fix(Core/Loot): Unique items shouldn't be hidden indiscriminately (#12759)

This commit is contained in:
Skjalf
2022-08-16 15:52:01 -03:00
committed by GitHub
parent c3f7c4371d
commit 3cfdc7e678

View File

@@ -429,14 +429,6 @@ bool LootItem::AllowedForPlayer(Player const* player, bool isGivenByMasterLooter
return false;
}
// Checking for unique or unique(XX) objects
// master looter should still be able to see the loot to give to people.
// casting to avoid warnings, it's unlikely there's an item with unique but 2^31 items allowed.
if (!isMasterLooter && pProto->MaxCount > 0 && ((int32)player->GetItemCount(itemid, true) >= pProto->MaxCount))
{
return false;
}
// not show loot for not own team
if ((pProto->Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY) && player->GetTeamId(true) != TEAM_HORDE)
{