mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Core/Hook): New PlayerScript hooks (#2639)
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@@ -11,6 +11,7 @@
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#include "TemporarySummon.h"
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#include "Pet.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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TempSummon::TempSummon(SummonPropertiesEntry const* properties, uint64 owner, bool isWorldObject) :
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Creature(isWorldObject), m_Properties(properties), m_type(TEMPSUMMON_MANUAL_DESPAWN),
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@@ -147,13 +148,16 @@ void TempSummon::InitStats(uint32 duration)
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{
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ASSERT(!IsPet());
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Unit* owner = GetSummoner();
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if (Player* player = owner->ToPlayer())
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sScriptMgr->OnBeforeTempSummonInitStats(player, this, duration);
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m_timer = duration;
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m_lifetime = duration;
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if (m_type == TEMPSUMMON_MANUAL_DESPAWN)
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m_type = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
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Unit* owner = GetSummoner();
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if (owner)
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{
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if (IsTrigger() && m_spells[0])
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@@ -152,9 +152,12 @@ bool Pet::LoadPetFromDB(Player* owner, uint8 asynchLoadType, uint32 petentry, ui
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if (owner->IsSpectator() || owner->GetPet() || !owner->IsInWorld() || !owner->FindMap())
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return false;
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// DK Pet exception
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if (owner->getClass() == CLASS_DEATH_KNIGHT && !owner->CanSeeDKPet())
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return false;
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bool forceLoadFromDB = false;
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sScriptMgr->OnBeforeLoadPetFromDB(owner, petentry, petnumber, current, forceLoadFromDB);
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if (!forceLoadFromDB)
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if (owner->getClass() == CLASS_DEATH_KNIGHT && !owner->CanSeeDKPet()) // DK Pet exception
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return false;
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uint32 ownerid = owner->GetGUIDLow();
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PreparedStatement* stmt;
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@@ -720,20 +723,31 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
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//Determine pet type
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PetType petType = MAX_PET_TYPE;
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if (IsPet() && owner->GetTypeId() == TYPEID_PLAYER)
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if (owner->GetTypeId() == TYPEID_PLAYER)
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{
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if (owner->getClass() == CLASS_WARLOCK ||
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owner->getClass() == CLASS_SHAMAN || // Fire Elemental
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owner->getClass() == CLASS_DEATH_KNIGHT || // Risen Ghoul
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owner->getClass() == CLASS_MAGE) // Water Elemental with glyph
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petType = SUMMON_PET;
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else if (owner->getClass() == CLASS_HUNTER)
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sScriptMgr->OnBeforeGuardianInitStatsForLevel(owner->ToPlayer(), this, cinfo, petType);
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if (IsPet())
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{
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petType = HUNTER_PET;
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m_unitTypeMask |= UNIT_MASK_HUNTER_PET;
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if (petType == MAX_PET_TYPE)
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{
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// The petType was not overwritten by the hook, continue with default initialization
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if (owner->getClass() == CLASS_WARLOCK ||
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owner->getClass() == CLASS_SHAMAN || // Fire Elemental
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owner->getClass() == CLASS_DEATH_KNIGHT || // Risen Ghoul
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owner->getClass() == CLASS_MAGE) // Water Elemental with glyph
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petType = SUMMON_PET;
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else if (owner->getClass() == CLASS_HUNTER)
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{
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petType = HUNTER_PET;
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}
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}
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if (petType == HUNTER_PET)
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m_unitTypeMask |= UNIT_MASK_HUNTER_PET;
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else if (petType != SUMMON_PET)
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sLog->outError("Unknown type pet %u is summoned by player class %u", GetEntry(), owner->getClass());
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}
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else
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sLog->outError("Unknown type pet %u is summoned by player class %u", GetEntry(), owner->getClass());
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}
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uint32 creature_ID = (petType == HUNTER_PET) ? 1 : cinfo->Entry;
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@@ -1066,8 +1080,8 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
