);
|
||||
|
||||
instance->StorePersistentData(PERSISTENT_DATA_IMMORTAL_FAIL, 1);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer) override
|
||||
{
|
||||
BossAI::JustDied(killer);
|
||||
Talk(SAY_DEATH);
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::JustEngagedWith(who);
|
||||
Talk(SAY_AGGRO);
|
||||
me->SetInCombatWithZone();
|
||||
events.ScheduleEvent(EVENT_HATEFUL_STRIKE, 1500ms);
|
||||
events.ScheduleEvent(EVENT_BERSERK, 6min);
|
||||
events.ScheduleEvent(EVENT_HEALTH_CHECK, 1s);
|
||||
instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_HATEFUL_STRIKE:
|
||||
{
|
||||
// Cast Hateful strike on the player with the highest amount of HP within melee distance, and second threat amount
|
||||
std::list<Unit*> meleeRangeTargets;
|
||||
Unit* finalTarget = nullptr;
|
||||
uint8 counter = 0;
|
||||
auto i = me->GetThreatMgr().GetThreatList().begin();
|
||||
for (; i != me->GetThreatMgr().GetThreatList().end(); ++i, ++counter)
|
||||
{
|
||||
// Gather all units with melee range
|
||||
Unit* target = (*i)->getTarget();
|
||||
if (me->IsWithinMeleeRange(target))
|
||||
{
|
||||
meleeRangeTargets.push_back(target);
|
||||
}
|
||||
// and add threat to most hated
|
||||
if (counter < RAID_MODE(2, 3))
|
||||
{
|
||||
me->AddThreat(target, 500.0f);
|
||||
}
|
||||
}
|
||||
counter = 0;
|
||||
std::list<Unit*, std::allocator<Unit*>>::iterator itr;
|
||||
for (itr = meleeRangeTargets.begin(); itr != meleeRangeTargets.end(); ++itr, ++counter)
|
||||
{
|
||||
// if there is only one target available
|
||||
if (meleeRangeTargets.size() == 1)
|
||||
{
|
||||
finalTarget = (*itr);
|
||||
}
|
||||
else if (counter > 0) // skip first target
|
||||
{
|
||||
if (!finalTarget || (*itr)->GetHealth() > finalTarget->GetHealth())
|
||||
{
|
||||
finalTarget = (*itr);
|
||||
}
|
||||
// third loop
|
||||
if (counter >= 2)
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (finalTarget)
|
||||
{
|
||||
me->CastSpell(finalTarget, SPELL_HATEFUL_STRIKE, false);
|
||||
}
|
||||
events.Repeat(1s);
|
||||
break;
|
||||
}
|
||||
case EVENT_BERSERK:
|
||||
Talk(EMOTE_BERSERK);
|
||||
me->CastSpell(me, SPELL_BERSERK, true);
|
||||
events.ScheduleEvent(EVENT_SLIME_BOLT, 3s);
|
||||
break;
|
||||
case EVENT_SLIME_BOLT:
|
||||
me->CastSpell(me, SPELL_SLIME_BOLT, false);
|
||||
events.Repeat(3s);
|
||||
break;
|
||||
case EVENT_HEALTH_CHECK:
|
||||
if (me->GetHealthPct() <= 5)
|
||||
{
|
||||
Talk(EMOTE_ENRAGE);
|
||||
me->CastSpell(me, SPELL_FRENZY, true);
|
||||
break;
|
||||
}
|
||||
events.Repeat(1s);
|
||||
break;
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
void AddSC_boss_patchwerk()
|
||||
{
|
||||
|
||||
@@ -1,176 +0,0 @@
|
||||
#ifndef BOSS_PATCHWERK_H_
|
||||
#define BOSS_PATCHWERK_H_
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "SpellInfo.h"
|
||||
#include "naxxramas.h"
|
||||
|
||||
namespace PatchWerk {
|
||||
|
||||
enum Yells
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_SLAY = 1,
|
||||
SAY_DEATH = 2,
|
||||
EMOTE_BERSERK = 3,
|
||||
EMOTE_ENRAGE = 4
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_HATEFUL_STRIKE = 41926,
|
||||
SPELL_FRENZY = 28131,
|
||||
SPELL_BERSERK = 26662,
|
||||
SPELL_SLIME_BOLT = 32309
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_HEALTH_CHECK = 1,
|
||||
EVENT_HATEFUL_STRIKE = 2,
|
||||
EVENT_SLIME_BOLT = 3,
|
||||
EVENT_BERSERK = 4
|
||||
};
|
||||
|
||||
enum Misc
|
||||
{
|
||||
ACHIEV_TIMED_START_EVENT = 10286
|
||||
};
|
||||
|
||||
class boss_patchwerk : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_patchwerk() : CreatureScript("boss_patchwerk") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const override
|
||||
{
|
||||
return GetNaxxramasAI<boss_patchwerkAI>(pCreature);
|
||||
}
|
||||
|
||||
struct boss_patchwerkAI : public BossAI
|
||||
{
|
||||
explicit boss_patchwerkAI(Creature* c) : BossAI(c, BOSS_PATCHWERK)
|
||||
{}
|
||||
|
||||
EventMap events;
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
BossAI::Reset();
|
||||
events.Reset();
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* who) override
|
||||
{
|
||||
if (!who->IsPlayer())
|
||||
return;
|
||||
|
||||
if (!urand(0, 3))
|
||||
Talk(SAY_SLAY);
|
||||
|
||||
instance->StorePersistentData(PERSISTENT_DATA_IMMORTAL_FAIL, 1);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer) override
|
||||
{
|
||||
BossAI::JustDied(killer);
|
||||
Talk(SAY_DEATH);
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::JustEngagedWith(who);
|
||||
Talk(SAY_AGGRO);
|
||||
me->SetInCombatWithZone();
|
||||
events.ScheduleEvent(EVENT_HATEFUL_STRIKE, 1500ms);
|
||||
events.ScheduleEvent(EVENT_BERSERK, 6min);
|
||||
events.ScheduleEvent(EVENT_HEALTH_CHECK, 1s);
|
||||
instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_HATEFUL_STRIKE:
|
||||
{
|
||||
// Cast Hateful strike on the player with the highest amount of HP within melee distance, and second threat amount
|
||||
std::list<Unit*> meleeRangeTargets;
|
||||
Unit* finalTarget = nullptr;
|
||||
uint8 counter = 0;
|
||||
auto i = me->GetThreatMgr().GetThreatList().begin();
|
||||
for (; i != me->GetThreatMgr().GetThreatList().end(); ++i, ++counter)
|
||||
{
|
||||
// Gather all units with melee range
|
||||
Unit* target = (*i)->getTarget();
|
||||
if (me->IsWithinMeleeRange(target))
|
||||
{
|
||||
meleeRangeTargets.push_back(target);
|
||||
}
|
||||
// and add threat to most hated
|
||||
if (counter < RAID_MODE(2, 3))
|
||||
{
|
||||
me->AddThreat(target, 500.0f);
|
||||
}
|
||||
}
|
||||
counter = 0;
|
||||
std::list<Unit*, std::allocator<Unit*>>::iterator itr;
|
||||
for (itr = meleeRangeTargets.begin(); itr != meleeRangeTargets.end(); ++itr, ++counter)
|
||||
{
|
||||
// if there is only one target available
|
||||
if (meleeRangeTargets.size() == 1)
|
||||
{
|
||||
finalTarget = (*itr);
|
||||
}
|
||||
else if (counter > 0) // skip first target
|
||||
{
|
||||
if (!finalTarget || (*itr)->GetHealth() > finalTarget->GetHealth())
|
||||
{
|
||||
finalTarget = (*itr);
|
||||
}
|
||||
// third loop
|
||||
if (counter >= 2)
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (finalTarget)
|
||||
{
|
||||
me->CastSpell(finalTarget, SPELL_HATEFUL_STRIKE, false);
|
||||
}
|
||||
events.Repeat(1s);
|
||||
break;
|
||||
}
|
||||
case EVENT_BERSERK:
|
||||
Talk(EMOTE_BERSERK);
|
||||
me->CastSpell(me, SPELL_BERSERK, true);
|
||||
events.ScheduleEvent(EVENT_SLIME_BOLT, 3s);
|
||||
break;
|
||||
case EVENT_SLIME_BOLT:
|
||||
me->CastSpell(me, SPELL_SLIME_BOLT, false);
|
||||
events.Repeat(3s);
|
||||
break;
|
||||
case EVENT_HEALTH_CHECK:
|
||||
if (me->GetHealthPct() <= 5)
|
||||
{
|
||||
Talk(EMOTE_ENRAGE);
|
||||
me->CastSpell(me, SPELL_FRENZY, true);
|
||||
break;
|
||||
}
|
||||
events.Repeat(1s);
|
||||
break;
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
}
|
||||
#endif
|
||||
@@ -15,17 +15,372 @@
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "boss_razuvious.h"
|
||||
#include "CreatureScript.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "naxxramas.h"
|
||||
#include "SpellInfo.h"
|
||||
|
||||
enum Says
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_SLAY = 1,
|
||||
SAY_TAUNTED = 2,
|
||||
SAY_DEATH = 3,
|
||||
SAY_PATHETIC = 4,
|
||||
SAY_TARGET_DUMMY = 5,
|
||||
SAY_DEATH_KNIGHT_UNDERSTUDY = 0,
|
||||
};
|
||||
|
||||
using namespace Razuvious;
|
||||
enum Spells
|
||||
{
|
||||
SPELL_UNBALANCING_STRIKE = 26613,
|
||||
SPELL_DISRUPTING_SHOUT = 55543,
|
||||
SPELL_JAGGED_KNIFE = 55550,
|
||||
SPELL_HOPELESS = 29125,
|
||||
SPELL_TAUNT = 29060
|
||||
};
|
||||
|
||||
// no custom changes has been made for mod-playerbot other then placing
|
||||
// the impl in a header file
|
||||
enum Events
|
||||
{
|
||||
EVENT_UNBALANCING_STRIKE = 1,
|
||||
EVENT_DISRUPTING_SHOUT = 2,
|
||||
EVENT_JAGGED_KNIFE = 3
|
||||
};
|
||||
|
||||
enum NPCs
|
||||
{
|
||||
NPC_DEATH_KNIGHT_UNDERSTUDY = 16803,
|
||||
NPC_TARGET_DUMMY = 16211,
|
||||
};
|
||||
|
||||
enum Actions
|
||||
{
|
||||
ACTION_FACE_ME = 0,
|
||||
ACTION_TALK = 1,
|
||||
ACTION_EMOTE = 2,
|
||||
ACTION_SALUTE = 3,
|
||||
ACTION_BACK_TO_TRAINING = 4,
|
||||
};
|
||||
|
||||
enum Misc
|
||||
{
|
||||
GROUP_OOC_RP = 0,
|
||||
POINT_DEATH_KNIGHT = 0,
|
||||
};
|
||||
|
||||
class boss_razuvious : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_razuvious() : CreatureScript("boss_razuvious") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const override
|
||||
{
|
||||
return GetNaxxramasAI<boss_razuviousAI>(pCreature);
|
||||
}
|
||||
|
||||
struct boss_razuviousAI : public BossAI
|
||||
{
|
||||
explicit boss_razuviousAI(Creature* c) : BossAI(c, BOSS_RAZUVIOUS), summons(me)
|
||||
{}
|
||||
|
||||
EventMap events;
|
||||
SummonList summons;
|
||||
|
||||
void SpawnHelpers()
|
||||
{
|
||||
