Locales for quests (#407)

This commit is contained in:
Кирилл
2017-03-03 18:24:20 +03:00
committed by Francesco Borzì
parent d973e2a44f
commit 4a6350dc83
4 changed files with 317 additions and 10 deletions

File diff suppressed because one or more lines are too long

View File

@@ -150,7 +150,14 @@ void PlayerMenu::SendGossipMenu(uint32 titleTextId, uint64 objectGUID) const
data << int32(quest->GetQuestLevel());
data << uint32(quest->GetFlags()); // 3.3.3 quest flags
data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation
data << quest->GetTitle(); // max 0x200
std::string title = quest->GetTitle(); //we need to load it from db
int32 locale = _session->GetSessionDbLocaleIndex();
if (locale >= 0)
if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(questID))
ObjectMgr::GetLocaleString(localeData->Title, locale, title);
data << title;
}
_session->SendPacket(&data);
@@ -254,12 +261,19 @@ void PlayerMenu::SendQuestGiverQuestList(QEmote const& eEmote, const std::string
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questID))
{
//load locales from db
++count;
std::string title = quest->GetTitle();
int32 locale = _session->GetSessionDbLocaleIndex();
if (locale >= 0)
if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(questID))
ObjectMgr::GetLocaleString(localeData->Title, locale, title);
data << uint32(questID);
data << uint32(qmi.QuestIcon);
data << int32(quest->GetQuestLevel());
data << uint32(quest->GetFlags()); // 3.3.3 quest flags
data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation
data << quest->GetTitle();
data << title;
}
}
@@ -280,13 +294,31 @@ void PlayerMenu::SendQuestGiverStatus(uint8 questStatus, uint64 npcGUID) const
void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, uint64 npcGUID, bool activateAccept) const
{
//db load again
std::string questTitle = quest->GetTitle();
std::string questDetails = quest->GetDetails();
std::string questObjectives = quest->GetObjectives();
std::string questEndText = quest->GetEndText();
int32 locale = _session->GetSessionDbLocaleIndex();
if (locale >= 0)
{
if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(quest->GetQuestId()))
{
ObjectMgr::GetLocaleString(localeData->Title, locale, questTitle);
ObjectMgr::GetLocaleString(localeData->Details, locale, questDetails);
ObjectMgr::GetLocaleString(localeData->Objectives, locale, questObjectives);
ObjectMgr::GetLocaleString(localeData->EndText, locale, questEndText);
}
}
WorldPacket data(SMSG_QUESTGIVER_QUEST_DETAILS, 500); // guess size
data << uint64(npcGUID);
data << uint64(_session->GetPlayer()->GetDivider());
data << uint32(quest->GetQuestId());
data << quest->GetTitle();
data << quest->GetDetails();
data << quest->GetObjectives();
data << questTitle;
data << questDetails;
data << questObjectives;
data << uint8(activateAccept ? 1 : 0); // auto finish
data << uint32(quest->GetFlags()); // 3.3.3 questFlags
data << uint32(quest->GetSuggestedPlayers());
@@ -368,17 +400,158 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, uint64 npcGUID,
void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
{
_session->SendPacket(&quest->queryData);
std::string questTitle = quest->GetTitle();
std::string questDetails = quest->GetDetails();
std::string questObjectives = quest->GetObjectives();
std::string questEndText = quest->GetEndText();
std::string questCompletedText = quest->GetCompletedText();
std::string questObjectiveText[QUEST_OBJECTIVES_COUNT];
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
questObjectiveText[i] = quest->ObjectiveText[i];
int32 locale = _session->GetSessionDbLocaleIndex();
if (locale >= 0)
{
if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(quest->GetQuestId()))
{
ObjectMgr::GetLocaleString(localeData->Title, locale, questTitle);
ObjectMgr::GetLocaleString(localeData->Details, locale, questDetails);
ObjectMgr::GetLocaleString(localeData->Objectives, locale, questObjectives);
ObjectMgr::GetLocaleString(localeData->EndText, locale, questEndText);
ObjectMgr::GetLocaleString(localeData->CompletedText, locale, questCompletedText);
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
ObjectMgr::GetLocaleString(localeData->ObjectiveText[i], locale, questObjectiveText[i]);
}
}
WorldPacket data(SMSG_QUEST_QUERY_RESPONSE, 100);
data << uint32(quest->GetQuestId());
data << uint32(quest->GetQuestMethod());
data << uint32(quest->GetQuestLevel());
data << uint32(quest->GetMinLevel());
data << uint32(quest->GetZoneOrSort());
data << uint32(quest->GetType());
data << uint32(quest->GetSuggestedPlayers());
data << uint32(quest->GetRepObjectiveFaction());
data << uint32(quest->GetRepObjectiveValue());
data << uint32(quest->GetRepObjectiveFaction2());
data << uint32(quest->GetRepObjectiveValue2());
data << uint32(quest->GetNextQuestInChain());
data << uint32(quest->GetXPId());
if (quest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
data << uint32(0);
else
data << uint32(quest->GetRewOrReqMoney());
data << uint32(quest->GetRewMoneyMaxLevel());
data << uint32(quest->GetRewSpell());
data << int32(quest->GetRewSpellCast());
data << uint32(quest->GetRewHonorAddition());
data << float(quest->GetRewHonorMultiplier());
data << uint32(quest->GetSrcItemId());
data << uint32(quest->GetFlags() & 0xFFFF);
data << uint32(quest->GetCharTitleId());
data << uint32(quest->GetPlayersSlain());
data << uint32(quest->GetBonusTalents());
data << uint32(quest->GetRewArenaPoints());
data << uint32(0);
if (quest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
{
for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
data << uint32(0) << uint32(0);
for (uint8 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
data << uint32(0) << uint32(0);
}
else
{
for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
{
data << uint32(quest->RewardItemId[i]);
data << uint32(quest->RewardItemIdCount[i]);
}
for (uint8 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
{
data << uint32(quest->RewardChoiceItemId[i]);
data << uint32(quest->RewardChoiceItemCount[i]);
}
}
for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
data << uint32(quest->RewardFactionId[i]);
for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
data << int32(quest->RewardFactionValueId[i]);
for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
data << int32(quest->RewardFactionValueIdOverride[i]);
data << uint32(quest->GetPointMapId());
data << float(quest->GetPointX());
data << float(quest->GetPointY());
data << uint32(quest->GetPointOpt());
data << questTitle;
data << questObjectives;
data << questDetails;
data << questEndText;
data << questCompletedText;
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
{
if (quest->RequiredNpcOrGo[i] < 0)
data << uint32((quest->RequiredNpcOrGo[i] * (-1)) | 0x80000000);
else
data << uint32(quest->RequiredNpcOrGo[i]);
data << uint32(quest->RequiredNpcOrGoCount[i]);
data << uint32(quest->RequiredSourceItemId[i]);
data << uint32(0);
}
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
{
data << uint32(quest->RequiredItemId[i]);
data << uint32(quest->RequiredItemCount[i]);
}
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
data << questObjectiveText[i];
_session->SendPacket(&data);
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", quest->GetQuestId());
}
void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, uint64 npcGUID, bool enableNext) const
{
//load from db why sunwell remove it ??
std::string questTitle = quest->GetTitle();
std::string questOfferRewardText = quest->GetOfferRewardText();
int32 locale = _session->GetSessionDbLocaleIndex();
if (locale >= 0)
{
if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(quest->GetQuestId()))
{
ObjectMgr::GetLocaleString(localeData->Title, locale, questTitle);
ObjectMgr::GetLocaleString(localeData->OfferRewardText, locale, questOfferRewardText);
}
}
WorldPacket data(SMSG_QUESTGIVER_OFFER_REWARD, 400); // guess size
data << uint64(npcGUID);
data << uint32(quest->GetQuestId());
data << quest->GetTitle();
data << quest->GetOfferRewardText();
data << questTitle;
data << questOfferRewardText;
data << uint8(enableNext ? 1 : 0); // Auto Finish
data << uint32(quest->GetFlags()); // 3.3.3 questFlags
@@ -454,6 +627,20 @@ void PlayerMenu::SendQuestGiverRequestItems(Quest const* quest, uint64 npcGUID,
{
// We can always call to RequestItems, but this packet only goes out if there are actually
// items. Otherwise, we'll skip straight to the OfferReward
//again db load
std::string questTitle = quest->GetTitle();
std::string requestItemsText = quest->GetRequestItemsText();
int32 locale = _session->GetSessionDbLocaleIndex();
if (locale >= 0)
{
if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(quest->GetQuestId()))
{
ObjectMgr::GetLocaleString(localeData->Title, locale, questTitle);
ObjectMgr::GetLocaleString(localeData->RequestItemsText, locale, requestItemsText);
}
}
if (!quest->GetReqItemsCount() && canComplete)
{
@@ -481,8 +668,8 @@ void PlayerMenu::SendQuestGiverRequestItems(Quest const* quest, uint64 npcGUID,
WorldPacket data(SMSG_QUESTGIVER_REQUEST_ITEMS, 300); // guess size
data << uint64(npcGUID);
data << uint32(quest->GetQuestId());
data << quest->GetTitle();
data << quest->GetRequestItemsText();
data << questTitle;
data << requestItemsText;
data << uint32(0x00); // unknown

