From 3d8f54011002a7ff861463f55489671bd12f662f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=83=91=E4=BD=A9=E8=8C=B9?= Date: Fri, 19 Aug 2022 12:16:34 -0600 Subject: [PATCH] ResetChatTimer no longer needed with upstream chat flood handling changes --- src/server/game/Entities/Player/Player.cpp | 6 ------ 1 file changed, 6 deletions(-) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index a95aa49e0..7760e3274 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -15972,12 +15972,6 @@ uint32 Player::GetSpellCooldownDelay(uint32 spell_id) const return uint32(itr != m_spellCooldowns.end() && itr->second.end > getMSTime() ? itr->second.end - getMSTime() : 0); } -void Player::ResetSpeakTimers() -{ - m_speakTime = 0; - m_speakCount = 0; -} - std::string Player::GetDebugInfo() const { std::stringstream sstr;