me->SummonCreature(NPC_DEATH_KNIGHT_UNDERSTUDY, 2762.23f, -3085.07f, 267.685f, 1.95f);
|
||||
me->SummonCreature(NPC_DEATH_KNIGHT_UNDERSTUDY, 2758.24f, -3110.97f, 267.685f, 3.94f);
|
||||
if (Is25ManRaid())
|
||||
{
|
||||
me->SummonCreature(NPC_DEATH_KNIGHT_UNDERSTUDY, 2782.45f, -3088.03f, 267.685f, 0.75f);
|
||||
me->SummonCreature(NPC_DEATH_KNIGHT_UNDERSTUDY, 2778.56f, -3113.74f, 267.685f, 5.28f);
|
||||
}
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* cr) override
|
||||
{
|
||||
summons.Summon(cr);
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
BossAI::Reset();
|
||||
summons.DespawnAll();
|
||||
events.Reset();
|
||||
SpawnHelpers();
|
||||
ScheduleRP();
|
||||
}
|
||||
|
||||
void ScheduleInteractWithDeathKnight()
|
||||
{
|
||||
if (_rpBuddyGUID)
|
||||
if (Creature* understudy = ObjectAccessor::GetCreature(*me, _rpBuddyGUID))
|
||||
me->SetFacingToObject(understudy);
|
||||
|
||||
scheduler.Schedule(2s, GROUP_OOC_RP, [this](TaskContext /*context*/)
|
||||
{
|
||||
if (roll_chance_i(75))
|
||||
{
|
||||
bool longText = roll_chance_i(50);
|
||||
Talk(longText ? SAY_TARGET_DUMMY : SAY_PATHETIC);
|
||||
scheduler.Schedule(4s, GROUP_OOC_RP, [this](TaskContext /*context*/)
|
||||
{
|
||||
if (_rpBuddyGUID)
|
||||
if (Creature* understudy = ObjectAccessor::GetCreature(*me, _rpBuddyGUID))
|
||||
understudy->AI()->DoAction(ACTION_TALK);
|
||||
});
|
||||
if (longText)
|
||||
scheduler.DelayGroup(GROUP_OOC_RP, 5s);
|
||||
}
|
||||
else
|
||||
{
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
|
||||
scheduler.Schedule(4s, GROUP_OOC_RP, [this](TaskContext /*context*/)
|
||||
{
|
||||
if (_rpBuddyGUID)
|
||||
if (Creature* understudy = ObjectAccessor::GetCreature(*me, _rpBuddyGUID))
|
||||
{
|
||||
if (roll_chance_i(25))
|
||||
understudy->AI()->DoAction(ACTION_EMOTE);
|
||||
else
|
||||
understudy->AI()->DoAction(ACTION_TALK);
|
||||
}
|
||||
});
|
||||
}
|
||||
}).Schedule(4s, GROUP_OOC_RP, [this](TaskContext /*context*/)
|
||||
{
|
||||
if (_rpBuddyGUID)
|
||||
if (Creature* understudy = ObjectAccessor::GetCreature(*me, _rpBuddyGUID))
|
||||
understudy->AI()->DoAction(ACTION_FACE_ME);
|
||||
}).Schedule(10s, GROUP_OOC_RP, [this](TaskContext /*context*/)
|
||||
{
|
||||
if (_rpBuddyGUID)
|
||||
if (Creature* understudy = ObjectAccessor::GetCreature(*me, _rpBuddyGUID))
|
||||
understudy->AI()->DoAction(ACTION_SALUTE);
|
||||
}).Schedule(13s, GROUP_OOC_RP, [this](TaskContext /*context*/)
|
||||
{
|
||||
me->ResumeMovement();
|
||||
}).Schedule(16s, GROUP_OOC_RP, [this](TaskContext /*context*/)
|
||||
{
|
||||
if (_rpBuddyGUID)
|
||||
if (Creature* understudy = ObjectAccessor::GetCreature(*me, _rpBuddyGUID))
|
||||
understudy->AI()->DoAction(ACTION_BACK_TO_TRAINING);
|
||||
ScheduleRP();
|
||||
});
|
||||
}
|
||||
|
||||
void MovementInform(uint32 type, uint32 id) override
|
||||
{
|
||||
if (type == POINT_MOTION_TYPE && id == POINT_DEATH_KNIGHT)
|
||||
{
|
||||
ScheduleInteractWithDeathKnight();
|
||||
}
|
||||
}
|
||||
|
||||
void ScheduleRP()
|
||||
{
|
||||
_rpBuddyGUID = Acore::Containers::SelectRandomContainerElement(summons);
|
||||
scheduler.Schedule(60s, 80s, GROUP_OOC_RP, [this](TaskContext context)
|
||||
{
|
||||
if (_rpBuddyGUID)
|
||||
{
|
||||
if (Creature* understudy = ObjectAccessor::GetCreature(*me, _rpBuddyGUID))
|
||||
{
|
||||
if (me->GetDistance2d(understudy) <= 6.0f)
|
||||
{
|
||||
me->PauseMovement();
|
||||
scheduler.Schedule(500ms, GROUP_OOC_RP, [this](TaskContext /*context*/)
|
||||
{
|
||||
if (_rpBuddyGUID)
|
||||
if (Creature* understudy = ObjectAccessor::GetCreature(*me, _rpBuddyGUID))
|
||||
me->GetMotionMaster()->MovePoint(POINT_DEATH_KNIGHT, understudy->GetNearPosition(3.2f, understudy->GetRelativeAngle(me)));
|
||||
});
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
context.Repeat(2s);
|
||||
});
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* who) override
|
||||
{
|
||||
if (roll_chance_i(30))
|
||||
Talk(SAY_SLAY);
|
||||
|
||||
if (who->IsPlayer())
|
||||
instance->StorePersistentData(PERSISTENT_DATA_IMMORTAL_FAIL, 1);
|
||||
}
|
||||
|
||||
void DamageTaken(Unit* who, uint32& damage, DamageEffectType, SpellSchoolMask) override
|
||||
{
|
||||
// Damage done by the controlled Death Knight understudies should also count toward damage done by players
|
||||
if (who && who->IsCreature() && who->GetEntry() == NPC_DEATH_KNIGHT_UNDERSTUDY)
|
||||
{
|
||||
me->LowerPlayerDamageReq(damage);
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer) override
|
||||
{
|
||||
BossAI::JustDied(killer);
|
||||
Talk(SAY_DEATH);
|
||||
me->CastSpell(me, SPELL_HOPELESS, true);
|
||||
}
|
||||
|
||||
void SpellHit(Unit* caster, SpellInfo const* spell) override
|
||||
{
|
||||
if (spell->Id == SPELL_TAUNT)
|
||||
{
|
||||
Talk(SAY_TAUNTED, caster);
|
||||
}
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::JustEngagedWith(who);
|
||||
scheduler.CancelGroup(GROUP_OOC_RP);
|
||||
Talk(SAY_AGGRO);
|
||||
events.ScheduleEvent(EVENT_UNBALANCING_STRIKE, 20s);
|
||||
events.ScheduleEvent(EVENT_DISRUPTING_SHOUT, 15s);
|
||||
events.ScheduleEvent(EVENT_JAGGED_KNIFE, 10s);
|
||||
summons.DoZoneInCombat();
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!me->IsInCombat())
|
||||
scheduler.Update(diff);
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_UNBALANCING_STRIKE:
|
||||
me->CastSpell(me->GetVictim(), SPELL_UNBALANCING_STRIKE, false);
|
||||
events.Repeat(20s);
|
||||
break;
|
||||
case EVENT_DISRUPTING_SHOUT:
|
||||
me->CastSpell(me, SPELL_DISRUPTING_SHOUT, false);
|
||||
events.Repeat(15s);
|
||||
break;
|
||||
case EVENT_JAGGED_KNIFE:
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 45.0f))
|
||||
{
|
||||
me->CastSpell(target, SPELL_JAGGED_KNIFE, false);
|
||||
}
|
||||
events.Repeat(10s);
|
||||
break;
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
ObjectGuid _rpBuddyGUID;
|
||||
};
|
||||
};
|
||||
|
||||
class boss_razuvious_minion : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_razuvious_minion() : CreatureScript("boss_razuvious_minion") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return GetNaxxramasAI<boss_razuvious_minionAI>(creature);
|
||||
}
|
||||
|
||||
struct boss_razuvious_minionAI : public ScriptedAI
|
||||
{
|
||||
explicit boss_razuvious_minionAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
scheduler.CancelAll();
|
||||
ScheduleAttackDummy();
|
||||
}
|
||||
|
||||
void ScheduleAttackDummy()
|
||||
{
|
||||
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY1H);
|
||||
if (Creature* targetDummy = me->FindNearestCreature(NPC_TARGET_DUMMY, 10.0f))
|
||||
{
|
||||
me->SetFacingToObject(targetDummy);
|
||||
}
|
||||
scheduler.Schedule(6s, 9s, GROUP_OOC_RP, [this](TaskContext context)
|
||||
{
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACK1H);
|
||||
context.Repeat(6s, 9s);
|
||||
});
|
||||
}
|
||||
|
||||
void DoAction(int32 action) override
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case ACTION_FACE_ME:
|
||||
{
|
||||
scheduler.CancelGroup(GROUP_OOC_RP);
|
||||
me->SetSheath(SHEATH_STATE_UNARMED);
|
||||
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE);
|
||||
|
||||
if (Creature* creature = me->GetInstanceScript()->GetCreature(DATA_RAZUVIOUS_BOSS))
|
||||
me->SetFacingToObject(creature);
|
||||
|
||||
break;
|
||||
}
|
||||
case ACTION_TALK:
|
||||
Talk(SAY_DEATH_KNIGHT_UNDERSTUDY);
|
||||
break;
|
||||
case ACTION_EMOTE:
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
|
||||
break;
|
||||
case ACTION_SALUTE:
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE);
|
||||
break;
|
||||
case ACTION_BACK_TO_TRAINING:
|
||||
me->SetSheath(SHEATH_STATE_MELEE);
|
||||
ScheduleAttackDummy();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* who) override
|
||||
{
|
||||
if (who->IsPlayer())
|
||||
me->GetInstanceScript()->StorePersistentData(PERSISTENT_DATA_IMMORTAL_FAIL, 1);
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
scheduler.CancelGroup(GROUP_OOC_RP);
|
||||
|
||||
if (Creature* creature = me->GetInstanceScript()->GetCreature(DATA_RAZUVIOUS_BOSS))
|
||||
{
|
||||
creature->SetInCombatWithZone();
|
||||
creature->AI()->AttackStart(who);
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
scheduler.Update(diff);
|
||||
|
||||
if (UpdateVictim())
|
||||
{
|
||||
if (!me->HasUnitState(UNIT_STATE_CASTING) || !me->IsCharmed())
|
||||
{
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
void AddSC_boss_razuvious()
|
||||
{
|
||||
|
||||
@@ -1,374 +0,0 @@
|
||||
#ifndef BOSS_RAZUVIOUS_H_
|
||||
#define BOSS_RAZUVIOUS_H_
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "SpellInfo.h"
|
||||
#include "naxxramas.h"
|
||||
|
||||
namespace Razuvious {
|
||||
|
||||
enum Says
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_SLAY = 1,
