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fix(Scripts/FireworkShow): set firework gameobjects active (#19403)
- improve visibility of the show - prevent glitches in the show execution - each gameobject only exists for a very short duration, so there should be no relevant performance impacts
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@@ -178,6 +178,7 @@ struct go_firework_show : public GameObjectAI
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// trigger despawn animation for firework explosion
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if (go)
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{
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go->setActive(true);
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go->DespawnOrUnsummon();
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go->AddObjectToRemoveList();
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}
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