these checks are not needed.

This commit is contained in:
talamortis
2017-07-02 11:52:39 +01:00
parent 3561d52b10
commit 45f74604c3

View File

@@ -100,9 +100,6 @@ void PetAI::UpdateAI(uint32 diff)
Unit* owner = me->GetCharmerOrOwner();
//if Pet is in combat put player in combat
if (owner->HasAuraType(SPELL_AURA_MOD_STEALTH) || owner->HasAuraType(SPELL_AURA_FEIGN_DEATH))
return;
else
if (me->IsInCombat())
owner->IsInCombat();