|
||||
SAY_TAUNTED = 2,
|
||||
SAY_DEATH = 3,
|
||||
SAY_PATHETIC = 4,
|
||||
SAY_TARGET_DUMMY = 5,
|
||||
SAY_DEATH_KNIGHT_UNDERSTUDY = 0,
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_UNBALANCING_STRIKE = 26613,
|
||||
SPELL_DISRUPTING_SHOUT = 55543,
|
||||
SPELL_JAGGED_KNIFE = 55550,
|
||||
SPELL_HOPELESS = 29125,
|
||||
SPELL_TAUNT = 29060
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_UNBALANCING_STRIKE = 1,
|
||||
EVENT_DISRUPTING_SHOUT = 2,
|
||||
EVENT_JAGGED_KNIFE = 3
|
||||
};
|
||||
|
||||
enum NPCs
|
||||
{
|
||||
NPC_DEATH_KNIGHT_UNDERSTUDY = 16803,
|
||||
NPC_TARGET_DUMMY = 16211,
|
||||
};
|
||||
|
||||
enum Actions
|
||||
{
|
||||
ACTION_FACE_ME = 0,
|
||||
ACTION_TALK = 1,
|
||||
ACTION_EMOTE = 2,
|
||||
ACTION_SALUTE = 3,
|
||||
ACTION_BACK_TO_TRAINING = 4,
|
||||
};
|
||||
|
||||
enum Misc
|
||||
{
|
||||
GROUP_OOC_RP = 0,
|
||||
POINT_DEATH_KNIGHT = 0,
|
||||
};
|
||||
|
||||
class boss_razuvious : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_razuvious() : CreatureScript("boss_razuvious") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const override
|
||||
{
|
||||
return GetNaxxramasAI<boss_razuviousAI>(pCreature);
|
||||
}
|
||||
|
||||
struct boss_razuviousAI : public BossAI
|
||||
{
|
||||
explicit boss_razuviousAI(Creature* c) : BossAI(c, BOSS_RAZUVIOUS), summons(me)
|
||||
{}
|
||||
|
||||
EventMap events;
|
||||
SummonList summons;
|
||||
|
||||
void SpawnHelpers()
|
||||
{
|
||||
me->SummonCreature(NPC_DEATH_KNIGHT_UNDERSTUDY, 2762.23f, -3085.07f, 267.685f, 1.95f);
|
||||
me->SummonCreature(NPC_DEATH_KNIGHT_UNDERSTUDY, 2758.24f, -3110.97f, 267.685f, 3.94f);
|
||||
if (Is25ManRaid())
|
||||
{
|
||||
me->SummonCreature(NPC_DEATH_KNIGHT_UNDERSTUDY, 2782.45f, -3088.03f, 267.685f, 0.75f);
|
||||
me->SummonCreature(NPC_DEATH_KNIGHT_UNDERSTUDY, 2778.56f, -3113.74f, 267.685f, 5.28f);
|
||||
}
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* cr) override
|
||||
{
|
||||
summons.Summon(cr);
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
BossAI::Reset();
|
||||
summons.DespawnAll();
|
||||
events.Reset();
|
||||
SpawnHelpers();
|
||||
ScheduleRP();
|
||||
}
|
||||
|
||||
void ScheduleInteractWithDeathKnight()
|
||||
{
|
||||
if (_rpBuddyGUID)
|
||||
if (Creature* understudy = ObjectAccessor::GetCreature(*me, _rpBuddyGUID))
|
||||
me->SetFacingToObject(understudy);
|
||||
|
||||
scheduler.Schedule(2s, GROUP_OOC_RP, [this](TaskContext /*context*/)
|
||||
{
|
||||
if (roll_chance_i(75))
|
||||
{
|
||||
bool longText = roll_chance_i(50);
|
||||
Talk(longText ? SAY_TARGET_DUMMY : SAY_PATHETIC);
|
||||
scheduler.Schedule(4s, GROUP_OOC_RP, [this](TaskContext /*context*/)
|
||||
{
|
||||
if (_rpBuddyGUID)
|
||||
if (Creature* understudy = ObjectAccessor::GetCreature(*me, _rpBuddyGUID))
|
||||
understudy->AI()->DoAction(ACTION_TALK);
|
||||
});
|
||||
if (longText)
|
||||
scheduler.DelayGroup(GROUP_OOC_RP, 5s);
|
||||
}
|
||||
else
|
||||
{
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
|
||||
scheduler.Schedule(4s, GROUP_OOC_RP, [this](TaskContext /*context*/)
|
||||
{
|
||||
if (_rpBuddyGUID)
|
||||
if (Creature* understudy = ObjectAccessor::GetCreature(*me, _rpBuddyGUID))
|
||||
{
|
||||
if (roll_chance_i(25))
|
||||
understudy->AI()->DoAction(ACTION_EMOTE);
|
||||
else
|
||||
understudy->AI()->DoAction(ACTION_TALK);
|
||||
}
|
||||
});
|
||||
}
|
||||
}).Schedule(4s, GROUP_OOC_RP, [this](TaskContext /*context*/)
|
||||
{
|
||||
if (_rpBuddyGUID)
|
||||
if (Creature* understudy = ObjectAccessor::GetCreature(*me, _rpBuddyGUID))
|
||||
understudy->AI()->DoAction(ACTION_FACE_ME);
|
||||
}).Schedule(10s, GROUP_OOC_RP, [this](TaskContext /*context*/)
|
||||
{
|
||||
if (_rpBuddyGUID)
|
||||
if (Creature* understudy = ObjectAccessor::GetCreature(*me, _rpBuddyGUID))
|
||||
understudy->AI()->DoAction(ACTION_SALUTE);
|
||||
}).Schedule(13s, GROUP_OOC_RP, [this](TaskContext /*context*/)
|
||||
{
|
||||
me->ResumeMovement();
|
||||
}).Schedule(16s, GROUP_OOC_RP, [this](TaskContext /*context*/)
|
||||
{
|
||||
if (_rpBuddyGUID)
|
||||
if (Creature* understudy = ObjectAccessor::GetCreature(*me, _rpBuddyGUID))
|
||||
understudy->AI()->DoAction(ACTION_BACK_TO_TRAINING);
|
||||
ScheduleRP();
|
||||
});
|
||||
}
|
||||
|
||||
void MovementInform(uint32 type, uint32 id) override
|
||||
{
|
||||
if (type == POINT_MOTION_TYPE && id == POINT_DEATH_KNIGHT)
|
||||
{
|
||||
ScheduleInteractWithDeathKnight();
|
||||
}
|
||||
}
|
||||
|
||||
void ScheduleRP()
|
||||
{
|
||||
_rpBuddyGUID = Acore::Containers::SelectRandomContainerElement(summons);
|
||||
scheduler.Schedule(60s, 80s, GROUP_OOC_RP, [this](TaskContext context)
|
||||
{
|
||||
if (_rpBuddyGUID)
|
||||
{
|
||||
if (Creature* understudy = ObjectAccessor::GetCreature(*me, _rpBuddyGUID))
|
||||
{
|
||||
if (me->GetDistance2d(understudy) <= 6.0f)
|
||||
{
|
||||
me->PauseMovement();
|
||||
scheduler.Schedule(500ms, GROUP_OOC_RP, [this](TaskContext /*context*/)
|
||||
{
|
||||
if (_rpBuddyGUID)
|
||||
if (Creature* understudy = ObjectAccessor::GetCreature(*me, _rpBuddyGUID))
|
||||
me->GetMotionMaster()->MovePoint(POINT_DEATH_KNIGHT, understudy->GetNearPosition(3.2f, understudy->GetRelativeAngle(me)));
|
||||
});
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
context.Repeat(2s);
|
||||
});
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* who) override
|
||||
{
|
||||
if (roll_chance_i(30))
|
||||
Talk(SAY_SLAY);
|
||||
|
||||
if (who->IsPlayer())
|
||||
instance->StorePersistentData(PERSISTENT_DATA_IMMORTAL_FAIL, 1);
|
||||
}
|
||||
|
||||
void DamageTaken(Unit* who, uint32& damage, DamageEffectType, SpellSchoolMask) override
|
||||
{
|
||||
// Damage done by the controlled Death Knight understudies should also count toward damage done by players
|
||||
if (who && who->IsCreature() && who->GetEntry() == NPC_DEATH_KNIGHT_UNDERSTUDY)
|
||||
{
|
||||
me->LowerPlayerDamageReq(damage);
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer) override
|
||||
{
|
||||
BossAI::JustDied(killer);
|
||||
Talk(SAY_DEATH);
|
||||
me->CastSpell(me, SPELL_HOPELESS, true);
|
||||
}
|
||||
|
||||
void SpellHit(Unit* caster, SpellInfo const* spell) override
|
||||
{
|
||||
if (spell->Id == SPELL_TAUNT)
|
||||
{
|
||||
Talk(SAY_TAUNTED, caster);
|
||||
}
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::JustEngagedWith(who);
|
||||
scheduler.CancelGroup(GROUP_OOC_RP);
|
||||
Talk(SAY_AGGRO);
|
||||
events.ScheduleEvent(EVENT_UNBALANCING_STRIKE, 20s);
|
||||
events.ScheduleEvent(EVENT_DISRUPTING_SHOUT, 15s);
|
||||
events.ScheduleEvent(EVENT_JAGGED_KNIFE, 10s);
|
||||
summons.DoZoneInCombat();
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!me->IsInCombat())
|
||||
scheduler.Update(diff);
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_UNBALANCING_STRIKE:
|
||||
me->CastSpell(me->GetVictim(), SPELL_UNBALANCING_STRIKE, false);
|
||||
events.Repeat(20s);
|
||||
break;
|
||||
case EVENT_DISRUPTING_SHOUT:
|
||||
me->CastSpell(me, SPELL_DISRUPTING_SHOUT, false);
|
||||
events.Repeat(15s);
|
||||
break;
|
||||
case EVENT_JAGGED_KNIFE:
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 45.0f))
|
||||
{
|
||||
me->CastSpell(target, SPELL_JAGGED_KNIFE, false);
|
||||
}
|
||||
events.Repeat(10s);
|
||||
break;
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
ObjectGuid _rpBuddyGUID;
|
||||
};
|
||||
};
|
||||
|
||||
class boss_razuvious_minion : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_razuvious_minion() : CreatureScript("boss_razuvious_minion") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return GetNaxxramasAI<boss_razuvious_minionAI>(creature);
|
||||
}
|
||||
|
||||
struct boss_razuvious_minionAI : public ScriptedAI
|
||||
{
|
||||
explicit boss_razuvious_minionAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
scheduler.CancelAll();
|
||||
ScheduleAttackDummy();
|
||||
}
|
||||
|
||||
void ScheduleAttackDummy()
|
||||
{
|
||||
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY1H);
|
||||
if (Creature* targetDummy = me->FindNearestCreature(NPC_TARGET_DUMMY, 10.0f))
|
||||
{
|
||||
me->SetFacingToObject(targetDummy);
|
||||
}
|
||||
scheduler.Schedule(6s, 9s, GROUP_OOC_RP, [this](TaskContext context)
|
||||
{
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACK1H);
|
||||
context.Repeat(6s, 9s);
|
||||
});
|
||||
}
|
||||
|
||||
void DoAction(int32 action) override
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case ACTION_FACE_ME:
|
||||
{
|
||||
scheduler.CancelGroup(GROUP_OOC_RP);
|
||||
me->SetSheath(SHEATH_STATE_UNARMED);
|
||||
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE);
|
||||
|
||||
if (Creature* creature = me->GetInstanceScript()->GetCreature(DATA_RAZUVIOUS_BOSS))
|
||||
me->SetFacingToObject(creature);