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SetFullHealth();
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SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
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if (Pet* pet = ToPet())
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sScriptMgr->OnPetInitStatsForLevel(pet);
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if (owner->GetTypeId() == TYPEID_PLAYER)
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sScriptMgr->OnAfterGuardianInitStatsForLevel(owner->ToPlayer(), this);
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return true;
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}
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@@ -1653,9 +1653,24 @@ bool ScriptMgr::CanJoinInBattlegroundQueue(Player* player, uint64 BattlemasterGu
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return ret;
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}
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void ScriptMgr::OnPetInitStatsForLevel(Pet* pet)
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void ScriptMgr::OnBeforeTempSummonInitStats(Player* player, TempSummon* tempSummon, uint32& duration)
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{
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FOREACH_SCRIPT(PlayerScript)->OnPetInitStatsForLevel(pet);
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FOREACH_SCRIPT(PlayerScript)->OnBeforeTempSummonInitStats(player, tempSummon, duration);
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}
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void ScriptMgr::OnBeforeGuardianInitStatsForLevel(Player* player, Guardian* guardian, CreatureTemplate const* cinfo, PetType& petType)
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{
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FOREACH_SCRIPT(PlayerScript)->OnBeforeGuardianInitStatsForLevel(player, guardian, cinfo, petType);
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}
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void ScriptMgr::OnAfterGuardianInitStatsForLevel(Player* player, Guardian* guardian)
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{
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FOREACH_SCRIPT(PlayerScript)->OnAfterGuardianInitStatsForLevel(player, guardian);
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}
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void ScriptMgr::OnBeforeLoadPetFromDB(Player* player, uint32& petentry, uint32& petnumber, bool& current, bool& forceLoadFromDB)
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{
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FOREACH_SCRIPT(PlayerScript)->OnBeforeLoadPetFromDB(player, petentry, petnumber, current, forceLoadFromDB);
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}
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// Account
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@@ -18,6 +18,7 @@
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#include "DynamicObject.h"
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#include "ArenaTeam.h"
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#include "GameEventMgr.h"
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#include "PetDefines.h"
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#include <atomic>
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class AuctionHouseObject;
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@@ -962,8 +963,17 @@ class PlayerScript : public ScriptObject
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virtual bool CanJoinInBattlegroundQueue(Player* /*player*/, uint64 /*BattlemasterGuid*/, BattlegroundTypeId /*BGTypeID*/, uint8 /*joinAsGroup*/, GroupJoinBattlegroundResult& /*err*/) { return true; }
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// Called after the player's pet has been loaded and initialized
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virtual void OnPetInitStatsForLevel(Pet* /*pet*/) { }
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// Called before the player's temporary summoned creature has initialized it's stats
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virtual void OnBeforeTempSummonInitStats(Player* /*player*/, TempSummon* /*tempSummon*/, uint32& /*duration*/) { }
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// Called before the player's guardian / pet has initialized it's stats for the player's level
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virtual void OnBeforeGuardianInitStatsForLevel(Player* /*player*/, Guardian* /*guardian*/, CreatureTemplate const* /*cinfo*/, PetType& /*petType*/) { }
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// Called after the player's guardian / pet has initialized it's stats for the player's level
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virtual void OnAfterGuardianInitStatsForLevel(Player* /*player*/, Guardian* /*guardian*/) { }
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// Called before loading a player's pet from the DB
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virtual void OnBeforeLoadPetFromDB(Player* /*player*/, uint32& /*petentry*/, uint32& /*petnumber*/, bool& /*current*/, bool& /*forceLoadFromDB*/) { }
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};
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class AccountScript : public ScriptObject
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@@ -1415,7 +1425,10 @@ class ScriptMgr
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void OnFirstLogin(Player* player);
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void OnPlayerCompleteQuest(Player* player, Quest const* quest);
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bool CanJoinInBattlegroundQueue(Player* player, uint64 BattlemasterGuid, BattlegroundTypeId BGTypeID, uint8 joinAsGroup, GroupJoinBattlegroundResult& err);
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void OnPetInitStatsForLevel(Pet* pet);
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void OnBeforeTempSummonInitStats(Player* player, TempSummon* tempSummon, uint32& duration);
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void OnBeforeGuardianInitStatsForLevel(Player* player, Guardian* guardian, CreatureTemplate const* cinfo, PetType& petType);
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void OnAfterGuardianInitStatsForLevel(Player* player, Guardian* guardian);
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void OnBeforeLoadPetFromDB(Player* player, uint32& petentry, uint32& petnumber, bool& current, bool& forceLoadFromDB);
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public: /* AccountScript */
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