From 4b506a8cddc4485bd04566a52e4920da8daac50e Mon Sep 17 00:00:00 2001 From: sudlud Date: Fri, 19 Jul 2024 17:08:46 +0200 Subject: [PATCH] fix(Scripts/FireworkShow): set firework gameobjects active (#19403) - improve visibility of the show - prevent glitches in the show execution - each gameobject only exists for a very short duration, so there should be no relevant performance impacts --- src/server/scripts/Events/firework_show/firework_show.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/server/scripts/Events/firework_show/firework_show.cpp b/src/server/scripts/Events/firework_show/firework_show.cpp index b3afb0a00..bbe92223a 100644 --- a/src/server/scripts/Events/firework_show/firework_show.cpp +++ b/src/server/scripts/Events/firework_show/firework_show.cpp @@ -178,6 +178,7 @@ struct go_firework_show : public GameObjectAI // trigger despawn animation for firework explosion if (go) { + go->setActive(true); go->DespawnOrUnsummon(); go->AddObjectToRemoveList(); }