|
||||
|
||||
break;
|
||||
}
|
||||
case ACTION_TALK:
|
||||
Talk(SAY_DEATH_KNIGHT_UNDERSTUDY);
|
||||
break;
|
||||
case ACTION_EMOTE:
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
|
||||
break;
|
||||
case ACTION_SALUTE:
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE);
|
||||
break;
|
||||
case ACTION_BACK_TO_TRAINING:
|
||||
me->SetSheath(SHEATH_STATE_MELEE);
|
||||
ScheduleAttackDummy();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* who) override
|
||||
{
|
||||
if (who->IsPlayer())
|
||||
me->GetInstanceScript()->StorePersistentData(PERSISTENT_DATA_IMMORTAL_FAIL, 1);
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
scheduler.CancelGroup(GROUP_OOC_RP);
|
||||
|
||||
if (Creature* creature = me->GetInstanceScript()->GetCreature(DATA_RAZUVIOUS_BOSS))
|
||||
{
|
||||
creature->SetInCombatWithZone();
|
||||
creature->AI()->AttackStart(who);
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
scheduler.Update(diff);
|
||||
|
||||
if (UpdateVictim())
|
||||
{
|
||||
if (!me->HasUnitState(UNIT_STATE_CASTING) || !me->IsCharmed())
|
||||
{
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
}
|
||||
#endif
|
||||
@@ -15,7 +15,6 @@
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "boss_sapphiron.h"
|
||||
#include "CreatureScript.h"
|
||||
#include "Player.h"
|
||||
#include "ScriptedCreature.h"
|
||||
@@ -23,11 +22,423 @@
|
||||
#include "SpellScriptLoader.h"
|
||||
#include "naxxramas.h"
|
||||
|
||||
enum Yells
|
||||
{
|
||||
EMOTE_AIR_PHASE = 0,
|
||||
EMOTE_GROUND_PHASE = 1,
|
||||
EMOTE_BREATH = 2,
|
||||
EMOTE_ENRAGE = 3
|
||||
};
|
||||
|
||||
using namespace Sapphiron;
|
||||
enum Spells
|
||||
{
|
||||
// Fight
|
||||
SPELL_FROST_AURA = 28531,
|
||||
SPELL_CLEAVE = 19983,
|
||||
SPELL_TAIL_SWEEP = 55697,
|
||||
SPELL_SUMMON_BLIZZARD = 28560,
|
||||
SPELL_LIFE_DRAIN = 28542,
|
||||
SPELL_BERSERK = 26662,
|
||||
|
||||
// no custom changes has been made for mod-playerbot other then placing
|
||||
// the impl in a header file
|
||||
// Ice block
|
||||
SPELL_ICEBOLT_CAST = 28526,
|
||||
SPELL_ICEBOLT_TRIGGER = 28522,
|
||||
SPELL_FROST_MISSILE = 30101,
|
||||
SPELL_FROST_EXPLOSION = 28524,
|
||||
|
||||
// Visuals
|
||||
SPELL_SAPPHIRON_DIES = 29357
|
||||
};
|
||||
|
||||
enum Misc
|
||||
{
|
||||
GO_ICE_BLOCK = 181247,
|
||||
NPC_BLIZZARD = 16474,
|
||||
|
||||
POINT_CENTER = 1
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_BERSERK = 1,
|
||||
EVENT_CLEAVE = 2,
|
||||
EVENT_TAIL_SWEEP = 3,
|
||||
EVENT_LIFE_DRAIN = 4,
|
||||
EVENT_BLIZZARD = 5,
|
||||
EVENT_FLIGHT_START = 6,
|
||||
EVENT_FLIGHT_LIFTOFF = 7,
|
||||
EVENT_FLIGHT_ICEBOLT = 8,
|
||||
EVENT_FLIGHT_BREATH = 9,
|
||||
EVENT_FLIGHT_SPELL_EXPLOSION = 10,
|
||||
EVENT_FLIGHT_START_LAND = 11,
|
||||
EVENT_LAND = 12,
|
||||
EVENT_GROUND = 13,
|
||||
EVENT_HUNDRED_CLUB = 14
|
||||
};
|
||||
|
||||
class boss_sapphiron : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_sapphiron() : CreatureScript("boss_sapphiron") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const override
|
||||
{
|
||||
return GetNaxxramasAI<boss_sapphironAI>(pCreature);
|
||||
}
|
||||
|
||||
struct boss_sapphironAI : public BossAI
|
||||
{
|
||||
explicit boss_sapphironAI(Creature* c) : BossAI(c, BOSS_SAPPHIRON)
|
||||
{}
|
||||
|
||||
EventMap events;
|
||||
uint8 iceboltCount{};
|
||||
uint32 spawnTimer{};
|
||||
GuidList blockList;
|
||||
ObjectGuid currentTarget;
|
||||
|
||||
void InitializeAI() override
|
||||
{
|
||||
me->SummonGameObject(GO_SAPPHIRON_BIRTH, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, 0, 0, 0, 0, 0);
|
||||
me->SetVisible(false);
|
||||
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
ScriptedAI::InitializeAI();
|
||||
}
|
||||
|
||||
bool IsInRoom()
|
||||
{
|
||||
if (me->GetExactDist(3523.5f, -5235.3f, 137.6f) > 100.0f)
|
||||
{
|
||||
EnterEvadeMode();
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
BossAI::Reset();
|
||||
if (me->IsVisible())
|
||||
{
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
}
|
||||
events.Reset();
|
||||
iceboltCount = 0;
|
||||
spawnTimer = 0;
|
||||
currentTarget.Clear();
|
||||
blockList.clear();
|
||||
}
|
||||
|
||||
void EnterCombatSelfFunction()
|
||||
{
|
||||
Map::PlayerList const& PlList = me->GetMap()->GetPlayers();
|
||||
if (PlList.IsEmpty())
|
||||
return;
|
||||
|
||||
for (auto const& i : PlList)
|
||||
{
|
||||
if (Player* player = i.GetSource())
|
||||
{
|
||||
if (player->IsGameMaster())
|
||||
continue;
|
||||
|
||||
if (player->IsAlive() && me->GetDistance(player) < 80.0f)
|
||||
{
|
||||
me->SetInCombatWith(player);
|
||||
player->SetInCombatWith(me);
|
||||
me->AddThreat(player, 0.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::JustEngagedWith(who);
|
||||
EnterCombatSelfFunction();
|
||||
me->CastSpell(me, SPELL_FROST_AURA, true);
|
||||
events.ScheduleEvent(EVENT_BERSERK, 15min);
|
||||
events.ScheduleEvent(EVENT_CLEAVE, 5s);
|
||||
events.ScheduleEvent(EVENT_TAIL_SWEEP, 10s);
|
||||
events.ScheduleEvent(EVENT_LIFE_DRAIN, 17s);
|
||||
events.ScheduleEvent(EVENT_BLIZZARD, 17s);
|
||||
events.ScheduleEvent(EVENT_FLIGHT_START, 45s);
|
||||
events.ScheduleEvent(EVENT_HUNDRED_CLUB, 5s);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer) override
|
||||
{
|
||||
BossAI::JustDied(killer);
|
||||
me->CastSpell(me, SPELL_SAPPHIRON_DIES, true);
|
||||
}
|
||||
|
||||
void DoAction(int32 param) override
|
||||
{
|
||||
if (param == ACTION_SAPPHIRON_BIRTH)
|
||||
{
|
||||
spawnTimer = 1;
|
||||
}
|
||||
}
|
||||
|
||||
void MovementInform(uint32 type, uint32 id) override
|
||||
{
|
||||
if (type == POINT_MOTION_TYPE && id == POINT_CENTER)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_FLIGHT_LIFTOFF, 500ms);
|
||||
}
|
||||
}
|
||||
|
||||
void SpellHitTarget(Unit* target, SpellInfo const* spellInfo) override
|
||||
{
|
||||
if (spellInfo->Id == SPELL_ICEBOLT_CAST)
|
||||
{
|
||||
me->CastSpell(target, SPELL_ICEBOLT_TRIGGER, true);
|
||||
}
|
||||
}
|
||||
|
||||
bool IsValidExplosionTarget(WorldObject* target)
|
||||
{
|
||||
for (ObjectGuid const& guid : blockList)
|
||||
{
|
||||
if (target->GetGUID() == guid)
|
||||
return false;
|
||||
|
||||
if (Unit* block = ObjectAccessor::GetUnit(*me, guid))
|
||||
{
|
||||
if (block->IsInBetween(me, target, 2.0f) && block->IsWithinDist(target, 10.0f))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* who) override
|
||||
{
|
||||
if (who->IsPlayer())
|
||||
instance->StorePersistentData(PERSISTENT_DATA_IMMORTAL_FAIL, 1);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (spawnTimer)
|
||||
{
|
||||
spawnTimer += diff;
|
||||
if (spawnTimer >= 21500)
|
||||
{
|
||||
me->SetVisible(true);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
spawnTimer = 0;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!IsInRoom())
|
||||
return;
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_BERSERK:
|
||||
Talk(EMOTE_ENRAGE);
|
||||
me->CastSpell(me, SPELL_BERSERK, true);
|
||||
return;
|
||||
case EVENT_CLEAVE:
|
||||
me->CastSpell(me->GetVictim(), SPELL_CLEAVE, false);
|
||||
events.Repeat(10s);
|
||||
return;
|
||||
case EVENT_TAIL_SWEEP:
|
||||
me->CastSpell(me, SPELL_TAIL_SWEEP, false);
|
||||
events.Repeat(10s);
|
||||
return;
|
||||
case EVENT_LIFE_DRAIN:
|
||||
me->CastCustomSpell(SPELL_LIFE_DRAIN, SPELLVALUE_MAX_TARGETS, RAID_MODE(2, 5), me, false);
|
||||
events.Repeat(24s);
|
||||
return;
|
||||
case EVENT_BLIZZARD:
|
||||
{
|
||||
Creature* cr;
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 40.0f, true))
|
||||
{
|
||||
cr = me->SummonCreature(NPC_BLIZZARD, *target, TEMPSUMMON_TIMED_DESPAWN, 16000);
|
||||
}
|
||||
else
|
||||
{
|
||||
cr = me->SummonCreature(NPC_BLIZZARD, *me, TEMPSUMMON_TIMED_DESPAWN, 16000);
|
||||
}
|
||||
if (cr)
|
||||
{
|
||||
cr->GetMotionMaster()->MoveRandom(40);
|
||||
}
|
||||
events.Repeat(RAID_MODE(8000ms, 6500ms));
|
||||
return;
|
||||
}
|
||||
case EVENT_FLIGHT_START:
|
||||
if (me->HealthBelowPct(11))
|
||||
{
|
||||
return;
|
||||
}
|
||||
events.Repeat(45s);
|
||||
events.DelayEvents(35s);
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
me->AttackStop();
|
||||
float x, y, z, o;
|
||||
me->GetHomePosition(x, y, z, o);
|
||||
me->GetMotionMaster()->MovePoint(POINT_CENTER, x, y, z);
|
||||
return;
|
||||
case EVENT_FLIGHT_LIFTOFF:
|
||||
Talk(EMOTE_AIR_PHASE);
|
||||
me->GetMotionMaster()->MoveIdle();
|
||||
me->SendMeleeAttackStop(me->GetVictim());
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
|
||||
me->SetDisableGravity(true);
|
||||
currentTarget.Clear();
|
||||
events.ScheduleEvent(EVENT_FLIGHT_ICEBOLT, 3s);
|
||||
iceboltCount = RAID_MODE(2, 3);
|
||||
return;
|
||||
case EVENT_FLIGHT_ICEBOLT:
|
||||
{
|
||||
if (currentTarget)
|
||||
{
|
||||
