fix(Core/Script): Molten Core: Lucifron (#5655)

Co-authored-by: @sanctum32
Co-authored-by: @t1ti
This commit is contained in:
Hacki95
2021-07-04 18:13:27 +02:00
committed by GitHub
parent 5cf5ff4d6b
commit 476dcd3eb9

View File

@@ -11,10 +11,9 @@ SDComment:
SDCategory: Molten Core
EndScriptData */
#include "molten_core.h"
#include "ObjectMgr.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "molten_core.h"
enum Spells
{
@@ -41,42 +40,50 @@ public:
{
}
void EnterCombat(Unit* victim) override
void EnterCombat(Unit* /*victim*/) override
{
BossAI::EnterCombat(victim);
events.ScheduleEvent(EVENT_IMPENDING_DOOM, 10000);
events.ScheduleEvent(EVENT_LUCIFRON_CURSE, 20000);
events.ScheduleEvent(EVENT_SHADOW_SHOCK, 6000);
_EnterCombat();
events.ScheduleEvent(EVENT_IMPENDING_DOOM, urand(6000, 11000));
events.ScheduleEvent(EVENT_LUCIFRON_CURSE, urand(11000, 14000));
events.ScheduleEvent(EVENT_SHADOW_SHOCK, 5000);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
{
return;
}
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
{
return;
}
while (uint32 eventId = events.ExecuteEvent())
while (uint32 const eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_IMPENDING_DOOM:
{
DoCastVictim(SPELL_IMPENDING_DOOM);
events.ScheduleEvent(EVENT_IMPENDING_DOOM, 20000);
events.RepeatEvent(20000);
break;
}
case EVENT_LUCIFRON_CURSE:
{
DoCastVictim(SPELL_LUCIFRON_CURSE);
events.ScheduleEvent(EVENT_LUCIFRON_CURSE, 15000);
events.RepeatEvent(20000);
break;
}
case EVENT_SHADOW_SHOCK:
{
DoCastVictim(SPELL_SHADOW_SHOCK);
events.ScheduleEvent(EVENT_SHADOW_SHOCK, 6000);
break;
default:
events.RepeatEvent(5000);
break;
}
}
}