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https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-29 08:33:47 +00:00
refactor(Scripts/ZulAman): Move Amani Hatchling to SAI (#20589)
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@@ -65,7 +65,6 @@ enum Spells
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enum Creatures
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{
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NPC_AMANI_HATCHER = 23818,
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NPC_HATCHLING = 23598, // 42493
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NPC_EGG = 23817,
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NPC_FIRE_BOMB = 23920
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};
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@@ -153,6 +152,19 @@ struct boss_janalai : public BossAI
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BossAI::JustDied(killer);
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}
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void JustSummoned(Creature* summon) override
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{
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if (summon->GetEntry() == NPC_AMANI_HATCHLING)
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{
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if (summon->GetPositionY() > 1150)
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summon->GetMotionMaster()->MovePoint(0, hatcherway[0][3].GetPositionX() + rand() % 4 - 2, 1150.0f + rand() % 4 - 2, hatcherway[0][3].GetPositionY());
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else
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summon->GetMotionMaster()->MovePoint(0, hatcherway[1][3].GetPositionX() + rand() % 4 - 2, 1150.0f + rand() % 4 - 2, hatcherway[1][3].GetPositionY());
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}
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BossAI::JustSummoned(summon);
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}
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void DamageDealt(Unit* target, uint32& damage, DamageEffectType /*damagetype*/) override
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{
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if (_isFlameBreathing)
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@@ -211,11 +223,7 @@ struct boss_janalai : public BossAI
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for (Creature* egg : eggList)
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egg->Respawn();
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std::list<Creature* > hatchlingList;
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me->GetCreaturesWithEntryInRange(hatchlingList, 100.0f, NPC_HATCHLING);
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for (Creature* hatchling : hatchlingList)
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hatchling->DespawnOrUnsummon();
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hatchlingList.clear();
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summons.DespawnEntry(NPC_AMANI_HATCHLING);
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}
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else if (hatchAction == HATCH_ALL)
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DoCastSelf(SPELL_HATCH_EGG_ALL);
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@@ -390,43 +398,8 @@ private:
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bool _isHatching;
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};
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struct npc_janalai_hatchling : public ScriptedAI
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{
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npc_janalai_hatchling(Creature* creature) : ScriptedAI(creature) { }
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void Reset() override
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{
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scheduler.CancelAll();
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if (me->GetPositionY() > 1150)
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me->GetMotionMaster()->MovePoint(0, hatcherway[0][3].GetPositionX() + rand() % 4 - 2, 1150.0f + rand() % 4 - 2, hatcherway[0][3].GetPositionY());
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else
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me->GetMotionMaster()->MovePoint(0, hatcherway[1][3].GetPositionX() + rand() % 4 - 2, 1150.0f + rand() % 4 - 2, hatcherway[1][3].GetPositionY());
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me->SetInCombatWithZone();
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}
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void JustEngagedWith(Unit* who) override
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{
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ScriptedAI::JustEngagedWith(who);
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ScheduleTimedEvent(7s, [&]{
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DoCastVictim(SPELL_FLAMEBUFFET);
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}, 10s);
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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scheduler.Update(diff);
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DoMeleeAttackIfReady();
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}
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};
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void AddSC_boss_janalai()
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{
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RegisterZulAmanCreatureAI(boss_janalai);
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RegisterZulAmanCreatureAI(npc_janalai_hatcher);
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RegisterZulAmanCreatureAI(npc_janalai_hatchling);
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}
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@@ -58,6 +58,7 @@ DoorData const doorData[] =
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ObjectData const creatureData[] =
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{
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{ NPC_JANALAI, DATA_JANALAI },
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{ NPC_SPIRIT_LYNX, DATA_SPIRIT_LYNX },
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{ NPC_HARRISON_JONES, DATA_HARRISON_JONES },
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{ 0, 0 }
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@@ -71,6 +72,12 @@ ObjectData const gameObjectData[] =
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{ 0, 0 }
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};
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ObjectData const summonData[] =
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{
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{ NPC_AMANI_HATCHLING, DATA_JANALAI },
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{ 0, 0 }
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};
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BossBoundaryData const boundaries =
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{
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{ DATA_HEXLORD, new RectangleBoundary(80.50557f, 920.9858f, 155.88986f, 1015.27563f)}
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@@ -93,6 +100,7 @@ public:
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LoadObjectData(creatureData, gameObjectData);
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LoadBossBoundaries(boundaries);
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LoadDoorData(doorData);
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LoadSummonData(summonData);
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for (uint8 i = 0; i < RAND_VENDOR; ++i)
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RandVendor[i] = NOT_STARTED;
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@@ -53,7 +53,8 @@ enum CreatureIds
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NPC_AMANISHI_WARBRINGER = 23580,
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NPC_AMANISHI_TRIBESMAN = 23582,
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NPC_AMANISHI_MEDICINE_MAN = 23581,
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NPC_AMANISHI_AXE_THROWER = 23542
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NPC_AMANISHI_AXE_THROWER = 23542,
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NPC_AMANI_HATCHLING = 23598 // 42493
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};
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enum GameobjectIds
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