if (Unit* target = ObjectAccessor::GetUnit(*me, currentTarget))
|
||||
{
|
||||
me->SummonGameObject(GO_ICE_BLOCK, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0);
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<Unit*> targets;
|
||||
auto i = me->GetThreatMgr().GetThreatList().begin();
|
||||
for (; i != me->GetThreatMgr().GetThreatList().end(); ++i)
|
||||
{
|
||||
if ((*i)->getTarget()->IsPlayer())
|
||||
{
|
||||
bool inList = false;
|
||||
if (!blockList.empty())
|
||||
{
|
||||
for (GuidList::const_iterator itr = blockList.begin(); itr != blockList.end(); ++itr)
|
||||
{
|
||||
if ((*i)->getTarget()->GetGUID() == *itr)
|
||||
{
|
||||
inList = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!inList)
|
||||
{
|
||||
targets.push_back((*i)->getTarget());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!targets.empty() && iceboltCount)
|
||||
{
|
||||
auto itr = targets.begin();
|
||||
advance(itr, urand(0, targets.size() - 1));
|
||||
me->CastSpell(*itr, SPELL_ICEBOLT_CAST, false);
|
||||
blockList.push_back((*itr)->GetGUID());
|
||||
currentTarget = (*itr)->GetGUID();
|
||||
--iceboltCount;
|
||||
events.ScheduleEvent(EVENT_FLIGHT_ICEBOLT, Seconds(uint32(me->GetExactDist(*itr) / 13.0f)));
|
||||
}
|
||||
else
|
||||
{
|
||||
events.ScheduleEvent(EVENT_FLIGHT_BREATH, 1s);
|
||||
}
|
||||
return;
|
||||
}
|
||||
case EVENT_FLIGHT_BREATH:
|
||||
currentTarget.Clear();
|
||||
Talk(EMOTE_BREATH);
|
||||
me->CastSpell(me, SPELL_FROST_MISSILE, false);
|
||||
events.ScheduleEvent(EVENT_FLIGHT_SPELL_EXPLOSION, 8500ms);
|
||||
return;
|
||||
case EVENT_FLIGHT_SPELL_EXPLOSION:
|
||||
me->CastSpell(me, SPELL_FROST_EXPLOSION, true);
|
||||
events.ScheduleEvent(EVENT_FLIGHT_START_LAND, 3s);
|
||||
return;
|
||||
case EVENT_FLIGHT_START_LAND:
|
||||
if (!blockList.empty())
|
||||
{
|
||||
for (GuidList::const_iterator itr = blockList.begin(); itr != blockList.end(); ++itr)
|
||||
{
|
||||
if (Unit* block = ObjectAccessor::GetUnit(*me, *itr))
|
||||
{
|
||||
block->RemoveAurasDueToSpell(SPELL_ICEBOLT_TRIGGER);
|
||||
}
|
||||
}
|
||||
}
|
||||
blockList.clear();
|
||||
me->RemoveAllGameObjects();
|
||||
events.ScheduleEvent(EVENT_LAND, 1s);
|
||||
return;
|
||||
case EVENT_LAND:
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
|
||||
me->SetDisableGravity(false);
|
||||
events.ScheduleEvent(EVENT_GROUND, 1500ms);
|
||||
return;
|
||||
case EVENT_GROUND:
|
||||
Talk(EMOTE_GROUND_PHASE);
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
me->SetInCombatWithZone();
|
||||
return;
|
||||
case EVENT_HUNDRED_CLUB:
|
||||
{
|
||||
Map::PlayerList const& pList = me->GetMap()->GetPlayers();
|
||||
for (auto const& itr : pList)
|
||||
{
|
||||
if (itr.GetSource()->GetResistance(SPELL_SCHOOL_FROST) > 100)
|
||||
{
|
||||
instance->SetData(DATA_HUNDRED_CLUB, 0);
|
||||
return;
|
||||
}
|
||||
}
|
||||
events.Repeat(5s);
|
||||
return;
|
||||
}
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
class spell_sapphiron_frost_explosion : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_sapphiron_frost_explosion);
|
||||
|
||||
void FilterTargets(std::list<WorldObject*>& targets)
|
||||
{
|
||||
Unit* caster = GetCaster();
|
||||
if (!caster || !caster->ToCreature())
|
||||
return;
|
||||
|
||||
std::list<WorldObject*> tmplist;
|
||||
for (auto& target : targets)
|
||||
{
|
||||
if (CAST_AI(boss_sapphiron::boss_sapphironAI, caster->ToCreature()->AI())->IsValidExplosionTarget(target))
|
||||
{
|
||||
tmplist.push_back(target);
|
||||
}
|
||||
}
|
||||
targets.clear();
|
||||
for (auto& itr : tmplist)
|
||||
{
|
||||
targets.push_back(itr);
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sapphiron_frost_explosion::FilterTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ENEMY);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_sapphiron()
|
||||
{
|
||||
|
||||
@@ -1,433 +0,0 @@
|
||||
#ifndef BOSS_SAPPHIRON_H_
|
||||
#define BOSS_SAPPHIRON_H_
|
||||
|
||||
#include "Player.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "SpellScript.h"
|
||||
#include "SpellInfo.h"
|
||||
#include "naxxramas.h"
|
||||
|
||||
namespace Sapphiron {
|
||||
|
||||
enum Yells
|
||||
{
|
||||
EMOTE_AIR_PHASE = 0,
|
||||
EMOTE_GROUND_PHASE = 1,
|
||||
EMOTE_BREATH = 2,
|
||||
EMOTE_ENRAGE = 3
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
// Fight
|
||||
SPELL_FROST_AURA = 28531,
|
||||
SPELL_CLEAVE = 19983,
|
||||
SPELL_TAIL_SWEEP = 55697,
|
||||
SPELL_SUMMON_BLIZZARD = 28560,
|
||||
SPELL_LIFE_DRAIN = 28542,
|
||||
SPELL_BERSERK = 26662,
|
||||
|
||||
// Ice block
|
||||
SPELL_ICEBOLT_CAST = 28526,
|
||||
SPELL_ICEBOLT_TRIGGER = 28522,
|
||||
SPELL_FROST_MISSILE = 30101,
|
||||
SPELL_FROST_EXPLOSION = 28524,
|
||||
|
||||
// Visuals
|
||||
SPELL_SAPPHIRON_DIES = 29357
|
||||
};
|
||||
|
||||
enum Misc
|
||||
{
|
||||
GO_ICE_BLOCK = 181247,
|
||||
NPC_BLIZZARD = 16474,
|
||||
|
||||
POINT_CENTER = 1
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_BERSERK = 1,
|
||||
EVENT_CLEAVE = 2,
|
||||
EVENT_TAIL_SWEEP = 3,
|
||||
EVENT_LIFE_DRAIN = 4,
|
||||
EVENT_BLIZZARD = 5,
|
||||
EVENT_FLIGHT_START = 6,
|
||||
EVENT_FLIGHT_LIFTOFF = 7,
|
||||
EVENT_FLIGHT_ICEBOLT = 8,
|
||||
EVENT_FLIGHT_BREATH = 9,
|
||||
EVENT_FLIGHT_SPELL_EXPLOSION = 10,
|
||||
EVENT_FLIGHT_START_LAND = 11,
|
||||
EVENT_LAND = 12,
|
||||
EVENT_GROUND = 13,
|
||||
EVENT_HUNDRED_CLUB = 14
|
||||
};
|
||||
|
||||
class boss_sapphiron : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_sapphiron() : CreatureScript("boss_sapphiron") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const override
|
||||
{
|
||||
return GetNaxxramasAI<boss_sapphironAI>(pCreature);
|
||||
}
|
||||
|
||||
struct boss_sapphironAI : public BossAI
|
||||
{
|
||||
explicit boss_sapphironAI(Creature* c) : BossAI(c, BOSS_SAPPHIRON)
|
||||
{}
|
||||
|
||||
EventMap events;
|
||||
uint8 iceboltCount{};
|
||||
uint32 spawnTimer{};
|
||||
GuidList blockList;
|
||||
ObjectGuid currentTarget;
|
||||
|
||||
void InitializeAI() override
|
||||
{
|
||||
me->SummonGameObject(GO_SAPPHIRON_BIRTH, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, 0, 0, 0, 0, 0);
|
||||
me->SetVisible(false);
|
||||
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
ScriptedAI::InitializeAI();
|
||||
}
|
||||
|
||||
bool IsInRoom()
|
||||
{
|
||||
if (me->GetExactDist(3523.5f, -5235.3f, 137.6f) > 100.0f)
|
||||
{
|
||||
EnterEvadeMode();
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
BossAI::Reset();
|
||||
if (me->IsVisible())
|
||||
{
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
}
|
||||
events.Reset();
|
||||
iceboltCount = 0;
|
||||
spawnTimer = 0;
|
||||
currentTarget.Clear();
|
||||
blockList.clear();
|
||||
}
|
||||
|
||||
void EnterCombatSelfFunction()
|
||||
{
|
||||
Map::PlayerList const& PlList = me->GetMap()->GetPlayers();
|
||||
if (PlList.IsEmpty())
|
||||
return;
|
||||
|
||||
for (auto const& i : PlList)
|
||||
{
|
||||
if (Player* player = i.GetSource())
|
||||
{
|
||||
if (player->IsGameMaster())
|
||||
continue;
|
||||
|
||||
if (player->IsAlive() && me->GetDistance(player) < 80.0f)
|
||||
{
|
||||
me->SetInCombatWith(player);
|
||||
player->SetInCombatWith(me);
|
||||
me->AddThreat(player, 0.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::JustEngagedWith(who);
|
||||
EnterCombatSelfFunction();
|
||||
me->CastSpell(me, SPELL_FROST_AURA, true);
|
||||
events.ScheduleEvent(EVENT_BERSERK, 15min);
|
||||
events.ScheduleEvent(EVENT_CLEAVE, 5s);
|
||||
events.ScheduleEvent(EVENT_TAIL_SWEEP, 10s);
|
||||
events.ScheduleEvent(EVENT_LIFE_DRAIN, 17s);
|
||||
events.ScheduleEvent(EVENT_BLIZZARD, 17s);
|
||||
events.ScheduleEvent(EVENT_FLIGHT_START, 45s);
|
||||
events.ScheduleEvent(EVENT_HUNDRED_CLUB, 5s);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer) override
|
||||
{
|
||||
BossAI::JustDied(killer);
|
||||
me->CastSpell(me, SPELL_SAPPHIRON_DIES, true);
|
||||
}
|
||||
|
||||
void DoAction(int32 param) override
|
||||
{
|
||||
if (param == ACTION_SAPPHIRON_BIRTH)
|
||||
{
|
||||
spawnTimer = 1;
|
||||
}
|
||||
}
|
||||
|
||||
void MovementInform(uint32 type, uint32 id) override
|
||||
{
|
||||
if (type == POINT_MOTION_TYPE && id == POINT_CENTER)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_FLIGHT_LIFTOFF, 500ms);
|
||||
}
|
||||
}
|
||||
|
||||
void SpellHitTarget(Unit* target, SpellInfo const* spellInfo) override
|
||||
{
|
||||
if (spellInfo->Id == SPELL_ICEBOLT_CAST)
|
||||
{
|
||||
me->CastSpell(target, SPELL_ICEBOLT_TRIGGER, true);
|
||||
}
|
||||
}
|
||||
|
||||
bool IsValidExplosionTarget(WorldObject* target)
|
||||
{
|
||||
for (ObjectGuid const& guid : blockList)
|
||||
{
|
||||
if (target->GetGUID() == guid)
|
||||
return false;
|
||||
|
||||
if (Unit* block = ObjectAccessor::GetUnit(*me, guid))
|
||||
{
