fix(Core/Gossip): Fix gossip menu for locale clients (#16531)

* fix(Core/Gossip): Fix gossip menu for locale clients

* using gossip_menu_option texts by default

---------

Co-authored-by: wzw1990 <>
This commit is contained in:
wenzuowei
2023-07-12 19:04:39 +08:00
committed by GitHub
parent e4d64ec319
commit 3a3dc6446b

View File

@@ -164,33 +164,31 @@ void Player::PrepareGossipMenu(WorldObject* source, uint32 menuId /*= 0*/, bool
if (canTalk)
{
// using gossip_menu_option texts by default
std::string strOptionText = itr->second.OptionText;
std::string strBoxText = itr->second.BoxText;
// search in broadcast_text and broadcast_text_locale
std::string strOptionText, strBoxText;
BroadcastText const* optionBroadcastText = sObjectMgr->GetBroadcastText(itr->second.OptionBroadcastTextID);
BroadcastText const* boxBroadcastText = sObjectMgr->GetBroadcastText(itr->second.BoxBroadcastTextID);
LocaleConstant locale = GetSession()->GetSessionDbLocaleIndex();
if (optionBroadcastText)
ObjectMgr::GetLocaleString(getGender() == GENDER_MALE ? optionBroadcastText->MaleText : optionBroadcastText->FemaleText, locale, strOptionText);
else
strOptionText = itr->second.OptionText;
if (boxBroadcastText)
ObjectMgr::GetLocaleString(getGender() == GENDER_MALE ? boxBroadcastText->MaleText : boxBroadcastText->FemaleText, locale, strBoxText);
else
strBoxText = itr->second.BoxText;
// if the language is not default and the texts weren't found, maybe they're in gossip_menu_option_locale table
if (locale != DEFAULT_LOCALE)
{
if (strOptionText.empty())
if (!optionBroadcastText)
{
/// Find localizations from database.
if (GossipMenuItemsLocale const* gossipMenuLocale = sObjectMgr->GetGossipMenuItemsLocale(MAKE_PAIR32(menuId, itr->second.OptionID)))
ObjectMgr::GetLocaleString(gossipMenuLocale->OptionText, locale, strOptionText);
}
if (strBoxText.empty())
if (!boxBroadcastText)
{
/// Find localizations from database.
if (GossipMenuItemsLocale const* gossipMenuLocale = sObjectMgr->GetGossipMenuItemsLocale(MAKE_PAIR32(menuId, itr->second.OptionID)))