View File

@@ -17071,6 +17071,14 @@ void Player::SendQuestConfirmAccept(const Quest* quest, Player* pReceiver)
{
if (pReceiver)
{
//load locale from db
std::string strTitle = quest->GetTitle();
int loc_idx = pReceiver->GetSession()->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
if (const QuestLocale* pLocale = sObjectMgr->GetQuestLocale(quest->GetQuestId()))
ObjectMgr::GetLocaleString(pLocale->Title, loc_idx, strTitle);
WorldPacket data(SMSG_QUEST_CONFIRM_ACCEPT, (4 + quest->GetTitle().size() + 8));
data << uint32(quest->GetQuestId());
data << quest->GetTitle();

View File

@@ -1152,6 +1152,12 @@ class ObjectMgr
if (itr == _pageTextLocaleStore.end()) return NULL;
return &itr->second;
}
QuestLocale const* GetQuestLocale(uint32 entry) const
{
QuestLocaleContainer::const_iterator itr = _questLocaleStore.find(entry);
if (itr == _questLocaleStore.end()) return NULL;
return &itr->second;
}
PointOfInterestLocale const* GetPointOfInterestLocale(uint32 poi_id) const
{
PointOfInterestLocaleContainer::const_iterator itr = _pointOfInterestLocaleStore.find(poi_id);