|
||||
if (block->IsInBetween(me, target, 2.0f) && block->IsWithinDist(target, 10.0f))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* who) override
|
||||
{
|
||||
if (who->IsPlayer())
|
||||
instance->StorePersistentData(PERSISTENT_DATA_IMMORTAL_FAIL, 1);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (spawnTimer)
|
||||
{
|
||||
spawnTimer += diff;
|
||||
if (spawnTimer >= 21500)
|
||||
{
|
||||
me->SetVisible(true);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
spawnTimer = 0;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!IsInRoom())
|
||||
return;
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_BERSERK:
|
||||
Talk(EMOTE_ENRAGE);
|
||||
me->CastSpell(me, SPELL_BERSERK, true);
|
||||
return;
|
||||
case EVENT_CLEAVE:
|
||||
me->CastSpell(me->GetVictim(), SPELL_CLEAVE, false);
|
||||
events.Repeat(10s);
|
||||
return;
|
||||
case EVENT_TAIL_SWEEP:
|
||||
me->CastSpell(me, SPELL_TAIL_SWEEP, false);
|
||||
events.Repeat(10s);
|
||||
return;
|
||||
case EVENT_LIFE_DRAIN:
|
||||
me->CastCustomSpell(SPELL_LIFE_DRAIN, SPELLVALUE_MAX_TARGETS, RAID_MODE(2, 5), me, false);
|
||||
events.Repeat(24s);
|
||||
return;
|
||||
case EVENT_BLIZZARD:
|
||||
{
|
||||
Creature* cr;
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 40.0f, true))
|
||||
{
|
||||
cr = me->SummonCreature(NPC_BLIZZARD, *target, TEMPSUMMON_TIMED_DESPAWN, 16000);
|
||||
}
|
||||
else
|
||||
{
|
||||
cr = me->SummonCreature(NPC_BLIZZARD, *me, TEMPSUMMON_TIMED_DESPAWN, 16000);
|
||||
}
|
||||
if (cr)
|
||||
{
|
||||
cr->GetMotionMaster()->MoveRandom(40);
|
||||
}
|
||||
events.Repeat(RAID_MODE(8000ms, 6500ms));
|
||||
return;
|
||||
}
|
||||
case EVENT_FLIGHT_START:
|
||||
if (me->HealthBelowPct(11))
|
||||
{
|
||||
return;
|
||||
}
|
||||
events.Repeat(45s);
|
||||
events.DelayEvents(35s);
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
me->AttackStop();
|
||||
float x, y, z, o;
|
||||
me->GetHomePosition(x, y, z, o);
|
||||
me->GetMotionMaster()->MovePoint(POINT_CENTER, x, y, z);
|
||||
return;
|
||||
case EVENT_FLIGHT_LIFTOFF:
|
||||
Talk(EMOTE_AIR_PHASE);
|
||||
me->GetMotionMaster()->MoveIdle();
|
||||
me->SendMeleeAttackStop(me->GetVictim());
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
|
||||
me->SetDisableGravity(true);
|
||||
currentTarget.Clear();
|
||||
events.ScheduleEvent(EVENT_FLIGHT_ICEBOLT, 3s);
|
||||
iceboltCount = RAID_MODE(2, 3);
|
||||
return;
|
||||
case EVENT_FLIGHT_ICEBOLT:
|
||||
{
|
||||
if (currentTarget)
|
||||
{
|
||||
if (Unit* target = ObjectAccessor::GetUnit(*me, currentTarget))
|
||||
{
|
||||
me->SummonGameObject(GO_ICE_BLOCK, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0);
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<Unit*> targets;
|
||||
auto i = me->GetThreatMgr().GetThreatList().begin();
|
||||
for (; i != me->GetThreatMgr().GetThreatList().end(); ++i)
|
||||
{
|
||||
if ((*i)->getTarget()->IsPlayer())
|
||||
{
|
||||
bool inList = false;
|
||||
if (!blockList.empty())
|
||||
{
|
||||
for (GuidList::const_iterator itr = blockList.begin(); itr != blockList.end(); ++itr)
|
||||
{
|
||||
if ((*i)->getTarget()->GetGUID() == *itr)
|
||||
{
|
||||
inList = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!inList)
|
||||
{
|
||||
targets.push_back((*i)->getTarget());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!targets.empty() && iceboltCount)
|
||||
{
|
||||
auto itr = targets.begin();
|
||||
advance(itr, urand(0, targets.size() - 1));
|
||||
me->CastSpell(*itr, SPELL_ICEBOLT_CAST, false);
|
||||
blockList.push_back((*itr)->GetGUID());
|
||||
currentTarget = (*itr)->GetGUID();
|
||||
--iceboltCount;
|
||||
events.ScheduleEvent(EVENT_FLIGHT_ICEBOLT, Seconds(uint32(me->GetExactDist(*itr) / 13.0f)));
|
||||
}
|
||||
else
|
||||
{
|
||||
events.ScheduleEvent(EVENT_FLIGHT_BREATH, 1s);
|
||||
}
|
||||
return;
|
||||
}
|
||||
case EVENT_FLIGHT_BREATH:
|
||||
currentTarget.Clear();
|
||||
Talk(EMOTE_BREATH);
|
||||
me->CastSpell(me, SPELL_FROST_MISSILE, false);
|
||||
events.ScheduleEvent(EVENT_FLIGHT_SPELL_EXPLOSION, 8500ms);
|
||||
return;
|
||||
case EVENT_FLIGHT_SPELL_EXPLOSION:
|
||||
me->CastSpell(me, SPELL_FROST_EXPLOSION, true);
|
||||
events.ScheduleEvent(EVENT_FLIGHT_START_LAND, 3s);
|
||||
return;
|
||||
case EVENT_FLIGHT_START_LAND:
|
||||
if (!blockList.empty())
|
||||
{
|
||||
for (GuidList::const_iterator itr = blockList.begin(); itr != blockList.end(); ++itr)
|
||||
{
|
||||
if (Unit* block = ObjectAccessor::GetUnit(*me, *itr))
|
||||
{
|
||||
block->RemoveAurasDueToSpell(SPELL_ICEBOLT_TRIGGER);
|
||||
}
|
||||
}
|
||||
}
|
||||
blockList.clear();
|
||||
me->RemoveAllGameObjects();
|
||||
events.ScheduleEvent(EVENT_LAND, 1s);
|
||||
return;
|
||||
case EVENT_LAND:
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
|
||||
me->SetDisableGravity(false);
|
||||
events.ScheduleEvent(EVENT_GROUND, 1500ms);
|
||||
return;
|
||||
case EVENT_GROUND:
|
||||
Talk(EMOTE_GROUND_PHASE);
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
me->SetInCombatWithZone();
|
||||
return;
|
||||
case EVENT_HUNDRED_CLUB:
|
||||
{
|
||||
Map::PlayerList const& pList = me->GetMap()->GetPlayers();
|
||||
for (auto const& itr : pList)
|
||||
{
|
||||
if (itr.GetSource()->GetResistance(SPELL_SCHOOL_FROST) > 100)
|
||||
{
|
||||
instance->SetData(DATA_HUNDRED_CLUB, 0);
|
||||
return;
|
||||
}
|
||||
}
|
||||
events.Repeat(5s);
|
||||
return;
|
||||
}
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
class spell_sapphiron_frost_explosion : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_sapphiron_frost_explosion);
|
||||
|
||||
void FilterTargets(std::list<WorldObject*>& targets)
|
||||
{
|
||||
Unit* caster = GetCaster();
|
||||
if (!caster || !caster->ToCreature())
|
||||
return;
|
||||
|
||||
std::list<WorldObject*> tmplist;
|
||||
for (auto& target : targets)
|
||||
{
|
||||
if (CAST_AI(boss_sapphiron::boss_sapphironAI, caster->ToCreature()->AI())->IsValidExplosionTarget(target))
|
||||
{
|
||||
tmplist.push_back(target);
|
||||
}
|
||||
}
|
||||
targets.clear();
|
||||
for (auto& itr : tmplist)
|
||||
{
|
||||
targets.push_back(itr);
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sapphiron_frost_explosion::FilterTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ENEMY);
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,690 +0,0 @@
|
||||
#ifndef BOSS_THADDIUS_H_
|
||||
#define BOSS_THADDIUS_H_
|
||||
|
||||
#include "Player.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "SpellScript.h"
|
||||
#include "SpellInfo.h"
|
||||
#include "naxxramas.h"
|
||||
|
||||
namespace Thaddius {
|
||||
|
||||
enum Says
|
||||
{
|
||||
// Stalagg
|
||||
SAY_STAL_AGGRO = 0,
|
||||
SAY_STAL_SLAY = 1,
|
||||
SAY_STAL_DEATH = 2,
|
||||
EMOTE_STAL_DEATH = 3,
|
||||
EMOTE_STAL_REVIVE = 4,
|
||||
|
||||
// Feugen
|
||||
SAY_FEUG_AGGRO = 0,
|
||||
SAY_FEUG_SLAY = 1,
|
||||
SAY_FEUG_DEATH = 2,
|
||||
EMOTE_FEUG_DEATH = 3,
|
||||
EMOTE_FEUG_REVIVE = 4,
|
||||
|
||||
// Thaddius
|
||||
SAY_GREET = 0,
|
||||
SAY_AGGRO = 1,
|
||||
SAY_SLAY = 2,
|
||||
SAY_ELECT = 3,
|
||||
SAY_DEATH = 4,
|
||||
EMOTE_POLARITY_SHIFTED = 6,
|
||||
|
||||
// Tesla Coil
|
||||
EMOTE_TESLA_LINK_BREAKS = 0,
|
||||
EMOTE_TESLA_OVERLOAD = 1
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_MAGNETIC_PULL = 28337,
|
||||
SPELL_TESLA_SHOCK = 28099,
|
||||
SPELL_SHOCK_VISUAL = 28159,
|
||||
|
||||
// Stalagg
|
||||
SPELL_POWER_SURGE = 54529,
|
||||
SPELL_STALAGG_CHAIN = 28096,
|
||||
|
||||
// Feugen
|
||||
SPELL_STATIC_FIELD = 28135,
|
||||
SPELL_FEUGEN_CHAIN = 28111,
|
||||
|
||||
// Thaddius
|
||||
SPELL_POLARITY_SHIFT = 28089,
|
||||
SPELL_BALL_LIGHTNING = 28299,
|
||||
SPELL_CHAIN_LIGHTNING = 28167,
|
||||
SPELL_BERSERK = 27680,
|
||||
SPELL_THADDIUS_VISUAL_LIGHTNING = 28136,
|
||||
SPELL_THADDIUS_SPAWN_STUN = 28160,
|
||||
|
||||
SPELL_POSITIVE_CHARGE = 28062,
|
||||
SPELL_POSITIVE_CHARGE_STACK = 29659,
|
||||
SPELL_NEGATIVE_CHARGE = 28085,
|
||||
SPELL_NEGATIVE_CHARGE_STACK = 29660,
|
||||
SPELL_POSITIVE_POLARITY = 28059,
|
||||
SPELL_NEGATIVE_POLARITY = 28084
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_MINION_POWER_SURGE = 1,
|
||||
EVENT_MINION_MAGNETIC_PULL = 2,
|
||||
EVENT_MINION_CHECK_DISTANCE = 3,
|
||||
EVENT_MINION_STATIC_FIELD = 4,
|
||||
|
||||
EVENT_THADDIUS_INIT = 5,
|
||||
EVENT_THADDIUS_ENTER_COMBAT = 6,
|
||||
EVENT_THADDIUS_CHAIN_LIGHTNING = 7,
|
||||
EVENT_THADDIUS_BERSERK = 8,
|
||||
EVENT_THADDIUS_POLARITY_SHIFT = 9,
|
||||
EVENT_ALLOW_BALL_LIGHTNING = 10
|
||||
};
|
||||
|
||||
enum Misc
|
||||
{
|
||||
ACTION_MAGNETIC_PULL = 1,
|
||||
ACTION_SUMMON_DIED = 2,
|
||||
ACTION_RESTORE = 3,
|
||||
GO_TESLA_COIL_LEFT = 181478,
|
||||
GO_TESLA_COIL_RIGHT = 181477,
|
||||
NPC_TESLA_COIL = 16218
|
||||
};
|
||||
|
||||
