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ResetChatTimer no longer needed with upstream chat flood handling changes
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@@ -15972,12 +15972,6 @@ uint32 Player::GetSpellCooldownDelay(uint32 spell_id) const
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return uint32(itr != m_spellCooldowns.end() && itr->second.end > getMSTime() ? itr->second.end - getMSTime() : 0);
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}
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void Player::ResetSpeakTimers()
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{
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m_speakTime = 0;
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m_speakCount = 0;
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}
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std::string Player::GetDebugInfo() const
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{
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std::stringstream sstr;
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