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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Core/Misc: Adding localization DBC. (#95)
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@@ -1850,26 +1850,43 @@ void World::SetInitialWorldSettings()
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void World::DetectDBCLang()
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{
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uint8 m_lang_confid = sConfigMgr->GetIntDefault("DBC.Locale", 255);
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if (m_lang_confid != 255 && m_lang_confid >= TOTAL_LOCALES)
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{
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sLog->outError("Incorrect DBC.Locale! Must be >= 0 and < %d (set to 0)", TOTAL_LOCALES);
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m_lang_confid = LOCALE_enUS;
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}
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ChrRacesEntry const* race = sChrRacesStore.LookupEntry(1);
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std::string availableLocalsStr;
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uint8 locale = TOTAL_LOCALES;
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for (uint8 i = locale-1; i < TOTAL_LOCALES; --i) // -1 will be 255 due to uint8
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uint8 default_locale = TOTAL_LOCALES;
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for (uint8 i = default_locale -1; i < TOTAL_LOCALES; --i) // -1 will be 255 due to uint8
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{
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if (race->name[i][0] != '\0') // check by race names
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{
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locale = i;
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default_locale = i;
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m_availableDbcLocaleMask |= (1 << i);
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availableLocalsStr += localeNames[i];
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availableLocalsStr += " ";
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}
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}
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if (locale != GetDefaultDbcLocale())
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if (default_locale != m_lang_confid && m_lang_confid < TOTAL_LOCALES &&
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(m_availableDbcLocaleMask & (1 << m_lang_confid)))
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{
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default_locale = m_lang_confid;
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}
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if (default_locale >= TOTAL_LOCALES)
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{
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sLog->outError("Unable to determine your DBC Locale! (corrupt DBC?)");
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exit(1);
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}
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m_defaultDbcLocale = LocaleConstant(default_locale);
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sLog->outString("Using %s DBC Locale as default. All available DBC locales: %s", localeNames[GetDefaultDbcLocale()], availableLocalsStr.empty() ? "<none>" : availableLocalsStr.c_str());
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sLog->outString();
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}
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@@ -754,6 +754,8 @@ class World
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void UpdateRealmCharCount(uint32 accid);
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LocaleConstant GetAvailableDbcLocale(LocaleConstant locale) const { if (m_availableDbcLocaleMask & (1 << locale)) return locale; else return m_defaultDbcLocale; }
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// used World DB version
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void LoadDBVersion();
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char const* GetDBVersion() const { return m_DBVersion.c_str(); }
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@@ -824,6 +826,7 @@ class World
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uint32 m_playerLimit;
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AccountTypes m_allowedSecurityLevel;
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LocaleConstant m_defaultDbcLocale; // from config for one from loaded DBC locales
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uint32 m_availableDbcLocaleMask; // by loaded DBC
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void DetectDBCLang();
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bool m_allowMovement;
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std::string m_motd;
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