class boss_thaddius : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_thaddius() : CreatureScript("boss_thaddius") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const override
|
||||
{
|
||||
return GetNaxxramasAI<boss_thaddiusAI>(pCreature);
|
||||
}
|
||||
|
||||
struct boss_thaddiusAI : public BossAI
|
||||
{
|
||||
explicit boss_thaddiusAI(Creature* c) : BossAI(c, BOSS_THADDIUS), summons(me), ballLightningEnabled(false)
|
||||
{}
|
||||
|
||||
EventMap events;
|
||||
SummonList summons;
|
||||
uint32 summonTimer{};
|
||||
uint32 reviveTimer{};
|
||||
uint32 resetTimer{};
|
||||
bool ballLightningEnabled;
|
||||
|
||||
void DoAction(int32 param) override
|
||||
{
|
||||
if (param == ACTION_SUMMON_DIED)
|
||||
{
|
||||
if (summonTimer)
|
||||
{
|
||||
summonTimer = 0;
|
||||
reviveTimer = 1;
|
||||
return;
|
||||
}
|
||||
summonTimer = 1;
|
||||
}
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
BossAI::Reset();
|
||||
events.Reset();
|
||||
summons.DespawnAll();
|
||||
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->SetControlled(true, UNIT_STATE_ROOT);
|
||||
summonTimer = 0;
|
||||
reviveTimer = 0;
|
||||
resetTimer = 1;
|
||||
me->SetPosition(me->GetHomePosition());
|
||||
ballLightningEnabled = false;
|
||||
|
||||
me->SummonCreature(NPC_STALAGG, 3450.45f, -2931.42f, 312.091f, 5.49779f);
|
||||
me->SummonCreature(NPC_FEUGEN, 3508.14f, -2988.65f, 312.092f, 2.37365f);
|
||||
if (Creature* cr = me->SummonCreature(NPC_TESLA_COIL, 3527.34f, -2951.56f, 318.75f, 0.0f))
|
||||
{
|
||||
cr->RemoveAllAuras();
|
||||
cr->InterruptNonMeleeSpells(true);
|
||||
cr->CastSpell(cr, SPELL_FEUGEN_CHAIN, false);
|
||||
cr->SetDisableGravity(true);
|
||||
cr->SetImmuneToPC(false);
|
||||
cr->SetControlled(true, UNIT_STATE_ROOT);
|
||||
}
|
||||
if (Creature* cr = me->SummonCreature(NPC_TESLA_COIL, 3487.04f, -2911.68f, 318.75f, 0.0f))
|
||||
{
|
||||
cr->RemoveAllAuras();
|
||||
cr->InterruptNonMeleeSpells(true);
|
||||
cr->CastSpell(cr, SPELL_STALAGG_CHAIN, false);
|
||||
cr->SetDisableGravity(true);
|
||||
cr->SetImmuneToPC(false);
|
||||
cr->SetControlled(true, UNIT_STATE_ROOT);
|
||||
}
|
||||
|
||||
if (GameObject* go = me->FindNearestGameObject(GO_TESLA_COIL_LEFT, 100.0f))
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
|
||||
if (GameObject* go = me->FindNearestGameObject(GO_TESLA_COIL_RIGHT, 100.0f))
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
|
||||
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_POSITIVE_POLARITY);
|
||||
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_POSITIVE_CHARGE_STACK);
|
||||
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_NEGATIVE_POLARITY);
|
||||
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_NEGATIVE_CHARGE_STACK);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* who) override
|
||||
{
|
||||
if (!who->IsPlayer())
|
||||
return;
|
||||
|
||||
Talk(SAY_SLAY);
|
||||
instance->StorePersistentData(PERSISTENT_DATA_IMMORTAL_FAIL, 1);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer) override
|
||||
{
|
||||
BossAI::JustDied(killer);
|
||||
Talk(SAY_DEATH);
|
||||
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_POSITIVE_POLARITY);
|
||||
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_POSITIVE_CHARGE_STACK);
|
||||
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_NEGATIVE_POLARITY);
|
||||
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_NEGATIVE_CHARGE_STACK);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* cr) override
|
||||
{
|
||||
summons.Summon(cr);
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::JustEngagedWith(who);
|
||||
me->SetInCombatWithZone();
|
||||
summons.DoZoneInCombat(NPC_FEUGEN);
|
||||
summons.DoZoneInCombat(NPC_STALAGG);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (resetTimer)
|
||||
{
|
||||
resetTimer += diff;
|
||||
if (resetTimer > 1000)
|
||||
{
|
||||
resetTimer = 0;
|
||||
me->CastSpell(me, SPELL_THADDIUS_SPAWN_STUN, true);
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (reviveTimer)
|
||||
{
|
||||
reviveTimer += diff;
|
||||
if (reviveTimer >= 12000)
|
||||
{
|
||||
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
|
||||
{
|
||||
if (Creature* cr = ObjectAccessor::GetCreature(*me, (*itr)))
|
||||
{
|
||||
if (cr->GetEntry() == NPC_TESLA_COIL)
|
||||
{
|
||||
cr->AI()->Talk(EMOTE_TESLA_OVERLOAD);
|
||||
cr->CastSpell(me, SPELL_SHOCK_VISUAL, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
reviveTimer = 0;
|
||||
events.ScheduleEvent(EVENT_THADDIUS_INIT, 750ms);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
if (summonTimer) // Revive
|
||||
{
|
||||
summonTimer += diff;
|
||||
if (summonTimer >= 5000)
|
||||
{
|
||||
summons.DoAction(ACTION_RESTORE);
|
||||
summonTimer = 0;
|
||||
}
|
||||
}
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_THADDIUS_INIT:
|
||||
{
|
||||
me->RemoveAllAuras();
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
|
||||
{
|
||||
if (Creature* cr = ObjectAccessor::GetCreature(*me, (*itr)))
|
||||
{
|
||||
if (cr->GetEntry() == NPC_TESLA_COIL)
|
||||
{
|
||||
Unit::Kill(cr, cr);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (GameObject* go = me->FindNearestGameObject(GO_TESLA_COIL_LEFT, 100.0f))
|
||||
{
|
||||
go->SetGoState(GO_STATE_READY);
|
||||
}
|
||||
if (GameObject* go = me->FindNearestGameObject(GO_TESLA_COIL_RIGHT, 100.0f))
|
||||
{
|
||||
go->SetGoState(GO_STATE_READY);
|
||||
}
|
||||
me->CastSpell(me, SPELL_THADDIUS_VISUAL_LIGHTNING, true);
|
||||
events.ScheduleEvent(EVENT_THADDIUS_ENTER_COMBAT, 1s);
|
||||
break;
|
||||
}
|
||||
case EVENT_THADDIUS_ENTER_COMBAT:
|
||||
Talk(SAY_AGGRO);
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
me->SetControlled(false, UNIT_STATE_STUNNED);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->SetControlled(false, UNIT_STATE_ROOT);
|
||||
events.ScheduleEvent(EVENT_THADDIUS_CHAIN_LIGHTNING, 14s);
|
||||
events.ScheduleEvent(EVENT_THADDIUS_BERSERK, 6min);
|
||||
events.ScheduleEvent(EVENT_THADDIUS_POLARITY_SHIFT, 20s);
|
||||
events.ScheduleEvent(EVENT_ALLOW_BALL_LIGHTNING, 5s);
|
||||
return;
|
||||
case EVENT_THADDIUS_BERSERK:
|
||||
me->CastSpell(me, SPELL_BERSERK, true);
|
||||
break;
|
||||
case EVENT_THADDIUS_CHAIN_LIGHTNING:
|
||||
me->CastSpell(me->GetVictim(), SPELL_CHAIN_LIGHTNING, false);
|
||||
events.Repeat(15s);
|
||||
break;
|
||||
case EVENT_THADDIUS_POLARITY_SHIFT:
|
||||
me->CastSpell(me, SPELL_POLARITY_SHIFT, false);
|
||||
events.Repeat(30s);
|
||||
break;
|
||||
case EVENT_ALLOW_BALL_LIGHTNING:
|
||||
ballLightningEnabled = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (me->IsWithinMeleeRange(me->GetVictim()))
|
||||
{
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
else if (ballLightningEnabled)
|
||||
{
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::MaxThreat))
|
||||
{
|
||||
me->CastSpell(target, SPELL_BALL_LIGHTNING, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
class boss_thaddius_summon : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_thaddius_summon() : CreatureScript("boss_thaddius_summon") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const override
|
||||
{
|
||||
return GetNaxxramasAI<boss_thaddius_summonAI>(pCreature);
|
||||
}
|
||||
|
||||
struct boss_thaddius_summonAI : public ScriptedAI
|
||||
{
|
||||
explicit boss_thaddius_summonAI(Creature* c) : ScriptedAI(c)
|
||||
{
|
||||
overload = false;
|
||||
}
|
||||
|
||||
EventMap events;
|
||||
uint32 pullTimer{};
|
||||
uint32 visualTimer{};
|
||||
bool overload;
|
||||
ObjectGuid myCoil;
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
pullTimer = 0;
|
||||
visualTimer = 1;
|
||||
overload = false;
|
||||
events.Reset();
|
||||
me->SetControlled(false, UNIT_STATE_STUNNED);
|
||||
if (Creature* cr = me->FindNearestCreature(NPC_TESLA_COIL, 150.0f))
|
||||
{
|
||||
cr->CastSpell(cr, me->GetEntry() == NPC_STALAGG ? SPELL_STALAGG_CHAIN : SPELL_FEUGEN_CHAIN, false);
|
||||
cr->SetImmuneToPC(false);
|
||||
myCoil = cr->GetGUID();
|
||||
}
|
||||
}
|
||||
|
||||
void EnterEvadeMode(EvadeReason why) override
|
||||
{
|
||||
me->SetControlled(false, UNIT_STATE_STUNNED);
|
||||
ScriptedAI::EnterEvadeMode(why);
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* pWho) override
|
||||
{
|
||||
me->SetInCombatWithZone();
|
||||
if (Creature* cr = me->FindNearestCreature(NPC_TESLA_COIL, 150.f, true))
|
||||
{
|
||||
myCoil = cr->GetGUID();
|
||||
}
|
||||
if (me->GetEntry() == NPC_STALAGG)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_MINION_POWER_SURGE, 10s);
|
||||
Talk(SAY_STAL_AGGRO);
|
||||
}
|
||||
else
|
||||
{
|
||||
events.ScheduleEvent(EVENT_MINION_STATIC_FIELD, 5s);
|
||||
Talk(SAY_FEUG_AGGRO);
|
||||
}
|
||||
events.ScheduleEvent(EVENT_MINION_CHECK_DISTANCE, 5s);
