ResetChatTimer no longer needed with upstream chat flood handling changes

This commit is contained in:
郑佩茹
2022-08-19 12:16:34 -06:00
parent 774225e669
commit 3d8f540110

View File

@@ -15972,12 +15972,6 @@ uint32 Player::GetSpellCooldownDelay(uint32 spell_id) const
return uint32(itr != m_spellCooldowns.end() && itr->second.end > getMSTime() ? itr->second.end - getMSTime() : 0);
}
void Player::ResetSpeakTimers()
{
m_speakTime = 0;
m_speakCount = 0;
}
std::string Player::GetDebugInfo() const
{
std::stringstream sstr;