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fix(Core): Rand shuffle seed (RandomBattlegroundSystem,ICC-Marrowgar & Deathwhisper) (#2431)
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@@ -1000,7 +1000,8 @@ void RandomBattlegroundSystem::Update(uint32 diff)
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small.push_back(BATTLEGROUND_AB);
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small.push_back(BATTLEGROUND_SA);
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auto rng = std::default_random_engine{};
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std::random_device rd;
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auto rng = std::default_random_engine{rd()};
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std::shuffle(big.begin(), big.end(), rng);
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std::shuffle(small.begin(), small.end(), rng);
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@@ -388,7 +388,9 @@ class boss_lady_deathwhisper : public CreatureScript
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}
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std::vector<Player*>::iterator begin=validPlayers.begin(), end=validPlayers.end();
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std::shuffle(begin, end, std::default_random_engine{});
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std::random_device rd;
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std::shuffle(begin, end, std::default_random_engine{rd()});
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for (uint8 i = 0; i < RAID_MODE<uint8>(0, 1, 1, 3) && i < validPlayers.size(); i++)
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{
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@@ -550,7 +550,9 @@ public:
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validPlayers.push_back(plr);
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std::vector<Player*>::iterator begin=validPlayers.begin(), end=validPlayers.end();
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std::shuffle(begin, end, std::default_random_engine{});
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std::random_device rd;
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std::shuffle(begin, end, std::default_random_engine{rd()});
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for (uint8 i = 0; i < boneSpikeCount && i < validPlayers.size(); ++i)
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{
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