|
||||
|
||||
if (me->GetEntry() == NPC_STALAGG) // This event needs synchronisation, called for stalagg only
|
||||
{
|
||||
events.ScheduleEvent(EVENT_MINION_MAGNETIC_PULL, 20s);
|
||||
}
|
||||
|
||||
if (Creature* cr = me->GetInstanceScript()->GetCreature(DATA_THADDIUS_BOSS))
|
||||
{
|
||||
cr->AI()->AttackStart(pWho);
|
||||
cr->AddThreat(pWho, 10.0f);
|
||||
}
|
||||
}
|
||||
|
||||
void DoAction(int32 param) override
|
||||
{
|
||||
if (param == ACTION_MAGNETIC_PULL)
|
||||
{
|
||||
pullTimer = 1;
|
||||
me->SetControlled(true, UNIT_STATE_STUNNED);
|
||||
}
|
||||
else if (param == ACTION_RESTORE)
|
||||
{
|
||||
if (!me->IsAlive())
|
||||
{
|
||||
me->Respawn();
|
||||
me->SetInCombatWithZone();
|
||||
Talk(me->GetEntry() == NPC_STALAGG ? EMOTE_STAL_REVIVE : EMOTE_FEUG_REVIVE);
|
||||
}
|
||||
else
|
||||
{
|
||||
me->SetHealth(me->GetMaxHealth());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
Talk(me->GetEntry() == NPC_STALAGG ? SAY_STAL_DEATH : SAY_FEUG_DEATH);
|
||||
Talk(me->GetEntry() == NPC_STALAGG ? EMOTE_STAL_DEATH : EMOTE_FEUG_DEATH);
|
||||
|
||||
if (Creature* cr = me->GetInstanceScript()->GetCreature(DATA_THADDIUS_BOSS))
|
||||
cr->AI()->DoAction(ACTION_SUMMON_DIED);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* who) override
|
||||
{
|
||||
if (!who->IsPlayer())
|
||||
return;
|
||||
|
||||
if (!urand(0, 2))
|
||||
Talk(me->GetEntry() == NPC_STALAGG ? SAY_STAL_SLAY : SAY_FEUG_SLAY);
|
||||
|
||||
me->GetInstanceScript()->StorePersistentData(PERSISTENT_DATA_IMMORTAL_FAIL, 1);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (visualTimer)
|
||||
{
|
||||
visualTimer += diff;
|
||||
if (visualTimer >= 3000)
|
||||
{
|
||||
visualTimer = 0;
|
||||
if (Creature* cr = me->FindNearestCreature(NPC_TESLA_COIL, 150.0f))
|
||||
{
|
||||
cr->CastSpell(cr, me->GetEntry() == NPC_STALAGG ? SPELL_STALAGG_CHAIN : SPELL_FEUGEN_CHAIN, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (pullTimer) // Disable AI during pull
|
||||
{
|
||||
pullTimer += diff;
|
||||
if (pullTimer >= 3000)
|
||||
{
|
||||
me->SetControlled(false, UNIT_STATE_STUNNED);
|
||||
pullTimer = 0;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_MINION_POWER_SURGE:
|
||||
me->CastSpell(me, SPELL_POWER_SURGE, false);
|
||||
events.Repeat(19s);
|
||||
break;
|
||||
case EVENT_MINION_STATIC_FIELD:
|
||||
me->CastSpell(me, SPELL_STATIC_FIELD, false);
|
||||
events.Repeat(3s);
|
||||
break;
|
||||
case EVENT_MINION_MAGNETIC_PULL:
|
||||
{
|
||||
events.Repeat(20s);
|
||||
if (Creature* feugen = me->GetInstanceScript()->GetCreature(DATA_FEUGEN_BOSS))
|
||||
{
|
||||
if (!feugen->IsAlive() || !feugen->GetVictim() || !me->GetVictim())
|
||||
return;
|
||||
|
||||
float threatFeugen = feugen->GetThreatMgr().GetThreat(feugen->GetVictim());
|
||||
float threatStalagg = me->GetThreatMgr().GetThreat(me->GetVictim());
|
||||
Unit* tankFeugen = feugen->GetVictim();
|
||||
Unit* tankStalagg = me->GetVictim();
|
||||
|
||||
feugen->GetThreatMgr().ModifyThreatByPercent(tankFeugen, -100);
|
||||
feugen->AddThreat(tankStalagg, threatFeugen);
|
||||
feugen->CastSpell(tankStalagg, SPELL_MAGNETIC_PULL, true);
|
||||
feugen->AI()->DoAction(ACTION_MAGNETIC_PULL);
|
||||
|
||||
me->GetThreatMgr().ModifyThreatByPercent(tankStalagg, -100);
|
||||
me->AddThreat(tankFeugen, threatStalagg);
|
||||
me->CastSpell(tankFeugen, SPELL_MAGNETIC_PULL, true);
|
||||
DoAction(ACTION_MAGNETIC_PULL);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case EVENT_MINION_CHECK_DISTANCE:
|
||||
if (Creature* cr = ObjectAccessor::GetCreature(*me, myCoil))
|
||||
{
|
||||
if (!me->GetHomePosition().IsInDist(me, 28) && me->IsInCombat())
|
||||
{
|
||||
if (!overload)
|
||||
{
|
||||
overload = true;
|
||||
cr->AI()->Talk(EMOTE_TESLA_LINK_BREAKS);
|
||||
me->RemoveAurasDueToSpell(me->GetEntry() == NPC_STALAGG ? SPELL_STALAGG_CHAIN : SPELL_FEUGEN_CHAIN);
|
||||
cr->InterruptNonMeleeSpells(true);
|
||||
}
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 1000.f, true))
|
||||
{
|
||||
cr->CastStop(SPELL_TESLA_SHOCK);
|
||||
cr->CastSpell(target, SPELL_TESLA_SHOCK, true);
|
||||
}
|
||||
events.Repeat(1500ms);
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
overload = false;
|
||||
cr->CastSpell(cr, me->GetEntry() == NPC_STALAGG ? SPELL_STALAGG_CHAIN : SPELL_FEUGEN_CHAIN, false);
|
||||
}
|
||||
}
|
||||
events.Repeat(5s);
|
||||
break;
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
class spell_thaddius_pos_neg_charge : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_thaddius_pos_neg_charge);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_POSITIVE_CHARGE, SPELL_POSITIVE_CHARGE_STACK });
|
||||
}
|
||||
|
||||
void HandleTargets(std::list<WorldObject*>& targets)
|
||||
{
|
||||
uint8 count = 0;
|
||||
for (auto& ihit : targets)
|
||||
{
|
||||
if (ihit->GetGUID() != GetCaster()->GetGUID())
|
||||
{
|
||||
if (Player* target = ihit->ToPlayer())
|
||||
{
|
||||
if (target->HasAura(GetTriggeringSpell()->Id))
|
||||
{
|
||||
++count;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (count)
|
||||
{
|
||||
uint32 spellId = GetSpellInfo()->Id == SPELL_POSITIVE_CHARGE ? SPELL_POSITIVE_CHARGE_STACK : SPELL_NEGATIVE_CHARGE_STACK;
|
||||
GetCaster()->SetAuraStack(spellId, GetCaster(), count);
|
||||
}
|
||||
}
|
||||
|
||||
void HandleDamage(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
if (!GetTriggeringSpell())
|
||||
return;
|
||||
|
||||
Unit* target = GetHitUnit();
|
||||
if (!target)
|
||||
return;
|
||||
|
||||
if (target->HasAura(GetTriggeringSpell()->Id) || !target->IsPlayer())
|
||||
{
|
||||
SetHitDamage(0);
|
||||
}
|
||||
else if (InstanceScript* instance = target->GetInstanceScript())
|
||||
{
|
||||
instance->SetData(DATA_CHARGES_CROSSED, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectHitTarget += SpellEffectFn(spell_thaddius_pos_neg_charge::HandleDamage, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
|
||||
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_thaddius_pos_neg_charge::HandleTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ALLY);
|
||||
}
|
||||
};
|
||||
|
||||
class spell_thaddius_polarity_shift : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_thaddius_polarity_shift);
|
||||
|
||||
bool Validate(SpellInfo const* /*spell*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_POSITIVE_POLARITY, SPELL_NEGATIVE_POLARITY });
|
||||
}
|
||||
|
||||
void HandleDummy(SpellEffIndex /* effIndex */)
|
||||
{
|
||||
Unit* caster = GetCaster();
|
||||
if (Unit* target = GetHitUnit())
|
||||
{
|
||||
target->RemoveAurasDueToSpell(SPELL_POSITIVE_CHARGE_STACK);
|
||||
target->RemoveAurasDueToSpell(SPELL_NEGATIVE_CHARGE_STACK);
|
||||
target->CastSpell(target, roll_chance_i(50) ? SPELL_POSITIVE_POLARITY : SPELL_NEGATIVE_POLARITY, true, nullptr, nullptr, caster->GetGUID());
|
||||
}
|
||||
}
|
||||
|
||||
void HandleAfterCast()
|
||||
{
|
||||
if (GetCaster())
|
||||
{
|
||||
if (Creature* caster = GetCaster()->ToCreature())
|
||||
{
|
||||
if (caster->GetEntry() == NPC_THADDIUS)
|
||||
{
|
||||
caster->AI()->Talk(SAY_ELECT);
|
||||
caster->AI()->Talk(EMOTE_POLARITY_SHIFTED);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectHitTarget += SpellEffectFn(spell_thaddius_polarity_shift::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
|
||||
AfterCast += SpellCastFn(spell_thaddius_polarity_shift::HandleAfterCast);
|
||||
}
|
||||
};
|
||||
|
||||
class npc_tesla : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_tesla() : CreatureScript("npc_tesla") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return GetNaxxramasAI<npc_teslaAI>(creature);
|
||||
}
|
||||
|
||||
struct npc_teslaAI : public ScriptedAI
|
||||
{
|
||||
public:
|
||||
npc_teslaAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
void EnterEvadeMode(EvadeReason /*why*/) override { } // never stop casting due to evade
|
||||
void UpdateAI(uint32 /*diff*/) override { } // never do anything unless told
|
||||
void JustEngagedWith(Unit* /*who*/) override { }
|
||||
void DamageTaken(Unit* /*who*/, uint32& damage, DamageEffectType, SpellSchoolMask) override { damage = 0; } // no, you can't kill it
|
||||
};
|
||||
};
|
||||
|
||||
class at_thaddius_entrance : public OnlyOnceAreaTriggerScript
|
||||
{
|
||||
public:
|
||||
at_thaddius_entrance() : OnlyOnceAreaTriggerScript("at_thaddius_entrance") { }
|
||||
|
||||
bool _OnTrigger(Player* player, const AreaTrigger* /*trigger*/) override
|
||||
{
|
||||
if (InstanceScript* instance = player->GetInstanceScript())
|
||||
if (instance->GetBossState(BOSS_THADDIUS) != DONE)
|
||||
if (Creature* thaddius = instance->GetCreature(DATA_THADDIUS_BOSS))
|
||||
thaddius->AI()->Talk(SAY_GREET);
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user